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Pavel Jensen
The Studs
0
|
Posted - 2012.09.14 23:52:00 -
[1] - Quote
I have read the isk guide the otherday, but for some reason i realised it just produces basic items rather than needed resources. Is it even profitable?!!!!!! |

Jaques Cousteau Gemulus
EoE-Group
112
|
Posted - 2012.09.15 00:02:00 -
[2] - Quote
Pavel Jensen wrote:I have read the isk guide the otherday, but for some reason i realised it just produces basic items rather than needed resources. Is it even profitable?!!!!!!
Not the scanning part. |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2197
|
Posted - 2012.09.15 00:03:00 -
[3] - Quote
Sure is! As long as you're doing it in lowsec or 0.0 "A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |

James 315
Experimental Fun Times Corp
2721
|
Posted - 2012.09.15 00:28:00 -
[4] - Quote
People largely abandoned the whole PI thing. It just didn't take. 
-+-+-+-+-+-+-+-+-+-+ MinerBumping.com -½-½-½-½-½-½-½-½-½-½The daily saga of the New Order's quest to conquer all highsec by bumping miners out of range. |

Jaques Cousteau Gemulus
EoE-Group
115
|
Posted - 2012.09.15 00:59:00 -
[5] - Quote
James 315 wrote:People largely abandoned the whole PI thing. It just didn't take. 
Destructions is great.....but ya....got to admit colliding planets looked a tad ridiculous. |

No More Heroes
GoonWaffe Goonswarm Federation
1387
|
Posted - 2012.09.15 01:24:00 -
[6] - Quote
Surfin's PlunderBunny wrote:Sure is! As long as you're doing it in lowsec or 0.0
Nope. . |

Tau Cabalander
Retirement Retreat Working Stiffs
971
|
Posted - 2012.09.15 01:28:00 -
[7] - Quote
Pavel Jensen wrote:I have read the isk guide the otherday, but for some reason i realised it just produces basic items rather than needed resources. Is it even profitable?!!!!!! With 3 characters doing extraction in w-space, and one doing P2 manufacturing in hisec, I was earning about 3b per month.
I never really bothered to do anything higher than P3.
If doing hisec extraction only, I'd probably stick to oxygen or water, as the planets are quite resource poor. |

Paul Oliver
Federal Navy Academy Gallente Federation
2394
|
Posted - 2012.09.15 01:31:00 -
[8] - Quote
Did a little digging and it seems what killed highsec planetary interaction (PI) profitbility was increased tax rates. That's a shame, highsec PI would make a nice passive isk generator for new players, Jove knows older players have more than enough isk faucets to draw from. "Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |

SmilingVagrant
GoonWaffe Goonswarm Federation
552
|
Posted - 2012.09.15 02:48:00 -
[9] - Quote
If you can get a couple characters on an account doing it, it's more than enough to handle a plex purchase. |

MinefieldS
1 Sick Duck Standss on something
133
|
Posted - 2012.09.15 03:30:00 -
[10] - Quote
I can't decide what's more boring: PI or Mass Effect 2/3 planet scanning. |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2198
|
Posted - 2012.09.15 04:02:00 -
[11] - Quote
MinefieldS wrote:I can't decide what's more boring: PI or Mass Effect 2/3 planet scanning.
I think 2 was worse "A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |

Trendon Evenstar
GoonWaffe Goonswarm Federation
47
|
Posted - 2012.09.15 04:09:00 -
[12] - Quote
Paul Oliver wrote:Did a little digging and it seems what killed highsec planetary interaction (PI) profitbility was increased tax rates. That's a shame, highsec PI would make a nice passive isk generator for new players, Jove knows older players have more than enough isk faucets to draw from.
Because high sec players need more passive isk generators?  |

Paul Oliver
Federal Navy Academy Gallente Federation
2399
|
Posted - 2012.09.15 04:50:00 -
[13] - Quote
Trendon Evenstar wrote:Paul Oliver wrote:Did a little digging and it seems what killed highsec planetary interaction (PI) profitbility was increased tax rates. That's a shame, highsec PI would make a nice passive isk generator for new players, Jove knows older players have more than enough isk faucets to draw from. Because high sec players need more passive isk generators?  Yes I believe new players like myself should have access to some level of passive income generation that can help us to afford things like basic skill and learning implants without having to grind boring pve content for hours on end or look like an idiot by sticking an industrial in a 1.0 asteroid belt to afk mine with.
Of course being a Goon I wouldn't expect you to know what it's like starting out in this game without the help of a massive alliance backing you. "Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1745
|
Posted - 2012.09.15 04:52:00 -
[14] - Quote
no risk no reward |

Akirei Scytale
Test Alliance Please Ignore
2418
|
Posted - 2012.09.15 04:58:00 -
[15] - Quote
No More Heroes wrote:Surfin's PlunderBunny wrote:Sure is! As long as you're doing it in lowsec or 0.0 Nope.
I'm making a pretty healthy profit in Delve, though I purchase a lot of materials from corpmates to maximize the output of my factory planets. Everyone wins in this model - lower tier producers have a reliable source of supplemental income and higher tier producers can work within the profit margin, producing absolutely massive quantities of goods. It only really works if you're making things that are genuinely useful though, like POS fuel. TEST Alliance BEST Alliance |

Paul Oliver
Federal Navy Academy Gallente Federation
2399
|
Posted - 2012.09.15 05:01:00 -
[16] - Quote
Nicolo da'Vicenza wrote:no risk no reward Yes that mantra is all well and good for established players who can afford to take risks but for the new player one false move can completely wipe us out.
"Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1745
|
Posted - 2012.09.15 05:02:00 -
[17] - Quote
Paul Oliver wrote:Nicolo da'Vicenza wrote:no risk no reward Yes that mantra is all well and good for established players who can afford to take risks but for the new player one false move can completely wipe us out. and?
|

Paul Oliver
Federal Navy Academy Gallente Federation
2400
|
Posted - 2012.09.15 05:06:00 -
[18] - Quote
Nicolo da'Vicenza wrote:Paul Oliver wrote:Nicolo da'Vicenza wrote:no risk no reward Yes that mantra is all well and good for established players who can afford to take risks but for the new player one false move can completely wipe us out. and? And perhaps you're too old to remember what it was like starting out, or you were like the members of some of these large nullsec alliances and had a safety net in place before you even started. Point is this can be a very tough game for the average new player to get into and we need all the help we can get, especially as people like you lobby for ever harsher nerfs to our part of the sandbox. "Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1746
|
Posted - 2012.09.15 05:10:00 -
[19] - Quote
Paul Oliver wrote:Nicolo da'Vicenza wrote:Paul Oliver wrote:Nicolo da'Vicenza wrote:no risk no reward Yes that mantra is all well and good for established players who can afford to take risks but for the new player one false move can completely wipe us out. and? And perhaps you're too old to remember what it was like starting out, or you were like the members of some of these large nullsec alliances and had a safety net in place before you even started. Point is this can be a very tough game for the average new player to get into and we need all the help we can get, especially as people like you lobby for ever harsher nerfs to our part of the sandbox. When I was a newbie I stuffed every bit of isk I owned in the form of zydrine and made round trips into NRDS Providence so I could fill the high end min buy orders in their manufacturing space (before grav sites, lots of 0.0 regions had to buy high ends).
You: scared to make one jump into lowsec a week in a disposable hauler.
hth |

Sun Win
Lead Farmers Kill It With Fire
99
|
Posted - 2012.09.15 05:11:00 -
[20] - Quote
It is completely unprofitable and there is no way you could possibly make any reasonable ISK doing this in high sec by paying careful attention to the price of commodities which certainly aren't an integral part of running player owned star bases which, of course no one runs anyway.
You should definitely stick to mining AFK with a single laser on an industrial, preferably in Halaima. |

Paul Oliver
Federal Navy Academy Gallente Federation
2401
|
Posted - 2012.09.15 05:24:00 -
[21] - Quote
Nicolo da'Vicenza wrote:When I was a newbie I stuffed every bit of isk I owned in the form of zydrine into a tormentor and made round trips dozens of jumps into NRDS Providence so I could fill the high end min buy orders in their manufacturing space (before grav sites, lots of 0.0 regions had to buy high ends). No safety net, no anything. After listening to fellow newbies in FNA chat, I find it hard to believe you didn't have any assistance if you knew to do what you did. With that said I'm gonna drop this because obviously we come from two very different ways of thinking and I doubt any kind of consensus can be reached. You can call me a coward all you want, but in doing so it seems like you're making assumptions about what I have and haven't done in this game so far, and from what I gather that can be a very dangerous thing to do in this community.  "Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |

Nicolo da'Vicenza
Divine Power. Cascade Imminent
1747
|
Posted - 2012.09.15 06:07:00 -
[22] - Quote
Paul Oliver wrote:After listening to fellow newbies in FNA chat, )] found the problem |

Roime
Shiva Furnace Dead On Arrival Alliance
1208
|
Posted - 2012.09.15 06:29:00 -
[23] - Quote
Yes, PI is profitable. 50-60mil/hr running 12 planets on two characters in -1.0.
Gallente - the choice of the interstellar gentleman |

gr ant
NerdHerd En Garde
0
|
Posted - 2012.09.15 06:38:00 -
[24] - Quote
Trendon Evenstar wrote:Paul Oliver wrote:Did a little digging and it seems what killed highsec planetary interaction (PI) profitbility was increased tax rates. That's a shame, highsec PI would make a nice passive isk generator for new players, Jove knows older players have more than enough isk faucets to draw from. Because high sec players need more passive isk generators? 
This coming from a dude who's alliance depends on a passive income. |

Webvan
State War Academy Caldari State
61
|
Posted - 2012.09.15 09:48:00 -
[25] - Quote
Nicolo da'Vicenza wrote: When I was a newbie I stuffed every bit of isk I owned in the form of zydrine into a tormentor and made round trips dozens of jumps into NRDS Providence so I could fill the high end min buy orders in their manufacturing space (before grav sites, lots of 0.0 regions had to buy high ends). No safety net, no anything.
But was it snowing?
OP no-ish, not unless you are based out someplace profitable and with support. I mostly don't manufacture so I never picked it up myself... I mean on my main (training this frig/desto alt for winter exp). I'd think if it's part of a multi career it could be worth it. Doesn't seem well geared for new players, something I'm not sure CCP was intentional about or not. Old bad development habits, possibly (never finishing/balancing). But hey, better off doing something you find fun to do, and if PI is that, than more power to ya. |

Sola Mercury
Republic Military School Minmatar Republic
28
|
Posted - 2012.09.15 10:51:00 -
[26] - Quote
It never has been so easy for beginners to earn ISK. Sure, if you expect to pay your account by PLEX, thats not so easy, but possible, if you'r smart and spend enough time in game. Noobs dont need that much ISK, the real expensive stuff - they cant use it anyway.
Therefore a semi-passive income of say 5-10mil a day is a large chunk of the ISK needed - for a beginner, while it is only pocket charge for a vet. |
|

CCP Phantom
C C P C C P Alliance
2234

|
Posted - 2012.09.15 10:59:00 -
[27] - Quote
Moved from EVE General Discussion. CCP Phantom - German Community Coordinator |
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Victor Duperre
Monarch Mineral Exports Inc.
0
|
Posted - 2012.09.15 18:30:00 -
[28] - Quote
Sola Mercury wrote:It never has been so easy for beginners to earn ISK. Sure, if you expect to pay your account by PLEX, thats not so easy, but possible, if you'r smart and spend enough time in game. Noobs dont need that much ISK, the real expensive stuff - they cant use it anyway.
Therefore a semi-passive income of say 5-10mil a day is a large chunk of the ISK needed - for a beginner, while it is only pocket charge for a vet.
I think that about hits the nail on the head. Is PI profitable in high sec? Yes, it can be, even for young pilots. It's a lot easier to just jump straight into lvl 1 missions or mining in a frig/dessie/huller though because the tutorials set you up and train you to do just that. If you want to get into PI though, take some time to make a list of what you can make with your PI skills, and then go to the nearest market hub look up those items in the market, and figure out which ones are will be most profitable.
As Sola said, you won't make a lot but it is a significant amount for a new player. Even still you should really just look at PI as a way to supplement your mission/mining income. I know this game has a steep learning curve and has never been particularly noob friendly, but there are a lot of people who provide great resources to help you if you know where to look. Eve university has a bunch of info on PI on their wiki that helped me a lot. You can find it here
Just as an example though, with 5 high sec planets on one character, I pull about 40 to 50 million net profit every 3 days for about 1 to 1.5 hours of work. It would be a lot higher if it weren't for the import/export taxes, but point is, you can still make a decent amount even in high sec. On the other hand, if I spent that 1.5 hours running lvl 4's, I'd probably make as much or more. The reason I still do PI is because most of my time spent on on it is running stuff from my planets to trade hubs and I can combine that with other trading activity I do so I kill 2 birds with one stone. |

Pavel Jensen
The Studs Standing United.
0
|
Posted - 2012.09.15 21:24:00 -
[29] - Quote
Victor Duperre wrote:Sola Mercury wrote:It never has been so easy for beginners to earn ISK. Sure, if you expect to pay your account by PLEX, thats not so easy, but possible, if you'r smart and spend enough time in game. Noobs dont need that much ISK, the real expensive stuff - they cant use it anyway.
Therefore a semi-passive income of say 5-10mil a day is a large chunk of the ISK needed - for a beginner, while it is only pocket charge for a vet. I think that about hits the nail on the head. Is PI profitable in high sec? Yes, it can be, even for young pilots. It's a lot easier to just jump straight into lvl 1 missions or mining in a frig/dessie/huller though because the tutorials set you up and train you to do just that. If you want to get into PI though, take some time to make a list of what you can make with your PI skills, and then go to the nearest market hub look up those items in the market, and figure out which ones are will be most profitable. As Sola said, you won't make a lot but it is a significant amount for a new player. Even still you should really just look at PI as a way to supplement your mission/mining income. I know this game has a steep learning curve and has never been particularly noob friendly, but there are a lot of people who provide great resources to help you if you know where to look. Eve university has a bunch of info on PI on their wiki that helped me a lot. You can find it hereJust as an example though, with 5 high sec planets on one character, I pull about 40 to 50 million net profit every 3 days for about 1 to 1.5 hours of work. It would be a lot higher if it weren't for the import/export taxes, but point is, you can still make a decent amount even in high sec. On the other hand, if I spent that 1.5 hours running lvl 4's, I'd probably make as much or more. The reason I still do PI is because most of my time spent on on it is running stuff from my planets to trade hubs and I can combine that with other trading activity I do so I kill 2 birds with one stone. Thanx Victor (and others who were helpful aswell) for giving good advice and info. At least i was just thinking about making a small income just to back up the money i lost in low sec or some other battles during missions. But dont u think that dust 514 could change that. I mean if u think about it, if u left a planet without care, sme other guy could just take over it with his troops and i may not be able to gather a troop of dusters who could help me :S
|

Sevastian Liao
DreamWeaver Inc.
49
|
Posted - 2012.09.16 04:32:00 -
[30] - Quote
Paul Oliver wrote:Nicolo da'Vicenza wrote:When I was a newbie I stuffed every bit of isk I owned in the form of zydrine into a tormentor and made round trips dozens of jumps into NRDS Providence so I could fill the high end min buy orders in their manufacturing space (before grav sites, lots of 0.0 regions had to buy high ends). No safety net, no anything. After listening to fellow newbies in FNA chat, I find it hard to believe you didn't have any assistance if you knew to do what you did. With that said I'm gonna drop this because obviously we come from two very different ways of thinking and I doubt any kind of consensus can be reached. You can call me a coward all you want, but in doing so it seems like you're making assumptions about what I have and haven't done in this game so far, and from what I gather that can be a very dangerous thing to do in this community. 
I'm not a Goon. I started out in the game by getting a trial from a friend, we both came from another game. I got my first PLEX to activate my account as a loan from him. Not a gift, mind, a loan. One month later I'd already paid off the loan and have had no trouble PLEXing my account every since. I started out mining, then vertically integrating into industry, and getting into trading/speculation once I had enough capital. I didn't get into PI first precisely because it's passive income with a ceiling as to how much you can earn. I did it by reading up more on the possibilities open to me - Evelopedia, forums, blogs - as well as doing a bit of market research while mining.
Of course, if you want to consider a loan to activate my trial to a normal account as "assistance", then there's not much that can be said yes? Speaking from a gameplay perspective, the only difference between getting a PLEX loan and buying a months' subscription is that I started out in debt, so you could actually say I had a harder time of it (Don't like keeping loans for too long, personal preference), especially since I wanted the challenge of not paying a subscription and instead continuing to keep my accounts funded with PLEX. Also because I'm a cheapass IRL. If you're playing with a subscription there's really no excuse for claiming that you find it hard to get on your feet in EVE.
If you choose to have a defeatist attitude, it becomes a self - fulfilling prophecy. Others have done it. If you can't, perhaps it would be more productive to stop rationalizing to yourself about why you shouldn't be able to do it/others must have had had help, and start figuring out how you can accomplish the same instead. |

Jack Togenada
State War Academy Caldari State
2
|
Posted - 2012.09.16 10:10:00 -
[31] - Quote
I was making 4.8mil per day in high sec before I got bored of it. I didn't even put much work into finding the right planets and such. It can be decent passive income for a new player. The mini game really needs to be improved with some type of events to make it a worthwhile profession. |

Daytarion
The Scope Gallente Federation
0
|
Posted - 2012.09.16 16:55:00 -
[32] - Quote
Surfin's PlunderBunny wrote:MinefieldS wrote:I can't decide what's more boring: PI or Mass Effect 2/3 planet scanning. I think 2 was worse LOL, I just started playing ME2 the other day and was taken aback by this new planet scanning system. I guess the upside is that I don't need to buy Melnorme technology to protect my planet landers.
|

Denal Umbra
Coffee Hub
9
|
Posted - 2012.09.16 19:30:00 -
[33] - Quote
PI can be a quite huge gold mine for a new player since it provides the fastest isk possible, par speedtanking plexes in fw. You can set up a planet and in a few days it will have paid for itself and will allow to set up even more planets / complex systems. Can easily turn 1000K into a 100 mil profit in a month. |

William Walker
House Aratus Fatal Ascension
76
|
Posted - 2012.09.17 06:46:00 -
[34] - Quote
Threads like these remind me that I have to do my PI again. Thanks guys. |

Shanara As
Psy Corp Ltd.
354
|
Posted - 2012.09.17 09:07:00 -
[35] - Quote
i am just producing P2 stuff. buying the P1 from market. I have 48 installations on 2 factory-planets
currently making round about 23 mill / day. yeah its profitable.
"Gotta spend money to make money" "A fool talks, a wise man listens" "He who doesn-¦t wanna listen, talks the most"
|

Pinstar Colton
Sweet Asteroid Acres
262
|
Posted - 2012.09.17 13:03:00 -
[36] - Quote
Prices, and thus profit margins, for several fuel block components have gone up in price now that the ice bottleneck has been largely eliminated. In the cat-and-mouse game that is low sec, there is no shame in learning to be a better mouse. |

Styth spiting
Ion Corp. NightSong Directorate
64
|
Posted - 2012.09.17 17:47:00 -
[37] - Quote
PI is very profitable but like everything in Eve is depends on your ability to research (quite a bit) on the different materials, market data, manufacturing as well as properly training your characters. Also like many in Eve the more Alts you have the more you'll make. Honestly to make the real good money in PI you 2 or more accounts (6 characters).
I have 12 characters that do PI, 2 of which are factory planets (so 10 factory planets, 50 material planets). I never sell materials and use them in manufacturing which comes out to about 1.5B per week profit, or about 400M per week per account. Time wise I would guess on average I spend about 10 hours per week doing PI, but only 1/2 of this time is totally dedicated to PI, the other 1/2 of the time involves multitasking (flying, missioning, mining, etc). |

Rashmika Clavain
Shadows Of The Federation Drunk 'n' Disorderly
90
|
Posted - 2012.09.19 11:19:00 -
[38] - Quote
I spend about 5 minutes a day on PI, and produce enough for a fully fit Navy Geddon at the end of the month.
It works for me :shrug: |
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