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Sky Hunter
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Posted - 2005.02.17 13:37:00 -
[1]
I mean can i use large beams T1 for sniper setups? i mean how much optimal i can push out of it? -=-
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Istvaan Shogaatsu
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Posted - 2005.02.17 13:45:00 -
[2]
I'd guess around 120-150km depending on how many tracking mods you used.
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mahhy
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Posted - 2005.02.17 13:49:00 -
[3]
Work with a Scorp pilot boosting you and you can get some pretty incredible ranges.
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Usharin Silverberg
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Posted - 2005.02.17 13:56:00 -
[4]
On my 'my geddon I can 'reach out and touch somebody' with a fairly basic setup to around 143km - thats with 2 mid trackers and 1 low tracker, with 4 Tech2 damage mods I'm getting 60-100 per hit with Megabeam's (Anode particles) - optimal is around the 107 I think (I'm at work, don't have access to the set up) - 'tho I am maxed out on the amarr TL1 combat path, working on those TL2 beam skills atm - so, in answer to your question - Yes, you can.
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Buraken v2
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Posted - 2005.02.17 14:46:00 -
[5]
Q: Does tracking comp add optimal/falloff range to the weapon you use or what? I thought it only add's max lock range
A:?
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

mahhy
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Posted - 2005.02.17 14:50:00 -
[6]
Originally by: Buraken v2 Q: Does tracking comp add optimal/falloff range to the weapon you use or what? I thought it only add's max lock range
A:?
Sensor booster is locking range, tracking comp is optimal. I think.
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Buraken v2
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Posted - 2005.02.17 15:01:00 -
[7]
Ahh it all makes sence now
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

Sky Hunter
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Posted - 2005.02.17 15:04:00 -
[8]
and how it boosts my range and dmg? I mean if i look at heat sinks attributes i see: dmg mod multiplier 1.1%. What is 1.1%? how much it actually add? -=-
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Elve Sorrow
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Posted - 2005.02.17 15:06:00 -
[9]
A 1.1 multiplier. As in, you have 40km range. You multiply with 1.1 You get 44km range. Also known as a 10% bonus.
/Elve
New Video out! Watch me!
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Buraken v2
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Posted - 2005.02.17 15:11:00 -
[10]
Originally by: Elve Sorrow A 1.1 multiplier. As in, you have 40km range. You multiply with 1.1 You get 44km range. Also known as a 10% bonus.
Yes thank you, I havent graduated from Math-A yet 
(\_/) (O.o) (> <) This is Bunny. Copy Bunny into your signature to help him on his way to world domination. |

mahhy
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Posted - 2005.02.17 15:11:00 -
[11]
Originally by: Sky Hunter and how it boosts my range and dmg? I mean if i look at heat sinks attributes i see: dmg mod multiplier 1.1%. What is 1.1%? how much it actually add?
Module descriptions are pretty random unfortunately. Some say percentage, some say multipliers etc. But yes, 1.1 multiplier is a 10% dmg mod.
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Sky Hunter
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Posted - 2005.02.17 16:05:00 -
[12]
Originally by: Elve Sorrow A 1.1 multiplier. As in, you have 40km range. You multiply with 1.1 You get 44km range. Also known as a 10% bonus.
oh it makes sense now, cuz i thought it adds like: you got original 3x dmg multiplier and with it you get 4.1 dmg multiplier -=-
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Elve Sorrow
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Posted - 2005.02.17 16:23:00 -
[13]
Originally by: Buraken v2
Originally by: Elve Sorrow A 1.1 multiplier. As in, you have 40km range. You multiply with 1.1 You get 44km range. Also known as a 10% bonus.
Yes thank you, I havent graduated from Math-A yet 
I have my math exam in about a month actually, but thanks for pointing out that you don't either. So when's your exam?
/Elve
New Video out! Watch me!
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Elve Sorrow
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Posted - 2005.02.17 16:24:00 -
[14]
Originally by: Sky Hunter
Originally by: Elve Sorrow A 1.1 multiplier. As in, you have 40km range. You multiply with 1.1 You get 44km range. Also known as a 10% bonus.
oh it makes sense now, cuz i thought it adds like: you got original 3x dmg multiplier and with it you get 4.1 dmg multiplier
Yea. It's exactly like Mahhy said, CCP dont really like consistency.
/Elve
New Video out! Watch me!
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Damajink
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Posted - 2005.02.17 16:40:00 -
[15]
Apoc + Tachs 4tw.
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