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Britany Airs
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Posted - 2011.06.16 17:32:00 -
[1]
HEY CCP I use teamspeak for voice communications and recently they made a plugin for a DirectX Overlay and i was wondering if it was safe to use with eve because i really dont want to get banned from eve for that
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.06.16 17:47:00 -
[2]
petition it.. or you might get lucky and a dev wanders into this thread and answers this for you.. [email protected] might also work, dunno.
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody! |
second Tolate
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Posted - 2011.06.16 17:56:00 -
[3]
what's the overlay
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Darkhen
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Posted - 2011.08.01 15:38:00 -
[4]
I would like to know as well!
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Pok Nibin
Amarr
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Posted - 2011.08.01 16:26:00 -
[5]
Edited by: Pok Nibin on 01/08/2011 16:27:44
Teamspeak overlay doesn't integrate itself with EVE's programming, nor does it alter it in any way. Therefore, it's not a violation of the EULA. What makes it work as it does is the feature of having a window "always on top". It just appears as though it's a part of the UI when in fact it's operating independently of EVE's executable.
(An overlay is similar to the corp chat window, or the fleet UI. It provides Teamspeak relative information such as who's in channel, who's speaking, etc.)
Whether or not Teamspeak's overlay, when you have a perfectly good fleet UI which would then have competition for attention on an already crowded screen, is a good idea is highly debatable.
Frankly, I'd be comforted in knowing my opponent was using it for I would be assured they've added an unnecessary layer of complication to what is already something that really takes some practice and a lot of attention to use efficiently.
Please wait as this sig- nature finishes loading
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.08.01 17:13:00 -
[6]
Edited by: Razin on 01/08/2011 17:14:47
Originally by: Pok Nibin
Whether or not Teamspeak's overlay, when you have a perfectly good fleet UI which would then have competition for attention on an already crowded screen, is a good idea is highly debatable.
Are you saying EVE fleet UI can show who's talking on Teamspeak? ... Return the Old Hangar Back... for Immersion.
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CCP Zymurgist
Gallente C C P
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Posted - 2011.08.01 17:31:00 -
[7]
[email protected] wouldn't be the right place to ask this question. Filing a petition would be the best way to get an official answer. Although, the overlay doesn't modify the game client so it should be good to go.
Originally by: Razin Are you saying EVE fleet UI can show who's talking on Teamspeak?
They are talking about EVE Voice.
Zymurgist Community Representative CCP NA, EVE Online Contact Us |
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Jack Tronic
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Posted - 2011.08.01 18:44:00 -
[8]
Edited by: Jack Tronic on 01/08/2011 18:47:21 Edited by: Jack Tronic on 01/08/2011 18:46:22 Edited by: Jack Tronic on 01/08/2011 18:45:33
Originally by: Pok Nibin Edited by: Pok Nibin on 01/08/2011 16:27:44
Teamspeak overlay doesn't integrate itself with EVE's programming, nor does it alter it in any way. Therefore, it's not a violation of the EULA. What makes it work as it does is the feature of having a window "always on top". It just appears as though it's a part of the UI when in fact it's operating independently of EVE's executable.
(An overlay is similar to the corp chat window, or the fleet UI. It provides Teamspeak relative information such as who's in channel, who's speaking, etc.)
Whether or not Teamspeak's overlay, when you have a perfectly good fleet UI which would then have competition for attention on an already crowded screen, is a good idea is highly debatable.
Frankly, I'd be comforted in knowing my opponent was using it for I would be assured they've added an unnecessary layer of complication to what is already something that really takes some practice and a lot of attention to use efficiently.
Actually, Mumble and TS3 clients use directx injections on top of the games to display the overlay automatically whenever it detects a directx window launched. It's why several gmae editors tend to show the overlays because they are rendering DirectX windows XD.
The reasons why nobody serious uses EVE Voice is because client crashes can happen, node failcascades and disconnects as well, meaning you are F&&KED using EVE Voice in ops as you will no longer know whats going on. Additional eve voice cannot handle the demands of having 200+ players logged in the same channel such as Goons who can actually crash their dedicated voice server EASILY. Not to mention the constant traffic and security requirements needed to maintain op sec.
In fact there are also hilarious features, such as when your ping starts sucking for even a moment on your client, it automatically disconnects you from EVE Voice cause SCREW YOU that's why.
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Not-Apsalar
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Posted - 2011.08.01 18:47:00 -
[9]
Originally by: Pok Nibin Edited by: Pok Nibin on 01/08/2011 16:27:44
Teamspeak overlay doesn't integrate itself with EVE's programming, nor does it alter it in any way. Therefore, it's not a violation of the EULA. What makes it work as it does is the feature of having a window "always on top". It just appears as though it's a part of the UI when in fact it's operating independently of EVE's executable.
This is correct. It sits on top of the EVE layer in the visual, essentially. There is no modification done to EVE.
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Pok Nibin
Amarr
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Posted - 2011.08.01 19:21:00 -
[10]
Originally by: Jack Tronic
Originally by: Pok Nibin
Teamspeak overlay doesn't integrate itself with EVE's programming, nor does it alter it in any way. Therefore, it's not a violation of the EULA. What makes it work as it does is the feature of having a window "always on top". It just appears as though it's a part of the UI when in fact it's operating independently of EVE's executable.
(An overlay is similar to the corp chat window, or the fleet UI. It provides Teamspeak relative information such as who's in channel, who's speaking, etc.)
Whether or not Teamspeak's overlay, when you have a perfectly good fleet UI which would then have competition for attention on an already crowded screen, is a good idea is highly debatable.
Frankly, I'd be comforted in knowing my opponent was using it for I would be assured they've added an unnecessary layer of complication to what is already something that really takes some practice and a lot of attention to use efficiently.
Actually, Mumble and TS3 clients use directx injections on top of the games to display the overlay automatically whenever it detects a directx window launched. It's why several gmae editors tend to show the overlays because they are rendering DirectX windows XD.
The reasons why nobody serious uses EVE Voice is because client crashes can happen, node failcascades and disconnects as well, meaning you are F&&KED using EVE Voice in ops as you will no longer know whats going on. Additional eve voice cannot handle the demands of having 200+ players logged in the same channel such as Goons who can actually crash their dedicated voice server EASILY. Not to mention the constant traffic and security requirements needed to maintain op sec.
In fact there are also hilarious features, such as when your ping starts sucking for even a moment on your client, it automatically disconnects you from EVE Voice cause SCREW YOU AND GO DIE IN A FIRE that's why(and :CCP:).
Funny post. Not the situation, but you're good humored about it. Maybe not when it's HAPPENING....but. Anyway, maybe I should have added the caveat "all things being equal". Your criticisms aren't with the design of the fleet UI itself, but with the server's ability to handle a load. There's many a slip twixt the cup and the lip. Should the server side shortcomings be overcome, would you still use both?
Please wait as this sig- nature finishes loading
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.08.01 19:57:00 -
[11]
Originally by: CCP Zymurgist
Originally by: Razin Are you saying EVE fleet UI can show who's talking on Teamspeak?
They are talking about EVE Voice.
Thanks Zymurgist, I actually did realize that. This was a sort of sarcastic way to show Pok Nibin that he's a little mixed up, to put it lightly, in his argumentation against the use of TS overlay. ... Return the Old Hangar Back... for Immersion.
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Ammzi
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Posted - 2011.08.01 21:13:00 -
[12]
Originally by: Jack Tronic
The reasons why nobody serious uses EVE Voice is because client crashes can happen, node failcascades and disconnects as well, meaning you are F&&KED using EVE Voice in ops as you will no longer know whats going on. Additional eve voice cannot handle the demands of having 200+ players logged in the same channel such as Goons who can actually crash their dedicated voice server EASILY. Not to mention the constant traffic and security requirements needed to maintain op sec.
In fact there are also hilarious features, such as when your ping starts sucking for even a moment on your client, it automatically disconnects you from EVE Voice cause SCREW YOU AND GO DIE IN A FIRE that's why(and :CCP:).
You're wrong. You're just wrong. EVE voice is perfectly capable of supporting 200 + players. We had a live public meeting a few weeks back (and yes your lovely GOONS were there as well to cry and crash it) and we had over 200 pilots in the chat JUST for that meeting since the chat itself was created and publiced only 2 hours before we had everyone join eve voice in the channel.
It is daily used by over 90 % of all high sec incursion runners (1000-2000 individual pilots) and is very smooth. Yes, it does have minor issues that can occurre once or twice a week, but aside from that it is just perfect for incursion runners and spontaneous fleet creations.
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Mr Epeen
It's All About Me
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Posted - 2011.08.01 21:19:00 -
[13]
Originally by: Britany Airs HEY CCP I use teamspeak for voice communications and recently they made a plugin for a DirectX Overlay and i was wondering if it was safe to use with eve because i really dont want to get banned from eve for that
Been using overlays with TS for years in various games.
Essential software, IMO.
It's absolutely mandatory to have a separate coms client from the game you are playing. That way if you disco the game you don't lose communication. Common sense.
Mr Epeen
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Phantom Slave
Universal Pest Exterminators
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Posted - 2011.08.01 22:17:00 -
[14]
Is it possible to join eve voice via eve-gate? Thought I remember something Luke that being available. If it is available via eve-gate then the client crash and disco issue is kind of resolved?
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Xercodo
Amarr Xovoni Directorate
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Posted - 2011.08.01 22:25:00 -
[15]
Originally by: Phantom Slave Is it possible to join eve voice via eve-gate? Thought I remember something Luke that being available. If it is available via eve-gate then the client crash and disco issue is kind of resolved?
yes but it's still in beta and only let's you connect to corp, alliance, and the live dev blog channels
-------------------------------------------------- The drake is a lie |
Phantom Slave
Universal Pest Exterminators
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Posted - 2011.08.01 22:37:00 -
[16]
Originally by: Xercodo yes but it's still in beta and only let's you connect to corp, alliance, and the live dev blog channels
Well that doesn't sound very useful for anything more than bsing with corp mates.
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Abdiel Kavash
Caldari Paladin Order Fidelas Constans
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Posted - 2011.08.02 00:23:00 -
[17]
Originally by: Ammzi You're wrong. You're just wrong. EVE voice is perfectly capable of supporting 200 + players. We had a live public meeting a few weeks back (and yes your lovely GOONS were there as well to cry and crash it) and we had over 200 pilots in the chat JUST for that meeting since the chat itself was created and publiced only 2 hours before we had everyone join eve voice in the channel.
It is daily used by over 90 % of all high sec incursion runners (1000-2000 individual pilots) and is very smooth. Yes, it does have minor issues that can occurre once or twice a week, but aside from that it is just perfect for incursion runners and spontaneous fleet creations.
You try to jump through a gate and EVE blackscreens. Bye-bye EVE voice. By the time you log back in, you have no idea where your fleet is and what you're supposed to be doing. ---
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Jack Tronic
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Posted - 2011.08.02 03:10:00 -
[18]
Edited by: Jack Tronic on 02/08/2011 03:10:34
Originally by: Abdiel Kavash
Originally by: Ammzi You're wrong. You're just wrong. EVE voice is perfectly capable of supporting 200 + players. We had a live public meeting a few weeks back (and yes your lovely GOONS were there as well to cry and crash it) and we had over 200 pilots in the chat JUST for that meeting since the chat itself was created and publiced only 2 hours before we had everyone join eve voice in the channel.
It is daily used by over 90 % of all high sec incursion runners (1000-2000 individual pilots) and is very smooth. Yes, it does have minor issues that can occurre once or twice a week, but aside from that it is just perfect for incursion runners and spontaneous fleet creations.
You try to jump through a gate and EVE blackscreens. Bye-bye EVE voice. By the time you log back in, you have no idea where your fleet is and what you're supposed to be doing.
This, highsec bears really are too cuddled these days. You don't even need to blackscreen though, if your ping spikes for just a second, it'll "log out of audio chat" and force you to restart client.
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Serene Repose
Caldari Perkone
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Posted - 2011.08.02 03:43:00 -
[19]
Originally by: Razin
Originally by: CCP Zymurgist
Originally by: Razin Are you saying EVE fleet UI can show who's talking on Teamspeak?
They are talking about EVE Voice.
Thanks Zymurgist, I actually did realize that. This was a sort of sarcastic way to show Pok Nibin that he's a little mixed up, to put it lightly, in his argumentation against the use of TS overlay.
+1 for lame. -5 for misplaced ego. My karma ran over my dogma. |
Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.08.02 14:38:00 -
[20]
Originally by: Serene Repose
Originally by: Razin
Originally by: CCP Zymurgist
Originally by: Razin Are you saying EVE fleet UI can show who's talking on Teamspeak?
They are talking about EVE Voice.
Thanks Zymurgist, I actually did realize that. This was a sort of sarcastic way to show Pok Nibin that he's a little mixed up, to put it lightly, in his argumentation against the use of TS overlay.
+1 for lame. -5 for misplaced ego.
When I am misunderstood I try to correct it. But that's just me. ... Return the Old Hangar Back... for Immersion.
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Ammzi
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Posted - 2011.08.02 20:16:00 -
[21]
Originally by: Abdiel Kavash
Originally by: Ammzi You're wrong. You're just wrong. EVE voice is perfectly capable of supporting 200 + players. We had a live public meeting a few weeks back (and yes your lovely GOONS were there as well to cry and crash it) and we had over 200 pilots in the chat JUST for that meeting since the chat itself was created and publiced only 2 hours before we had everyone join eve voice in the channel.
It is daily used by over 90 % of all high sec incursion runners (1000-2000 individual pilots) and is very smooth. Yes, it does have minor issues that can occurre once or twice a week, but aside from that it is just perfect for incursion runners and spontaneous fleet creations.
You try to jump through a gate and EVE blackscreens. Bye-bye EVE voice. By the time you log back in, you have no idea where your fleet is and what you're supposed to be doing.
What are you talking about? I have been forming fleets before anyone was within 20 jump radius and calling commands and request on EVE voice while dozens and dozens of pilots were making their way to the staging point. It seems like you are having an issue mate...
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