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Nomeshta
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Posted - 2005.02.21 19:10:00 -
[1]
Which statistic gives you the best outcome?
- Caution: Ninja Fingers WTB: Implants
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empire nublette
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Posted - 2005.02.21 19:12:00 -
[2]
rof
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Lefevre
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Posted - 2005.02.21 19:15:00 -
[3]
Keep in mind that rof will make you use more cap and also more ammo if you are using projectiles or hybrids.
Teddybears |

Minuz1
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Posted - 2005.02.22 00:02:00 -
[4]
For damage over time (DoT) the stats are identical. for all other stats the 3% dmg is better, cap and ammo and the almighty lag.
-Win if you can, lose if you must, but always cheat!!!!! |

Tonya Nastee
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Posted - 2005.02.22 00:27:00 -
[5]
ROF for lasers because of the wrecking hits (if I recall the math correctly). DMG for projectiles and hybrids because of the reload time / limited ammo.
Also it's lasers and hybrids not projectiles that suck loads of cap 
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Lorth
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Posted - 2005.02.22 00:32:00 -
[6]
ROF will give you slightly better DOT then a pure damage boost.
That being said, you will end up with the same cap/damage as you had before with a ROF boost. Which in the realt scheme of things only matters if your using hybrids. Amar ships have more then enough cap to compensate for the increesed ROF while gallente and the few caldarie ships which use guns do not.
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Shamis Orzoz
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Posted - 2005.02.22 00:35:00 -
[7]
Originally by: Lorth ROF will give you slightly better DOT then a pure damage boost.
How?
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Quintus Peritus
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Posted - 2005.02.22 00:39:00 -
[8]
Let's say you did 1 damage in 1 sec -> 1 dps
3% RoF -> 1/0.97 -> 1.0309... dps 3% Dmg -> 1.03/1 -> 1.03 dps
or am I missing something?
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CmdrRat
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Posted - 2005.02.22 01:51:00 -
[9]
Originally by: Quintus Peritus Let's say you did 1 damage in 1 sec -> 1 dps
3% RoF -> 1/0.97 -> 1.0309... dps 3% Dmg -> 1.03/1 -> 1.03 dps
or am I missing something?
Not sure of the math but don't forget that you'll spend more time per min reloading with a higher RoF. So your long term DOT will be less.
________________________________________________ Except for Ending Slavery, Fascism and communism, War Has Never Solved Anything |

Lorth
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Posted - 2005.02.22 02:22:00 -
[10]
Even considering reloading you still have better dot. In terms of more shots firered over a given time.
Also, most guns have the capacity to win a 1vs1 without reloading.
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Meridius
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Posted - 2005.02.22 04:13:00 -
[11]
Edited by: Meridius on 22/02/2005 04:14:40
ROF > DMG
Consider a base damage modifier of 5.0x with a rof of 5 seconds using an large MF crystal.
A 25% damage bonus would yield 60DPS
(6.25 * 48)/5 =60
A 25% ROF bonus would yield 64DPS
(5.0 * 48)/3.75 =64
Increased cap/ammo use are the downsides of having an increased ROF. ________________________________________________________
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Seraph Demon
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Posted - 2005.02.22 06:28:00 -
[12]
The only gun that really hurts with a big ROF bonus are the largest autocannons in each class (200, 425, 800R). Since they have so little ammo per cycle, the 10 seconds you loose to reload every minute is actually significant.
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Nadalia
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Posted - 2005.02.22 06:48:00 -
[13]
To solve the ROF v.s. damage equation, you probably also need to know the likelyhood of the different types of hits (e.g. glancing, wrecking, etc.), which also depends on the type of gun and the target being fired on, tracking and so forth.
Then you can factor in the reloading time. I don't think it is easy to claim that ROF is better than damage in every case at all.
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Dred 'Morte
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Posted - 2005.02.22 09:01:00 -
[14]
if thats true, maybe we should change armageddons bonus to 5% dmg? quite a bit less dot, maybe less whining about it and not so much OMGMYSHIPSUXNOWWTF! just an idea
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Dust Puppy
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Posted - 2005.02.22 10:53:00 -
[15]
Originally by: Shamis Orzoz
Originally by: Lorth ROF will give you slightly better DOT then a pure damage boost.
How?
Because 3% rate of fire bonus isn't really 3% rate of fire bonus but 3% less time between shot. If it were really a 3% rate of fire bonus then it wouldn't make a difference. __________ Capacitor research |

LUKEC
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Posted - 2005.02.22 11:59:00 -
[16]
but everyone here forgets something: more shots, more chances to hit. Consider AF on approach: if he has 0 transversal speed for 5s geddon will kill him for sure, but snipertempest probably not, cause it has rof of 15s.
i know this is extreme, but...
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Dust Puppy
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Posted - 2005.02.22 12:16:00 -
[17]
Originally by: LUKEC but everyone here forgets something: more shots, more chances to hit. Consider AF on approach: if he has 0 transversal speed for 5s geddon will kill him for sure, but snipertempest probably not, cause it has rof of 15s.
i know this is extreme, but...
True in a fight that is very short the chances of the low rof ship to be "unlucky" and miss a lot is more than the high rof ship. But it is just as likely that the low rof ship gets "lucky" and hits with more of it's shots than the high rof ship. __________ Capacitor research |

Aegun Alpha
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Posted - 2005.02.22 14:22:00 -
[18]
It's not as likely, that's the point of having more chances to hit (higher rof).
It's possible under some circumstances that the lower rof ship will get "lucky" more often than the higher rof ship, but that's just a factor of probability anyway.
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Dust Puppy
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Posted - 2005.02.22 14:30:00 -
[19]
Originally by: Aegun Alpha It's not as likely, that's the point of having more chances to hit (higher rof).
It's possible under some circumstances that the lower rof ship will get "lucky" more often than the higher rof ship, but that's just a factor of probability anyway.
It's also more likely that it will get unlucky and not hit. Given enough time it will all even itself out. __________ Capacitor research |

Nomeshta
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Posted - 2005.02.22 18:48:00 -
[20]
Well, the 80M +3% dmg to L Hybrids was sold for 105M on the grounds of Meridius' and Dust Puppy's words.
\o/
Installed the 3& ROf one instead.
- Caution: Ninja Fingers WTB: Implants
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