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PRIMARYtheIBIS
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Posted - 2011.06.19 11:20:00 -
[1]
Back in 2009, that year there was a lot of talk and videos shown of the OLD walking in stations. What happened to all that work? You know the mini games, bars etc.. has that work been lost/outdated/never exsisted ;-) ?
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Miilla
Minmatar Hulkageddon Orphanage
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Posted - 2011.06.19 11:22:00 -
[2]
Originally by: PRIMARYtheIBIS Back in 2009, that year there was a lot of talk and videos shown of the OLD walking in stations. What happened to all that work? You know the mini games, bars etc.. has that work been lost/outdated/never exsisted ;-) ?
BizDev
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Vidork Drako
Amarr Sledgehammer on your Face and Sons Ltd
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Posted - 2011.06.19 11:22:00 -
[3]
never really existed.. was just one of those things to keep people hanging. Inappropriate signature removed. Navigator |

Mashie Saldana
Minmatar Veto Corp
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Posted - 2011.06.19 11:26:00 -
[4]
Originally by: PRIMARYtheIBIS Back in 2009, that year there was a lot of talk and videos shown of the OLD walking in stations. What happened to all that work? You know the mini games, bars etc.. has that work been lost/outdated/never exsisted ;-) ?
It's just part of your imagination.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.06.19 11:41:00 -
[5]
I swear I don't know what the OP is talking about.
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody!  |

Phobos Kashada
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Posted - 2011.06.19 11:45:00 -
[6]
Not sure about your question, but this outfit needs to make it back into the game:
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Bienator II
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Posted - 2011.06.19 11:54:00 -
[7]
its called conference driven development. build a prototype, demo it (fanfest), throw it away.
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Miilla
Minmatar Hulkageddon Orphanage
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Posted - 2011.06.19 11:56:00 -
[8]
Edited by: Miilla on 19/06/2011 11:56:31
Originally by: Bienator II its called conference driven development. build a prototype, demo it (fanfest), throw it away.
Promotional Driven Developement is much better, you get to spout bullsh it, spend more time in manager's offices than doing your actual job, and you get a promotion for it.
Also called the Septic Tank business model, where the largest sh its rise to the top.
Aka; Microsoft. (I have a decades first hand experience at it :)
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Zora'e
Nasty Pope Holding Corp Talocan United
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Posted - 2011.06.19 12:05:00 -
[9]
Originally by: Miilla Edited by: Miilla on 19/06/2011 11:56:31
Originally by: Bienator II its called conference driven development. build a prototype, demo it (fanfest), throw it away.
Promotional Driven Developement is much better, you get to spout bullsh it, spend more time in manager's offices than doing your actual job, and you get a promotion for it.
Also called the Septic Tank business model, where the largest sh its rise to the top.
Aka; Microsoft. (I have a decades first hand experience at it :)
If you worked at Microsoft... for 10 years... I feel sorry for you. I really do. -
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PRIMARYtheIBIS
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Posted - 2011.06.19 12:11:00 -
[10]
Edited by: PRIMARYtheIBIS on 19/06/2011 12:11:35 So the running theory is it was all a load of vapourware then? Or at best, a tech demo never intended to ACTUALLY make it into eve? Thats quite sad.
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Destination SkillQueue
Are We There Yet
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Posted - 2011.06.19 12:16:00 -
[11]
Originally by: PRIMARYtheIBIS Edited by: PRIMARYtheIBIS on 19/06/2011 12:11:35 So the running theory is it was all a load of vapourware then? Or at best, a tech demo never intended to ACTUALLY make it into eve? Thats quite sad.
No, you just mostly got trolls and bitter vets to reply to your question.
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Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.06.19 12:18:00 -
[12]
Originally by: PRIMARYtheIBIS So the running theory is it was all a load of vapourware then? Or at best, a tech demo never intended to ACTUALLY make it into eve? Thats quite sad.
Not really vaporware. But afaik they had to scrap the stuff they did until 2 years ago and start from scratch.
As for the other unknowns, if CCP weren't so silent and address some of our concerns or posts about the matter we'd probably be way more relaxed. For instance, there are several vids running on the loop in the CQ on Sisi.. one of them is from Concord about that we need to keep out plex renewed. The video for that shows a pod chamber like the one in the massive forum breaking pic up there.. But as CCP doesn't comment we can't tell if that's just there bec they had the footage or if that is a glimpse of whats to come. So, nobody really knows anything, besides CCP. They should be jailed for this trolling. 
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody!  |

Mara Rinn
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Posted - 2011.06.19 12:40:00 -
[13]
The old stuff was thrown out, because CCP figured it would be so much more awesome if they could build everything from scratch. So we have these avatars that walk around in a room.
Just you wait until we get to the walking in stations with other people bit - there's no collision detection, we'll just be walking through other people.
That's assuming you can walk in the station. My cabin hasn't quite been finished yet. -- [Aussie players: join ANZAC channel] |

Dante Marcellus
Minmatar Nightmare Brigade
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Posted - 2011.06.19 12:49:00 -
[14]
Originally by: Mara Rinn The old stuff was thrown out, because CCP figured it would be so much more awesome if they could build everything from scratch. So we have these avatars that walk around in a room.
Just you wait until we get to the walking in stations with other people bit - there's no collision detection, we'll just be walking through other people.
That's assuming you can walk in the station. My cabin hasn't quite been finished yet.
Ouch, what's wrong with your GPU?? And if you're reading this, you've fallen into a signature trap. You owe me 1m ISK. |

Marrak Taron
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Posted - 2011.06.19 12:56:00 -
[15]
Basically the new system they are installing, the software that will allow your character to walk in station, is still in its first stages. It hasn't been tested on TQ at all yet, and only the single player environment has been introduced on SiSi. Its all well and good to show demo of unfinished software at FanFest, because the developers giving you the tour are able to move about in such a way as all the empty pitfalls into the world are hidden.
However for the players to actually be able to use it, then a lot of testing will have to be done, fine tuning, making sure it doesn't crash TQ (like other things have done) and the easiest way for them to implement this without causing a few months of buggy, crashing, systems is to release it piece meal. First they introduce one single room, all single player to make sure that the servers can handle the environments of multiple people using them. They also only introduce one to minimize testing variables. I.e. Did somebody fall through the floor because the system itself is bugged, or because the Ammarr floor is bonked while the Mimitar one is still holding together because of duct tape.
In short they are releasing an entirely new system in the game that has you do stuff that has never existed in TQ before. Its quite a large expansion in the sheer amount of background additions and coding have to be done for this, unfortunately right out the door that doesn't translate to much front door.
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Mara Rinn
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Posted - 2011.06.19 12:56:00 -
[16]
Originally by: Dante Marcellus Ouch, what's wrong with your GPU??
It's not the GPU at fault here. It's just that the Incarna expansion has rendered all my computers obsolete. Two of them are Macs (for which there has been no Singularity client available), the third (which is usually the fastest for space scenes) has an integrated graphics chipset (GeForce 9300M G). Integrated graphics chipsets of all flavours are no longer supported - and when CCP say not supported, this is what they mean.
-- [Aussie players: join ANZAC channel] |

Dante Marcellus
Minmatar Nightmare Brigade
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Posted - 2011.06.19 12:58:00 -
[17]
Originally by: Mara Rinn
Originally by: Dante Marcellus Ouch, what's wrong with your GPU??
It's not the GPU at fault here. It's just that the Incarna expansion has rendered all my computers obsolete. Two of them are Macs (for which there has been no Singularity client available), the third (which is usually the fastest for space scenes) has an integrated graphics chipset (GeForce 9300M G). Integrated graphics chipsets of all flavours are no longer supported - and when CCP say not supported, this is what they mean.
I'm not sure what you are considering for options, but you can grab a decent, yet slightly dated videocard for an alright price. And if you're reading this, you've fallen into a signature trap. You owe me 1m ISK. |

Tres Farmer
Gallente Federation Intelligence Service
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Posted - 2011.06.19 13:00:00 -
[18]
Originally by: Marrak Taron Basically the new system they are installing, the software that will allow your character to walk in station, is still in its first stages. It hasn't been tested on TQ at all yet, and only the single player environment has been introduced on SiSi. Its all well and good to show demo of unfinished software at FanFest, because the developers giving you the tour are able to move about in such a way as all the empty pitfalls into the world are hidden.
However for the players to actually be able to use it, then a lot of testing will have to be done, fine tuning, making sure it doesn't crash TQ (like other things have done) and the easiest way for them to implement this without causing a few months of buggy, crashing, systems is to release it piece meal. First they introduce one single room, all single player to make sure that the servers can handle the environments of multiple people using them. They also only introduce one to minimize testing variables. I.e. Did somebody fall through the floor because the system itself is bugged, or because the Ammarr floor is bonked while the Mimitar one is still holding together because of duct tape.
In short they are releasing an entirely new system in the game that has you do stuff that has never existed in TQ before. Its quite a large expansion in the sheer amount of background additions and coding have to be done for this, unfortunately right out the door that doesn't translate to much front door.
Unfortunately this is all theory as CCP doesn't talk about what/why/when/how. 
Get rid of Rooms with Doors - Shortrange Jumpdrives for everybody!  |

Halcyon Ingenium
Caldari Bene Gesserit ChapterHouse Sanctuary Pact
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Posted - 2011.06.19 13:00:00 -
[19]
Originally by: PRIMARYtheIBIS Back in 2009, that year there was a lot of talk and videos shown of the OLD walking in stations. What happened to all that work? You know the mini games, bars etc.. has that work been lost/outdated/never exsisted ;-) ?
It was sacrificed to the volcano to appease it.
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PRIMARYtheIBIS
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Posted - 2011.06.19 13:03:00 -
[20]
Originally by: Marrak Taron Basically the new system they are installing, the software that will allow your character to walk in station, is still in its first stages. It hasn't been tested on TQ at all yet, and only the single player environment has been introduced on SiSi. Its all well and good to show demo of unfinished software at FanFest, because the developers giving you the tour are able to move about in such a way as all the empty pitfalls into the world are hidden.
However for the players to actually be able to use it, then a lot of testing will have to be done, fine tuning, making sure it doesn't crash TQ (like other things have done) and the easiest way for them to implement this without causing a few months of buggy, crashing, systems is to release it piece meal. First they introduce one single room, all single player to make sure that the servers can handle the environments of multiple people using them. They also only introduce one to minimize testing variables. I.e. Did somebody fall through the floor because the system itself is bugged, or because the Ammarr floor is bonked while the Mimitar one is still holding together because of duct tape.
In short they are releasing an entirely new system in the game that has you do stuff that has never existed in TQ before. Its quite a large expansion in the sheer amount of background additions and coding have to be done for this, unfortunately right out the door that doesn't translate to much front door.
I see. CCP are adament to get this new carbon tech functional. They should at least state how they are going about the process. I think a lot of people are going to be annoyed when they only see the one minmatar style of CQ.
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Mara Rinn
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Posted - 2011.06.19 13:11:00 -
[21]
Originally by: Dante Marcellus I'm not sure what you are considering for options, but you can grab a decent, yet slightly dated videocard for an alright price.
If anyone knows how to upgrade the video card in a laptop, I'm all ears :)
-- [Aussie players: join ANZAC channel] |

Azahni Vah'nos
Amarr
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Posted - 2011.06.19 13:14:00 -
[22]
Originally by: Phobos Kashada Not sure about your question, but this outfit needs to make it back into the game:
http://irisse.net/images/wis/WiS_screen_01_jpg.jpg
Image changed to link. Navigator
Here's a wild guess ... none of the people who designed those outfits still work for CCP. Sadly the current designers need to go back to the SF drawing board or get some inspiration from Mass Effect, etc. Hell even the old avatar portraits portrayed a more futuristic look than the current iteration.
A lot of the current tattoos, etc look like something Picasso would have designed. Just my opinion of course.
Well the balls in CCP's court, let's see what they come up with after Incarna hits.
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Atticus Fynch
Gallente
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Posted - 2011.06.19 13:37:00 -
[23]
If I draw you a picture of a house, that doesn't mean I'm working on the house or that it will even be built. It's just what I would like to do sometime int he future. And I'll even promise it to you to keep you quiet about my lack of content.
Of course, I can come back with a house made of cards and say...'their I built you the house I drew years ago.'
Incarna preview years ago and the reality now, fall pretty much along those lines.
Those demo clips. Where they made with the EVE engine or was some other external animation utility used to make it look that way?
If so, then it never existed in the first place. It was just a drawing of a house that I might build for you someday.
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Grey Stormshadow
Starwreck Industries
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Posted - 2011.06.19 13:40:00 -
[24]
Originally by: PRIMARYtheIBIS Back in 2009, that year there was a lot of talk and videos shown of the OLD walking in stations. What happened to all that work? You know the mini games, bars etc.. has that work been lost/outdated/never exsisted ;-) ?
It was future vision.avi version 0.5. Since then they have released also versions 1 and 2, where you can clearly see that stations get blown up by planetary defences and everything will turn to one big doomsday...
So... there is no need for clubs or other public areas as when the dust settles down, everything will be calm, quiet and deserted... just like the eyes of those who stare at the monitor and ride their epic azure netherdrake.
But hey... rumos says that ps3 users will still be able to live in bomb shelters and play texas holdem. Perhaps it would be good time to start investing to canned food now. Something tells me that the price will spike soonish. ------------------------------------------------- Play with the best - die like the rest starwreck.com - support the cause :) |

AlleyKat
Gallente The Unwanted.
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Posted - 2011.06.19 13:46:00 -
[25]
Interesting question, because my save apartment in GTAIV is bigger than my quarters.
I am one of those people that CQ was made for, I would have put artwork on the walls, bought (player made) items and trinkets to decorate my pad, trophies and medals...all that good 'stuff.
The sense of scale is dreadful, partially because of the camera position but mainly due to the actual size and configuration - it just feels like a corridor, which backs onto a docking area. The noise must be terrible at night! How is one supposed to sleep in this fictional universe?
I do agree though, there is a lot missing and they must have scrapped a ton of artwork.
Anyone get the feeling that decisions internally at CCP have become committee based? Where everything is discussed endlessly and no decisions are actually made, losing any impact of the original idea?
What CCP needs is someone to issue the orders - and everyone else should just have to deal with that.
Ideas are great, but the problem with ideas are: they never run out.
In a creative environment you need to have someone just say 'STOP! no more ideas, get it done and make it work!'
I mean, I remember attending FF in 2007 (4 years ago almost) and there being a presentation by the fashion/clothing designer talking about fabrics & textiles and that she had spent the last year touring the planet buying stuff to 'analyse' for consideration. I had to check I got the right plane and hadn't landed at Paris in fashion week.
guys;
-make an informed decision -stick to it -deliver -fire anyone who cannot follow orders -fire anyone who disagrees with the above process
All other policies should be rescinded.
When TomB was on the plate, did he check with everyone and their wives prior to swinging his bat? No - he just knock one out of the park and fly off into the sunset.
Some people didn't like that about TomB, but he had f·ckin' style and stuff got done, swiftly.
AK |

MotherMoon
Huang Yinglong
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Posted - 2011.06.19 14:28:00 -
[26]
Edited by: MotherMoon on 19/06/2011 14:30:38
Originally by: Vidork Drako never really existed.. was just one of those things to keep people hanging.
bull**** everyone at fanfest got to play it.
also what makes you think all that art won't make a comeback? the art part. the part you see the most, is NOT the hard part.
Also the game still works. And if you open the sisi client with tri exporter you can see all of the work they did back then is still in the build. All of the bars already have models and assets in the sisi build. You just can't get to any of it.
All of the models for the board game for example are In sisi right now, just go figure out how to use granny viewer and tri-exporter and look for yourself.
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Captain Brickwalle
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Posted - 2011.06.19 14:34:00 -
[27]
Edited by: Captain Brickwalle on 19/06/2011 14:35:47 What ever happened to people who weren't ignorant?
CCP does iterative releases.
Incarna 1.0 is Captains Quarters, not "The entirety of all WIS is or ever will be". CCP has stated so very clearly on several occasions.
Same with how all ships are going to be updated to the newest shaders, slowly, because it takes time to get it perfect and they, as well as most players would prefer to wait till its right than get it sooner and see it come out ****. |

Atticus Fynch
Gallente
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Posted - 2011.06.19 14:40:00 -
[28]
Originally by: Captain Brickwalle Edited by: Captain Brickwalle on 19/06/2011 14:35:47 What ever happened to people who weren't ignorant?
CCP does iterative releases.
Incarna 1.0 is Captains Quarters, not "The entirety of all WIS is or ever will be". CCP has stated so very clearly on several occasions.
Same with how all ships are going to be updated to the newest shaders, slowly, because it takes time to get it perfect and they, as well as most players would prefer to wait till its right than get it sooner and see it come out ****.
Two things got people fired up:
1. It's lackluster. You have a guy, alone in a dingy room scratching himself from time to time...that's it.
2. To add insult to injury, you will have to deal with this guy/gal every time you dock...even if it's just to change ships.
Uses up resources and slows things down for the average capsuleer only interested in being in space and not in a room staring at himself in a mirror.
So if this is a preview of things to come, then naturally people re going to be upset.
CCP threw us a bone when we wanted steak.
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Miilla
Minmatar Hulkageddon Orphanage
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Posted - 2011.06.19 14:43:00 -
[29]
Originally by: Atticus Fynch
Originally by: Captain Brickwalle Edited by: Captain Brickwalle on 19/06/2011 14:35:47 What ever happened to people who weren't ignorant?
CCP does iterative releases.
Incarna 1.0 is Captains Quarters, not "The entirety of all WIS is or ever will be". CCP has stated so very clearly on several occasions.
Same with how all ships are going to be updated to the newest shaders, slowly, because it takes time to get it perfect and they, as well as most players would prefer to wait till its right than get it sooner and see it come out ****.
Two things got people fired up:
1. It's lackluster. You have a guy, alone in a dingy room scratching himself from time to time...that's it.
2. To add insult to injury, you will have to deal with this guy/gal every time you dock...even if it's just to change ships.
Uses up resources and slows things down for the average capsuleer only interested in being in space and not in a room staring at himself in a mirror.
So if this is a preview of things to come, then naturally people re going to be upset.
CCP threw us a bone when we wanted steak.
So you want a QUICKER way to change ship, fine. But how can we have that quick easy way without the existing station hanger we have now?
Is there an animation sequence for this CQ thing? I havnt seen it, if so, can we remove the animation sequence stuff?
CCP (and customers) need and want to get away from the spreadsheetyness of Eve as it is today and rightly so, they want to make it more of a PERSONAL GAME.
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Khira Kitamatsu
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Posted - 2011.06.19 14:48:00 -
[30]
Edited by: Khira Kitamatsu on 19/06/2011 14:49:19
Originally by: PRIMARYtheIBIS Back in 2009, that year there was a lot of talk and videos shown of the OLD walking in stations. What happened to all that work? You know the mini games, bars etc.. has that work been lost/outdated/never exsisted ;-) ?
Here is the old walking in stations...the guy in the video kept saying that this was not pre-rendered and was all in the game. I do not think he was talking about TQ.
http://www.youtube.com/watch?v=LzZRRPPw_QE
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