Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Unsuspicous guy
|
Posted - 2011.07.15 21:46:00 -
[1]
Topic sez it:
Looking for someone who can explain me a pantheon. I'd really like to know how it works, where it is used, what are its pros, what are its cons, fittings please, and so on. anything that relates to it would be great. :)
Thanks
|

Aamrr
|
Posted - 2011.07.15 21:56:00 -
[2]
Pantheon is a carrier tanking style founded on the principle that fitting a local rep to every ship is really inefficient -- especially when every carrier is already bringing RR anyway.
Instead, it relies upon resist-heavy buffer tanks (to provide time for allies to provide assistance) and remote capacitor generation (to run the capacitor intensive RR modules).
The primary advantage lies in the incredible tanking potential the style allows. Because of the massive hit point buffers and incredible raw EHP/s available to the fleet, ships aren't really in any significant danger until the enemy fleet has enough supercapitals available to start volleying your capitals -- and these capitals have almost 2 million EHP. Unfortunately, lag can also be a contributing factor.
Perhaps the single largest advantage lies in the incredible ewar resistance the fleet possesses. Capacitor generation is done via energy transfer chains, which means that there's no real benefit to neuting a ship below peak regen -- most of their capacitor isn't generated locally anyway. Furthermore, these ships have numerous free midslots, available for ECCM, sensor boosters, or even tackle. As carriers, they're free to refit these as the situation demands.
Fittings to follow.
|

Aamrr
|
Posted - 2011.07.15 22:10:00 -
[3]
Here's a typical Remote Repair configuration for Pantheon fleets. Take note of the low slots. They've been carefully calibrated to minimize stacking penalties and maximize the incoming repairs from allied fleetmates.
Midslots are flexible. They'll be swapped out regularly as the situation demands. The cap rechargers are basically placeholders.
The high slots and rigs are where it all happens -- the rigs reduce capacitor consumption on capital armor reps by 48.8%, allowing a single talisman-boosted CETA to sustain your ship. Each of these lends 5 capital armor reps to the fleet -- and with the resists the lowslots provide, the available tank is immense.
Originally by: RemArmorRep
[Archon, RemArmorRep]
Capital Remote Armor Repair System I Capital Remote Armor Repair System I Capital Remote Armor Repair System I Capital Remote Armor Repair System I Capital Remote Armor Repair System I
Sensor Booster II, Scan Resolution Conjunctive Radar ECCM Scanning Array I Cap Recharger II Cap Recharger II
Damage Control II Armor EM Hardener II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Explosive Hardener II Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane
Large Remote Repair Augmentor I Large Remote Repair Augmentor I Large Remote Repair Augmentor I
|

Aamrr
|
Posted - 2011.07.15 22:18:00 -
[4]
Edited by: Aamrr on 15/07/2011 22:26:24 If the remote repair fitting above is the muscle, then this is the skeleton. These ships provide the necessary juice to keep a Pantheon fit running smoothly. Defensively, the act much like their Remote Armor fit counterparts do, but their high slots and rigs are configured to supply energy rather than hp to the fleet. Egress Maximizers act much like Repair Augmentors did -- reducing the primary capacitor draw on the ship to a reasonable level.
With a talisman set, a pair of these can exchange two energy transfers to run the other three continuously. The result is a relatively decentralized energy source for the entire fleet, ready to provide support to each of the RR-archons -- or anyone else that throws out a capacitor request.
Edit: In case it wasn't clear, the ship scanner is there to monitor allied and hostile capacitor levels. It helps reduce some communication overhead.
Originally by: CapTrans
[Archon, CapTrans]
Capital Energy Transfer Array I Capital Energy Transfer Array I Capital Energy Transfer Array I Capital Energy Transfer Array I Capital Energy Transfer Array I
Speculative Ship Identifier I Conjunctive Gravimetric ECCM Scanning Array I Eutectic I Capacitor Charge Array Cap Recharger II
Damage Control II Armor EM Hardener II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Explosive Hardener II Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane
Large Egress Port Maximizer II Large Egress Port Maximizer II Large Egress Port Maximizer I
|

Unsuspicous guy
|
Posted - 2011.07.15 23:20:00 -
[5]
Alright, thanks for the answers. It really looks to me like such a constelation is only effective if used in armor-flavor? Since there dont exist any shield rigs that provide the same bonus as the armor rigs, and because of the lacking medslots, where you would have to fit the stuff into lows, being passive and of minor effect? I've also seen a higher base-activation on the shield transporters.
are there any shield pantheons? or do they just suck/dont work?
|

Aamrr
|
Posted - 2011.07.16 00:04:00 -
[6]
Edited by: Aamrr on 16/07/2011 00:04:58 You can spider tank shield capitals, but I wouldn't call it "Pantheon." The incredibly high CPU cost of shield transporters prevents you from running a dedicated RR-configuration, and as you correctly pointed out, there is no equivalent to the remote armor repair augmentors.
This is probably the closest you'll get. It's less specialized, so it's a little more resilient if a few ships get popped...but it's less effective, so expect a few ships to pop. Note the local capacitor generation. It has about 1 million EHP, roughly half that of the Archons listed earlier.
Originally by: Spider
[Chimera, Spider]
Capital Shield Transporter I Capital Shield Transporter I Capital Shield Transporter I Capital Energy Transfer Array I Capital Energy Transfer Array I
Invulnerability Field II Invulnerability Field II Photon Scattering Field II Sensor Booster II, Scan Resolution Conjunctive Gravimetric ECCM Scanning Array I Cap Recharger II Cap Recharger II
Beta Reactor Control: Capacitor Power Relay I Beta Reactor Control: Capacitor Power Relay I Beta Reactor Control: Capacitor Power Relay I Beta Reactor Control: Capacitor Power Relay I
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
|

Predator989
|
Posted - 2011.07.16 07:10:00 -
[7]
Originally by: Aamrr Here's a typical Remote Repair configuration for Pantheon fleets. Take note of the low slots. They've been carefully calibrated to minimize stacking penalties and maximize the incoming repairs from allied fleetmates.
Midslots are flexible. They'll be swapped out regularly as the situation demands. The cap rechargers are basically placeholders.
The high slots and rigs are where it all happens -- the rigs reduce capacitor consumption on capital armor reps by 48.8%, allowing a single talisman-boosted CETA to sustain your ship. Each of these lends 5 capital armor reps to the fleet -- and with the resists the lowslots provide, the available tank is immense.
Originally by: RemArmorRep
[Archon, RemArmorRep]
Capital Remote Armor Repair System I Capital Remote Armor Repair System I Capital Remote Armor Repair System I Capital Remote Armor Repair System I Capital Remote Armor Repair System I
Sensor Booster II, Scan Resolution Conjunctive Radar ECCM Scanning Array I Cap Recharger II Cap Recharger II
Damage Control II Armor EM Hardener II Armor Thermic Hardener II Armor Kinetic Hardener II Armor Explosive Hardener II Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane
Large Remote Repair Augmentor I Large Remote Repair Augmentor I Large Remote Repair Augmentor I
Sorry, but those rigs do NOT effect capital remote reps....are you sure you have ever been in a pantheon fleet? lol
|

Furb Killer
Gallente
|
Posted - 2011.07.16 07:16:00 -
[8]
Actually they do.
@TS, you are very lucky someone gave you that good an answer considering your horrible first post. Is it really too much effort to search a bit yourself isntead of coming to the forums and asking to be spoon fed everything?
|

Aamrr
|
Posted - 2011.07.16 07:26:00 -
[9]
Originally by: Predator989 Sorry, but those rigs do NOT effect capital remote reps....are you sure you have ever been in a pantheon fleet? lol
They actually are affected, but it's an easy mistake to make. It was changed a while back (maybe Dominion) with little fanfare, and many of the various database sites STILL haven't updated. EFT only recently changed it.
I assure you, they do affect capital reps, and the result is quite effective. Perhaps you could be less abrasive the next time you post?
|

Maz3r Rakum
Gallente The Imperial Fedaykin
|
Posted - 2011.07.16 09:29:00 -
[10]
Rooks & Kings have some awesome videos displaying pantheon carriers in action and explaining the tactics. I'd recommend doing a google search
|
|

Aamrr
|
Posted - 2011.07.16 13:37:00 -
[11]
Edited by: Aamrr on 16/07/2011 13:39:36
Originally by: Maz3r Rakum Rooks & Kings have some awesome videos displaying pantheon carriers in action and explaining the tactics. I'd recommend doing a google search
To save everyone the trouble...
|

Telvani
Crouching Woman Hidden Cucumber
|
Posted - 2011.07.17 13:11:00 -
[12]
I love how refined pvp is at this level and R&K videos + BRs are basically what inspired me to train skills for pantheon (and triage). Untill I saw these fits I didnt realise quite how tailored to the individual roles they were.
This is another part of the reason I want to see a SC nerf, when you have this level of organisation and planning, not to mention pilot skill and it can be countered by a bunch of cookie-cutter nyx, who just xed up and cynoed in with no planning and little thought because if it goes wrong they can just log off anyway. Yes they spent more, no it doesn't justify the disparity between capitals and supercapitals.
TL;DR - I just stuck some Egress IIs in the oven :P, thanks aamrr looks like im about to rip 6 CCC off my archons.
|

Drykor
Minmatar Aperture Harmonics K162
|
Posted - 2011.07.17 15:57:00 -
[13]
Bring some triage modules as well just in case :) --- Drykor - AHARM |

Cassiopeia Andromedae
|
Posted - 2011.07.17 22:06:00 -
[14]
Originally by: Unsuspicous guy Topic sez it:
Looking for someone who can explain me a pantheon. I'd really like to know how it works, where it is used, what are its pros, what are its cons, fittings please, and so on. anything that relates to it would be great. :)
Thanks
You have one armor tanked ship.
You jump that into gazillion of hostiles.
Then those fools agro you.
Then your fleet jumps in and lights up a cyno.
Then you burn everyone just like RA burned in M-M few years ago
|

Crellion
Parental Control HELL4S
|
Posted - 2011.07.18 07:18:00 -
[15]
Originally by: Cassiopeia Andromedae
Originally by: Unsuspicous guy Topic sez it:
Looking for someone who can explain me a pantheon. I'd really like to know how it works, where it is used, what are its pros, what are its cons, fittings please, and so on. anything that relates to it would be great. :)
Thanks
You have one armor tanked ship.
You jump that into gazillion of hostiles.
Then those fools agro you.
Then your fleet jumps in and lights up a cyno.
Then you burn everyone just like RA burned in M-M few years ago
Those were the days  Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

T'arho
Quarks LLC
|
Posted - 2011.07.18 09:56:00 -
[16]
I don't post to often but I have to say those vids are to awesome
Originally by: Schwa88 Edited by: Schwa88 on 04/11/2010 04:50:53 This thread has made my head asplode.
|

Stephen Mctowelieee
|
Posted - 2011.07.18 18:07:00 -
[17]
A pantheon is either a collective group of gods in a particular religion, or a temple that is dedicated to all of the gods in a particular religion.
No you're a towel! |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |