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Hippey
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Posted - 2003.07.02 02:04:00 -
[1]
Okay we have a problem. The invulnerability timer. It helps as much as it hinders.
It helps n00bs exiting stations and warps and being killed by whoever is on the other side simply because they lagged or something.
However, pirates also use this tactic to warp out as soon as they see more then 1 ship waiting for them and you NEVER have time to lock on and warp scramble them.
But why is this really a problem? Because you lose target lock as SOON as that person engages warp. He still hangs around for 5-6 seconds "powering up" but you can't lock on.
Now here's an idea. Why not allow the lock to stay on until he actually starts the mega acceleration from 0m/s
That whole powerup time is precious time that I COULD lock onto him and warp scramble him and ruin his warp.
How about that? wouldn't that be good for everyone? ------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |

Lithorus
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Posted - 2003.07.02 06:47:00 -
[2]
Then the agility of ships would actually also have some meaning. Eg. cruisers take long time to escape and frigates are quick to get out.
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Jaabaa
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Posted - 2003.07.02 07:24:00 -
[3]
Also a cruiser with an MWD can turn faster too, giving the MWD a use again :)
I like the idea. -- Jaabaa - CEO - Dental Drilling Corporation |

lickspittle
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Posted - 2003.07.02 09:44:00 -
[4]
If players get this extra time to lay a few more shots down before something warps away, then NPCs are going to get the same chance. Just pointing this out as something to consider.
Edited by: lickspittle on 02/07/2003 09:44:23 -- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

Ilia Volyova
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Posted - 2003.07.02 09:45:00 -
[5]
Would have my vote, too.
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MindBender
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Posted - 2003.07.02 13:31:00 -
[6]
Bad Idea. Lag already makes PC pirates able to attack before you can target them back. Now you want to give them an extra 10 second head start shooting at you. NO WAY.
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Hippey
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Posted - 2003.07.02 13:57:00 -
[7]
"Then the agility of ships would actually also have some meaning. Eg. cruisers take long time to escape and frigates are quick to get out."
Yes that's another sweet bonus. Would also bring back Frigates into the equation rather then just being Frigates < Cruiser always
To the person opposed to this. Lag is something that happens ano no one can avoid it. The invulnerability timer will protect you in that case, unless you have HORRIBLY bad lag, but that's your ISP and if it happens ALL the time, you really should NOT be playing a MMO PvP game.
Now you can still use shield boosters during this time and any other defensive module. And like Lithorus said, have a high agility ships, and you'll get out in NO time.
And Richard.. I would LOVE NPC's to be doing this too. It would add so much more challenge back into NPC Pirates. ------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |

Valeria
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Posted - 2003.07.02 14:05:00 -
[8]
So you mean if someone runs into our blockade and decides to warp away, we can still target and kill him while he's engaging warp? And his 10 second invulnerability will be cancelled as soon as he starts warping? Sure, i'd like that.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Hippey
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Posted - 2003.07.02 14:12:00 -
[9]
No one said anything about the invulnberability timer being cancelled when he engages warp. If he's fast enough to engage it while the timer is still running then it will still be on until it runs out. But if it runs out, and you haven't engaged warp yet, then I can now start locking onto you and after another 4 seconds of targeting for a cruiser, and if in range, you can now be warp scrambled. ------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |

Valeria
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Posted - 2003.07.02 14:22:00 -
[10]
But it should be. It sounded like you wanted it to be possible to lock on and scramble people before your 10 second invulnerability was over.
Besides, it's already possible to kill people that's engaged their warpdrive. No, you cannot lock but you don't immidietly loose the already active lock. I've been hammered to near-death several times while my screen says "Warp-drive active" and my ship aligns itself.
Your 425mm Prototype I Gauss Gun perfectly strikes some nublar, wrecking for 1155.0 damage. |

Hippey
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Posted - 2003.07.02 15:15:00 -
[11]
Yes that's in the instances if he DOESN'T engage warp before his timer runs out. But only noobs make that mistake.
And NO, where did you get the idea that I want to lock them before the timer is off? I'm saying I want to lock him until he's too far away from me to lock him (ie. he starts warping)
So.. if the timer is on, FINE, I can't lock. If the timer runs out and he's powering up, but hasn't engaged warp, then I still want a chance to lock and scramble him. ------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |

Hippey
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Posted - 2003.07.02 19:37:00 -
[12]
Would that work Richard? ------------------------------------------- If you kill them, they will die!
Sport the war, war support The sport is war, total war When victory's really a massacre. The final swing is not a drill It's how many people I can kill! |
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