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Knoops
Sonnenlegion Smacked Alliance
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Posted - 2011.06.26 15:27:00 -
[1]
because monocles also don't get destroyed when you get podded! 
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Duffi92
Caldari Sonnenlegion Smacked Alliance
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Posted - 2011.06.26 15:33:00 -
[2]
Edited by: Duffi92 on 26/06/2011 15:33:30 yes!
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Gaylord Buttafuko
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Posted - 2011.06.26 16:55:00 -
[3]
Support.
Or just add benefits to Monocles that are comparable ot those of implants - least you can expect for the price.
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RnY IX
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Posted - 2011.06.29 06:24:00 -
[4]
i support this product.
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Khamelean
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Posted - 2011.06.29 06:55:00 -
[5]
Benefits must come with increased risk.
Monocles bring no benefits therefore should have no additional risk.
Not supported.
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Ya Huei
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Posted - 2011.06.29 08:00:00 -
[6]
Anything inside the pod should get destroyed if the pod is wrecked,
and if not then it should drop as loot.
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Graf Andrycha
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Posted - 2011.06.29 08:03:00 -
[7]
I like this
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Medwed
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Posted - 2011.06.29 08:05:00 -
[8]
yes.
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Kaelie Onren
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Posted - 2011.06.29 10:25:00 -
[9]
so are you using physical logic arguements for a game where you have fluid physics in space? by your own silly arguement then all your clothes should be gone as well.
not supported.
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Felo Maxun
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Posted - 2011.06.29 10:46:00 -
[10]
Implants, clothes , in fact anything on your "person" should be destroyed or at least chance dropped when you get podded. |

eocsnesemaj
Keskerakond
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Posted - 2011.06.29 13:26:00 -
[11]
Originally by: Felo Maxun Implants, clothes , in fact anything on your "person" should be destroyed or at least chance dropped when you get podded.
THIS
sooo is this the real deal or a troll? Implants are popped so should monocles and any shirts boots ect... you should come into your new clone with some plain clone center hospital robe or something. http://tinyurl.com/EostSig |

Aineko Macx
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Posted - 2011.06.29 14:11:00 -
[12]
No. Monocles should get destroyed by podding and show on the killmail. ________________________ CCP: Where fixing bugs is a luxury, not an obligation. |

Bad Harlequin
Minmatar Sebiestor Tribe
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Posted - 2011.06.29 19:43:00 -
[13]
Originally by: Felo Maxun Implants, clothes , in fact anything on your "person" should be destroyed or at least chance dropped when you get podded.
This is the far better option. You should spawn in the Medical Facility on your clone's station buck-naked, and have to buy new clothes .
In fact I like the drop idea even more... collecting corpses is so 2005; I'm wearing that sucka's boots.
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Nariya Kentaya
Global Mining Operation OmniTech Initiative
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Posted - 2011.06.29 22:48:00 -
[14]
Originally by: Bad Harlequin
Originally by: Felo Maxun Implants, clothes , in fact anything on your "person" should be destroyed or at least chance dropped when you get podded.
This is the far better option. You should spawn in the Medical Facility on your clone's station buck-naked, and have to buy new clothes .
In fact I like the drop idea even more... collecting corpses is so 2005; I'm wearing that sucka's boots.
big thing, YOU DONT WEAR CLOTHES IN A POD, though the monocle is CYBERNETIC so short of freakin rippin out your eye before entering your pod, i dont see how you can logically say a monocle survives being podded to be transferred to the new clone.
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ALLYOURMONEY BELONGTOUS
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Posted - 2011.06.30 01:12:00 -
[15]
Originally by: Bad Harlequin
Originally by: Felo Maxun Implants, clothes , in fact anything on your "person" should be destroyed or at least chance dropped when you get podded.
This is the far better option. You should spawn in the Medical Facility on your clone's station buck-naked, and have to buy new clothes .
In fact I like the drop idea even more... collecting corpses is so 2005; I'm wearing that sucka's boots.
I like the way this guy thinks.
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Rumple Fourskin
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Posted - 2011.06.30 02:37:00 -
[16]
the reason monocles are so expensive is because you buy a eternal supply of them.
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Bad Harlequin
Minmatar Sebiestor Tribe
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Posted - 2011.06.30 02:46:00 -
[17]
Originally by: Nariya Kentaya
Originally by: Bad Harlequin
Originally by: Felo Maxun Implants, clothes , in fact anything on your "person" should be destroyed or at least chance dropped when you get podded.
This is the far better option. You should spawn in the Medical Facility on your clone's station buck-naked, and have to buy new clothes .
In fact I like the drop idea even more... collecting corpses is so 2005; I'm wearing that sucka's boots.
big thing, YOU DONT WEAR CLOTHES IN A POD, though the monocle is CYBERNETIC so short of freakin rippin out your eye before entering your pod, i dont see how you can logically say a monocle survives being podded to be transferred to the new clone.
*splortch* here, hold this for me while i go ninja mine in 0.0?
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Mattio11
Quantum Cats Syndicate
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Posted - 2011.06.30 15:21:00 -
[18]
so everyone will have stuff like high-grade snakes n slaves?
...i dont think so. _____________________________________
"NO! TRY NOT!... Do. Or do not. ...There is no try!" |

Lykouleon
Wildly Inappropriate Wildly Inappropriate.
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Posted - 2011.06.30 21:34:00 -
[19]
Originally by: Nariya Kentaya big thing, YOU DONT WEAR CLOTHES IN A POD, though the monocle is CYBERNETIC so short of freakin rippin out your eye before entering your pod, i dont see how you can logically say a monocle survives being podded to be transferred to the new clone.
Please share what you're smoking, cuz last I checked you only wear a monocle, not replace an eyeball with it. Lykouleon > CYNO ME CLOSER SO THAT I CAN HIT THEM WITH MY SWORD |

Coco Caine
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Posted - 2011.06.30 22:05:00 -
[20]
Soon(tm): 'Imperial Arch Slaver' Clone Contract for 350000 Aurum: All fresh clones start with a high grade slave set + Akemons.
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Alpine 69
Rubbish Superheroes
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Posted - 2011.07.01 07:30:00 -
[21]
Originally by: Lykouleon
Originally by: Nariya Kentaya big thing, YOU DONT WEAR CLOTHES IN A POD, though the monocle is CYBERNETIC so short of freakin rippin out your eye before entering your pod, i dont see how you can logically say a monocle survives being podded to be transferred to the new clone.
Please share what you're smoking, cuz last I checked you only wear a monocle, not replace an eyeball with it.
It's actually an implant if you read the description. You can see it on the non-photoshopped pictures of the avatars wearing them as well.
Founder of the SongsforstuffÖ initiative. Will write and sing songs for stuff. |

Antadark
Gallente The Black Legionnares Fidelas Constans
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Posted - 2011.07.01 09:50:00 -
[22]
Edited by: Antadark on 01/07/2011 09:51:17 Edited by: Antadark on 01/07/2011 09:50:44 The problem with implants surviving the destruction of the pod would be the damage it would do to the market. However, I would support something like upgrading the pod to be able to survive a volley or two... ...for a price. (Id Est capsule modules) Brazil |

Cyphos Erzader
Erzader Minerals
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Posted - 2011.07.14 19:26:00 -
[23]
Yes that would be for the best! If you invest nothing and risk nothing then you should accept the fact that you are what you invested and risked! |

Ranka Mei
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Posted - 2011.07.14 19:54:00 -
[24]
Supported. +1
-- "All your monies AUR belong to us." -- CCP |

Mag's
the united Negative Ten.
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Posted - 2011.07.14 20:46:00 -
[25]
Originally by: CCP Zulu Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience.
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E man Industries
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Posted - 2011.07.14 22:26:00 -
[26]
Originally by: Khamelean Benefits must come with increased risk.
Monocles bring no benefits therefore should have no additional risk.
Not supported.
Worth repeating.. ______ Hello WoW players. Look at your toon, now back to me. Sadly it isn't me, but if it wasn't simplistic pre scripted linear mono dimensional game you could look like me. I'm in a Paladin |

Bl00dyAngel
The X-Trading Company RAZOR Alliance
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Posted - 2011.07.28 07:22:00 -
[27]
I support this product!
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David Fightmaster
Gallente The Black Legionnares Fidelas Constans
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Posted - 2011.07.28 12:01:00 -
[28]
no support. Don't get podded with your implants.
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Rushnik
Anhalter's Minions
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Posted - 2011.07.28 15:43:00 -
[29]
Edited by: Rushnik on 28/07/2011 15:43:42 For the slim chance that CCP will change it and for "rippin' the monocle outta his dead lifeless eyesocket".
Just for the lulz, support.
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Zzyzx Corionus
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Posted - 2011.07.29 21:29:00 -
[30]
Edited by: Zzyzx Corionus on 29/07/2011 21:29:40 I support anything that means more monocles are destroyed
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2011.07.30 11:38:00 -
[31]
I support this *if* they can't fix the bug that prevents you from warping your pod out.
In any case it would encourage more newer players to pvp.
But on the whole I think people should be able to lose what they fly with. So if they can fix the recent warp out bug then I am against the proposal. -Cearain
Make fw pvp not pve http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906&page=1 |

Photon Ceray
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Posted - 2011.07.30 17:23:00 -
[32]
+1
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Cearain
The IMPERIUM of LaZy NATION
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Posted - 2011.08.10 15:55:00 -
[33]
So far nothing suggests they will correct the issue with pods not warping out so I support this. -Cearain
Make fw pvp not pve http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906&page=1 |

raker
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Posted - 2011.08.11 10:08:00 -
[34]
Edited by: raker on 11/08/2011 10:10:49
Not supported
Thier should be a penalty for getting podded, If you get podded you should lose implants and monocles
The pilot dies when podded, so anything he wears or has implanted in his head should be lost
Imo monocles should drop as loot
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Paulize Dn'Injer
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Posted - 2011.08.13 00:20:00 -
[35]
Just wanted to touch on this flawed argument:
Originally by: E man Industries
Originally by: Khamelean Benefits must come with increased risk.
Monocles bring no benefits therefore should have no additional risk.
Not supported.
Worth repeating..
Monocles bring the benefit of (questionable) aesthetics; otherwise no one would buy them -- itÆs a (questionable) symbol. It is not an 'additional' risk, it stands against the rational/existing default; the exception is the issue here.
In true EVE spirit I say let it all burn!
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Herzog Wolfhammer
Gallente Sigma Special Tactics Group
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Posted - 2011.08.13 00:47:00 -
[36]
I would prefer that podding become impossible by taking pods off the overview and making them un-targetable.
At the same time, the need for podding should go - why kill a pod? Good reasons like intel, and costing the enemy much money in replacement for a clone but let's be honest here, the podding mechanic and implications are slanted.
Removing podding, and hence no loss of ALL implants, but set it up comparably to skill point loss experienced with loss of T3 vessels.
Therefore, if you lose a ship, the power surges in the destruction damage if not destroy your implants.
Meanwhile, a capsule should have nothing on the overview save for stations and gates, and no ability to read local.
So my ideas might be considered "carebear wet dream" but let's consider this:
- In high sec or general missioning, you can lose cheaps ships daily at little cost to expensive implants. At a certain point implants can cost more than a clone. How many times do you get podded compared to overal rate of ship loss, and how expensive is getting podded in the eventuality that it happens? - Getting podded can in fact be an easier way out if you position your clone in the right place. The reason for podding is so the enemy cannot sit around gathering intel - but if the ability to do that were removed, no overview, no local, etc, there is no reason but rather than being podded to go into what is essentially a "respawn point", the enemy pilot has to go back for a new ship. If you keep your clones and ships in one station, getting podded is how long a delay compared to having to go all the way back? I once let myself get podded to spare the trip home.
So, what seems like a carebear heaven prospect would, with the right changes to removing intel gathering abilities of a capsule (should not even have D-scan), actually makes the game harder, and makes ship loss more expensive if implants are damaged or destroyed. It also moves the "total loss" aspect from the PVP community operating in 0.0 and low sec, partly away and into the high sec missioning community for partial loss of expensive implants. At the same time, high sec dwellers averse to the total loss of being podded might start to venture into low more often and take their chances.
So while this thread might be about the ridiculousness of monacles not being destroyed, it would in fact make the game harder across the board where it's easiest (to lose ships against NPCs), easier for people who already have things harder (low sec PVP), and increase target chances outside of high sec too.
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Ranka Mei
Caldari
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Posted - 2011.08.13 14:13:00 -
[37]
I like the idea of completely removing podding. I say podding is one of the greatest hindrances for people to go PvP. You can talk about risk aversion, jumpclones, carebearing, etc, until you see blue in the face, but the simple reality remains this: nobody takes their billion-isk implants set to PvP; and nobody wants to clone jump to a lower-learning clone for just that few hours PvP op. Either removing podding altogether, or make it so your implants don't get destroyed upon podding (the latter, immersion-wise, is harder to swallow).
Simply not being able to target a pod would therefore be best (and have them be impervious to AoE dmg); and then remove local + overview from the pod pilot, so there's no advantages to be had for the pod pilot.
-- "All your monies AUR belong to us." -- CCP |

Mag's
the united Negative Ten.
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Posted - 2011.08.13 15:04:00 -
[38]
Originally by: Ranka Mei I like the idea of completely removing podding. I say podding is one of the greatest hindrances for people to go PvP. You can talk about risk aversion, jumpclones, carebearing, etc, until you see blue in the face, but the simple reality remains this: nobody takes their billion-isk implants set to PvP; and nobody wants to clone jump to a lower-learning clone for just that few hours PvP op. Either removing podding altogether, or make it so your implants don't get destroyed upon podding (the latter, immersion-wise, is harder to swallow).
Simply not being able to target a pod would therefore be best (and have them be impervious to AoE dmg); and then remove local + overview from the pod pilot, so there's no advantages to be had for the pod pilot.
Just because you don't use expensive implants or maybe can't even afford to use them in PvP, doesn't mean that others don't on a regular basis.
Podding is great fun and the icing on the cake, so to speak and can be mostly avoided in empire.
Oh and it's until you're blue in the face. 
Originally by: CCP Zulu Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience.
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Ranka Mei
Caldari
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Posted - 2011.08.13 16:14:00 -
[39]
Edited by: Ranka Mei on 13/08/2011 16:15:46
Originally by: Mag's
Originally by: Ranka Mei I like the idea of completely removing podding. I say podding is one of the greatest hindrances for people to go PvP. You can talk about risk aversion, jumpclones, carebearing, etc, until you see blue in the face, but the simple reality remains this: nobody takes their billion-isk implants set to PvP; and nobody wants to clone jump to a lower-learning clone for just that few hours PvP op. Either removing podding altogether, or make it so your implants don't get destroyed upon podding (the latter, immersion-wise, is harder to swallow).
Simply not being able to target a pod would therefore be best (and have them be impervious to AoE dmg); and then remove local + overview from the pod pilot, so there's no advantages to be had for the pod pilot.
Just because you don't use expensive implants or maybe can't even afford to use them in PvP, doesn't mean that others don't on a regular basis.
Podding is great fun and the icing on the cake, so to speak and can be mostly avoided in empire.
Oh and it's until you're blue in the face. 
LOL. "Until you see blue in the face" is perfectly legit idiom. 'ARE' merely expresses the state of being (as seen from the one getting blue), whereas 'SEE' represents the perspective (as seen by the observer; 'until you're SHOWING to BE blue in the face,' basically). Anyway, totally offtopic; and yours wasn't even a correct correction (the worst kind: like people trying to correct you on your 'grammer' when they mean 'grammar').
As for podding, you seem to be missing the mark there, too. Naturally people who can afford to lose billion ISK implant sets on a regular basis won't be dissuaded from PvP-ing. Duh. I was, however, talking about people who don't currently PvP, because they can't afford to lose those expensive implant sets. If CCP wants to encourage the latter to PvP, not destroying their implants would be go a long way towards pulling them over the line.
-- "All your monies AUR belong to us." -- CCP |

Mag's
the united Negative Ten.
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Posted - 2011.08.13 16:33:00 -
[40]
Originally by: Ranka Mei LOL. "Until you see blue in the face" is perfectly legit idiom. 'ARE' merely expresses the state of being (as seen from the one getting blue), whereas 'SEE' represents the perspective (as seen by the observer; 'until you're SHOWING to BE blue in the face,' basically). Anyway, totally offtopic; and yours wasn't even a correct correction (the worst kind: like people trying to correct you on your 'grammer' when they mean 'grammar').
I don't mind that you were wrong. 
Originally by: Ranka Mei As for podding, you seem to be missing the mark there, too. Naturally people who can afford to lose billion ISK implant sets on a regular basis won't be dissuaded from PvP-ing. Duh. I was, however, talking about people who don't currently PvP, because they can't afford to lose those expensive implant sets. If CCP wants to encourage the latter to PvP, not destroying their implants would be go a long way towards pulling them over the line.
I'm not missing any mark. You said "but the simple reality remains this: nobody takes their billion-isk implants set to PvP" Maybe you should have worded it better, much like the phrase you tried to use. 
Originally by: CCP Zulu Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience.
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Kelevana
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Posted - 2011.08.14 00:32:00 -
[41]
What about implant insurance, can do it like ship insurance, it still gets destroyed but if you paid the insurance you get the isk to buy new ones. But also, way to salvage the corpse and have a chance to get any implants that the corpse had.
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Kaelie Onren
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Posted - 2011.08.14 01:27:00 -
[42]
Quote: and nobody wants to clone jump to a lower-learning clone for just that few hours PvP op.
In my experience people who think this way are WOW veteran stat maxxers who buy plex for isk to buy the max implants and start whining about how there investment is not protected. I enjoy the game just fine, and have only < 6 mil sp. I still use +3 implants and have over a billion isk in assets. I think that stat maxxers should go play another game. Eve may not be for you
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Spartis Reave
Gallente Applied Creations
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Posted - 2011.08.14 03:47:00 -
[43]
As a massive carebear, Id like to say I don't support anything here. I regularly go on low sec pvp ops and I take my fanciest billion isk implant set with me everytime. I do this as to get podded in low/high sec you have to be a ruddy idiot or half asleep.
Podding is an important game mechanic that is essential for immersion and the risk vs gain factor in eve. If you were to remove podding (which would be stupid) you would also have to remove all implants as it would give a huge advantage to older players with no additional risk.
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Diablo Ex
Caldari The Devil's Reject's
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Posted - 2011.08.14 04:43:00 -
[44]
Not-Supported...
From the gathering of hundreds of units of Bio-mass over the years, I have found not one shred of evidence that a capsuleer has ever worn a stitch of clothing while in a pod. I suspect that the pod goo alone would render such items is unusable. Furthermore, nobody would have any use or need for a monocle or any form of eye wear, as all the sensory input received would be input from the ships HUD Display apparatus.
Note - The popular movie series "Clear Skies" does not depict the conditions aboard a Capsuleer fitted Ship. The Actors are shown in the more common "NPC" style. They essentially are the equals of those BS Belt Rats that Capsuleers farm all day long.
Clothing and Eye wear are only worn in stations.
... ________________________________ I want a button that will force you to undock out of the station so I can shoot you.
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Bootleg Jack
Potters Field
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Posted - 2011.08.14 17:03:00 -
[45]
Childish and dumb protest idea.
I'd laugh my ass off if they did this and linked this post as the reason 
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Paulize Dn'Injer
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Posted - 2011.08.15 00:58:00 -
[46]
Originally by: Diablo Ex Not-Supported...
From the gathering of hundreds of units of Bio-mass over the years, I have found not one shred of evidence that a capsuleer has ever worn a stitch of clothing while in a pod. I suspect that the pod goo alone would render such items is unusable. Furthermore, nobody would have any use or need for a monocle or any form of eye wear, as all the sensory input received would be input from the ships HUD Display apparatus.
Note - The popular movie series "Clear Skies" does not depict the conditions aboard a Capsuleer fitted Ship. The Actors are shown in the more common "NPC" style. They essentially are the equals of those BS Belt Rats that Capsuleers farm all day long.
Clothing and Eye wear are only worn in stations.
I agree with you entirely, clothing and eye wear are only worn in stations -- however the Monocle is neither of those. Described as an implant/prosthetic in its very own description it visibly causes deformation to the socket. So why should one implant survive and not the other? One could say that the character simply removes his prosthetic -- and handicaps himself for flight -- only to dock and plug in a different one (not very hygienic) provided by the next station (otherwise it would be in cargo)... it just doesn't add up... let them burn! "This isn't Hello Kitty Online"!
And the whole 'no podding' arguement is... yeah...
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Kaelie Onren
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Posted - 2011.08.15 11:54:00 -
[47]
Originally by: Paulize Dn'Injer
Originally by: Diablo Ex Not-Supported...
From the gathering of hundreds of units of Bio-mass over the years, I have found not one shred of evidence that a capsuleer has ever worn a stitch of clothing while in a pod. I suspect that the pod goo alone would render such items is unusable. Furthermore, nobody would have any use or need for a monocle or any form of eye wear, as all the sensory input received would be input from the ships HUD Display apparatus.
Note - The popular movie series "Clear Skies" does not depict the conditions aboard a Capsuleer fitted Ship. The Actors are shown in the more common "NPC" style. They essentially are the equals of those BS Belt Rats that Capsuleers farm all day long.
Clothing and Eye wear are only worn in stations.
I agree with you entirely, clothing and eye wear are only worn in stations -- however the Monocle is neither of those. Described as an implant/prosthetic in its very own description it visibly causes deformation to the socket. So why should one implant survive and not the other? One could say that the character simply removes his prosthetic -- and handicaps himself for flight -- only to dock and plug in a different one (not very hygienic) provided by the next station (otherwise it would be in cargo)... it just doesn't add up... let them burn! "This isn't Hello Kitty Online"!
And the whole 'no podding' arguement is... yeah...
Agreed that it doesn't 'add up'. But not much does. (uh, how did my medical clone get halfway across the galaxy in just 1 sec?) Sure, you can go pull the Jovian/CONCORD wildcard on us here, but then the same arguement can be made for the monocle. It costs so much because it comes with a lifetime Talocan/Jovian warpvortex, and runs on the same Interbus network as med clones transporting does. Storyline explanation done.
But speaking more practically, NeX items are supposed to be a vanity sink for the isk rich. It won't make much sense for CCP to introduce this new sink, only to 'sink' (pun intended) it by allowing them to be lost in podding. It would simply result in no more NeX purchases. (or at least, a LOT less, given the new risk/reward ratio if they were able to be lost)
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Paulize Dn'Injer
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Posted - 2011.08.15 15:57:00 -
[48]
Originally by: Kaelie Onren Agreed that it doesn't 'add up'. But not much does. (uh, how did my medical clone get halfway across the galaxy in just 1 sec?) Sure, you can go pull the Jovian/CONCORD wildcard on us here, but then the same arguement can be made for the monocle. It costs so much because it comes with a lifetime Talocan/Jovian warpvortex, and runs on the same Interbus network as med clones transporting does. Storyline explanation done.
Arguing for an exception with an exception certainly does serve to illustrate how they are both highly irregular exceptions, thanks Props for writing ælifetime Talocan/Jovian warpvortexÆ with a straigt face, if you did.  Flying around with only one eye hadnÆt been resolved, but I suppose we donÆt really use them in the pod, huh?
Originally by: Kaelie Onren But speaking more practically, NeX items are supposed to be a vanity sink for the isk rich. It won't make much sense for CCP to introduce this new sink, only to 'sink' (pun intended) it by allowing them to be lost in podding. It would simply result in no more NeX purchases. (or at least, a LOT less, given the new risk/reward ratio if they were able to be lost)
Agreed, but I think this new direction CCP has been taking is softening EVE from the original callous marauding we know and love! After all, the initial message from CCP was that they were going to be destructible, right? (I need to fact check that, too) Also note that I was only discussing the monocle, an item which describes itself as an implant, not clothes or anything elseà although I do have problems with the whole æevery station has every item for every characterÆ magic
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Jaari Val'Dara
Caldari Deep Space Nomads Corp
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Posted - 2011.08.16 15:36:00 -
[49]
Originally by: Ranka Mei I like the idea of completely removing podding. I say podding is one of the greatest hindrances for people to go PvP. You can talk about risk aversion, jumpclones, carebearing, etc, until you see blue in the face, but the simple reality remains this: nobody takes their billion-isk implants set to PvP; and nobody wants to clone jump to a lower-learning clone for just that few hours PvP op. Either removing podding altogether, or make it so your implants don't get destroyed upon podding (the latter, immersion-wise, is harder to swallow).
Simply not being able to target a pod would therefore be best (and have them be impervious to AoE dmg); and then remove local + overview from the pod pilot, so there's no advantages to be had for the pod pilot.
I never used +5 implants, but if I fit my ship right and wanted those sweet pirate implants, spending a billion or two on them isn't such a big deal, after all podding is much rarer than ship kills. Though I'd love to have a skill that would reduce clone jump time. From 24h to say 12h at level 5.
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Kaelie Onren
Minmatar
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Posted - 2011.08.17 00:17:00 -
[50]
Edited by: Kaelie Onren on 17/08/2011 00:26:59
Originally by: Paulize Dn'Injer bloop
Glad you still have your sense of humor. I don't use smileys frivolously, I expect readers to either understand sarcasm, or miss the joke. At this point though, it would have been out of character for you to miss any opportunity to 'make a winning point'. So I'm glad to see you in full Paulize regala!
Quote: Flying around with only one eye hadnÆt been resolved, but I suppose we donÆt really use them in the pod, huh? \[sic\]*sarcasm*!
So you seem to agree that there are exceptions everywhere, irrational game mechanics that just need to be that way for practical reasons like med clone mobility, we all accept them as is... BUT you persist on trying to rationalize implants, monocle destruction, and flying with one eye in your pod?
Why?
This, despite having the practical reasons for NeX item's invulnerability explained to you. I think 'softening of eve' is a poor argument. Regardless of whatever CCP may have 'said' (awaiting proof from you on this though) it's what their 'intent' or 'goal' which is the point. And making the NeX fail can't be CCPs goal.
Edit: Is that why you want name changes so much? So that you can change your name and change your looks, and then people o n these forums won't know who you are anymore? (kidding). In fact, if it weren't for Ranka Mei's name, I almost mistook her for a new person. Ranka, nice new hairdo, very power-femme, u go grl. --Vherokior Arms Dealer Extraordinaire
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Paulize Dn'Injer
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Posted - 2011.08.17 01:40:00 -
[51]
Quote: Flying around with only one eye hadnÆt been resolved, but I suppose we donÆt really use them in the pod, huh? \[sic\]*sarcasm*!
Nah, I was actually attempting to answer my own question here û IÆm weak on lore, but I think I may have read somewhere that we donÆt use our æphysicalÆ eyes in the pod
àAlso too lazy and lacking in motivation to verifyà
(Drat, I canÆt express myself clearly even with the aid smilies?! Never again!)
Originally by: Kaelie Onren So you seem to agree that there are exceptions everywhere, irrational game mechanics that just need to be that way for practical reasons like med clone mobility, we all accept them as is... BUT you persist on trying to rationalize implants, monocle destruction, and flying with one eye in your pod?
IÆll accept the irrational part, but I dismiss æpracticalÆ as it is neither necessary nor rational. Thus I propose -- that someone else proposes -- that æMed Clone RelocationÆ be delayed till down-time at minimum! Mwahaha!
àSill too lazy to verify thatà
Originally by: Kaelie Onren Why?
Ah! Um... hmmm... dunno... Maybe I just like arguing with you!
Originally by: Kaelie Onren This, despite having the practical reasons for NeX item's invulnerability explained to you. Regardless of whatever CCP may have 'said' (awaiting proof from you on this though) it's what their 'intent' or 'goal' which is the point. And making the NeX fail can't be CCPs goal.
Nah, the explanation hinged on the supposed failure of NeX -- but I donÆt think one type of item being destructible is necessarily the end of NeX (Remember, IÆm only arguing the monocle here because it calls itself an implant and visibly disfigures the recipient)
Meh, if theyÆre æuniqueÆ enough to spend that much on it onceà why not again!
Originally by: Kaelie Onren Edit: Paulize, is this why you want name changes so much? So that you can change your name and change your looks, and then people on these forums won't know who you are anymore? Start from a clean debating slate? (j/k). In fact, if it weren't for Ranka Mei's name, I almost mistook her for a new person.
Nah-hah-ha, I guess I just got a thing for lost causes -- but I do like this rep!
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Kaelie Onren
Minmatar
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Posted - 2011.08.17 09:22:00 -
[52]
Personally I would never get a monocle even if I afford one because it would ruin my makeup.
Now custom manicure jobs though, when will they start doing those on NeX?
And once they get the station casinos open, I would like some nice evening dresses and jewelry to wear to my high stakes poker game.
--Vherokior Arms Dealer Extraordinaire
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2011.08.20 01:51:00 -
[53]
The podding mechanic in eve was always bad. Now with the ui not responding its darn right stupid.
The podding mechanic is more of a test of your internet connection and possibly your computer hardware. It has nothing to do with skill. -Cearain
Make fw pvp not pve http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906&page=1 |

Rawbone
Gallente S3MINAL FLUID Imperial 0rder
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Posted - 2011.08.20 03:49:00 -
[54]
Let it go already. Implants add to ones ability to kill whereas monocles just add to the satisfaction. Not supported
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Paulize Dn'Injer
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Posted - 2011.08.21 01:41:00 -
[55]
I just can't resist flawed arguements:
Originally by: Rawbone Implants add to ones ability to kill whereas monocles just add to the satisfaction.
Then you're saying that mining, scanning, hacking, archeology, etc. implants shouldn't be destroyed either?
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Rawbone
Gallente S3MINAL FLUID Imperial 0rder
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Posted - 2011.08.22 02:54:00 -
[56]
Originally by: Paulize Dn'Injer Edited by: Paulize Dn''Injer on 21/08/2011 22:42:41 I just can't resist flawed arguements:
Originally by: Rawbone Implants add to ones ability to kill whereas monocles just add to the satisfaction.
Then you're saying that mining, scanning, hacking, archeology, etc. implants shouldn't be destroyed either?
Let 'em all burn! (yes, monocles are self-desribed implants)
I can't resist flawed logic. When did I say that implants shouldn't be destroyed. In referring to the fact that learning/PvP implants help ones ability to kill, I can't see where it says that this should exempt carebear implants from destruction. Pull your head out of your ass and read the comments before you quote them. The only ones comparing monocles to implants are the forum warriors, and choosing to describe them as implants doesn't make them so, just like calling onself a pvper doesn't make one a pvper.
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Chunicha
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Posted - 2011.08.22 03:05:00 -
[57]
I agree with OP in that if you get podded, these vanity items should get destroyed with them, or conversely the cost of implants should be increased and be allowed to survive podding, because its inconsistent as is. Although Id rather see the former than the later, because theres no point at all to podding someone if they dont lose their implants... infact, podding would then be prefered because it would send you back to home system to reship quicker at no cost.
So basically yeah, podding should destroy the vanity items.
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Paulize Dn'Injer
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Posted - 2011.08.22 04:39:00 -
[58]
Originally by: Rawbone
Originally by: Paulize Dn'Injer Edited by: Paulize Dn''Injer on 21/08/2011 22:42:41 I just can't resist flawed arguements:
Originally by: Rawbone Implants add to ones ability to kill whereas monocles just add to the satisfaction.
Then you're saying that mining, scanning, hacking, archeology, etc. implants shouldn't be destroyed either?
Let 'em all burn! (yes, monocles are self-desribed implants)
I can't resist flawed logic. When did I say that implants shouldn't be destroyed. In referring to the fact that learning/PvP implants help ones ability to kill, I can't see where it says that this should exempt carebear implants from destruction. Pull your head out of your ass and read the comments before you quote them. The only ones comparing monocles to implants are the forum warriors, and choosing to describe them as implants doesn't make them so, just like calling onself a pvper doesn't make one a pvper.
Nah, you took the stance of ôlet it go alreadyö which argues for the status quo and supported that with the dichotomy of ôImplants add to ones ability to kill whereas monocles just add to the satisfaction.ö Your argument thus favored the status quo of monocles being indestructible because they provided no ôability to killö -- incidentally, neither do the implants I listed.
Evidently you need to ôpull your head out of your ass and read the comments before quoting themö because IÆm making no comparison, only stating fact that in its own item description it calls itself an implant û donÆt be so hard on yourself ôforum warriorö
Originally by: Looking Glass Occular Implant A common implant found throughout New Eden, the Looking Glass ocular implant offers vision enhancement or replacement beyond the capabilities of low-profile prosthetics. Filters, lenses, NeoCom interface, and blackbox video recorders are all standard issue with this implant.
But now that you are saying implants should be destroyed, IÆm so glad I could convince you that monocles (which are implants as seen in the description) should be destructable. Gold star for you, kiddo!
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Aineko Macx
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Posted - 2011.08.22 07:06:00 -
[59]
No, instead of letting implants survive podding, worn vanity items should also get destroyed by it. And both should show on the killmail. ________________________ CCP: Where fixing bugs is a luxury, not an obligation. |

Velicitia
Gallente Open Designs
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Posted - 2011.08.22 09:19:00 -
[60]
Edited by: Velicitia on 22/08/2011 09:19:33
Originally by: Paulize Dn'Injer
Quote: Flying around with only one eye hadnÆt been resolved, but I suppose we donÆt really use them in the pod, huh? \[sic\]*sarcasm*!
Nah, I was actually attempting to answer my own question here û IÆm weak on lore, but I think I may have read somewhere that we donÆt use our æphysicalÆ eyes in the pod
Correct, we're "plugged in" and everything is wired directly to the proper centres of the brain (hearing, vision, not so sure about taste, smell, touch though ... I know I'd prefer to NOT feel 1400mm arty shells slamming into "me")
See: your back if you're using CQ (and have a short enough hairstyle/low enough back on your jacket) -- you should be able to see at least one of the implants on your spine/neck. I know that there's a chronicle around here somewhere about it...
Originally by: Paulize Dn'Injer
Originally by: Kaelie Onren So you seem to agree that there are exceptions everywhere, irrational game mechanics that just need to be that way for practical reasons like med clone mobility, we all accept them as is... BUT you persist on trying to rationalize implants, monocle destruction, and flying with one eye in your pod?
IÆll accept the irrational part, but I dismiss æpracticalÆ as it is neither necessary nor rational. Thus I propose -- that someone else proposes -- that æMed Clone RelocationÆ be delayed till down-time at minimum! Mwahaha!
Med clones are moved "instantly" by the simple fact that all they do is change where the destination station of your brain scan is. You don't "have" a clone until you die -- essentially it's a statement of "yeah, we promise to have a clone of your requested grade at the time of your unfortunate end" from the medical facilities. This is why jumpclones have to be moved by you... =========================
Originally by: CCP Games, 2010 Creation is so precious; and greed, so destructive. Your choices can make a diference
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Nur AlHuda
Amarr Callide Vulpis
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Posted - 2011.08.22 11:07:00 -
[61]
Not supported pvp would lack consequence if someone gets podkilled. Monocle is vanity item, implant is not.
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Merijin
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Posted - 2011.08.22 15:05:00 -
[62]
Originally by: Zzyzx Corionus Edited by: Zzyzx Corionus on 29/07/2011 21:29:40 I support anything that means more monocles are destroyed
Now I shall join this statement !
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Kaelie Onren
Minmatar
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Posted - 2011.08.22 17:28:00 -
[63]
Quote: Med clones are moved "instantly" by the simple fact that all they do is change where the destination station of your brain scan is. You don't "have" a clone until you die -- essentially it's a statement of "yeah, we promise to have a clone of your requested grade at the time of your unfortunate end" from the medical facilities. This is why jumpclones have to be moved by you...
Lore FAIL. Please do read it first before speaking with authority. --Vherokior Arms Dealer Extraordinaire
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Rawbone
Gallente S3MINAL FLUID Imperial 0rder
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Posted - 2011.08.22 23:10:00 -
[64]
Originally by: Paulize Dn'Injer
Originally by: Rawbone
Originally by: Paulize Dn'Injer Edited by: Paulize Dn''Injer on 21/08/2011 22:42:41 I just can't resist flawed arguements:
Originally by: Rawbone Implants add to ones ability to kill whereas monocles just add to the satisfaction.
Then you're saying that mining, scanning, hacking, archeology, etc. implants shouldn't be destroyed either?
Let 'em all burn! (yes, monocles are self-desribed implants)
I can't resist flawed logic. When did I say that implants shouldn't be destroyed. In referring to the fact that learning/PvP implants help ones ability to kill, I can't see where it says that this should exempt carebear implants from destruction. Pull your head out of your ass and read the comments before you quote them. The only ones comparing monocles to implants are the forum warriors, and choosing to describe them as implants doesn't make them so, just like calling onself a pvper doesn't make one a pvper.
Nah, you took the stance of ôlet it go alreadyö which argues for the status quo and supported that with the dichotomy of ôImplants add to ones ability to kill whereas monocles just add to the satisfaction.ö Your argument thus favored the status quo of monocles being indestructible because they provided no ôability to killö -- incidentally, neither do the implants I listed.
Evidently you need to ôpull your head out of your ass and read the comments before quoting themö because IÆm making no comparison, only stating fact that in its own item description it calls itself an implant û donÆt be so hard on yourself ôforum warriorö
Originally by: Looking Glass Occular Implant A common implant found throughout New Eden, the Looking Glass ocular implant offers vision enhancement or replacement beyond the capabilities of low-profile prosthetics. Filters, lenses, NeoCom interface, and blackbox video recorders are all standard issue with this implant.
But now that you are saying implants should be destroyed, IÆm so glad I could convince you that monocles (which are implants as seen in the description) should be destructable. Gold star for you, kiddo!
Your stupidity is staggering and sadly can't be fixed. Call a monocle what ever you want. It has no impact on the game save for ****ing off whiners. I'll simplify things for you then: Ability enhancing implants, that is to say implants that enhance abilities that lead to ones improvement in Eve should be destroyed upon podding. Cosmetic implants- impact eve in no way and should no more be destroyed than one's clothes. Congratulations though, I'll accept that a monocle can be an implant, just not one that should be whined into destruction. You are now free to continue your forum war, as I've already said, I can't fix stupid so I'll leave you be.
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Paulize Dn'Injer
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Posted - 2011.08.23 04:17:00 -
[65]
Originally by: Rawbone Your stupidity is staggering and sadly can't be fixed. Call a monocle what ever you want. It has no impact on the game save for ****ing off whiners. I'll simplify things for you then: Ability enhancing implants, that is to say implants that enhance abilities that lead to ones improvement in Eve should be destroyed upon podding. Cosmetic implants- impact eve in no way and should no more be destroyed than one's clothes. Congratulations though, I'll accept that a monocle can be an implant, just not one that should be whined into destruction. You are now free to continue your forum war, as I've already said, I can't fix stupid so I'll leave you be.
Hahaha, I take it as a compliment when IÆm insulted without any supporting evidence û it means two things: (1) you donÆt have a point and (2) you are wounded by my words. Cry more, this is how it's done:
Coming from a person who couldnÆt read a post, an item description, or formulate an argument without supporting mine makes your words strike extremely shallow. Although all these aspects do sere to define one thing, they define you as a æwhinerÆ.
Indeed, plucking out a good eye, scaring your face, and jamming in a piece of metal may be æcosmeticÆ to some, but speaking for an equal portion of the EVE base û that isnÆt æcosmetic,Æ itÆs as stupid as your argument itself (and I canÆt fix that either). In any case, the use of Aurum and thus PLEX has an æimpactÆ on the market and the implant monocle has a (questionable) aesthetic 'improvement.' Using your terms ('cosmetic', 'impact', and 'improvement') you've again defined the monocle as destructible. Just stick to offering me congratulations.
IÆll "simplify things for you" then: Please stop for your own sake; please continue for my entertainment.
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2011.08.24 17:27:00 -
[66]
If you are not in a bubble you spam the warp out button when your ship is in structure and just keep spamming it. The thing that determines if you get caught is if you have internet or client latency - that is how good is computer and your connection.
So if you have a good computer and good internet connection you can fly with implants which give you a very large advantage over people who do not have a great internet connection or computer.
Is this good for the game?
-Cearain
Make fw pvp not pve http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906&page=1 |

Bootleg Jack
Potters Field
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Posted - 2011.08.25 14:56:00 -
[67]
Originally by: Khamelean Benefits must come with increased risk.
Monocles bring no benefits therefore should have no additional risk.
Not supported.
Agreed, this is just a childish "temper tantrum" idea...
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Bootleg Jack
Potters Field
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Posted - 2011.08.25 14:59:00 -
[68]
Originally by: Merijin
Originally by: Zzyzx Corionus Edited by: Zzyzx Corionus on 29/07/2011 21:29:40 I support anything that means more monocles are destroyed
Now I shall join this statement !
How would changing a completely different item make more monocles be destroyed? That makes no sense whatsoever.
Bitter children who fail so bad at life and EVE they STILL cannot afford a monocle 3 months later 
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Paulize Dn'Injer
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Posted - 2011.08.25 23:28:00 -
[69]
Edited by: Paulize Dn''Injer on 25/08/2011 23:29:17
Originally by: Bootleg Jack
Originally by: Merijin
Originally by: Zzyzx Corionus Edited by: Zzyzx Corionus on 29/07/2011 21:29:40 I support anything that means more monocles are destroyed
Now I shall join this statement !
How would changing a completely different item make more monocles be destroyed? That makes no sense whatsoever.
Bitter children who fail so bad at life and EVE they STILL cannot afford a monocle 3 months later 
Whoa, steady your temper there Jack. While this is indeed a "temper tantrum" thread you missed the fact that it's something of a troll. Through its sarcastic/hyperbolic direction it brings attention to the fact that the monocle -- which in its own description refers to itself as an implant -- is for no logical reason immune to destruction and thus goes against the precedent of all implants being destructible. Essentially CCP needs to HTFU
And monocles do bring a (questional) aesthetic benefit
Let 'em all burn!
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Juris Ethos
Caldari The Catholic Church
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Posted - 2011.08.27 01:07:00 -
[70]
Edited by: Juris Ethos on 27/08/2011 01:08:18 I think everyone is forgetting something.
Just because you get podded doesn't mean that your portrait changes. Think of it like this. Let's say you got your passport photo done back in 99' while you had a mullet. Ten years down the road, that passport picture will still have a goofy ass mullet, even if you don't. So, unless you change your portrait, you'll still 'have' an uber l33t sick m0nocle. It shouldn't be destroyed (cause it doesn't grant bonuses anyway) and unless you change your portrait manually, it should appear that you always have one. 
But then again, why does it matter? It doesn't grant bonuses, so its an issue of haters-gonna-hate.
Not supported.
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Demica Diaz
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Posted - 2011.08.27 11:05:00 -
[71]
Originally by: Felo Maxun Implants, clothes , in fact anything on your "person" should be destroyed or at least chance dropped when you get podded.
So... you keep you're clothes in pod? 
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Paulize Dn'Injer
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Posted - 2011.08.27 23:37:00 -
[72]
Edited by: Paulize Dn''Injer on 27/08/2011 23:37:43
Originally by: Juris Ethos Edited by: Juris Ethos on 27/08/2011 01:08:18 I think everyone is forgetting something.
Just because you get podded doesn't mean that your portrait changes. Think of it like this. Let's say you got your passport photo done back in 99' while you had a mullet. Ten years down the road, that passport picture will still have a goofy ass mullet, even if you don't. So, unless you change your portrait, you'll still 'have' an uber l33t sick m0nocle. It shouldn't be destroyed (cause it doesn't grant bonuses anyway) and unless you change your portrait manually, it should appear that you always have one. 
But then again, why does it matter? It doesn't grant bonuses, so its an issue of haters-gonna-hate.
Not supported.
I didnÆt forget, but I think of it like this (using your scenario):
LetÆs say back in Æ99 you had this really expensive necklace you wore for your passport photo. Ten years down the road that passport photo still has the necklace, but it also has that goofy haircut. You want to change your photo to reflect your improved tastes, but suddenly you remember you lost your prized necklace. Guess youÆll have to buy it again or do without.
It matters because it sets a precedent of items being invulnerable in EVE -- invulnerability for items goes against lore and logic -- and you are arguing for making items invulnerable
It grants a (questionable) aesthetic bonus
Originally by: Demica Diaz
Originally by: Felo Maxun Implants, clothes , in fact anything on your "person" should be destroyed or at least chance dropped when you get podded.
So... you keep you're clothes in pod? 
I agree that you donÆt wear clothes in the pod -- but I also think that every station having every item for every pilot that owns the item is equally . If you own something, you take it with you or you donÆt have it at the moment
CCP needs to HTFU and let 'em all burn
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zus
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Posted - 2011.08.28 04:08:00 -
[73]
Ridicules not supported, a men have to know his limitations do you punk !
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