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Thread Statistics | Show CCP posts - 1 post(s) |

BLACK-STAR
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Posted - 2011.06.15 09:03:00 -
[1]
Here is the really disregarded thing in a death of a ship is that it just... disappears and a random ball of wreck appears.
This has been suggested before I know, but CCP if you're remodeling could you model some real wrecks that look like it came from the ship that was obliterated? Since EVE released a death of a ship has never really been justified by that small ball of explosion.
It would be more thrilling to blow some nightmares up and see the hull decompress, outer parts of the ship flake off, ship breaks apart in an explosion but the smaller fragments will dissipate into space, but the wreck will be there just like always just a part or the ship broken up, and the pieces rotating in space, not stand still.
This would be a nice accomplishment and implementation, maybe the newbies might have a clue what happened when they die.
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CCP Spitfire
C C P C C P Alliance

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Posted - 2011.06.15 09:19:00 -
[2]
Vicious. 
Thanks for the suggestion; I'll pass it to the art team.
Spitfire Community Representative CCP Hf, EVE Online |
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Evelgrivion
Gunpoint Diplomacy
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Posted - 2011.06.15 09:22:00 -
[3]
I can definitely get behind this idea, 100%. Some revamped explosion effects, especially for capital ships, would be great too. Cascading reactor failures along the lengths of the hulls would add a great deal to the wow-factor of destroying a carrier, dreadnought, super carrier, or Titan 
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The Offerer
Minmatar
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Posted - 2011.06.15 09:22:00 -
[4]
Yeah. Kinda like those graveyard ships in Yulai or Luminaire ... they look cool.
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Othar en'gilliath
Caldari OMNI Technologies
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Posted - 2011.06.15 09:28:00 -
[5]
+1
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Logan LaMort
Gallente
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Posted - 2011.06.15 09:34:00 -
[6]
Dying is as important as flying.
All the ship graveyards around, Luminaire, CONCORD etc have some pretty cool ship debris that actually look like the ships we fly, that's the kinda thing I'd like to see.
The current wreck model is passable for frigates but it looks silly for everything else.
Of course you've got to balance it with performance but it would be really nice to see battle scarring start to happen in low armour, with some blowout effects in hull. It would also be nice to see a cheap simple effect of escape pods at 50% hull...
Nothing to slow down the client though of course.
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Zoroa Aulx-Gao
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Posted - 2011.06.15 09:42:00 -
[7]
This is something that I've always mulled over in my head. To see ships crumble and fragment would be amazing.
I particularly like the idea of crew escape pods, and of course more detailed wreckage.
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Cosmoes
Minmatar
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Posted - 2011.06.15 09:58:00 -
[8]
Could I fly a wreck skinned ship around?
I should mention I fly minmatar so it's already pretty close to a wreck structure wise. ------------------- piccy |

Alpine 69
Rubbish Superheroes
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Posted - 2011.06.15 10:00:00 -
[9]
Originally by: Cosmoes Could I fly a wreck skinned ship around?
I should mention I fly minmatar so it's already pretty close to a wreck structure wise.
Only for a 1000 aurum.   
Ontopic: Great idea, I wholeheartedly support this! -
Mods and Devs, sign my signature and I'll love you long time. <3 |

Xervish Krin
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Posted - 2011.06.15 10:07:00 -
[10]
Yes please +1 
Imagine flying through a destroyed fleet, not seeing just the odd tangle of metal but huge, burnt out husks of ships. I guess it could be as simple as a reskin (to my uneducated mind), like the burnt out stations you see that share a model with regular ones but have decaying, torn apart textures.
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Alpine 69
Rubbish Superheroes
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Posted - 2011.06.15 10:12:00 -
[11]
Edited by: Alpine 69 on 15/06/2011 10:12:01
Originally by: Xervish Krin Yes please +1 
Imagine flying through a destroyed fleet, not seeing just the odd tangle of metal but huge, burnt out husks of ships. I guess it could be as simple as a reskin (to my uneducated mind), like the burnt out stations you see that share a model with regular ones but have decaying, torn apart textures.
Something like this? But with ships. I imagine it being hard on the GFX card though. -
Mods and Devs, sign my signature and I'll love you long time. <3 |

Atticus Fynch
Gallente
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Posted - 2011.06.15 17:30:00 -
[12]
Question: What becomes of the ship-crew corpses? Shouldn't wrecks be littered with corpses everywhere?
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Logan LaMort
Gallente
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Posted - 2011.06.15 17:32:00 -
[13]
Originally by: Atticus Fynch Question: What becomes of the ship-crew corpses? Shouldn't wrecks be littered with corpses everywhere?
Fiction wise, some die, some get out in escape pods.
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ITTigerClawIK
Amarr Galactic Rangers Galactic-Rangers
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Posted - 2011.06.15 17:34:00 -
[14]
doesnt really matter for minmatar ships, you cant tell the difference anyway :-P
Sig space reclaimed in the name of me -courtesy of Tiggy ([email protected]) |

Atticus Fynch
Gallente
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Posted - 2011.06.15 17:38:00 -
[15]
Originally by: ITTigerClawIK doesnt really matter for minmatar ships, you cant tell the difference anyway :-P
ouch!!
I think that was intentional.
Aggressor Pilot: Well,did we destroy it yet? Fleetmate: I cant tell, what does a Minmitar ship look like when it's destroyed..they look bad to start with. Aggressor Pilot: Good stealth design, those clever bastards. Their ships say "don't blow me up...I'm already blowed up." Damn!!
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Tilt3d
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Posted - 2011.06.15 17:43:00 -
[16]
I would image this would add a pretty heavy load to the server cluster. The amount of ships proportional to their size and detail would exponentially increase the lag. Ongoing battles would get worse and worse if wrecks are not salvaged either. In principle it is an absolutely amazing idea and I'd love to see it. I'd pass it to Aldo before the art team and see if it fits into his evil plans for world optimization. 
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Abrazzar
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Posted - 2011.06.15 17:49:00 -
[17]
Originally by: Tilt3d I would image this would add a pretty heavy load to the server cluster. The amount of ships proportional to their size and detail would exponentially increase the lag. Ongoing battles would get worse and worse if wrecks are not salvaged either. In principle it is an absolutely amazing idea and I'd love to see it. I'd pass it to Aldo before the art team and see if it fits into his evil plans for world optimization. 
Animations and other visuals are purely client side as they have no game side effect on another person's client or the server. --------
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Tilt3d
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Posted - 2011.06.15 17:51:00 -
[18]
The animations yes but the wrecks themselves, no.
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One01011
Gallente Creampie Surprise
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Posted - 2011.06.15 17:52:00 -
[19]
Do want +1
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2011.06.15 17:53:00 -
[20]
Originally by: Tilt3d The animations yes but the wrecks themselves, no.
The wrecks already exist in the server DB. Any fancy stuff like explosions, wrecks spinning etc. is handled only by the client, the server would do the same thing it is doing now: Tell the client shipobject xxxx, - dead.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Aloe Cloveris
The Greater Goon
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Posted - 2011.06.15 17:54:00 -
[21]
Edited by: Aloe Cloveris on 15/06/2011 17:54:20
Originally by: Tilt3d I would image this would add a pretty heavy load to the server cluster. The amount of ships proportional to their size and detail would exponentially increase the lag. Ongoing battles would get worse and worse if wrecks are not salvaged either. In principle it is an absolutely amazing idea and I'd love to see it. I'd pass it to Aldo before the art team and see if it fits into his evil plans for world optimization. 
I think this would be a client-side thing. Death of a ship triggering the animation. The only additional strain on the server would be a tiny string of code appended to whatever instructions currently tell your client that a particular ship stopped existing, telling your client to do the implosion/explosion/whatever animation (I would assume it would be an effect or animation or whatever that you can toggle on or off much like how we're currently able to toggle off many of the effects in-game if it adversely affects your performance). Aside from the wreck itself, it's not like any of the debris actually has its own 'bubble' or whatever they call it that the server needs to plot a course for.
Then again I admittedly know nothing about how the hell any of this works, but w/e. I endorse this product and/or service. |

EnslaverOfMinmatar
Amarr
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Posted - 2011.06.15 18:05:00 -
[22]
Originally by: ITTigerClawIK doesnt really matter for minmatar ships, you cant tell the difference anyway :-P
The oars stop moving when the ship is destroyed. uʍop ǝpısdn ǝɹnʇɐuƃıs ʎɯ ƃuıpɐǝɹ ǝɹɐ noʎ |

Katra Novac
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Posted - 2011.06.15 18:06:00 -
[23]
Not such a good idea unless you have multiple styles of wreaks, otherwise it won't look any more realistic. 30 ships destroyed 30 of the same wreak or 30 ships destroyed 6 of one type, 5 of another, 7 of another and 12 of another. Either way it'll still look artifical. You could try randomising the positions and size of wreakage used (based on what ship was destroyed).
What we have now, a piece of wreakage you don't take much notice of is probably still the best option.
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5432 543654
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Posted - 2011.06.15 18:08:00 -
[24]
Edited by: 5432 543654 on 15/06/2011 18:08:37
Originally by: Katra Novac otherwise it won't look any more realistic
Isn't that the entire point of a video game?
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Katra Novac
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Posted - 2011.06.15 18:34:00 -
[25]
Originally by: 5432 543654 Edited by: 5432 543654 on 15/06/2011 18:08:37
Originally by: Katra Novac otherwise it won't look any more realistic
Isn't that the entire point of a video game?
Not totally sure what you mean by that.
If you mean that games are made to look unrealistic, I would disagree with you except for games like WoW (cartoon type graphics). As technology improves games are made more and more realistic but there's always a trade off between graphics and content due to resources available but over the years that trade off has reduced in size. Who knows one day in the future there won't be a great deal of difference between the game and RL visually.
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Xercodo
Amarr Daj'Juntar
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Posted - 2011.06.15 18:46:00 -
[26]
proof they are going in this direction
-------------------------------------------------- The drake is a lie |

Minsc
Gallente Alpha Empire
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Posted - 2011.06.15 19:08:00 -
[27]
Well with the new effects system they are putting in maybe they can do something that will be half way between what you want and what we have now. Depending on how gpu intensive it would be they could make it so that each ship hull outgasses and fractures dynamically and then explodes with the pieces drifting away and leaving the traditional wreck. They could have the leftover ship pieces either disappear or continue to break into smaller parts until the size is small enough to disappear then.
Though just typing this made me realize it would likely put way too much strain on the gpu in large battles. Then again if there is a toggle those with lower spec systems could just turn it off.
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Lady Go Diveher
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Posted - 2011.06.15 20:10:00 -
[28]
This will never happen.
It will never happen because it will require a video card released in the past 5 years and the forums will read "CCP WHAY ARE YOOU AGAINST PLAYERS WITH OLDERED HARDERWARE!?!? WHAY CAN I NOT PLAY ON MUY 2003 DELL??????"
But seriously - like the idea. I would personally love a large amount of invesment into client side rendering, to make it all look better.
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Marius Deterium
Crush Kill Destroy
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Posted - 2011.06.15 20:21:00 -
[29]
Originally by: Lady Go Diveher This will never happen.
It will never happen because it will require a video card released in the past 5 years and the forums will read "CCP WHAY ARE YOOU AGAINST PLAYERS WITH OLDERED HARDERWARE!?!? WHAY CAN I NOT PLAY ON MUY 2003 DELL??????"
This.
The guy who posted the screenshot above is proof. 17 FPS with nothing going on. Although I think his Dell was from 1999.

--- Good...bad, I'm the guy with the gun. |

Darcy D'Spledide
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Posted - 2011.06.15 21:58:00 -
[30]
+1
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