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Edaine Numenor
Gallente Disciples of Ston
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Posted - 2011.06.11 13:22:00 -
[1]
What is the best combination of modules, rigs, etc. for escaping warp scrambling and stasis fields? The focus would be on ability to escape. Thanks
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Che Biko
Humanitarian Communists
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Posted - 2011.06.11 14:07:00 -
[2]
It depends on what you fly and where. For example, you'll probably go full Warp Core Stabilizers in hi-sec wars, but in 0.0 you'll probably be best off fitting your covert ops frigate with a Microwarpdrive/Afterburner and a covert ops cloaking device.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.06.11 14:07:00 -
[3]
Edited by: Akita T on 11/06/2011 14:12:17
There's no such thing as a "best fit". Not an universal one, anyway. It depends on where you are and on the precise type of opposition you're facing. __
The only thing that can ignore a warp disruption field (projected from a HIC, or from an anchored bubble, or from a warp disrupt probe launched by an interdictor) is a T3 strategic cruiser with the "bubble immunity" propulsion subsystem. Every other ship can't warp before exiting the bubble. The only good news is that bubbles are only deployable outside empire space.
With enough targeted warp disruptors or scramblers on you, absolutely nothing can escape except supercapitals (which are immune to those). There's a limit to the amount of WCSs you can cram on a ship, but there's no limit to the number of "points" that can be placed on you, the enemy just needs one extra point above whatever count of WCS you have on you (plus ship bonus, if any). The bad news is that targeted disruptors/scramblers can be used in any security level.
However, not even supercaps are immune from the focused script "infinipoint" of a HIC. In fact, absolutely NOTHING can warp when they have an "infinipoint" on them, and those can be used in all security levels, not just 0.0 like bubbles. __
Obviously, if you're in highsec (so bubbles are of no concern) and your opposition doesn't have a HIC, simply strapping on more WCS than they have points is enough. If they have a HIC, then WCS are pointless, and you want to maximize your agility, so you can enter warp the fastest. If you're in 0.0 so bubbles are an issue, getting out of the bubble fast is what's most important, so MWD is critical, and a cloak is also useful. And so on and so forth.
_
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Edaine Numenor
Gallente Disciples of Ston
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Posted - 2011.06.11 14:21:00 -
[4]
I appreciate all your expertise, but i am a little blown away, I do not understand all the terminology. I am a noob working in high sec space for now. I am doing salvage and looting which sometimes gets me warp disrupted. Do I understand then, that multiple warp care stabilizers is what to use? Any particular kind? Thanks again
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.06.11 14:41:00 -
[5]
Edited by: Akita T on 11/06/2011 14:43:05
All WCS only grant +1 to warp strength each, the only difference is fittings required and the magnitude of the penalty on your sensor system (locking range and locking speed). Fit too many of them and it will take ages to lock anything, and have a max targeting range that's tiny.
Player modules have a -1 (long range disruptor) or -2 (short range scrambler) strength each. AFAIK, NPCs only use -1 strength ones, and they work chance-based, not permanently. As long as the total (sum of all your +1s and enemy -1s or -2s) is at or above zero, you can warp, if it goes into the negatives you can no longer warp. _
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Toshiro GreyHawk
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Posted - 2011.06.11 15:49:00 -
[6]
Edited by: Toshiro GreyHawk on 11/06/2011 15:50:18
Originally by: Edaine Numenor I appreciate all your expertise, but i am a little blown away, I do not understand all the terminology. I am a noob working in high sec space for now. I am doing salvage and looting which sometimes gets me warp disrupted. Do I understand then, that multiple warp care stabilizers is what to use? Any particular kind? Thanks again
1) From your original post - you asked about stasis webifiers - and there is nothing to prevent that except jamming their lock or being out of range.
2) The easiest way to solve your problem with being targeted and disrupted - is to not loot someone elses wrecks (taking the contents of the wreck and putting it in your cargo hold). You can salvage the wreck (use a salvager module) without being flagged for that (flagged meaning they can shoot at you). If you hadn't stolen from someone elses wreck - and someone disrupted you - Concord would blow them up. Don't steal from their wrecks - and they can't do that.
3) This is the EVE Players Guide: Glossary. If you can't find a term in there - ask what that term or terms mean.
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Harlequin Sweetlips
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Posted - 2011.06.12 18:34:00 -
[7]
Another option is to use ECM modules as a back up. If the enemy is warp scrambling you with anything other than a bubble, they need to have a target lock on you. ECM units can break that lock, and if you can't be targeted, you can't be scrambled. Of course with multiple ships coming at you it can be difficult, but I have used ECM based setups to escape warp scrambling quite effectively.
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Kazuo Ishiguro
House of Marbles
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Posted - 2011.06.12 19:20:00 -
[8]
If you just want a getaway button, you can use an ECM burst. This has a chance to break the lock of every nearby ship without actually jamming them - they can re-target you immediately, but if you're already aligned you'll be able to warp.
Bear in mind that if it hits anyone who hasn't aggressed you and you're in highsec, you'll get CONCORDOKKENed. On the other hand, it's much better than targeted ECM vs. multiple targets, and because it doesn't require a lock on the people scramming you it'll work even if they're using ECM or sensor dampeners. Also, it doesn't have targeting range and scan resolution penalties of using warp core stabilisers. --- 34.4:1 mineral compression |
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