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Zakarazor
Amarr Inadeptus Mechanicus
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Posted - 2011.06.27 15:12:00 -
[1]
How about we can puy AUR for isk instead?
It would be much less of a obious money grab and you would still make more money selling plexes.
Example:
1 plex = 3500 Aur. This is how it is now.
100,000 isk = 1 Aur. This is how it would be.
Sure, people would still see it as expensive, but it wouldnt be a blantant money grab.
Now here is the real pro for my method though: It would be a isk sink of massive proportions! At the moment eve is having a isk bloat, everyone and their dog got billions of isk just sitting around.
This will make tons of isk just go of the market.
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DeODokktor
Caldari Dark Templars The Fonz Presidium
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Posted - 2011.06.27 15:16:00 -
[2]
But then AUR demand wouldnt raise plex prices...
While ccp wants to "Monitor" plex prices they obviously dont want them to go down. Players will buy more isk when the price is in their favor (Even tho, Logically, It would be be better for plex prices to stay low, increasing demand (game time) causing an increase in players).
CCP's view is to keep plex prices high, then more people who debate buying isk see it as a better deal and go for it. I am sure they have a balance figgure that they want the price to stay at, but they will not be sharing that with us. ----------- Never Forget the joy of finding a main to link to a scammer alt. N-y-p-h-u-r ! ! |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.06.27 15:19:00 -
[3]
AUR is needed to destroy additional PLEX, because more PLEX are created than used up right now. _
Make ISK||Build||React||1k papercuts
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stoicfaux
Gallente
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Posted - 2011.06.27 15:25:00 -
[4]
Originally by: Zakarazor How about we can puy AUR for isk instead?
ISK is too plentiful and can be created for "free" in huge amounts.
Supposedly these were the isk faucet/sink numbers for a day:
Quote:
Trade Total
* Market Transaction 5,848,221,406,963
Faucets * Bounty Prizes 876,039,478,466 * Agent Mission Reward 68,923,141,163 * Agent Mission Time Bonus 63,450,447,585 * Insurance Payouts 111,942,877,603
Sinks * Sales Tax 6,227,911,218 * Brokers fee 6,733,818,276 * PI Construction Costs 7,575,185,000 * PI Import Tax 290,289,843 * PI Export Tax 3,355,153,925 * Insurance Cost 43,021,823,156 * Clone Activation 20,197,210,000 * Sovereignty Bill 59,332,000,000 * LP Store 135,343,150,000 "
Faucets - Sinks = 838,279,403,399 (838 billion)
That's 0.8 trillion isk created in a 5.8 trillion market in a day.
----- <wearing_$1000_jeans> Let them eat cake! </wearing_$1000_jeans> |

vasuul
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Posted - 2011.06.27 15:52:00 -
[5]
Isk is our currency no need for AUR or microtransactions in eve plexes are fine the plex model works
if it aint broke don't fix it
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Anne Arqui
Minmatar Diamonds in the Rough Enterprises
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Posted - 2011.06.27 15:54:00 -
[6]
Originally by: Akita T AUR is needed to destroy additional PLEX, because more PLEX are created than used up right now.
You'd expect the prices to drop then .. strange ...
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Thirasis en Daire
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Posted - 2011.06.27 16:02:00 -
[7]
The reason for AUR is to lower the plex stockpiles because plex is all revenue that CCP earned some time in the past and with two new games in development i would assume that they are spending money quickly. so if they can lower the amount of plex in the game that will cause people to do one of two things. 1. buy more plex = more revenue. 2. pay the subscription fee instead of using plex = more revenue.
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Saint Lazarus
Pwn 'N Play Chaos Theory Alliance
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Posted - 2011.06.27 16:02:00 -
[8]
Whats the point when you CAN pay ISK for AUR as it is?
Instead of 100,000 ISK = 1 AUR the conversion rates determined by PLEX prices.
If you could pay directly it would ruin the whole system, and converting ISK > PLEX really isnt hard, jita alts ftw -----------------
My EvE Comic
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Bootleg Jack
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Posted - 2011.06.27 16:04:00 -
[9]
Originally by: vasuul Isk is our currency no need for AUR or microtransactions in eve plexes are fine the plex model works
if it aint broke don't fix it
AUR is bad, but PLEX, which you can buy for RL cash then get ships, is good.
Seriously, Got 5th grade math?
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Zakarazor
Amarr Inadeptus Mechanicus
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Posted - 2011.06.27 16:14:00 -
[10]
Originally by: Saint Lazarus Whats the point when you CAN pay ISK for AUR as it is?
Instead of 100,000 ISK = 1 AUR the conversion rates determined by PLEX prices.
If you could pay directly it would ruin the whole system, and converting ISK > PLEX really isnt hard, jita alts ftw
The point would be to move isk out of the system, to bring up the value again.
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Portmanteau
Gallente CTRL-Q
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Posted - 2011.06.27 16:15:00 -
[11]
CCP wants a plex sink plain and simple, they "owe" a ****load of gametime and have more than likely spent the money already, while I understand their need to address this I don't like the potential effects of their solution
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Saint Lazarus
Pwn 'N Play Chaos Theory Alliance
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Posted - 2011.06.27 16:21:00 -
[12]
Originally by: Zakarazor
Originally by: Saint Lazarus Whats the point when you CAN pay ISK for AUR as it is?
Instead of 100,000 ISK = 1 AUR the conversion rates determined by PLEX prices.
If you could pay directly it would ruin the whole system, and converting ISK > PLEX really isnt hard, jita alts ftw
The point would be to move isk out of the system, to bring up the value again.
Yea inflation is bad but has nothing to do with NeX store or MT. -----------------
My EvE Comic
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Thirasis en Daire
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Posted - 2011.06.27 16:21:00 -
[13]
Originally by: Zakarazor
Originally by: Saint Lazarus Whats the point when you CAN pay ISK for AUR as it is?
Instead of 100,000 ISK = 1 AUR the conversion rates determined by PLEX prices.
If you could pay directly it would ruin the whole system, and converting ISK > PLEX really isnt hard, jita alts ftw
The point would be to move isk out of the system, to bring up the value again.
The thing is CCP does not care about about moving isk out of the system. there are other ways they could do such as other money sinks. what they want to do is remove PLEX out of the system becouse it is hurting there revenue.
Basically they made a lot of money fast and now are having issues with keeping the money flow constant.
Look at it like gift cards if best buy sold a ton of gift cards from now till August then when it came around to December people would would buy presents using the gift cards and December sales would be a lot lower then projected.
Sure they received the money in advance but if they had not planed on the slump in December then come January they would be hurting for cash to spend.
In the end it is only about the money.
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Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2011.06.27 16:29:00 -
[14]
Originally by: Saint Lazarus
Originally by: Zakarazor
Originally by: Saint Lazarus Whats the point when you CAN pay ISK for AUR as it is?
Instead of 100,000 ISK = 1 AUR the conversion rates determined by PLEX prices.
If you could pay directly it would ruin the whole system, and converting ISK > PLEX really isnt hard, jita alts ftw
The point would be to move isk out of the system, to bring up the value again.
Yea inflation is bad but has nothing to do with NeX store or MT.
Inflation in eve is a constant problem because of the expanding player base, its utterly unrelated to PLEX and AUR. In fact its impossible for plex to inflate the economy. They do no create money, they just move it around.
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Kiran
Minmatar Knights of Azrael
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Posted - 2011.06.27 16:32:00 -
[15]
Just tie the AUR currency to the LP stores. You earn LP and convert them into AUR. Or just simply have NPC corp branded clothing and items. Bought via the LP store.
No need for the NEX shop.
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Katarlia Simov
Minmatar Cowboys From Hell
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Posted - 2011.06.27 17:02:00 -
[16]
Originally by: Kiran Just tie the AUR currency to the LP stores. You earn LP and convert them into AUR. Or just simply have NPC corp branded clothing and items. Bought via the LP store.
No need for the NEX shop.
Have yourself a coconut young man.
The whole point of this debacle is that CCP is ******ed and trying to screw us over. There are LOTS of much better ways for us to get sexy in game attire.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2011.06.27 17:47:00 -
[17]
Originally by: Anne Arqui
Originally by: Akita T AUR is needed to destroy additional PLEX, because more PLEX are created than used up right now.
You'd expect the prices to drop then .. strange ...
Not really, it's not a "classic" supply and demand curve on either side.
For quite a lot of things, those with (as you call it, "elastic" cupply and demand) the demand curve is almost a line going from upper left to lower right, and the supply curve is almost a line going from lower left to upper right, with the point where they intersect determining price and volume. For PLEX however, there's two separate demand sub-shapes which add up (one for those that need PLEX to actually use, the other for those that want to keep PLEX as an asset for later use or sale) and two separate supply sub-shapes which add up (those that want to get ISK and have RL cash, and those that have PLEX stockpiles) - and neither one of those is quite similar to the classic elastic curves, let alone after compounding them. To make matters even worse, one of each subset changes in time according to perception of the most likely future. And for another one of them, shape is bound to how easy or hard it is to make ISK in-game at that particular time.
In conclusion, no, excess of PLEX created compared to PLEX actually used up doesn't need to (and hasn't) lead to a noticeable drop in price. _
Make ISK||Build||React||1k papercuts
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Typecast
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Posted - 2011.06.27 17:51:00 -
[18]
Originally by: Anne Arqui
Originally by: Akita T AUR is needed to destroy additional PLEX, because more PLEX are created than used up right now.
You'd expect the prices to drop then .. strange ...
Akita buys the surplus, and will sell them for a profit when Aurum increases PLEX prices 
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Steve Thomas
Minmatar Sebiestor Tribe
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Posted - 2011.06.27 18:04:00 -
[19]
Originally by: Akita T
Originally by: Anne Arqui
Originally by: Akita T AUR is needed to destroy additional PLEX, because more PLEX are created than used up right now.
You'd expect the prices to drop then .. strange ...
Not really, it's not a "classic" supply and demand curve on either side.
For quite a lot of things, those with (as you call it, "elastic" cupply and demand) the demand curve is almost a line going from upper left to lower right, and the supply curve is almost a line going from lower left to upper right, with the point where they intersect determining price and volume. For PLEX however, there's two separate demand sub-shapes which add up (one for those that need PLEX to actually use, the other for those that want to keep PLEX as an asset for later use or sale) and two separate supply sub-shapes which add up (those that want to get ISK and have RL cash, and those that have PLEX stockpiles) - and neither one of those is quite similar to the classic elastic curves, let alone after compounding them. To make matters even worse, one of each subset changes in time according to perception of the most likely future. And for another one of them, shape is bound to how easy or hard it is to make ISK in-game at that particular time.
In conclusion, no, excess of PLEX created compared to PLEX actually used up doesn't need to (and hasn't) lead to a noticeable drop in price.
Plex created has always been in advance of plex consumed, sometimes by as mutch as 40% if my statistical modle is correct.(average is around 11.5%)
some of the sur-plex invariably ends up on the accounts of people who are "just taking a short break" that becomes perpetual.
that said I am still suprised at the people who are quite convinced that EVE has not become a F2P premium game
maybee I should start calling it a F2PPlexium game. maybee then the morons in the audience will get it through there heads that they lost that fight years ago.
.End of line.
If your too paranoid to play EvE. . . ...then your not paranoid enough to play EvE ----------------
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