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WizEye
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Posted - 2005.02.23 22:33:00 -
[1]
I was recently looking at the various possible raven setups and the ew one sort of intrigued me :) Let's look at the standard build:
* 6 siege launchers 2 med nos * 1 mwd / 1 sensor booster 1 warp scrambler 4 sensor dampers * ballistic controls (as many as possible) *
What other possible builds are there? I know it's also possible to fit a web somewhere in the mid slots, but it's the ew choice that's most important:
What else can you use instead of sensor dampers? x4 Multi-spectrum jammers so you don't get targeted?
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siim
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Posted - 2005.02.23 23:23:00 -
[2]
You meet another raven and u Die
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WizEye
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Posted - 2005.02.23 23:36:00 -
[3]
Originally by: siim
You meet another raven and u Die
anybody else with a productive reply? |

MachineMk2
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Posted - 2005.02.23 23:44:00 -
[4]
Edited by: MachineMk2 on 23/02/2005 23:46:50
Originally by: siim
You meet another raven and u Die
That's not entirely true. There are a lot of 'if's' involved. All things equal, if you meet a typical raven setup for tanking, then the damps might give you the advantage. As long as you nerf his lock-on range you're not getting hit w/ torps.
On the other hand that's this Raven's only D, so if it does get w/in whatever the other ships sensor range is, it's gonna die.
An AB would probably be the better option. You just need to be faster, not fast. And it all depends on the initial engagement range. And you wanna keep it running, so cap cap cap.
Also, I'm not so sure that warpscrambler's gonna help. Your goal with that setup is to stay beyond lock-on range (which will vary) and you've got a module there that makes you bring your ship in close.
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Hakera
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Posted - 2005.02.23 23:56:00 -
[5]
its a decent setup although 4 damps is heavily reliant on range and other fleet members doing the jamming/scrambling work. My philsophy is you dont need to tank what can be jammed tbh. Raven has enough mid slots and high slot config to pull this off while maintaining a decent dps (albeit not great like turrets)
Dumbledore - Eve-I.com |

Elve Sorrow
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Posted - 2005.02.24 00:00:00 -
[6]
Originally by: MachineMk2 Edited by: MachineMk2 on 23/02/2005 23:46:50
Originally by: siim
You meet another raven and u Die
That's not entirely true. There are a lot of 'if's' involved. All things equal, if you meet a typical raven setup for tanking, then the damps might give you the advantage. As long as you nerf his lock-on range you're not getting hit w/ torps.
On the other hand that's this Raven's only D, so if it does get w/in whatever the other ships sensor range is, it's gonna die.
An AB would probably be the better option. You just need to be faster, not fast. And it all depends on the initial engagement range. And you wanna keep it running, so cap cap cap.
Also, I'm not so sure that warpscrambler's gonna help. Your goal with that setup is to stay beyond lock-on range (which will vary) and you've got a module there that makes you bring your ship in close.
I guess you never thought about what a Raven launching 6 FoF cruise every volley would do against an untanked Raven like that one. Siim is right, you would die.
/Elve
New Video out! Watch me!
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MachineMk2
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Posted - 2005.02.24 00:05:00 -
[7]
Edited by: MachineMk2 on 24/02/2005 00:15:34
Originally by: Elve Sorrow
Originally by: MachineMk2 Edited by: MachineMk2 on 23/02/2005 23:46:50
Originally by: siim
You meet another raven and u Die
That's not entirely true. There are a lot of 'if's' involved. All things equal, if you meet a typical raven setup for tanking, then the damps might give you the advantage. As long as you nerf his lock-on range you're not getting hit w/ torps.
On the other hand that's this Raven's only D, so if it does get w/in whatever the other ships sensor range is, it's gonna die.
An AB would probably be the better option. You just need to be faster, not fast. And it all depends on the initial engagement range. And you wanna keep it running, so cap cap cap.
Also, I'm not so sure that warpscrambler's gonna help. Your goal with that setup is to stay beyond lock-on range (which will vary) and you've got a module there that makes you bring your ship in close.
I guess you never thought about what a Raven launching 6 FoF cruise every volley would do against an untanked Raven like that one. Siim is right, you would die.
I guess you never read the second sentence of my post.
If he's using sensor boosters, you'll die too. And if he's using torps and shield tanking, you won't.
Hence the use of the word 'if'.
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0rigin
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Posted - 2005.02.24 00:48:00 -
[8]
yo...
i havent been on for the longest. you should contact me. ingame...
Lets sit and have a coffee.
then lets go hunt...

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bAExxARn
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Posted - 2005.02.24 08:16:00 -
[9]
Edited by: bAExxARn on 24/02/2005 08:16:01
Originally by: 0rigin yo...
i havent been on for the longest. you should contact me. ingame...
Lets sit and have a coffee.
then lets go hunt...

come hunt me, PLIIIIIIIIIIIIIIIIIS 
YAAAAARR! |

sondre
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Posted - 2005.03.02 13:38:00 -
[10]
Sure I will baexxarn. Esmes your HQ would be a nice place to meet! 
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Grut
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Posted - 2005.03.02 16:00:00 -
[11]
Damps are overpowered atm they work fine but dont expect any qudos for winning with 'em. As far as other ew goes, multis are ok now as few ppl fit t2 backups apart from ew scorps. An intresting option is 4x tracking disruptors.... comody gold vs a gankageddon. Mostly harmless |

Serret
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Posted - 2005.03.02 17:30:00 -
[12]
Originally by: MachineMk2 If he's using sensor boosters, you'll die too.
If he's using sensor boosters, you need to stay further away. He will have a weaker tank, making it MORE likely you can kill him with your damage output.
Quote: And if he's using torps and shield tanking, you won't.
Hence the use of the word 'if'.
He will reload torps to FoF Cruise Missiles and beginning spamming you, at which point you will be forced to leave.
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Lorth
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Posted - 2005.03.02 18:01:00 -
[13]
If he's a raven with fof cruise in your not going to die. Assuming your not stupid enough to sit around looking at the cruise strip away your untanked ship.
With 4 damps on a BS, assuming he's not loaded with a bunch of sensor boosters, you've effectivly won already. He'll have a lock range of about 6km, and once/if you do come in that range it will take him about 100 seconds to lock you. If you can't win under those circumstances then you have some serious problems.
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Shirei
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Posted - 2005.03.02 19:26:00 -
[14]
Originally by: Serret He will reload torps to FoF Cruise Missiles and beginning spamming you, at which point you will be forced to leave.
Naw, chances are the FoF cruise will go after the drones first. With 15 med drones (yes, I know not all launched at once) to distract the FoFs you should have some time. And with 5 ballistics, you're gonna have a good shot at breaking the tank of whoever you're shooting at in a reasonable time.
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