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Kharix
Gallente
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Posted - 2011.07.01 19:49:00 -
[91]
I think its a bad idea to star selling skill points, would be unfair for old players.
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Yann Xonogoth
Gallente
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Posted - 2011.07.01 23:01:00 -
[92]
Edited by: Yann Xonogoth on 01/07/2011 23:01:42 It would be the beginning of the end of the game. EVE would become soulless, with everything reachable with real money. The whole point of developing a character would disappear. Need ISK? Buy a Plex and sell it. Need SP? Buy a Plex and use it ig to buy SP.
If they ever make that kind of move, they'd face a unpopularity tsumani which would only result in a massive disinterest of people for the game after the initial rush for SP. Why would they want to kill such a healthy money making machine by destroying its soul and the thing that makes people attached to their characters? ----------------------------------------------- J'aime l'oignon frit a l'huile, j'aime l'oignon quand il est bon. |
lordlulzs
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Posted - 2011.07.02 06:53:00 -
[93]
Anyone that believes EvE was never pay to win was just delusional.
Everything everywhere has and will always be pay to win.
And if this saves eve or kills it, either is fine.
Its the waiting I can't stand.
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Cedo Nulli
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Posted - 2011.07.02 09:45:00 -
[94]
Its sad to say ... but EVE is broken with its current skill system. It worked great when the game was under 3 years old but now its completely out of control and prevents the games playerbase from growing.
Effectively the current system is a like a sledgehammer to the face of the new players joining in and I cant imagine very many potential players are left. You join the game to find out that you will have superbly long time to reach anything effective and even then you will allways be the underdog without any chance for "making it big".
Other MMOs with the "Effort == Skillpoints" system will let you get to the same basic top level with the others by spending time and effort at the game. In here you are doomed to walk miles and miles behind everyone else without being able to run and close the gap. In the effort MMOs the older players still have the benefit of experience and "skills" from actually practising the game longer. In here its just the SP that matters in the end because it completely shuts down many options from you and hinders the rest uneffective.
Selling SP is a bandaid to the real issue and wont fix the flawed system ... it just gives a backdoor if you are willing to pump 300 euros or more to a game just to be able to play it and not wait for 35days 10h 45sec "skill training" to complete.
Even the old guys being hostile about changes into their current throne position must see that in its current state EVE will die out ... soon it will only be the old guys and their alts. Then it will be ironicly a matter of time untill EVE is shut down permanently.
Evolve or die out in the teeth of the new breed ! ...... The choise is yours
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sevrisyn
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Posted - 2011.07.02 10:44:00 -
[95]
Edited by: sevrisyn on 02/07/2011 10:45:07 I for one would like to buy about 4mill sp just to fix my char so o can fix the crosstraining nightmare I am currently in
Though it would need to be limited to say 5 mill sp a year or somthing that would allow players to get a boost when they start and allow the possibility to fix skill holes that would take a age to fix.
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Saile Litestrider
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Posted - 2011.07.02 14:58:00 -
[96]
Personally, I wouldn't be torn up about selling SP. You can already buy characters for ISK (and thus PLEX, and thus $), so as long as its reasonably priced there's not actually a lot of difference. It doesn't hurt me if some new player shells out $100 for a pre-made PvP pilot, and it won't hurt me if some older player shells out $10 (or a few hundred million ISK) for a new skill. In fact, I personally have a few skills I've been dying to train but can't find the time for.
Visual things don't bother me either. I still want to dropkick all the stupid people who bought monocles, but a gold scorpion that actually costs a scorpion in addition to some aurum is fine in my book. If someone wants to make themselves a giant in-space gank target, let them go right ahead.
The things that would burst my bubble and cause me to consider quitting EVE forever would be ships and modules that bypass the economy, letting you effectively summon ships out of your wallet. More powerful versions of ammo and modules would be questionable too, but they'd eventually find their way to the market one way or another, and as long as they're not ridiculously powerful it won't outright break the game. I won't be happy about them, however.
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Xenuria
Gallente euphoria squadron
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Posted - 2011.07.06 18:54:00 -
[97]
Originally by: ALEX THAGREAT it would **** me off so bad if they started selling game progression. that defeats the point.
Quit watching fox news... They would not be selling game progression.
Progression is NOT defined by ISK, assets or skill points. Progression is defined by how much of the content the player has and can chose to experience.
Lack of isk or skills or assets are the only thing in eve that limit what a player can experience. If they make SP buyble it means that ANYBODY can experience the entirity of the game that they spent money to buy and play each month. "Sweet Jesus, It's an Anti-AT field!"
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Llambda
Space Llama Industries
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Posted - 2011.07.06 19:06:00 -
[98]
Originally by: Cedo Nulli Its sad to say ... but EVE is broken with its current skill system. It worked great when the game was under 3 years old but now its completely out of control and prevents the games playerbase from growing.
Effectively the current system is a like a sledgehammer to the face of the new players joining in and I cant imagine very many potential players are left. You join the game to find out that you will have superbly long time to reach anything effective and even then you will allways be the underdog without any chance for "making it big".
Other MMOs with the "Effort == Skillpoints" system will let you get to the same basic top level with the others by spending time and effort at the game. In here you are doomed to walk miles and miles behind everyone else without being able to run and close the gap. In the effort MMOs the older players still have the benefit of experience and "skills" from actually practising the game longer. In here its just the SP that matters in the end because it completely shuts down many options from you and hinders the rest uneffective.
Selling SP is a bandaid to the real issue and wont fix the flawed system ... it just gives a backdoor if you are willing to pump 300 euros or more to a game just to be able to play it and not wait for 35days 10h 45sec "skill training" to complete.
Even the old guys being hostile about changes into their current throne position must see that in its current state EVE will die out ... soon it will only be the old guys and their alts. Then it will be ironicly a matter of time untill EVE is shut down permanently.
Evolve or die out in the teeth of the new breed ! ...... The choise is yours
Dear lord are there ever an awful lot of self-absorbed ninnies who honestly believe their personal pet peeve is killing the game.
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Laurence Pinkitin
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Posted - 2011.07.06 23:27:00 -
[99]
Originally by: Llambda Edited by: Llambda on 06/07/2011 19:08:30 Edited by: Llambda on 06/07/2011 19:07:35
Originally by: Cedo Nulli Its sad to say ... but EVE is broken with its current skill system. It worked great when the game was under 3 years old but now its completely out of control and prevents the games playerbase from growing.
Effectively the current system is a like a sledgehammer to the face of the new players joining in and I cant imagine very many potential players are left. You join the game to find out that you will have superbly long time to reach anything effective and even then you will allways be the underdog without any chance for "making it big".
Other MMOs with the "Effort == Skillpoints" system will let you get to the same basic top level with the others by spending time and effort at the game. In here you are doomed to walk miles and miles behind everyone else without being able to run and close the gap. In the effort MMOs the older players still have the benefit of experience and "skills" from actually practising the game longer. In here its just the SP that matters in the end because it completely shuts down many options from you and hinders the rest uneffective.
Selling SP is a bandaid to the real issue and wont fix the flawed system ... it just gives a backdoor if you are willing to pump 300 euros or more to a game just to be able to play it and not wait for 35days 10h 45sec "skill training" to complete.
Even the old guys being hostile about changes into their current throne position must see that in its current state EVE will die out ... soon it will only be the old guys and their alts. Then it will be ironicly a matter of time untill EVE is shut down permanently.
Evolve or die out in the teeth of the new breed ! ...... The choise is yours
Dear lord, where do they find all of you self-absorbed ninnies? You honestly believe your personal pet peeve is killing the game? Got any facts or figures to back that up? Oh, you don't? So you're just speculating wildly, not unlike every other ******* who has ever adamantly insisted that their personal pet peeve would kill the game?
lol! go to any gaming site with forums and ask why they dont play eve.
1. Skill System 2. Boring 3. No chance to compete with the vets
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Llambda
Space Llama Industries
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Posted - 2011.07.07 00:33:00 -
[100]
Originally by: Laurence Pinkitin
1. Skill System 2. Boring 3. No chance to compete with the vets
This isn't evidence that "ZOMG EVE IS DYING", although I'm not surprised that you're thick enough to believe it is.
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Laurence Pinkitin
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Posted - 2011.07.07 01:48:00 -
[101]
Originally by: Llambda
Originally by: Laurence Pinkitin
1. Skill System 2. Boring 3. No chance to compete with the vets
This isn't evidence that "ZOMG EVE IS DYING", although I'm not surprised that you're thick enough to believe it is.
Those are the main reasons why there isnt more growth and players. Sub numbers(over 300k i think) are miss leading since there isnt actually 300k+ people playing eve just a whole bunch of multi subers. Bottom line is reducing training times for most skills would get more people playing and perhaps streamlining them in the process isnt a bad idea either. The more real people playing, the more money CCP has to further fix, improve and expand eve. And do them within a timely manner(Gallente anyone?). I would welcome that as would most people.
EVEs complexities would be left unchanged, so im not sure why people are dead set against a faster training time. There are lots of things people are willing to put up with when it comes to EVE. watching a skill slowly tick away for a week or longer is normally the straw that broke the camels back based on the feedback ive gotten from friends and browsing forums. At the very least i would like to see them do a trail run and if sub growth is still going at the pace it is now,which i doubt,they can change it back.
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Llambda
Space Llama Industries
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Posted - 2011.07.07 04:09:00 -
[102]
Originally by: Laurence Pinkitin
Those are the main reasons why there isnt more growth and players. Sub numbers(over 300k i think) are miss leading since there isnt actually 300k+ people playing eve just a whole bunch of multi subers.
So if I follow you correctly, actual facts and figures should be disregarded...
Quote: Bottom line is reducing training times for most skills would get more people playing and perhaps streamlining them in the process isnt a bad idea either.
...in favor of your personal speculation.
Additionally, wait.. what's this?
Quote: "...why there isn't more growth..."
So you admit that there is growth...
...but Eve is dying?
I'm sure you have a perfectly valid and not-at-all self-serving rationalization for that, too, right?
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Laurence Pinkitin
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Posted - 2011.07.07 23:32:00 -
[103]
Originally by: Llambda
Originally by: Laurence Pinkitin
Those are the main reasons why there isnt more growth and players. Sub numbers(over 300k i think) are miss leading since there isnt actually 300k+ people playing eve just a whole bunch of multi subers.
So if I follow you correctly, actual facts and figures should be disregarded...
Quote: Bottom line is reducing training times for most skills would get more people playing and perhaps streamlining them in the process isnt a bad idea either.
...in favor of your personal speculation.
Additionally, wait.. what's this?
Quote: "...why there isn't more growth..."
So you admit that there is growth...
...but Eve is dying?
I'm sure you have a perfectly valid and not-at-all self-serving rationalization for that, too, right?
Now you are just being obtuse.
1. EVE is a multi boxers/accounter paradise. This is unquestionable and its highly recommended you have another account. Most subscribers have another account or more. There may be 300k+ subs but only 100-150k unique accounts. They need more unique subscribers not the same people just adding another account. If the bubble ever bursts they will be in a world of hurt.
2. Only CCP knows the exact reasons people quit but based on my research on forums and friends, those 3 reasons i stated where commonly found. Not that hard to put 2+2 together. Fix/tweak the skill system and those people are more than likely to come back while having better retention with new players also.
3. L2R. Ive never once said eve is dying. Reading comprehension is your friend. |
Llambda
Space Llama Industries
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Posted - 2011.07.08 00:02:00 -
[104]
Edited by: Llambda on 08/07/2011 00:06:30
Quote: 1. EVE is a multi boxers/accounter paradise. This is unquestionable and its highly recommended you have another account. Most subscribers have another account or more. There may be 300k+ subs but only 100-150k unique accounts. They need more unique subscribers not the same people just adding another account. If the bubble ever bursts they will be in a world of hurt.
So just so we're clear, you will be continuing to favor speculation instead of providing any actual facts/figures. Clear.
Quote: 2. Only CCP knows the exact reasons people quit but based on my research on forums and friends, those 3 reasons i stated where commonly found. Not that hard to put 2+2 together. Fix/tweak the skill system and those people are more than likely to come back while having better retention with new players also.
Well, hey, as long as you have personally interviewed a statistically insignificant number of people, you must have a point.
Quote: 3. L2R. Ive never once said eve is dying. Reading comprehension is your friend.
Try to follow along:
I made a response to the plethora of nitwits in this thread who have said that Eve is dying. You then picked up that ball and ran with it. That's the point (of mine) that you first responded to, citing "things people on forums say!" as your counterpoint.
Here you go:
Originally by: Me Dear lord, where do they find all of you self-absorbed ninnies? You honestly believe your personal pet peeve is killing the game? Got any facts or figures to back that up? Oh, you don't? So you're just speculating wildly, not unlike every other ******* who has ever adamantly insisted that their personal pet peeve would kill the game?
Originally by: You
lol! go to any gaming site with forums and ask why they dont play eve.
1. Skill System 2. Boring 3. No chance to compete with the vets
Regardless of whether or not you personally ever said it, that's the point that you chose to argue.
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Laurence Pinkitin
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Posted - 2011.07.08 00:14:00 -
[105]
Edited by: Laurence Pinkitin on 08/07/2011 00:15:23 Linkage
Since you refuse to acknowledge....common knowledge...Eve the game with a more accounts than actual players.
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Llambda
Space Llama Industries
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Posted - 2011.07.08 03:07:00 -
[106]
Edited by: Llambda on 08/07/2011 03:08:12
Originally by: Laurence Pinkitin Edited by: Laurence Pinkitin on 08/07/2011 00:15:23 Linkage
Since you refuse to acknowledge....common knowledge...Eve the game with a more accounts than actual players.
Yes, I am aware of the subscription numbers. Nobody is debating that. You then go on to speculate - sans evidence - about all of the many and sundry detriments this either is having, or will definitely, for sure, might-maybe-possibly have on the game. You're taking an actual fact, and then using it as a loose basis for a bunch of made up nonsense.
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Toxic Raioin
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Posted - 2011.07.08 04:17:00 -
[107]
Edited by: Toxic Raioin on 08/07/2011 04:23:48
Originally by: Llambda Edited by: Llambda on 08/07/2011 03:08:12
Originally by: Laurence Pinkitin Edited by: Laurence Pinkitin on 08/07/2011 00:15:23 Linkage
Since you refuse to acknowledge....common knowledge...Eve the game with a more accounts than actual players.
Yes, I am aware of the subscription numbers. Nobody is debating that. You then go on to speculate - sans evidence - about all of the many and sundry detriments this either is having, or will definitely, for sure, might-maybe-possibly have on the game. You're taking an actual fact, and then using it as a loose basis for a bunch of made up nonsense.
God you are dense. CCP without a doubt were shaking in their boots(secretly) over the riots last week or waht ever. Why is that? If they lose say 25k players they could easily loose 50k-75k subs. This is not good for a business. Had they actually launched in-game advantage items and judging by the reactions on the forums EvE would have probably shut down within a few months. If they actually had 360k+ players they could take that hit. It would no doubt hurt but they could recover from it assuming they are not raging lunatics.
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Laurence Pinkitin
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Posted - 2011.07.08 08:24:00 -
[108]
Edited by: Laurence Pinkitin on 08/07/2011 08:38:29
Originally by: Llambda Edited by: Llambda on 08/07/2011 00:12:05
Well, hey, as long as you have personally interviewed a statistically insignificant number of people, you must have a point.
1. You have yet to grasp just how bad more subs than players is. If things go a-rye for what ever reason ccp is not loosing 1 sub it can be up 16 or more as seen on the link. Wrap you head around this and understand it.
2. A pattern is a pattern is a pattern is a pattern is a pattern is a pattern. Basic education needed to under stand.
3. You are a hardcore EVE fangirl and think the game is perfectly fine. I merely provided reasons that no it isnt. They are not killing the game but they sure as hell are keeping the game from having better retention. With EvE basically supporting 3 games including itself they need more players. |
Caliph Muhammed
Caldari Caldari Naval Criminal Investigative Service
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Posted - 2011.07.08 09:24:00 -
[109]
You might as well sit back and enjoy the ride, the skill system is here to stay.
They aren't changing the game for more subscribers or to meet the "industry standard". This game has a critical mass of gamers who prefer it as it is. There will be no subversion of the majority by the minority on this issue.
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Llambda
Space Llama Industries
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Posted - 2011.07.08 13:19:00 -
[110]
Edited by: Llambda on 08/07/2011 13:21:29
Originally by: Laurence Pinkitin Edited by: Laurence Pinkitin on 08/07/2011 08:38:29
Originally by: Llambda Edited by: Llambda on 08/07/2011 00:12:05
Well, hey, as long as you have personally interviewed a statistically insignificant number of people, you must have a point.
1. You have yet to grasp just how bad more subs than players is. If things go a-rye for what ever reason ccp is not loosing 1 sub it can be up 16 or more as seen on the link. Wrap you head around this and understand it.
You have yet to prove how bad it is. You have merely said, "It's bad!", and then made up a bunch of reasons for why it might possibly be bad, but you haven't actually provided any of the facts I initially requested. You seem to think that "making your case" consists of simply repeating the same inadequate arguments over and over again.
Quote:
2. A pattern is a pattern is a pattern is a pattern is a pattern is a pattern. Basic education needed to under stand.
Oh, hey, look! You're repeating yourself over and over again! Well, using your finely honed logic, I interviewed exactly two Eve players and they both said they love the skill system. A pattern is a pattern is a pattern is a pattern is a pattern is a pattern
But seriously, "pattern" is a poor choice of word here. You wanted "anecdotal".
"Basic education" usually includes some bits and bobs about critical thinking, statistical significance, cause and correlation, and all other manner of means of determining the relevance and significance of discrete points of information. I can only assume, based on your willingness to employ an argument that boils down to, "Well, this one time I asked this guy and he said...", that you were absent on those days.
Quote: 3. You are a hardcore EVE fangirl and think the game is perfectly fine. I merely provided reasons that no it isnt. They are not killing the game but they sure as hell are keeping the game from having better retention. With EvE basically supporting 3 games including itself they need more players.
You should buy a fancy hat for that strawman. It would look quite fetching. No, actually, all I said was, "Eve isn't dying because of your personal pet peeve, dumbasses. If you think it is, provide evidence." You directly responded to that with what you obviously believed to be evidence. I pointed out that it wasn't, and now you're trying to backpedal while asserting that my argument was something other than it is.
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Mark Sherlock
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Posted - 2011.07.18 15:51:00 -
[111]
Llambda is a troll, stop feeding. He's arguing your opinion and or choice of words, not providing to the discussion.
None the less. I would bet money on having SP changes continue down the newb friendly path.
From removing Skill Training skills and stats in the 20s for starting players, why would they change their direction? The great thing about vet players, they are already invested. Just browsing the eve's wiki cites this games poor reputation in retaining players past their trail period.
It is not terrible uncommon for MMOs (WoW, SWG, LotR, GW, Planetside, and Aion for example) to limit the top heavy symptoms MMOs develop the longer a game has been released. In the form of changes, less exp necessary or dbl exp gained.
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Zach 101
Caldari Caldari Provisions
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Posted - 2011.07.19 01:31:00 -
[112]
I just wanna know when I can start bying my SkillPoints!
Ive already stocked up over 10 bill and counting waiting for the day when I can load up on Sp
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Lord Lewtz
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Posted - 2011.07.19 06:58:00 -
[113]
Originally by: Laurence Pinkitin
1. Skill System 2. Boring 3. No chance to compete with the vets
I started playing EVE in Oct, and this was the original idea I had. But you know what I've found out more I play. It's wrong. Can you be as effective as a big boy? No.
BUT, let's look at a few things: Using WoW, B/c everyone want's to use WoW as an example. If you played hardcore, you can max level in 2-3weeks or less. OK, you say.. I can't do that in EVE b/c of skill points. Thing is your looking at the wrong comparison. You need to look at maxing your character level in WoW, plus a whole bunch of factions, + be in full ..whats top now? 20man? raid gear. Best of EVERY SLOT.
Now, that will take you 6 months or something. In 6 months, if you specialize you can be in just about any sub-cap (within reason) with damn near max skills for it.
So month wise... it's about the same. The person who has 100m sp's basically just has a bunch of alts. Most people who I know that play WoW, have like 5+ alts. They have more variety.
That's it. I once believe'd the "I am a useless n00b forever" propaganda some people spewed, but after looking at the situation with a logical mind you realize it's a bunch of whining QQ's who want everything instantly.
Problem with EVE is it is one of the last games that cater to the patience/time/dedication/aggravation stylre of MMO's. Every game nowadays is made to be quicker, made to be "easier" made to not penalize death, made to make you feel like a Hero, a superman, instead of some pudwacker overcoming odds, or banding together with other pudwackers to beat some mighty boss.
Here read this, it's the reason I fear for game sin the future, and why I enjoy challenging indy games now more than GTAclone 6, or CoD 56, or WoW 23. Give me more games like Super Meat Boy, or Frozen Synapses, Terraria, or EVE.
5 Crucial Lessons by Watching Kids playing Video Games
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digitalwanderer
Gallente DF0 incorporated
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Posted - 2011.07.19 17:47:00 -
[114]
If i were a newer player, i'd be royally ****ed if skill points were sold thru MT, allowing the more fortunate players to advance in the game more quickly, and basically defeats one of the basic gameplay elements of EVE....
Given where i am in the game though, and that i still have 2 free neural remaps and will be pretty close to 200 million skill points and 200 skills at lvl 5 by the end of next year, and fly every single ship in the game with maxed bonuses, i couldn't care less......Got no use for more neural remaps or even more skill points sold thru MT at all, so if veteran players are part of CCP's plan to generate more money with SP or neural remap sales, they're sure as hell not getting it from me...
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KLizMaN
Warriors Lost
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Posted - 2011.07.20 00:50:00 -
[115]
considering there's only a handful of players with your skillpoints it's doubtfull ccp will be looking to you to buy into this.
personally I hope they don't do this, but I can see why ccp might consider it. someone previously mentioned the idea of drug addiction and using that game feature to boost training. out of all the ideas this is one of the better ones and opens the option to add an ingame negative effect. if players are given the option to use real money to get a training advantage there should be an ingame negative effect to help balance it during the boost.
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digitalwanderer
Gallente DF0 incorporated
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Posted - 2011.07.20 03:06:00 -
[116]
Originally by: KLizMaN considering there's only a handful of players with your skillpoints it's doubtfull ccp will be looking to you to buy into this.
personally I hope they don't do this, but I can see why ccp might consider it. someone previously mentioned the idea of drug addiction and using that game feature to boost training. out of all the ideas this is one of the better ones and opens the option to add an ingame negative effect. if players are given the option to use real money to get a training advantage there should be an ingame negative effect to help balance it during the boost.
It really depends just how badly CCP needs money really, and the only thing for sure is that the current situation is a recent development since CCP shadow mentioned last year that MT would never be a part of the game, irrespective of being just vanity items exclusively or items that actually have an impact on gameplay...
So the question that will likely never get answered is what happened to for CCP to make a 180* turn like this and **** off a decent amount of players in the process, wich is a dangerous game to play to say the least....
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Chal82
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Posted - 2011.07.20 09:12:00 -
[117]
Give a brand new player 10,000,000 starting SP and 500,000,000 isk, they will still die the first time they jump into Lowsec or 0.0.
I've only been playing since November last year, but I have learnt more about survivability and combat by paying attention to people when out and about and getting advice from Corp members, that knowledge is worth much more than any amount of SP.
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Van Upier
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Posted - 2011.07.20 16:11:00 -
[118]
As a new player (about a month old), I would be up for using some MT to progress a bit faster and catch up "a bit" with some other players. Sure I could just buy a character right now with cash->plex->isk but that would cheapen it (for me) and well, it wouldn't be my character.
In the same vein, I wouldn't buy SP straight up (i.e. 1 plex for 2 million SP instant or whatnot) - but I would definitely like to buy a temporary SP gain acceleration. Say, 1 plex for 2x training time, 2 plex for triple, for one month etc. Or maybe even 1 plex per month for a second and third skill queue? So I wouldn't be able to get an individual skill faster, but I could skill up the gunnery, the sip, and the armor skill concurrently.
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Saia Tae Arragosa
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Posted - 2011.07.20 18:42:00 -
[119]
People can all ready buy characters from the bazaar that have 80mil sp. So I do not see any difference in someone spending money on SP. It is basically the same thing. Unless CCP allows people to buy characters from the bazaar and change the characters name and allow for a skill re-map when they purchase the character I am all for some kind of SP boost.
An incremental SP boost would not be game breaking. All it would do is increase a players current ability skill up a little faster than normal. It doesn't change game play at all. It just allows players to catch up faster. It doesn't effect how well a player can pilot a ship either. They will still need to learn "over time" giving them a chance to become familiar with how the game mechanics work.
So I propose something as simple as this below.
1 plex = 3 x sp(one month boost per plex)until player hits 20mil sp. If the player has reached 20mil sp then it changes to.
1 plex = 2.5 x sp(one month boost per plex) until the player hits 40mil sp. If the player has reached 40mil sp then it changes again.
1 plex = 2 x sp(one month boost per plex) until the player hits 60mil sp. If the player has reached 60mil sp then it changes again.
1 plex = 1.5 x sp (one month boost per plex) until the player hits 80mil sp. Capped at 80mil.
There you go. It still requires a player to learn skills over time - it just speeds it up a bit - this is not game breaking at all. This way new players(if they like) can spend the extra money to train up a character at a faster rate. CCP makes money. We older players benefit because that means CCP has more money in their coffers to hire more people "to fix EVE!"
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Saia Tae Arragosa
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Posted - 2011.07.20 18:46:00 -
[120]
Originally by: digitalwanderer If i were a newer player, i'd be royally ****ed if skill points were sold thru MT, allowing the more fortunate players to advance in the game more quickly, and basically defeats one of the basic gameplay elements of EVE....
Given where i am in the game though, and that i still have 2 free neural remaps and will be pretty close to 200 million skill points and 200 skills at lvl 5 by the end of next year, and fly every single ship in the game with maxed bonuses, i couldn't care less......Got no use for more neural remaps or even more skill points sold thru MT at all, so if veteran players are part of CCP's plan to generate more money with SP or neural remap sales, they're sure as hell not getting it from me...
Even new players over time can save enough ISK to buy plex. So they are not left out of something like SP training speed bonus per plex.
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