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stoicfaux
1577
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Posted - 2012.09.12 20:34:00 -
[1] - Quote
The idea of having memorials to commemorate Player deaths (not character deaths) has arisen again due to the death of Vile Rat
The proposal is to have a cemetery at the Eve Gate system. As Bizzaro Stormy so eloquently put it:
Quote: ... deadspace pocket next to the EVE gate that would operate as a sort of IRL graveyard for EVE players who passed on.
It's poetic and wouldn't affect gameplay in any real way. The EVE gate is the most tangible "connection" between the EVE universe and our own - the point where our universe got severed from the game universe. I like the thought of memorializing anyone who played EVE by giving them a virtual resting place just on the far side of the EVE gate - as if, in death, a small part of them passed on, and made it into the EVE universe itself.
Details It would be in the Eve Gate system.
It would be a deadspace pocket accessed via an acceleration gate. This would avoid cluttering the Eve Gate system.
Permanently anchored memorial cans would be placed in the cemetery. The memorial cans do not expire. Obviously something nicer than a secure can would be preferred.
A petition would be needed to request a memorial can to prevent abuse. * The memorial can's name would be set to the name of the Player's main character. * If a petition has enough support, a epitaph could also be included. * A GM would place the can, preferably in a grid pattern. Meaning, randomly placed memorial cans would be tacky.
Wishlist Pretty graphic for the memorial can. Ability to store player messages in the can that can be read by the public.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
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Saede Riordan
Alexylva Paradox
106
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Posted - 2012.09.12 20:48:00 -
[2] - Quote
Signed. I think that'd actually be quite touching. |

Paul Oliver
Federal Navy Academy Gallente Federation
2008
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Posted - 2012.09.12 20:49:00 -
[3] - Quote
It sounds like a good idea, until the "popularity contest" factor sets in and certain people get preferential memorials over others, which will inevitably create further and ultimately avoidable drama within the community.
EVE is a sandbox, if people want to memorialize someone within the game it should be on the players to do it, not CCP.
Than again, something like this isn't without precedent. "Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |

Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1725
|
Posted - 2012.09.12 20:51:00 -
[4] - Quote
Supported. I was kind of thinking of this today myself but instead of cans I thought it would be cool if CCP took a gander at the database to find out what ship that pilot used the most and made an indistructible gold version of it anchored permanantly in neat rows in space around a monument with a description of the location. Each ship would also have its own description of the pilot it was placed for.
I think that might be a bit much but would be very cool. EvE is not about PvP.-á EvE is about the SANDBOX! |

Nikk Narrel
Infinite Improbability Inc Mordus Angels
557
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Posted - 2012.09.12 20:59:00 -
[5] - Quote
This sounds like a good idea.
Memorials have existed in games like this for a long time, so I don't think anyone would object to it. Cloaking being on a ten minute manual cycle timer? (Author: Bree Okanata) Fine. As long as there is a ten minute timer for being docked in a station. Also, you can't stop moving in the game. Just add in a way so every ten minutes you are randomly warped to the nearest other player. Keeps people from going AFK. |

kerradeph
THORN Syndicate THORN Alliance
4
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Posted - 2012.09.12 21:24:00 -
[6] - Quote
Paul Oliver wrote:EVE is a sandbox, if people want to memorialize someone within the game it should be on the players to do it, not CCP. the problem with a true sandbox is that if you do that, then anyone can come in with a bucket of water and ruin it all for everyone else. something like this would need to be controlled. |

Kuehnelt
Devoid Privateering
283
|
Posted - 2012.09.12 21:27:00 -
[7] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=1298805#post1298805 |

Vertisce Soritenshi
Tactical Vendor of Services and Goods Partners of Industrial Service and Salvage
1726
|
Posted - 2012.09.12 21:39:00 -
[8] - Quote
Kuehnelt wrote:https://forums.eveonline.com/default.aspx?g=posts&m=1298805#post1298805 You know...that is really getting annoying. We get it...you don't like the idea. EvE is not about PvP.-á EvE is about the SANDBOX! |

Soulpirate
Bedrock Industrial
203
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Posted - 2012.09.12 21:39:00 -
[9] - Quote
+1
It's a great idea.
Would be nice to have a sign with the character pictured or better yet something like they did at the end of Serenity.
Have each marker more than 150km appart too please. |

Saede Riordan
Alexylva Paradox
110
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Posted - 2012.09.12 21:53:00 -
[10] - Quote
150 km is too, far, grid couldn't handle it once there were more then a few people there.
I think it should be simple. A nice, simple space-tombstone, with the player's name, a link to their character, and a basic marker item. No ships, no different things for different people, no preferential treatment, just nice neat rows. |

Zanza Mechonis
Vulkan Innovations Hegemonous Pandorum
3
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Posted - 2012.09.12 22:24:00 -
[11] - Quote
I support this, Although I could also vote for an alternative; a "Memorial can" item that is spawned on the market by NPCs, which has, when being anchored, the option of including RL name, Character name, and possible short quote. On the overview or when selected it simply shows "Memorial Can < Name >", but when Show Info is pressed (Also possible to select from D-scan results maybe?) the details would be shown. This way, abuse would be not quite as easy, or simply pointless, and nothing would be overly glorified or made pretty. Just a simple, small memorial can, which is only noticed to it's fullest by people taking the time looking at it. Possible limitations for this would obviously be only in lowsec systems (no hub flooding or the like, and EvE gate and surrounding systems are lowsec anyway), and maybe only if the placer and memorized character are each other's blue's or something.
Either way, if it gets implemented, overglorifying would only lead to annoyance of people who don't know the person in question. This may seem respectless at first, but if you'd see a constant flood of them you'd get annoyed by them eventually. "On the internet you can be anything you want... It's strange that many people choose to be stupid." |

Herping yourDerp
Tribal Liberation Force Minmatar Republic
705
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Posted - 2012.09.12 23:02:00 -
[12] - Quote
I rather there be a memorial like in jita, and in the description it have the names of the people who passed on. |

kerradeph
THORN Syndicate THORN Alliance
5
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Posted - 2012.09.12 23:06:00 -
[13] - Quote
Herping yourDerp wrote:I rather there be a memorial like in jita, and in the description it have the names of the people who passed on. this would probably be more fitting. far easier to do too. |

Saede Riordan
Alexylva Paradox
113
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Posted - 2012.09.12 23:09:00 -
[14] - Quote
I'd be okay with that, however this, from the OP:
Quote:... deadspace pocket next to the EVE gate that would operate as a sort of IRL graveyard for EVE players who passed on.
It's poetic and wouldn't affect gameplay in any real way. The EVE gate is the most tangible "connection" between the EVE universe and our own - the point where our universe got severed from the game universe. I like the thought of memorializing anyone who played EVE by giving them a virtual resting place just on the far side of the EVE gate - as if, in death, a small part of them passed on, and made it into the EVE universe itself.
makes me wish it was an actual graveyard set up in the New Eden system. It would be solemn, poetic, and I think just right. |

Nur AlHuda
Callide Vulpis Curatores Veritatis Alliance
7
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Posted - 2012.09.12 23:13:00 -
[15] - Quote
Doesnt belong in the sandbox game. And what would happen if someone would morbidly do the opposite and spoil it - inquisitions? or CCP should create a police and enforce code of conduct? Again if someone wants it can be done by 3rd party. |

Jonah Gravenstein
1211
|
Posted - 2012.09.12 23:23:00 -
[16] - Quote
Nur AlHuda wrote:Doesnt belong in the sandbox game. And what would happen if someone would morbidly do the opposite and spoil it - inquisitions? or CCP should create a police and enforce code of conduct? Again if someone wants it can be done by 3rd party.
If someone ingame was twisted enough to desecrate a memorial to people that have left this mortal coil they'd be in for an awful lot of butthurt. Justice would be swift and sure and it wouldn't be at the hands of CCP, they just get to drop the banhammer if the offenders aren't driven out of the game first. You just don't desecrate graveyards. CCP can't patch stupid. |

Saede Riordan
Alexylva Paradox
113
|
Posted - 2012.09.12 23:47:00 -
[17] - Quote
Nur AlHuda wrote:Doesnt belong in the sandbox game. And what would happen if someone would morbidly do the opposite and spoil it - inquisitions? or CCP should create a police and enforce code of conduct? Again if someone wants it can be done by 3rd party.
Just make the cans have 100% resists like CCP does for every ingame structure they don't want players blowing up. If people desecrate it with can or some such, then players that care can clean them up. |

Random McNally
Red Federation RvB - RED Federation
51
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Posted - 2012.09.13 00:00:00 -
[18] - Quote
+1. I support this. |

Mars Theran
Caldari Provisions Caldari State
278
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Posted - 2012.09.13 00:29:00 -
[19] - Quote
Actually, I'd suggest an entire system dedicated to it. One where aggression could not occur, and nothing ever vanished or faded out provided it was put there for the right reason.
No tombstones please, and it should be more accessible than EVE gate. A nicer venture I've never made even if I happened to head that way once or twice, and one that is generally quite unlikely to result in players arriving at there destination and returning in anything less than a clone.
It's a gank route. Players make runs out there with little or no experience, and other players with more experience do the same, and either way, they all just become targets in the end because everyone knows they will get travelers on the route.
Even if you're a legitimate sightseer in EVE, they will just call you a spy and pod you. If you name your ship RIP, they'll say you're a spy and pod you, If you're in NPC Nullsec, they'll just pod you. If you put something like that way out there, they'll camp it even more, and they'll even know when to camp it.
Who are they? We'll never know and that remains to be seen, but "..if you build it; they will come."
Right, I'm being a little cynical and maybe exaggerating a lot because I have no idea if it's camped regularly or indifferently or what, or even by whom if anyone.
Actually, a simple small beacon would be nice. NPC supplied on the market and/or something you can make. Set it up like a secure container, but you can set the name and lock it and it will stay. Maybe this could be anywhere, but all should be confirmed by a Senior GM or something before they are made permanent.
At the very least, the name and permanent 'inscription' would be reviewed, and the account connected to that character would be monitored for activity for awhile then made inactive permanently barring a player returning from the dead and requesting his account back while providing the right security details. 
Anyway, I like the little Monolith idea; a beacon to preserve the memory for everyone to see. I don't really like the idea of a lost and inaccessible graveyard; or even ordered neat row of tombstones or monoliths where you'd never be able to find the one you were looking for. I'd say just make them indestructible and permanent monoliths in space that don't take up much room and gravitate towards the nearest orbital body and out of the way of immediate traffic.
Would be a cool idea, and I'd support it.
*My ideas and such tend to change a bit in the telling/conceiving of them, so don't mind the differences from the first line to the last, just take from it what you will. I have deleted and cleared my signature 7 times and it still won't go away. |

KIller Wabbit
The Scope Gallente Federation
51
|
Posted - 2012.09.13 07:25:00 -
[20] - Quote
While I like the idea in general there is another avenue of abuse and maintenance that's a problem - how are you going to keep people from erecting false monuments? Do we really want to stretch CCP resources even more to maintain this? e.g. investigating deaths. I'm sure CCP would just love the job of reaching out to a family in their time of grief - "Excuse me, we're a game and we're trying to make sure your loved one is actually dead so we can mod some code in their memory."
Rename a station as a memorial and call it done. Although - Any "Grave Robber" corps created yet?
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Bagrat Skalski
Poseidaon
14
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Posted - 2012.09.13 09:58:00 -
[21] - Quote
Why not make one big monument to every pilot ever that lost his life? And someone could go there and do what he want. Site with beacon, showing on overview. |

Lady Hanguko
Suicide Lemmings
2
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Posted - 2012.09.13 11:27:00 -
[22] - Quote
However the final proposal would look like, if ever considered, i support the petition. Make it happen. |

Tairon Usaro
ZERO T0LERANCE RAZOR Alliance
11
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Posted - 2012.09.13 15:41:00 -
[23] - Quote
EVE is EVE and RL is RL. But EVE players and the EVE community are much more than just virtual.
Sean Smith was murdered in a maddening aggression by radicals, but that is real life. I support the idea that we should honor exceptional player personalities, who contributed to this game, but we should keep that apart from our sorrow about real life losses.
Therefore, i dont like the idea of a graveyard or things like that. I would support the idea of player voted monuments (and yes of course the first one should be for vile rat)
my suggestion for the process.
1.) Quaterly alliance executor CEOs can hand in a nominee and his story, why he deserves a monument and where it should be placed.
2.) the alliance leaders vote a TOP10 list from the full nominee list, which is eventually parsed by CCP for formal aspects
3.) all eve players vote based on the TOP10
4.) once the winner is identified, the nominating alliance is contacted by a GM that they are allowed to build a monument
5.) an outpost-like egg is placed by the GM in the system which was proposed. The egg already has a customized show info, telling the story of the nominee
6.) the egg is to be filled within 1 week with ressources (approximately valuing 100Bn ISK, might be minerals, or other resources, might be AUR, of a combination of above) otherwise it disappears again.
7.) once the egg is filled, it is replaced by a monument
=> 4 monuments a year at max => multistage review process preventing abuse => a ingame quorum mechanism (if egg doesnt get filled up, it gets lost)
In some cases deceased players would be honored, in some retired players and in some active as ever players,but that feels right for me |

Demos Sema
Ion Corp. NightSong Directorate
0
|
Posted - 2012.09.13 15:52:00 -
[24] - Quote
For players as iconic as vile rat I feel like having them memorialized in the game world is an amazing way to honor them. Somewhere I saw someone suggest a special edition ship in game called the vile rat that could only lock blues. In the end I think that the decision on how to memorialize iconic players should be totally in the hands of the CSM. |

AlexHalstead
Elite Amarr Navy Academy
0
|
Posted - 2012.09.13 16:06:00 -
[25] - Quote
I support the petition and I feel it should be a Memorial like the Vietnam War Memorial Wall; a simple abstract object that list the players name and their...date of death |

Bizzaro Stormy MurphDog
Tribal Liberation Force Minmatar Republic
16
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Posted - 2012.09.13 16:28:00 -
[26] - Quote
Nur AlHuda wrote:Doesnt belong in the sandbox game. And what would happen if someone would morbidly do the opposite and spoil it - inquisitions? or CCP should create a police and enforce code of conduct? Again if someone wants it can be done by 3rd party.
It would be far better as a developer-style project, in my opinion.
I'm guessing that everyone, at one time or another, has made a journey to the EVE gate, even though there's no real tangible reason to go there. It does nothing, doesn't look particularly impressive . . . but there is just something solemn about the place. Unless you lack all imagination and heart, there's something oddly emotional about that particular place in this video game universe. That's why many would like to see this idea implemented there, and not someplace busy like Jita (which also lacks the symbolism of the EVE gate).
People place obituaries in newspapers all the time, and do so by providing some proof of death - a minimal procedural step that CCP could copy. The fact is that a lot of people spend a lot of time in this game (and playing this game inevitably means spending a lot of time outside of the game "playing" the game as well). It's a unique game in that respect, and there just really isn't a downside to having a unique memorial in-game for those who passed on IRL.
I don't see any real concern about griefers, either. I suppose CONCORD could hang around the pocket to enforce solemnity, but the gate is far enough away from anything worthwhile to make such actions either pointless, avoidable, or at a minimum some of the flavor that makes EVE what it is anyway. What a memorial would do is provide another "wow" moment for those players who have made the pilgrimage to the EVE gate (or not - no reason to go there if you don't want to). Conversely, it would make a fantastic place for friends and family of those who loved EVE enough to want a memorial to gather, stare at the stars, and reminisce.
For a very insignificant administrative cost, CCP could add a feature to this game that (again) sets it apart from any other MMO on the market and (again) demonstrates why EVE is more than just a "bottom-line" type of money grab and more of a game designed for gamers. |

Loius Woo
PATRIOT KNIGHTS
210
|
Posted - 2012.09.13 16:54:00 -
[27] - Quote
Signed. |

Azami Nevinyrall
Project Cerberus Caldari State Capturing
424
|
Posted - 2012.09.13 18:23:00 -
[28] - Quote
I support this idea...
Also, change it to a high sec system to prevent people from getting popped whilest mourning or visiting... Do you know what a sh*t-barometer is? It measures the sh*t-pressure in the air, did you hear that? The sounds of the whispering winds of sh*t... |

Saede Riordan
Alexylva Paradox
207
|
Posted - 2012.09.13 18:51:00 -
[29] - Quote
Not a busy highsec system if its gonna be in highsec it should be out somewhere quiet. |

Demos Sema
Ion Corp. NightSong Directorate
0
|
Posted - 2012.09.13 19:00:00 -
[30] - Quote
Note that although the cost to implement this is small each new memorial they add has to be tested not break anything else, so there is actually a trade off there |
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