| Pages: [1] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

cpu939
Gallente Volatile Nature Bloodbound.
|
Posted - 2011.07.08 15:03:00 -
[1]
I know there are other topic on this but I couldn't find an open one.
I post this in the smallest of hopes that ccp reads this part of the forums I'm also hoping that the replies will help form these ship if ccp ever allows players to fly them.
this idea is based on the blood raiders I'm hoping others will be able to help with the other races
the idea is for it to be a mixed bc/command ship (yes you would need the command ship skill to fly this)
amarr Skill Bonus: 15% bonus to Energy Vampire and Energy Neutralizer drain amount per level same as the cruiser and battle ship minmatar Skill Bonus: 15% bonus to Stasis Webifier activation range per level this is halfway between the cruiser and battle ship command ship bonus: Can fit 2 warfare links one from each affecting race with a bonus of 2/3 that of the command ship of that race
Powergrid8490 MW CPU 470 tf High Slots7 Medium Slots4 Low Slots6 Turrets 3 Launchers0 Rig Slots3
here's looking forward to reading the replies |

Gallion
Amarr
|
Posted - 2011.07.08 15:06:00 -
[2]
Supported! +1 ... I think a mix Support/E-war bonuses for such would be very wanted on the Battlefields. |

shadowace00007
Amarr Beyond The Gates
|
Posted - 2011.07.08 15:11:00 -
[3]
+1 I would love to see this. |

clone667
|
Posted - 2011.07.08 15:18:00 -
[4]
+1 as well mate good thinking |

Bews
|
Posted - 2011.07.08 15:20:00 -
[5]
+1 blood raiders' bc looks nice |

cpu939
Gallente Volatile Nature Bloodbound.
|
Posted - 2011.07.08 15:57:00 -
[6]
Guristas bc this is a hard one as the bonus from the cruiser to the battle ship is the same apart for the missile type
Special Ability: 70% bonus to heavy and heavy assault missile velocity (increased from the cruiser and removed light missiles) Caldari Cruiser Skill Bonus: 5% bonus to shield resistance per level Gallente Cruiser Skill Bonus: 10% bonus to drone hitpoints and damage per level command ship bonus: Can fit 2 warfare links one from each affecting race with a bonus of 2/3 that of the command ship of that race
Powergrid4685 MW CPU 530 tf High Slots7 Medium Slots6 Low Slots4 Turrets 0 Launchers5 Rig Slots3
This one I'm not really sure on, was asked by an alliance mate about it this is what I came up with |

Gallion
Amarr
|
Posted - 2011.07.08 16:05:00 -
[7]
Edited by: Gallion on 08/07/2011 16:05:14
Originally by: cpu939 Guristas bc this is a hard one as the bonus from the cruiser to the battle ship is the same apart for the missile type
Special Ability: 70% bonus to heavy and heavy assault missile velocity (increased from the cruiser and removed light missiles) Caldari Cruiser Skill Bonus: 5% bonus to shield resistance per level Gallente Cruiser Skill Bonus: 10% bonus to drone hitpoints and damage per level command ship bonus: Can fit 2 warfare links one from each affecting race with a bonus of 2/3 that of the command ship of that race
Powergrid4685 MW CPU 530 tf High Slots7 Medium Slots6 Low Slots4 Turrets 0 Launchers5 Rig Slots3
This one I'm not really sure on, was asked by an alliance mate about it this is what I came up with
note: since their Faction they only get 350Calibration points(rigs) -and maybe 1 less launcher for this one, IMO. |

cpu939
Gallente Volatile Nature Bloodbound.
|
Posted - 2011.07.08 16:11:00 -
[8]
Originally by: Gallion Edited by: Gallion on 08/07/2011 16:05:14
Originally by: cpu939 Guristas bc this is a hard one as the bonus from the cruiser to the battle ship is the same apart for the missile type
Special Ability: 70% bonus to heavy and heavy assault missile velocity (increased from the cruiser and removed light missiles) Caldari Cruiser Skill Bonus: 5% bonus to shield resistance per level Gallente Cruiser Skill Bonus: 10% bonus to drone hitpoints and damage per level command ship bonus: Can fit 2 warfare links one from each affecting race with a bonus of 2/3 that of the command ship of that race
Powergrid4685 MW CPU 530 tf High Slots7 Medium Slots6 Low Slots4 Turrets 0 Launchers5 Rig Slots3
This one I'm not really sure on, was asked by an alliance mate about it this is what I came up with
note: since their Faction they only get 350Calibration points(rigs) -and maybe 1 less launcher for this one, IMO.
how about 6 highs 4 launchers or still have the 7 high but have the 4 launchers as if I'm right you could fit a cyno or a cloak or if like me a salvager no point in letting hostile salvage go to waste |
| |
|
| Pages: [1] :: one page |
| First page | Previous page | Next page | Last page |