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Crazy Steve
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Posted - 2005.02.21 11:21:00 -
[1]
Edited by: Crazy Steve on 21/02/2005 11:37:21 High: 6x800mm/2xheavy nos Mid: Web/2xhardener/1xshield amp/1xxlarge shield boost low: 6xdiag2's
Or the long range version with
6x1400/2xcruise launcher web replaced with cap recharger(pointless I know but tempest doesnt have the cpu to add anything else useful)
Now im guessing u can see the main problem is lack of mwd to get in close but other then that this does work quite well. Anyone else had much luck with this??
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Polaris Lumine
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Posted - 2005.02.21 12:05:00 -
[2]
What are you using this for? Level 4 mission running? I am interested in a good level 4 set up as I am considering adding a Tempest to my portfolio (I am a self-confessed shipaholic). Also, it would be good to put my 3 mil of gunnery sp to some use (currently flying a Raven).
-- Polaris Lumine
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Crazy Steve
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Posted - 2005.02.21 12:32:00 -
[3]
Edited by: Crazy Steve on 21/02/2005 12:35:06 [Well im not really using it for anything atm but was thinking it could be used in quite a few different roles with a few modifications. But yes it could be quite useful on lvl4 missions or npcing in general but shield tanking really does limit what you can fit cpu wise so the 1400mm setup would probably need named cruise. I've tried armor tanking a tempest for lvl4 missions and it was pathetic at best.  |

Robberts
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Posted - 2005.02.21 12:37:00 -
[4]
CPU on the tempest? I was trying out fittings on the test server yesterday, and one thing I was never short of was CPU. Do you have electronics lvl 5 and weapon upgrades at least level 4? it helps. If you are planning to use the tempest for rat hunting, I'd like to suggest you look into passive shield tanking (there's a link in one of the stickied threads I believe) as active tanking doesn't work well... oh what i'd do for a fleet issue tempest.... |

Elysia
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Posted - 2005.02.21 12:45:00 -
[5]
Edited by: Elysia on 21/02/2005 12:48:20 Generally, the rule is:
Long range = shield tank, short range = armour tank.
The reason for this is that the long range guns take more grid so you rarely have any left for a good armour tank (which also uses high grid). Also, because you're at range, you don't need meds taken up with useless tackle modules. Shield tanking owns here because it useless comparatively small quantities of grid, while using a lot of (free) CPU.
Short range however is a different matter. Here, your guns are using a lot less grid, leaving you enough for a good armour tank. You will also want a webber in the mids (even for PvE) so your guns hit more often and you obviously have four other free medslots for further tackling should you be doing PvP.
Edit:
A good close range NPC setup might be:
6 x 800mm, 2 x seige 1 x 100mn ab, 1 x webber, 3 x cap recharger 1 x large rep, 1 x med rep, 2 x hardeners, 2 x cap relays
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Spiney Norman
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Posted - 2005.02.21 14:13:00 -
[6]
If it's for NPC belt hunting i didn't bother with a tank at all for long range (1400's) other than a large shield booster to cope with the last rat of the chain when i was picking up the loot.
Otherwise it was sensor booster, tracking comps and damage mods all the way 
P.s. defenders fitted to take out the cruises.
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Crazy Steve
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Posted - 2005.02.21 14:18:00 -
[7]
Edited by: Crazy Steve on 21/02/2005 14:19:25 I understand armor is close range gererally but the tempest cant tank for very long with 1 large and 1 mid rep, at least with the shield tank you end up with around 7000 shield hitpoints and cap which is much like a raven. Plus I dont really see the tempest as a tackler.
Oh and to the other guy, try fitting the above long range setup and I bet you can't with standard gear. 
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Elysia
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Posted - 2005.02.21 15:12:00 -
[8]
Originally by: Crazy Steve but the tempest cant tank for very long with 1 large and 1 mid rep
With that above NPC setup, I can tank a 1 Angel Seraphim (1 mil), 2 Angel Warlord (750k) spawn for long enough to kill them all. With good cap skills you can keep the large and the med (tech II) going for ever. If you have picked the correct hardeners, you will find the tanking is quite adequate. Saying all of that, I do have very high skills. BS 5, all relevant gun skills at 5, repair systems 5, all cap skills at 5.
Also, loot is much quicker to pick up with a short range setup!
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Crazy Steve
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Posted - 2005.02.21 15:17:00 -
[9]
Originally by: Elysia
Originally by: Crazy Steve but the tempest cant tank for very long with 1 large and 1 mid rep
With that above NPC setup, I can tank a 1 Angel Seraphim (1 mil), 2 Angel Warlord (750k) spawn for long enough to kill them all. With good cap skills you can keep the large and the med (tech II) going for ever. If you have picked the correct hardeners, you will find the tanking is quite adequate. Saying all of that, I do have very high skills. BS 5, all relevant gun skills at 5, repair systems 5, all cap skills at 5.
Also, loot is much quicker to pick up with a short range setup!
You mean with cap recharger 2s right, without them its not possible unless u like running out of cap mid fight.
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Elysia
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Posted - 2005.02.21 15:22:00 -
[10]
I'm sorry, yes, you're right. That setup is with 3 cap recharger IIs.
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Heelay Ashrum
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Posted - 2005.02.21 15:25:00 -
[11]
Originally by: Elysia
Originally by: Crazy Steve but the tempest cant tank for very long with 1 large and 1 mid rep
With that above NPC setup, I can tank a 1 Angel Seraphim (1 mil), 2 Angel Warlord (750k) spawn for long enough to kill them all. With good cap skills you can keep the large and the med (tech II) going for ever. If you have picked the correct hardeners, you will find the tanking is quite adequate. Saying all of that, I do have very high skills. BS 5, all relevant gun skills at 5, repair systems 5, all cap skills at 5.
Also, loot is much quicker to pick up with a short range setup!
Just some corrections:
Angel Seraphin = 1,5M bounty, not 1M Angel Warlord = 1M bounty not 750k Angel General = 750k angel commander = 500k
btw: i know nothing about tempest but in my apoc ( 2 named Large rep and 3 hardeners ) i can tank 2 warlors + 4 cruiser, but i'm not sure i can tank any bigger spawn, how the hell can u tank 2 warlord + 1 Seraphin ?? 
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Shirei
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Posted - 2005.02.21 15:30:00 -
[12]
Originally by: Heelay Ashrum btw: i know nothing about tempest but in my apoc ( 2 named Large rep and 3 hardeners ) i can tank 2 warlors + 4 cruiser, but i'm not sure i can tank any bigger spawn, how the hell can u tank 2 warlord + 1 Seraphin ?? 
Well, he didn't say he could tank them forever, just until he can kill off a large enough part of the spawn to tank the rest. I would imagine that the warlords die very quickly to BS autocannons (which do a lot of explosive damage).
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Elysia
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Posted - 2005.02.21 15:33:00 -
[13]
Edited by: Elysia on 21/02/2005 15:50:19 I know that you do read a lot of crap on these forums, overstated boasts and such like, but I assure you this is not one of them. Tanking exposive and kinetic (with good natural resists to EM), with a named large and tech II med, I can tank that spawn long enough to kill them all.
Edit: Also, Amarr BS tend to be the weakest at killing Angels due to Archangel's high resists to EM and Thermal, whereas Minmatar BS tend to be the best due to their ability to deal large quantities of explosive.
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Elysia
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Posted - 2005.02.21 15:51:00 -
[14]
Originally by: Shirei
Well, he didn't say he could tank them forever, just until he can kill off a large enough part of the spawn to tank the rest. I would imagine that the warlords die very quickly to BS autocannons (which do a lot of explosive damage).
Spot on. No way I could tank them forever.
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Crazy Steve
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Posted - 2005.02.22 16:39:00 -
[15]
Edited by: Crazy Steve on 22/02/2005 16:48:19
Originally by: Elysia
Originally by: Shirei
Well, he didn't say he could tank them forever, just until he can kill off a large enough part of the spawn to tank the rest. I would imagine that the warlords die very quickly to BS autocannons (which do a lot of explosive damage).
Spot on. No way I could tank them forever.
I used to use a closerange setup against Sanshas in the tempest which kinda worked ok but the main problem is you need to fit a mwd in order to get close to them which totally gimps the already pathetic cap of the tempest which means your tank also sucks and doesnt last long in a large spawns. I'm guesssing the fact that most angels like closerange might mean you could live without it but not all angels come in at close range so im not sure how your doing that unless ur using a 100mn ab but then it still gonna take you time to cover 25k betweem 2 generals and also used a another mid slot.. So if you using 3 cap2's 2 reps and 3 hardeners then you only have 4 cap mods.. I just dont see how it works.. 
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