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Thread Statistics | Show CCP posts - 8 post(s) |
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ISD Athechu
ISD STAR
126
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Posted - 2012.09.18 13:47:00 -
[1] - Quote
There have been a great number of threads about this so it is time we put one up and sticky it.
Lets set some ground rules. This is a topic to post here about your suggestions or problems that you encounter while running the tutorial. These can be common problems or these could be ideas that you think could make the tutorial better. Keep the discussions civil and not blown out of proportion.
This is NOT a place to bash New rookies or any players who have questions or suggestions about how to improve the tutorials.
Remember negative feedback is good but make sure it's constructive otherwise it's counterproductive to just say "They suck" need to give more then that.
If you have questions feel free to post them here or mail them to me if (or another ISD) if you would like.
Discussion Questions: What do you think about the tutorials as they are now? Are they just fine as they are? What could use improvement? What are the strengths? Weaknesses?
Fake Edit: Please don't go making other threads about the tutorials and how they can be improved as that is also counterproductive. Those will be locked and directed to this thread.
ISD Athechu Commander ISD STAR (Support Training and Resources) EVE New Citizens Q&A Resources |
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ISD Athechu
ISD STAR
126
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Posted - 2012.09.18 13:55:00 -
[2] - Quote
Other Suggestion Threads:
Your First Hour And Experience In EVE: Feedback from new Players - By The Big Lebowski Suggestions from a new player. - By Usdom Chaffmen ISD Athechu Commander ISD STAR (Support Training and Resources) EVE New Citizens Q&A Resources |
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Oraac Ensor
School of Applied Knowledge Caldari State
48
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Posted - 2012.09.18 16:01:00 -
[3] - Quote
Leading on from my comments in Usdom Chaffmen's thread, Mission 3 of the business tutorial 'Balancing the Books' should provide a Miner 1 when the mission is accepted.
As it is, it causes a huge amount of frustration and annoyance to new players who have not already done the industry tutorial and therefore have nothing to mine with. |
Sin Pew
Dakini Rising The Kali Cartel
108
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Posted - 2012.09.18 17:00:00 -
[4] - Quote
Oraac Ensor wrote:Leading on from my comments in Usdom Chaffmen's thread, Mission 3 of the business tutorial 'Balancing the Books' should provide a Miner 1 when the mission is accepted.
As it is, it causes a huge amount of frustration and annoyance to new players who have not already done the industry tutorial and therefore have nothing to mine with. Why doesn't CCP provide a standard fitted rookie ship instead to begin with? "haiku are easy, But sometimes they don't make sense, Refrigerator." |
J'Poll
Pioneer's of the Galantic Wars Ethereal Dawn
417
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Posted - 2012.09.18 19:57:00 -
[5] - Quote
Sin Pew wrote:Oraac Ensor wrote:Leading on from my comments in Usdom Chaffmen's thread, Mission 3 of the business tutorial 'Balancing the Books' should provide a Miner 1 when the mission is accepted.
As it is, it causes a huge amount of frustration and annoyance to new players who have not already done the industry tutorial and therefore have nothing to mine with. Why doesn't CCP provide a standard fitted rookie ship instead to begin with?
Or merge industry and business and make them normal and adv. like the militairy ones.
Other then that. New tutorials are a good improvement compared with what I had when I started in 2010. Only thing is that no matter what tutorial you make for EVE, it will only cover the very top layer of what EVE has to offer. Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
Anosha de'Cavemann
Tranquility Quality Control Generic Alliance
0
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Posted - 2012.09.21 17:35:00 -
[6] - Quote
J'Poll wrote: Or merge industry and business and make them normal and adv. like the militairy ones.
As a new player who recently ran all the tutorials and Sister of Eve missions, I think this is a great suggestion. In retrospect I found the industry and business the most difficult/frustrating. My GF has started playing and is working through the tutorials. I've mentioned more than once that the 'Advanced military' is actually the easiest of the 5.
An other note, fantastic game, wish I would have tried it years ago. I've never has so much fun being this frustrated. |
Nowehgo
Republic Military School Minmatar Republic
0
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Posted - 2012.09.21 20:58:00 -
[7] - Quote
Overall, I've liked the tutorials. I have limited play time, so I'm just doing a few per day very slowly. I've been doing these missions while also having open a guide to them from another website. There have been moments that, even with the guide, I was thrown for a loop.
Mountains out of Molehills: Mission 2 of 10 The tutorial provides a major red herring here. Right before the player is going to go mining, the tutorial mentions that the player can simply right-click on the screen to pull up a list of asteroid belts for the system. I dutifully picked a belt, jumped to it, mined veldspar, and triumphantly returned to turn in the mission only to be told that I didn't have the ore. It checked my item hanger. There it was. Why wasn't it being accepted? Only then did I realize that I needed to mine from a specific spot, not just any old veldspar. Yes, this is a good lesson in reading carefully, but it was frustrating to be completely baffled on only the second mission that I had attempted (after the intro tutorial). Perhaps adding, "However, for your current mission, you must jump to a specific spot blah blah" might avoid confusion while simultaneously teaching the new player about this aspect of some missions.
Balancing the Books: Mission 9 of 10 This mission threw me for a loop. I had 2 x 1 MN Afterburner I, just as required. If there was some indication that I needed to repackage them in order to turn them, I certainly didn't see it. Luckily, someone in rookie chat eventually guessed my problem after I commented that I couldn't even make the Afterburners stack. I spent quite a bit of time, however, placing the Afterburners in my cargo bay, then back in the item hanger, then buying a third Afterburner off the market to see if it would be treated differently, etc.
Great game! I'm planning to subscribe. And blow stuff up. After being blown up. A lot.
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Victor Geld
Evolved Lamb
0
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Posted - 2012.09.22 00:49:00 -
[8] - Quote
I have been playing quite a bit already, but had my girlfriend join recently. This exposed me to the tutorials again, since I also used them as a warm up.
I really like the career tutorials. They have good rewards and story line, expose you to a lot of the professions and inspire you to join the rest of the Eve universe. But than they end. The transition from the career paths to the rest of the game is really jarring. Eve is all about margins, take industry for example. Trying to manufactor anything and make a bit of profit is near impossible without a lot of work as a beginner. You don't have too much money and are still learning the market etc.
My suggestion would be to put a bit more emphasis on the NPC market as used by haulers. A really good save intro to hauling is trading in trade goods. It will not make you rich, but you will also not get scammed as quickly and can slowly get used to the market workings. It would be great if something like this would excist for manufactoring too. If there were blue prints that would make items that all NPC stations would need, like the trade goods, it would give new players something to create while warming up to the rest of eve.
I feel combat already has this with the combat missions, and mining in a way too. It is the somewhat deeper elements that are the least explained and hardest to get into. Creating a less intimidating play ground for beginners would help.
Another note would be the combat career story line. One of the main NPC enemies mentions you could join him (these were the Caldari missions), but that is kind of a false promise. Currently there are no real tutorials or hints on how to join the 'darker side' of eve. These kinds of pirate tricks would also help players with pvp-ing I think, and might help with making people more used to loosing ships. My best example would be how you can join the Dark Brotherhood in the game Oblivion. Both sides of the coin get equal love with missions and narrative. Just an idea :) |
shah Khan
The Chillout Company
0
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Posted - 2012.09.29 20:29:00 -
[9] - Quote
Victor Geld wrote:I have been playing quite a bit already, but had my girlfriend join recently. This exposed me to the tutorials again, since I also used them as a warm up.
I really like the career tutorials. They have good rewards and story line, expose you to a lot of the professions and inspire you to join the rest of the Eve universe. But than they end. The transition from the career paths to the rest of the game is really jarring. Eve is all about margins, take industry for example. Trying to manufactor anything and make a bit of profit is near impossible without a lot of work as a beginner. You don't have too much money and are still learning the market etc.
My suggestion would be to put a bit more emphasis on the NPC market as used by haulers. A really good save intro to hauling is trading in trade goods. It will not make you rich, but you will also not get scammed as quickly and can slowly get used to the market workings. It would be great if something like this would excist for manufactoring too. If there were blue prints that would make items that all NPC stations would need, like the trade goods, it would give new players something to create while warming up to the rest of eve.
I feel combat already has this with the combat missions, and mining in a way too. It is the somewhat deeper elements that are the least explained and hardest to get into. Creating a less intimidating play ground for beginners would help.
Another note would be the combat career story line. One of the main NPC enemies mentions you could join him (these were the Caldari missions), but that is kind of a false promise. Currently there are no real tutorials or hints on how to join the 'darker side' of eve. These kinds of pirate tricks would also help players with pvp-ing I think, and might help with making people more used to loosing ships. My best example would be how you can join the Dark Brotherhood in the game Oblivion. Both sides of the coin get equal love with missions and narrative. Just an idea :)
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J'Poll
Pioneer's of the Galantic Wars Ethereal Dawn
434
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Posted - 2012.10.03 09:45:00 -
[10] - Quote
shah Khan wrote:Victor Geld wrote:I have been playing quite a bit already, but had my girlfriend join recently. This exposed me to the tutorials again, since I also used them as a warm up.
I really like the career tutorials. They have good rewards and story line, expose you to a lot of the professions and inspire you to join the rest of the Eve universe. But than they end. The transition from the career paths to the rest of the game is really jarring. Eve is all about margins, take industry for example. Trying to manufactor anything and make a bit of profit is near impossible without a lot of work as a beginner. You don't have too much money and are still learning the market etc.
My suggestion would be to put a bit more emphasis on the NPC market as used by haulers. A really good save intro to hauling is trading in trade goods. It will not make you rich, but you will also not get scammed as quickly and can slowly get used to the market workings. It would be great if something like this would excist for manufactoring too. If there were blue prints that would make items that all NPC stations would need, like the trade goods, it would give new players something to create while warming up to the rest of eve.
I feel combat already has this with the combat missions, and mining in a way too. It is the somewhat deeper elements that are the least explained and hardest to get into. Creating a less intimidating play ground for beginners would help.
Another note would be the combat career story line. One of the main NPC enemies mentions you could join him (these were the Caldari missions), but that is kind of a false promise. Currently there are no real tutorials or hints on how to join the 'darker side' of eve. These kinds of pirate tricks would also help players with pvp-ing I think, and might help with making people more used to loosing ships. My best example would be how you can join the Dark Brotherhood in the game Oblivion. Both sides of the coin get equal love with missions and narrative. Just an idea :) I just wanted to give a big AYE to this. I wanted to follow an industrial career, so the sisters missions did not appeal to me. I quickly realised that mining in my Bantam was frustrating (cargohold too small, too many trips back to the station, can flippers etc), but I was 11 days away from a retriever. I did find an agent - turned out to be a distribution agent that kept giving me missions with loads bigger than my cargohold. I searched again and eventually found a security agent, but the mining skills I had trained left me vulnerable even to level 1 missions. What I am trying to say is: The sisters arc gives great (after tutorial) support for any PvE/PvP or Faction Warfare career. But, there is no support for any business or industrialist career. Also, not everyone wants to join a corp.
Indeed very very true. However running the SoE epic arc as an industrial pilot gives you some ISK, some ships (that you can sell for more ISK) and just experience in how EVE works. That ISK you got from the SoE can then be used as starting cash in your industry plans. Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
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Oraac Ensor
School of Applied Knowledge Caldari State
52
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Posted - 2012.10.03 14:03:00 -
[11] - Quote
J'Poll wrote:Indeed very very true. However running the SoE epic arc as an industrial pilot gives you some ISK, some ships (that you can sell for more ISK) and just experience in how EVE works. That ISK you got from the SoE can then be used as starting cash in your industry plans. I've only done the SoE arc once, but if i remember correctly the only ship it provides is a shuttle. |
J'Poll
Pioneer's of the Galantic Wars Ethereal Dawn
435
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Posted - 2012.10.03 14:31:00 -
[12] - Quote
Oraac Ensor wrote:J'Poll wrote:Indeed very very true. However running the SoE epic arc as an industrial pilot gives you some ISK, some ships (that you can sell for more ISK) and just experience in how EVE works. That ISK you got from the SoE can then be used as starting cash in your industry plans. I've only done the SoE arc once, but if i remember correctly the only ship it provides is a shuttle.
Been a long time for me too (about 2 years). So could be mistaken the SoE with a career agent or something. Still the ISK is quite a nice starting amount for any industrialist.
Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
Lance Rossiter
State War Academy Caldari State
0
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Posted - 2012.10.16 07:49:00 -
[13] - Quote
As a newbie who has just completed all the tutorials, I thought they were generally very good, being clear, varied, and informative.
I thought the strongest was the exploration tutorial - it was the most challenging and the most focused, walking me nicely through the process by going from a broad overview to the details of each specific type of site. I felt I learned a lot and I'm keen to develop some hacking skills to give it a go for real!
I thought the weakest was the business tutorial: It had a lot of simple courier missions as well as a lot of missions that covered the same ground as industry and exploration, with a few pirates added in. I'd have liked to see more content related to using the market.
Similarly, the reward distribution for the business tutorial felt strange: it awarded me the hacking skillbook, for example, which is a brilliant reward but feels like it should come under exploration. I'd hate to have missed that if I'd skipped the business tutorial because I wasn't as interested in trading as I was in probing.
Overall I enjoyed the tutorials and felt they were rewarding and served as good introductions to many different features of the game.
I would have liked to see a science and research tutorial. |
Dallas Apuri
Federal Navy Academy Gallente Federation
0
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Posted - 2012.10.22 04:13:00 -
[14] - Quote
I finished all of the starter agent missions and working my way through the SoE arc.
Business - I really wanted to learn more about player contracts. I think the tutorial only hints about what the contracts are like, but going through the process of what accepting and working through a contract would be a huge help.
Industry - I though this went by pretty well. I didn't have to worry much at all about material gathering and manufacturing. I actually had fun figuring out what I needed to make all of the ammunition. A game where the in game calculator and notes actually helped!
Exploration - I loved these tutorials. Setting up the probes, scanning for different types of spots and using the mods to open them up. I wouldn't change this at all.
Military - What else can be said, you get a small ship and you blow things up.
Advanced Military - Yes, it's military with a little twist. I get the idea of the missions, there's more to combat than shooting things; like following orders and learning about electronic warfare. I think this is the one where players hunt down wolf. The final fight did surprise me a lot and was a little tough to get through, you know newbies and those webs.
Over all, the impression I got was that the missions were very helpful. I certainly would want to have more tutorials for planetary interaction and research. Having those two major features out of the game feels like I'm not getting to have a taste of what the full Eve experience is.
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Boss Gay
Hedion University Amarr Empire
0
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Posted - 2012.10.23 16:33:00 -
[15] - Quote
Make the tutorials a video tutorials with auras voice, this would help alot. I have ADHD and i have trouble concentrate reading, video would sink in much better and would be way more high tech and cool. |
Eternal Montage
Frontier Explorer's League Sadistica Alliance
7
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Posted - 2012.10.29 15:17:00 -
[16] - Quote
You need to tackle all of the learning types at once. Auditory, visual, kinetic! Make little instructional videos (visual) with aura's voice (auditory) AND keep the little hint popups next to where someone needs to click (tactile)! I've learned so much from youtube--more than CCP ever taught me, no offense guys... |
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ISD Athechu
ISD STAR
148
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Posted - 2012.10.29 20:02:00 -
[17] - Quote
Eternal - I agree with the youtube video idea that would be great. Here is the thing though there is so much in EVE to learn I don't even think that even after a few months worth of video watching you could grasp everything in EVE. The voice might be a nice touch though.
The one thing about being "cut loose" that I think a lot of people miss is that EVE is a sandbox. You make the future you want this game isn't a linear type of game it's up to you to choose your own story.
As for your mentoring idea there are corporations out there (player groups) who do teach about EVE. There is also the Help Channel as well as the ISD:STAR team who specialize in helping out new pilots. But a general mentoring program where players can just mentor others from any group I can see being abused very quickly. ISD Athechu Commander ISD STAR (Support Training and Resources) EVE New Citizens Q&A Resources |
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Eternal Montage
Frontier Explorer's League Sadistica Alliance
10
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Posted - 2012.10.29 20:21:00 -
[18] - Quote
ISD Athechu wrote:Eternal - I agree with the youtube video idea that would be great. Here is the thing though there is so much in EVE to learn I don't even think that even after a few months worth of video watching you could grasp everything in EVE. The voice might be a nice touch though.
The one thing about being "cut loose" that I think a lot of people miss is that EVE is a sandbox. You make the future you want this game isn't a linear type of game it's up to you to choose your own story.
As for your mentoring idea there are corporations out there (player groups) who do teach about EVE. There is also the Help Channel as well as the ISD:STAR team who specialize in helping out new pilots. But a general mentoring program where players can just mentor others from any group I can see being abused very quickly.
I agree with everything you said but I'm not suggesting CCP introduces something that teaches everyone everything. I just think the tutorial should approach all learning style and show new players how they can experience meaningful events. My noob experience was weird, granted the tutorial was different back then. When I started playing I wasn't really having fun and I didn't really know what to do, granted the game had some impressive moments. I actually made 3 different trials before getting hooked, and what hooked me was PVP. Basically the reason I kept coming back and the reason I pushed through the terrible new player experience in this game is because I KNEW what the game was, I knew what the potential experiences were, and I wanted to be a part of that. But like most people, when I started I was terrified of the brutal consequences of the game.
I think the tutorial and subsequent new player experience should not only teach a player how to use the daunting interface but also show them how their actions can be very meaningful, even in the beginning. I didn't get that impression at all. I had to come back to the game 3 times over the course of 8 years to finally get it. The only thing that made me go back were the amazing trailers for the game which clearly illustrated how I could be involved in it. So i guess we either accept the fact that eve is a brutal ***** mother of a game in the beginning or make sure that each noob is accounted for and enjoying themselves, which is pretty much impossible. So if they see some videos of cool things they can do maybe they'll stay hooked longer. Because I mean, I've had RL friends try the game and they couldn't get through the tutorial--that is a big problem IMO. I dunno, just spit-balling. I don't want to dumb down eve but I think the learning curve needs softening. |
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ISD Athechu
ISD STAR
148
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Posted - 2012.10.29 20:40:00 -
[19] - Quote
Well the tutorial is only a highly recommended thing. You can of course just skip it entirely if you choose to and go on one of those "figure it out as you got" type of situations.
As for videos there are hundreds if not thousands of hours of videos of fleet battles and things out there. So if the idea is to promote them better that could be cool too. Question comes how to go about doing that then. ISD Athechu Commander ISD STAR (Support Training and Resources) EVE New Citizens Q&A Resources |
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Eternal Montage
Frontier Explorer's League Sadistica Alliance
11
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Posted - 2012.10.30 19:16:00 -
[20] - Quote
Maybe the tutorial is fine. I was thinking last night and imagining how awesome it would be if there was a massive CDIA Files archive, almost like mass effect. Granted the EVElopedia has everything you need to know pretty much. The CDIA Files Missioning video and Sansha video are just so awesome and informative, It would be great if the series was continued. There is a clear template already laid out. Or maybe they could be incorporated with the tutorial. Just a thought. I don't know if it solves the problem but when I picture it in my head it seems really cool. |
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ISD Athechu
ISD STAR
148
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Posted - 2012.10.30 19:53:00 -
[21] - Quote
Oh I totally agree it would be awesome it's more of a question on how to do it and who can do it ^.^ ISD Athechu Commander ISD STAR (Support Training and Resources) EVE New Citizens Q&A Resources |
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Eternal Montage
Frontier Explorer's League Sadistica Alliance
14
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Posted - 2012.10.31 20:34:00 -
[22] - Quote
ISD Athechu wrote:Oh I totally agree it would be awesome it's more of a question on how to do it and who can do it ^.^
ME! I could do it in about 2 years when I'm done grad school. :P I'll gladly move to Iceland too. I was there for Iceland Airwaves last year and I'm dying to go back. |
Ransu Asanari
Powder and Ball Alchemists Union
0
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Posted - 2012.11.01 17:25:00 -
[23] - Quote
Posting here, as I don't have access to post in Features & Ideas Discussion as suggested by GM. I'm a brand new player, still on my trial account. Wanted to give some feedback - hoping this can be moved into Features & Ideas Discussion.
I'd like to see a skill check listing on the tutorial pages, so if skills need to be trained up in order to complete a tutorial mission, it can be done before accepting the mission and running down the clock. Also, if certain new skills are required for the tutorial, have them listed as well.
As an example, I was doing Industry Career Agent - Making Mountains of Molehills (3 of 10) which gave me blueprints for a Civilian Afterburner, and I had to mine the ore and travel to another system to use the manufacturing facility.
Nowhere in the tutorial did it say I would need to buy the Industry skillbook and train it to Level 1 before I could complete the mission. I had to warp all the way back to the previous station to buy the skillbook, then return to run the processing. I really feel the mission/tutorial should have had some information on how to best acquire the skills needed to complete the mission. Isn't this the point of a tutorial?
My point is as a new player, there is nothing in the tutorials I've seen so far (I've done Exploration, Military, and Advanced Military) which explains HOW to purchase skills on the market properly, and when they are needed. There are a lot of gaps in the tutorial where a new player is unsure if they missed something because they can't complete the mission.
If a player purchases skillbooks prematurely, they could be given out in later tutorial missions, which would mean they are wasting ISK and at low level this is a problem. If the skills are needed to complete a tutorial mission, the player should know ahead of time so they can spend time gathering ISK in order to purchase them and train them ahead of time.
I'm not expecting the tutorial to give us every skillbook in order to complete the mission, but it should make it easier for new players to know that they will need them. Giving out civilian equipment is one way around the skillbook requirement but doesn't always work. |
Jonah Gravenstein
Holistic Materials Research Council
2266
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Posted - 2012.11.01 18:19:00 -
[24] - Quote
The tutorials can be a bit vague in places, rest assured CCP are working on them, they are much improved from the old ones that basically said "here's a ship now go die in a fire"
You might be best reposting this in the sticky above as that is where the Devs and ISD will take most of the tutorial feedback from.
Welcome to Eve, if you get stuck on anything just ask in this section of the forums and we'll certainly try and help you out as best we can.
Fly safe o7 Homo sapiens non urinat in ventum -á-á-á ---CCP can't patch stupid--- |
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ISD Athechu
ISD STAR
149
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Posted - 2012.11.01 18:26:00 -
[25] - Quote
Merged it for you. ISD Athechu Commander ISD STAR (Support Training and Resources) EVE New Citizens Q&A Resources |
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Jonah Gravenstein
Holistic Materials Research Council
2681
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Posted - 2012.11.05 16:29:00 -
[26] - Quote
Just rerunning the tutorials on a new alt and found a few bugs/unclear/ other stuff that's slightly confusing.
If you start with the exploration tutorials, you require a civilian analyser or salvager for the Mag site and a civilian codebreaker for the Radar site, they aren't issued by the exploration agent and it's not clear that you can use a tech1 item purchased off the market if you have the skills. This probably needs fixing so that the agents issue the required tools when they give you the mission.
I'll update this with any other stuff I find as I go through the tutorials. -á-áThe Likes & Get Likes Thread Homo sapiens non urinat in ventum -á-á-á ---CCP can't patch stupid--- |
Eternal Montage
Frontier Explorer's League Sadistica Alliance
15
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Posted - 2012.11.05 17:09:00 -
[27] - Quote
Perhaps including fits in the later tutorials, or perhaps a designated fitting tutorial. Show new players, roughly, what a missioning ship needs; what a PVP ship needs; exploration; etc. |
J'Poll
KIngs of the Underground Side Effect.
562
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Posted - 2012.11.05 21:02:00 -
[28] - Quote
Jonah Gravenstein wrote:I've just run the career tutorials on a new alt and have taken notes on stuff that is either unclear or doesn't make sense. I've been playing for just over 3 years and this is the first time I've gone through them since I started playing, overall the tutorials are much improved from what they were 3 years ago, here's my findings and suggestions to improve them some more. Exploration TutorialsYou require a civilian analyser or salvager for the Mag site and a civilian codebreaker for the Radar site, they aren't issued by the exploration agent and it's unclear that you can use an equivalent module purchased off the market if you have the skills. This probably needs fixing so that the agents issue the required modules when they give you the mission. Currently the modules are issued during the business tutorials Business TutorialsThe business tutorials issue all of the civilian modules required for both the business & exploration tutorials, however there is nothing to say that a new player doing the tutorials should do the business ones before the exploration ones. I like that it warns you when you attempt to undock without required items in your cargo, this should be implemented game wide if it hasn't already, I know that in the past, I've gone 8 jumps, docked at destination & then realised that I forgot to put the stuff in my cargo. IndustryThis needs a better explanation of using BPCs and the Science & Industry dialogue, as someone who's been playing a while I take it for granted on how to use it, but it is not obvious. MilitaryI'm doing the Amarr tutorial agents, yet in Cash For Capsuleers 5/10 I've been issued with a civilian shield mod and I get a shield tanking skill for completion, surely the agent should issue a race relevant module (in this case an armour mod) and a relevant skill for completion. For Caldari and Minmatar agents I can understand the shield mod/skill, but for Amarr or Gallente it's rather pointless as they are primarily armour tankers. This needs looking at as it encourages shitfits and lol tanks. Advanced MilitaryCouldn't find any real faults with this, an insurance window opening or a tutorial on insurance for the 2 missions where you are expected to explode hilariously would be nice. Offtopic,I love the concept of fitting a ship to explode on impact as used in Angel of Mercy, please please give us a module to do this outside of the tutorials, so many tears to collect Suggestions to improve the career tutorials
- Tutorial career agents should issue the required modules to complete the missions, regardless of whether or not you already have them.
- If not the above, it should be required that players do the tutorial agents in a certain order and that the other agents aren't available unless you tasks assigned by a required agent are completed.
- Tutorial agents issue race specific modules and skills in the military tutorial, issuing a shield module and skill via an Amarr or Gallente agent is just plain silly
- Make use of some of the excellent resources available from both player sites such as the Eve Uni wiki and CCPs own wiki, maybe hyperlinks in the agent conversations to relevant articles that open in the IGB. Especially with regards to both the market and science and industry stuff.
- For the missions Angel of Mercy and The Stand offer the chance to insure the ship as part of the tutorial, by automagically opening the insurance window as part of the agent conversation, the insurance money would probably be very welcome for a noob.
The tutorials still require a little polish with regards to the issue of required modules, and race relevant skills and modules for the military tutorial. 8/10, good job devs
That is what I call a very good review on the tutorials. And from what you say here I can only agree with.
Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
J'Poll
KIngs of the Underground Side Effect.
562
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Posted - 2012.11.05 21:08:00 -
[29] - Quote
Eternal Montage wrote:Perhaps including fits in the later tutorials, or perhaps a designated fitting tutorial. Show new players, roughly, what a missioning ship needs; what a PVP ship needs; exploration; etc.
Theoretically: I really really like your idea. We would be saved from all the civilian hull repairer + civilian shield booster fits etc.
Practically: Very very hard to make because of all the different possibilities.
PvE: Do you want to fight at range and kite the rats, Do you want to be a brawler type with heavy tank and get up close. Each requires a totally different fit, there are a lot of possibilities, not to mention one ships is fitted different then others.
PvP: Well, the options are endless cause there is not 1 way to fit a ship. It's all depending on your ship, your fleet, the guys you are fighting, the location you are fighting etc. So that would be even harder to explain.
What I do like about your idea, maybe explain the difference between Armor tanking and shield. And passive tank, active tank, buffer tank, signature tank etc.
Also explain that for instance rats do a specific kind of damage so you can tank accordingly.
Just minor things that most older people take for granted. Inject your skillbook before you leave the station. Neo didnGÇÖt learn Kung-Fu by having it sit in his usb drive.-á If it moves, shoot it. If it doesn't move, poke it with your gun and then shoot it. We are not running, we are advancing in the opposite direction |
Jonah Gravenstein
Holistic Materials Research Council
2694
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Posted - 2012.11.05 21:22:00 -
[30] - Quote
@ J'Poll, thanks, I did a marathon of all the career tutorials in one hit and updated the post as I found things that need looking at.
I was like WTF on the exploration tutorial simply because the required modules were not issued by the agent. Luckily I have a stock of civilian items stashed away on this character so I was able to contract them over, without that stockpile I would have been stumped until I did the business tutorial. -á-áThe Likes & Get Likes Thread Homo sapiens non urinat in ventum -á-á-á ---CCP can't patch stupid--- |
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