Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Archon Rhade
|
Posted - 2011.07.13 19:24:00 -
[1]
I know this isnt features forum but i thought i would get better and more feedback from here.
What if there was a limit to how much you could have in stations.
For instance everyone by default gets around 150k m3 space and spaces for any 2 ships. If you a player needed more space they could purchase more space. The ship hanger and regular hanger would have separate prices.
On top of that there should be a hard limit to how much could be stored at any given station.
This would do two major things i think.
First it would spread players out which i think would be good. Places like jita would continue to be a market hub because of teh sheer number of stations.
and two this would revitalize the find cool deals here taken em there aspect that i used to really like. Most of the time now its just buy in jita adn sell in jita or risk a lot by running it out to low/null.
Is this a good idea? or would it just be terribad.
Also peopl who have stuff now wouldnt be penalized of charge they just wouldnt be allowed to expand beyond what they have in the station unless they rented enough space.
|
Coffe's Babe
Caldari Red Federation RvB - RED Federation
|
Posted - 2011.07.13 19:29:00 -
[2]
Edited by: Coffe''s Babe on 13/07/2011 19:31:03 Don't worry! Space for AUR will soonÖ be implemented.
On another side note, how can you judge who needs how much space. Maybe a really rich trader only traded in implants or bpo's and does not need space at all, where the poor guy who just started the game and wants to stockpile some veldspar for future bribe purposes has to buy Plex to get the isk (in case u buy with isk, see first line lol) for the space.
This is just bad and can only end badly..
ps: the fact that jita, as a trade hub exists is one of the reason this game has such a real economy. it's like demolishing all markets and going to your neighbors to buy each needed item to bake a ****ing pie Smart people have quotes in their sig - me |
Archon Rhade
|
Posted - 2011.07.13 19:32:00 -
[3]
Originally by: Coffe's Babe Don't worry! Space for AUR will soonÖ be implemented.
On another side note, how can you judge who needs how much space. Maybe a really rich trader only traded in implants or bpo's and does not need space at all, where the poor guy who just started the game and wants to stockpile some veldspar for future bribe purposes has to buy Plex to get the isk (in case u buy with isk, see first line lol) for the space.
This is just bad and can only end badly..
That almost just my point. If lets say space only cost 1 isk per m3 adn was modified during each pay period to account for the station being full then you could still horde lots of bulky stuff cheap in slightly further away stations with no problem. Thus spreading people out like i said which i think would be a good thing.
|
Faith Clothos
|
Posted - 2011.07.13 19:36:00 -
[4]
Terrible idea, wrong forum, complete lack of understanding of how the game works.
0/10
|
Coffe's Babe
Caldari Red Federation RvB - RED Federation
|
Posted - 2011.07.13 19:37:00 -
[5]
Let me ask you something. How many people do you think will keep trading if the station they are so comfortably sitting in would impose limits on them? As much as it sucks, Jita 4-4 makes EvE go round.
Heck. If I had to go to 2-3 stations to gear up I'd just end up taking a lamer ship instead. Not saying everyone would do this but things would change. Smart people have quotes in their sig - me |
Archon Rhade
|
Posted - 2011.07.13 20:04:00 -
[6]
Originally by: Faith Clothos Terrible idea, wrong forum, complete lack of understanding of how the game works.
0/10
How is this a lack of understanding how the game works?
And two i didnt say id be a really small limit. Stations are big and should fit a lot. On top of that everybody has a minimun of 120k ish m3 which means they coudl sell 2 battleships plus mods. And you dotn give traders enough credit smart one will diversify and sell things that fit with the ships
|
Alkazahm Fidard
|
Posted - 2011.07.13 20:29:00 -
[7]
Well I also think this is a pretty bad idea. Lets see why:
First I am station trading, but I also do a lot of other things. Since I am mainly sitting in Jita 4-4, I have all my stuff there. Even thought I can't use a lot of ships yet, I have 8 ships there. A little mission ship, an exploration ship, a hauler, a shuttle etc. You see? Lets take a mission runner: He has his mission ship and a salvager. That is at least what a normal mission runner, who doesn't blitz his missions needs. Then a hauler of course. To sell loot (if he does) and to get new ammunition. Sure some tend to produce their own stuff, but most just fly to the next hub and buy this. With only two ships allowed at a station, what would people have to do? Yep, they would first have to get one ship out, to get their hauler in. This is simply an annoying idea.
Also for trading. 120k m¦ sounds much, but let people trad with ships. There are a lot of people who trade ships. Only 2 ships at a station!? That is simply ****. Even if you wouldn't count ships on market, people would have to put in their 2 ships and get the next 2 ships from another station. What with producers? They can produce 2 ships and then have to put these two into another station to produce more? Honestly this wouldn't work.
Also giving everybody limited space in a station. What about miners and again producers who store ore and minerals? They would have a fit ammount they could fit into a station. Then they would have to sell their stuff or to get it somewhere else before continuing.
Next thing. What about people with freighters? Simply put 20 packaged ships in the freighters cargohold, take the one and the mods out you need, assemble it, do stuff. repackage, take next ship and so on. Simple said, people with bigger ships could exploit the system, so new players and players without ISK would be at disadvantage.
Also a little more to traders, who trade with ships. Only 2 Battleships and some mods? That would equal an amount of maybe 300 million ISK. Would about the other 5 billion the trader has? Bigger ships? Sure he could do that, but look how many people buy a freighter for example. So the trader would need to put his ships on a lot of different stations around the univeres. So this would mean flying around in a freighter, drop stuff in a station, go to next station, repeat. Annoying as hell.
Hope you can see the many flaws in your idea. It simply wouldn't work and would make the game a lot more annoying! Also another little question for you to figer out this time: What about contracts?
|
knanid volatar
|
Posted - 2011.07.13 20:34:00 -
[8]
Originally by: Faith Clothos Terrible idea, wrong forum, complete lack of understanding of how the game works.
0/10
Pretty much this.
Here's another crap idea by the OP, this time posted in GD, something about buying faster training time for Plex.
You know sometimes I resent CCP for not seeming to listen to ideas posted on the forums. Then I read the OP's efforts and realise why...
|
Archon Rhade
|
Posted - 2011.07.13 21:02:00 -
[9]
Originally by: Alkazahm Fidard Well I also think this is a pretty bad idea. Lets see why:
First I am station trading, but I also do a lot of other things. Since I am mainly sitting in Jita 4-4, I have all my stuff there. Even thought I can't use a lot of ships yet, I have 8 ships there. A little mission ship, an exploration ship, a hauler, a shuttle etc. You see? Lets take a mission runner: He has his mission ship and a salvager. That is at least what a normal mission runner, who doesn't blitz his missions needs. Then a hauler of course. To sell loot (if he does) and to get new ammunition. Sure some tend to produce their own stuff, but most just fly to the next hub and buy this. With only two ships allowed at a station, what would people have to do? Yep, they would first have to get one ship out, to get their hauler in. This is simply an annoying idea.
Also for trading. 120k m¦ sounds much, but let people trad with ships. There are a lot of people who trade ships. Only 2 ships at a station!? That is simply ****. Even if you wouldn't count ships on market, people would have to put in their 2 ships and get the next 2 ships from another station. What with producers? They can produce 2 ships and then have to put these two into another station to produce more? Honestly this wouldn't work.
Also giving everybody limited space in a station. What about miners and again producers who store ore and minerals? They would have a fit ammount they could fit into a station. Then they would have to sell their stuff or to get it somewhere else before continuing.
Next thing. What about people with freighters? Simply put 20 packaged ships in the freighters cargohold, take the one and the mods out you need, assemble it, do stuff. repackage, take next ship and so on. Simple said, people with bigger ships could exploit the system, so new players and players without ISK would be at disadvantage.
Also a little more to traders, who trade with ships. Only 2 Battleships and some mods? That would equal an amount of maybe 300 million ISK. Would about the other 5 billion the trader has? Bigger ships? Sure he could do that, but look how many people buy a freighter for example. So the trader would need to put his ships on a lot of different stations around the univeres. So this would mean flying around in a freighter, drop stuff in a station, go to next station, repeat. Annoying as hell.
Hope you can see the many flaws in your idea. It simply wouldn't work and would make the game a lot more annoying! Also another little question for you to figer out this time: What about contracts?
You can rent more dock space just like you can rent storage.
|
Llambda
Space Llama Industries
|
Posted - 2011.07.13 21:25:00 -
[10]
Originally by: Faith Clothos Terrible idea, wrong forum, complete lack of understanding of how the game works.
0/10
^^^
"Hey, let's make a huge, radical change to the game that will have no tangible benefit, just because I think it would be kind of cool."
|
|
Coffe's Babe
Caldari Red Federation RvB - RED Federation
|
Posted - 2011.07.13 21:27:00 -
[11]
Lol @ the suggestions this dude seems to keep making. I saw the other post with PLEX too lmao. Smart people have quotes in their sig - me |
Caldari Citizen20110707
The Official Hyperdallas Fanclub
|
Posted - 2011.07.13 21:30:00 -
[12]
Hi,
Im a pvp'r i have 20+ ships at atleast 4 different locations
Best isk sink is pvp, lets send concord on holiday for a few days each year,
|
Takashi X2
|
Posted - 2011.07.13 21:34:00 -
[13]
Originally by: Caldari Citizen20110707 Hi,
Im a pvp'r i have 20+ ships at atleast 4 different locations
Best isk sink is pvp, lets send concord on holiday for a few days each year,
pvp isnt an isk sink its a faucet.... No isk is removed from the game as a whole just added cuz of insurance.
|
OllieNorth
Gallente R-K Industries
|
Posted - 2011.07.13 21:37:00 -
[14]
Originally by: Takashi X2
Originally by: Caldari Citizen20110707 Hi,
Im a pvp'r i have 20+ ships at atleast 4 different locations
Best isk sink is pvp, lets send concord on holiday for a few days each year,
pvp isnt an isk sink its a faucet.... No isk is removed from the game as a whole just added cuz of insurance.
This. I wish we could make it clearer that blowing stuff up != isk sink.
|
Marshiro
|
Posted - 2011.07.13 22:36:00 -
[15]
Edited by: Marshiro on 13/07/2011 22:36:49 I'm sure specialized traders dealing with volume limitations will spawn if a restriction is added. (there are no free warehouses in real life cough cough) Its more work for everyone involved, which may or may not be a good thing. Its a limit like limited contract or sci/indy slots, enterprising players will figure out ways to work around it.
Isk and Plex hoarding will become far more common and supply shocks can effect the economy far more as stockpiles are reduced though. (no more 10 years of planetary products in some dude's hanger)
|
Adunh Slavy
Ammatar Trade Syndicate
|
Posted - 2011.07.13 22:52:00 -
[16]
I understand the motive behind the suggestion, but I'm not sure it will do much to help Eve's economy over all. A lot of people just keep extra crap around cause it's easy and it is free. If they did not keep extra stuff around, then they also would not buy extra stuff and let it rot.
That ISK would not move in the economy. I buy rupture and fit in and play with it because I want to play with it and I just want to have one, I certainly don't need one. If I had to pay for parking space, then I'd not buy one ever. My incentive to train every other race's ships would be reduced as well not to mention buy them.
IMO, the best up and coming IS sink could be establishments, hopefully it is not an Aurum based thing.
Sandbox Protection League
|
Angelina The Red
|
Posted - 2011.07.13 22:57:00 -
[17]
The only way i would support it if it was cheap.
I certainly wouldnt want to pay as much for a frigate parking slot as a carrier.... i wouldnt ever fly smaller ships.
I think as long as it was significantly cheaper in less populated space this might actually work.
|
Llambda
Space Llama Industries
|
Posted - 2011.07.13 23:27:00 -
[18]
Edited by: Llambda on 13/07/2011 23:27:43
Originally by: Angelina The Red The only way i would support it if it was cheap.
I certainly wouldnt want to pay as much for a frigate parking slot as a carrier.... i wouldnt ever fly smaller ships.
I think as long as it was significantly cheaper in less populated space this might actually work.
Work for WHAT?
Adding an obnoxious gameplay equivalent to administrative overhead to a system that currently works okay?
|
Angelina The Red
|
Posted - 2011.07.13 23:58:00 -
[19]
work as an isk sink that has a reasonable and plausable reason behind it. Honestly I think i could make a lot of isk if this went into affect. I really dont like playing the .01 isk game in jita that you have to watch like a hawk to flip a half decent profit.
|
Llambda
Space Llama Industries
|
Posted - 2011.07.14 00:02:00 -
[20]
Originally by: Angelina The Red work as an isk sink that has a reasonable and plausable reason behind it.
Because the runaway inflation rate would indicate that we desperately need an ISK sink at any cost, no matter how annoying it is, or how much it detracts from fun gameplay.
Quote: I really dont like playing the .01 isk game in jita that you have to watch like a hawk to flip a half decent profit.
So the entire game should be changed because you don't want to have to work as hard?
|
|
Maeve Young
|
Posted - 2011.07.14 13:31:00 -
[21]
Originally by: Archon Rhade
Originally by: Faith Clothos Terrible idea, wrong forum, complete lack of understanding of how the game works.
0/10
How is this a lack of understanding how the game works?
And two i didnt say id be a really small limit. Stations are big and should fit a lot. On top of that everybody has a minimun of 120k ish m3 which means they coudl sell 2 battleships plus mods. And you dotn give traders enough credit smart one will diversify and sell things that fit with the ships
OMG TWO BATTLESHIPS?!? PLUS MODS? A trader's DREAM come true.
Do you have any idea how many ships flip through trader's hands? See Faith's comment above.
|
Velicitia
Open Designs
|
Posted - 2011.07.14 14:30:00 -
[22]
Originally by: Maeve Young
Originally by: Archon Rhade
Originally by: Faith Clothos Terrible idea, wrong forum, complete lack of understanding of how the game works.
0/10
How is this a lack of understanding how the game works?
And two i didnt say id be a really small limit. Stations are big and should fit a lot. On top of that everybody has a minimun of 120k ish m3 which means they coudl sell 2 battleships plus mods. And you dotn give traders enough credit smart one will diversify and sell things that fit with the ships
OMG TWO BATTLESHIPS?!? PLUS MODS? A trader's DREAM come true.
Do you have any idea how many ships flip through trader's hands? See Faith's comment above.
pretty much this..
I'm not a *big* trader by any means... but I'll usually throw up about 10 BS in a market hub during the weekend... =========================
Originally by: CCP Games, 2010 Creation is so precious; and greed, so destructive. Your choices can make a diference
|
Takashi X2
|
Posted - 2011.07.14 22:15:00 -
[23]
Originally by: Maeve Young
Originally by: Archon Rhade
Originally by: Faith Clothos Terrible idea, wrong forum, complete lack of understanding of how the game works.
0/10
How is this a lack of understanding how the game works?
And two i didnt say id be a really small limit. Stations are big and should fit a lot. On top of that everybody has a minimun of 120k ish m3 which means they coudl sell 2 battleships plus mods. And you dotn give traders enough credit smart one will diversify and sell things that fit with the ships
OMG TWO BATTLESHIPS?!? PLUS MODS? A trader's DREAM come true.
Do you have any idea how many ships flip through trader's hands? See Faith's comment above.
Not that i support this but you do understand the isk sink part of this is renting more space right?
|
Zeta Zhul
Caldari Preemptive Paranoia
|
Posted - 2011.07.14 23:38:00 -
[24]
Edited by: Zeta Zhul on 14/07/2011 23:44:15 /emote anticipates grief-hoarding; buying up massive amounts of space at popular stations to serious screw with people by forcing upwards the price everyone has to pay for m3.
Next up: dealing with payroll taxes for ship crews! Did you file Dx-4567-A Mod3 Rev B with Interstellar Revenue Service?
|
WarlockX
Amarr Free Trade Corp
|
Posted - 2011.07.15 00:19:00 -
[25]
Making 2 freighters at a time sure. Making two frigates at a time and selling them two at a time? ----------------------------------------------- Free Trade Corp - Flash page
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |