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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Erim Solfara
Amarr inFluX.
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Posted - 2011.06.22 14:33:00 -
[121]
Revelation top-hat is HILARIOUS :D
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Jonaaz Dsz
Gallente
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Posted - 2011.06.22 15:43:00 -
[122]
How about turrets go to "safe-mode" when reloading. You have 10secs to allocate for this. Animations looks to be about 2-3secs give or take. So of the 10secs, 1-2-3 into safe, 8-9-10 into deploy. "magnibit lenibit ulteribit" |
RedClaws
Amarr Macabre Votum Morsus Mihi
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Posted - 2011.06.22 16:48:00 -
[123]
The icons are crap. It doesn't fit with the rest of eve, this makes all of eve look amateurish. Icons are icons, not just a screenshot of the gun.
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streaml1ne
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Posted - 2011.06.22 18:05:00 -
[124]
Originally by: RedClaws The icons are crap. It doesn't fit with the rest of eve, this makes all of eve look amateurish. Icons are icons, not just a screenshot of the gun.
+100 to this. Bring the old icons back please, leave the animations and new turrets on the models though.
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Hikari Kasenumi
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Posted - 2011.06.22 18:09:00 -
[125]
The turrets are definitely the best thing about Incarna. Looking forward to similar work for missiles... (and maybe the ships could do with a bit of work to help them look up to scratch too :p)
Some of the little icons that appear next to targets being fired at are far too dark though (e.g. 650mm Gallium I Cannons). It's virtually impossible to see what you're shooting at.
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Madcapnl
The Rising Stars -Mostly Harmless-
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Posted - 2011.06.22 18:31:00 -
[126]
The reworked icons all look like some robot ****ting melted metal took a giant dump on my hangar floor. I can't recognise anything anymore, a gun used to look like a gun, now it looks like I dont know what. Stripminers actually looked like a module, now they look like a blob of goo, with the head of a cow in there somewhere. Tractor beam now looks like a walking robot with a banana on its head.
I cannot believe that Salvo actually plays Eve, I just can't. Because if he did, he would have noticed that the new icons all look like crap. Shameful that CCP actually dares to be proud of stuff that is so obviously ****.
Fix asap and get us back what we had. I promise I won't complain if you put it in Incarna 1.1 as a new feature, like you guys did with faction standings.
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Elyon Itari
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Posted - 2011.06.22 19:07:00 -
[127]
Edited by: Elyon Itari on 22/06/2011 19:10:25
I am afraid I have to agree with a few of the nay-sayers regarding icons.
They are sadly not iconic in the way they used to be, and as such are much less differentiable - at least those that need to be.
I welcome the slight-but-sweet differences between variations of the same model, and how this translates to the icon as well. But the icon itself is - at a glance - nigh indistinguishable from a completely different gun type, something it used to be with immediacy.
Also, since the various non-gun items now have dark icons (Salvager, Gas Harvester, Tractor Beam, Miner), it makes it quite difficult to spot these between a wealth of guns icons - much more so than it was with the previous icons.
Lastly, the new icons simply do not look professional in my opinion; vastly different guns look the same at a glance, the edges of the icons seem lasso-tooled (albeit decently so) to me, the guns are not centered whatsoever, the quantity/slot/size infobox obstructs a now meaningful part of the icon, and the extreme darkness of the new icons in general makes it very difficult to make out the details you so painstakingly gave the models in the first place.
Maybe this last point is where a decent set of new, discernable icons could be harvested, actually; turn the saturation and brightness up to a near-comical degree, and simplify the icon without removing the details making it different from others like it. Or something like that, I don't know - I know no graphics design, and shouldn't tell you how to do what you're excellent and I'm horrible at.
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I still love the new models - immensely more so than I dislike the new icons, of course. <3 |
Aquana Abyss
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Posted - 2011.06.22 20:30:00 -
[128]
Why are my turrets permanently "out"?
I thought they should now fold away neatly when not being used like on the splash screen?
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Voivod Bathory
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Posted - 2011.06.22 20:31:00 -
[129]
new turrets: is an improvement,I like it.
new icons: laser icon looks like mushroom, salvage and tractor beam are terrible; they just don't match :(
also, when grouping turrets and firing a salvo, they don't fire all at once. During missioning the sound gets overloaded quickly when multiple targets are near you. Would like to see it fixed.
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xXxSatsujinxXx
Whacky Waving Inflatable Flailing Arm Tubemen
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Posted - 2011.06.22 21:14:00 -
[130]
Edited by: xXxSatsujinxXx on 22/06/2011 21:15:18 After logging in and flying a few ships, it has become clear that the "slot layout = visual layout" think isn't very nice at all. Most people like symetry or some kind of order, and on top of that most people will fit their guns from either end of the rack, leaving a gap in the middle (this is the most efficient heat dissipation method).
Setting up your ship in this way (all of mine are) leads to some stupid turret placements. For example on a bhaalgorn, setting up the guns either end of the rack means that visually, you get "gun, gun, space, space, gun" on the side of the ship, and "space, gun" on top...
Looks a mess :(
Either fill them up front to back, back to front or whatever, have an aesthetically pleasing order for each hull.
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Civ Zomas
Gallente Jazz Associates
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Posted - 2011.06.23 01:27:00 -
[131]
Well, my Prowler's guns now float in space, vaguely near to the hull. I certainly wasn't expecting that kind of "upgrade" from Incarna. Are they supposed to be drones now?
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Maximus Quintilius
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Posted - 2011.06.23 03:32:00 -
[132]
PLEASE ROLL BACK TO THE PREVIOUS TURRET ICONS !!!!
The new ones are damn confusing and POORLY designed.
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Kary Tamona
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Posted - 2011.06.23 08:40:00 -
[133]
Originally by: Maximus Quintilius PLEASE ROLL BACK TO THE PREVIOUS TURRET ICONS !!!! The new ones are damn confusing and POORLY designed.
This.
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Tairon Usaro
The X-Trading Company RAZOR Alliance
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Posted - 2011.06.23 09:29:00 -
[134]
ROLL BACK TURRET ICONS IMMEDEATLY !!! this not like the ****ing wormhole-animations that were used for each and every translocation process and which we begged to revert back to the old cool jumpdrive animations for ages, THIS IS REALLY GAMEBREAKING, since it takes ages to select the proper module to fit a ship !!
Beside this, the fluffy eyecandy is nothing that impresses me, it just makes me angry that a game with resonable graphics, very resonable hardware requirements and a total size of like 1,5 Gig was infalted to 8,2 Gig ....
not wanted, not need ... go do eyecandy for WoD but do not **** up EVE ________________________________________________ Some days i loose, some days the others win ... |
Havoclite
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Posted - 2011.06.23 10:29:00 -
[135]
Please Santa, could I have a few more tracer rounds in my autocannon ammo. |
Gun Gun
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Posted - 2011.06.23 11:34:00 -
[136]
I appreciate the effort from the designers of the new turrets and firing effects. It looks very nice now, except for a few bugs mentioned and unfinished item icons. Let's hope they will finish it soon. It has been one of the best visual improvements to the game in a long time. Good job.
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Helen Grapes
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Posted - 2011.06.23 11:57:00 -
[137]
Quote: One point the Creative Director was quite insistent upon, was the addition of a slight random timing delay when turrets fire, so that when turrets are grouped and fire together, they don't all fire at the exact same time. When the old turrets fired in perfect unison, the effect produced felt to perfect, and most would agree that it is the imperfections that make things seem more "real".
Hey!!! I want my 8x1400mm volley to be perfectly timed!
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Xolido
Minmatar Capital Construction Research Pioneer Alliance
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Posted - 2011.06.23 14:17:00 -
[138]
Odds and Ends: Firing Effects, Recoil Animation, Timing Offset
"One point the Creative Director was quite insistent upon, was the addition of a slight random timing delay when turrets fire, so that when turrets are grouped and fire together, they don't all fire at the exact same time. When the old turrets fired in perfect unison, the effect produced felt to perfect, and most would agree that it is the imperfections that make things seem more "real"."
I'm sry i dont support this statement. That the turrets are out of sync seems more Real. More like they are disfunctioning - U dont see a navy ship with alot of artilly guns fire out of sync..! It just dont happen. For old models it does, but not new models..!
Please get grouped guns in sync..! Thats what im trying to say.!
But else i love the system and look/feel.
BR
Xolido -------------------------------------------------- Signature removed for not being EVE related. Zymurgist |
Dimitri Zaitsev
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Posted - 2011.06.23 17:30:00 -
[139]
Edited by: Dimitri Zaitsev on 23/06/2011 17:31:42
Originally by: Voivod Bathory new turrets: is an improvement,I like it.
new icons: laser icon looks like mushroom,
Makes sense if the designer was making the****utic use of mushrooms
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Toovhon
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Posted - 2011.06.23 20:19:00 -
[140]
Why have you made the new turret icons almost impossible to differentiate?
Also - why do turret designs not reflect turret stats (e.g. number of barrels)?
Finally - why have you made dark and muddy looking icons to display against the blackness of space? -- Frog blast the vent core! |
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Selar Nox
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Posted - 2011.06.23 20:52:00 -
[141]
Just wanted to make sure you know there are folks who like the not 100% synced turret firing :) Great idea in my opinion, so I don't have to make different groups anymore and therefor can save CPU power on the server again :P
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Beltashazzah
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Posted - 2011.06.24 00:05:00 -
[142]
Nice work on the turrets - some scale issues - and my revalation is just not the same. But nice work overall.
Any idea on a fix to the Revelations tophat issue? They appear correctly to others just not to the Pilot. Changing graphics settings does nothing.
Don't suppose you'd consider giving us the option to go back to the old station? There are a lot of small features missing now that just sorta take away from the ease of use. Drag and Drop ships, double click for cargo, right click on ship for option - that sort of thing.
Still the turrets are a nice addition and I hope that when we can finally walk in stations we have a holodeck that we can do some fps in - there are some Market alts id like to kill in stations.
Thanks
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Soapy5
Gallente BlackStar Innovations
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Posted - 2011.06.24 01:05:00 -
[143]
are there pictures of the old turrets (not the icons, the ingame models) floating around somewhere on the interwebs? Especially of the short ranged minmatar and ammar capital turrets.
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Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
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Posted - 2011.06.24 11:41:00 -
[144]
I just want to say these turrets are F*CKING HOT!!!!
Seriously, love them. Best part of the incarna expansion so far -------------------------------------------------
Don't debate with morons. They drag you down to their level, then beat you with experience. |
Daid Thiefsant
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Posted - 2011.06.24 13:29:00 -
[145]
I'm a new player. Less then 2 months. And these new icons really are making it difficult. They all look like gray blobs to me. I'm still toying around with different fittings and guns, and after the Incarna update I no longer can see the difference between my 250mm railguns, a salvager and a tractor beam.
I'm even deactivating my salvagers now when I want to deactivate my tractor beam. Just because I can no longer see the difference in 1 glance. A salvager used to be 'blue' but now it's just another gray blob.
And then there is the case of loot. I looted another gray blob! Can I use it or not... with the icons I could see "lazer", ok no use for me. Now I need to check names (which are always cut off)
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Amda Tori
Minmatar
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Posted - 2011.06.24 14:55:00 -
[146]
Hello
I'm having a problem with the new turrets. Every time they activate ( shoot ), my FPS drop down from 60 ( capped ) to 30.
In this topic the problem is more explained. http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1536312&page=1#1 ________________________________________________ I feel free to explore only within boundaries.
You're =/= your they're =/= their |
Ghost Aihaken
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Posted - 2011.06.24 17:40:00 -
[147]
What about rocket launchers ?
What we need the Captains quarters for ? Any usefullness in such a feature ?
Using no panels (screens) in my room in 0's ... Entirely useless room that i have disabled after 5 minutes....
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Dolm De'Mourne
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Posted - 2011.06.24 19:45:00 -
[148]
Looks great overall. I do like the offset of grouped turrets and the Noctis seems much more visually appealing now that it has point from which the salvagers and tractors emit. My only issue is that with some ships the turrets are very small compared with the hull, making the details practically invisible.
Looking forward to you finishing with the other targeted effect mods and especially launchers.
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Vol Arm'OOO
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Posted - 2011.06.25 01:22:00 -
[149]
Originally by: Kary Tamona
Originally by: Maximus Quintilius PLEASE ROLL BACK TO THE PREVIOUS TURRET ICONS !!!! The new ones are damn confusing and POORLY designed.
This.
they also frequently blend into the background so you cant see them at all
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Lord Eremet
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Posted - 2011.06.25 04:37:00 -
[150]
Could we have the old Salvager icon back, please?
The new one is buttugly.
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