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Kazareh
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Posted - 2011.07.17 19:14:00 -
[1]
I have an armageddon, and using low-sec would shorten my jump-time drastically. Would putting my combat fitout in my hold, and say, putting shield-extenders on my hi-racks and Warp Core Stabilizers on my 8 low-slots Be a good fit to keep me alive through low-sec if I run across any company?
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DemetRYS
Deep Core Mining Inc.
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Posted - 2011.07.17 19:16:00 -
[2]
I can't see any possible way for them to stop you with so many powerful warp-stabalizers.
Go for it!
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NoNah
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Posted - 2011.07.17 19:20:00 -
[3]
You'll never be safe.
The best you can do is fit an MWD, a cloak, a small amount of istabs and then normal warp core stabs. As soon as you appear on the other side of a gate, align to your destination, hit your cloak, hit your mwd, as soon as the mwd cycle is about to end decloak and spam the warp to button. Parrots, commence!
Postcount: 647019
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Blacksquirrel
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Posted - 2011.07.17 19:21:00 -
[4]
Shield extenders make you easier to lock... but a few warp stabs, and inertia modifiers would help.
The fastest way would be afk via highsec.
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Kazareh
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Posted - 2011.07.17 19:25:00 -
[5]
Originally by: Blacksquirrel Shield extenders make you easier to lock... but a few warp stabs, and inertia modifiers would help.
The fastest way would be afk via highsec.
Ah, didn't know that about shield extenders... I'm Amarr after all, hah. As for the guy above you, hm.. Interesting.. What should I do though, with the warp-stabilizer and istabilizer ratio though?
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NoNah
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Posted - 2011.07.17 19:42:00 -
[6]
Originally by: Kazareh
Originally by: Blacksquirrel Shield extenders make you easier to lock... but a few warp stabs, and inertia modifiers would help.
The fastest way would be afk via highsec.
Ah, didn't know that about shield extenders... I'm Amarr after all, hah. As for the guy above you, hm.. Interesting.. What should I do though, with the warp-stabilizer and istabilizer ratio though?
It's one of those rock paper scissors things. And it depends on your timing, I'd personally go for something like 3 istabs 5 wcs, mainly due to the stacking penalty and signature increase from istabs, however, 2 wcs is more than enough for the vast vast majority of cases.
Oh, and as it hasn't been mentioned yet. Considered getting a scout? Parrots, commence!
Postcount: 397970
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Talanor Barkansian
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Posted - 2011.07.17 19:46:00 -
[7]
Originally by: NoNah
Originally by: Kazareh
Originally by: Blacksquirrel Shield extenders make you easier to lock... but a few warp stabs, and inertia modifiers would help.
The fastest way would be afk via highsec.
Ah, didn't know that about shield extenders... I'm Amarr after all, hah. As for the guy above you, hm.. Interesting.. What should I do though, with the warp-stabilizer and istabilizer ratio though?
It's one of those rock paper scissors things. And it depends on your timing, I'd personally go for something like 3 istabs 5 wcs, mainly due to the stacking penalty and signature increase from istabs, however, 2 wcs is more than enough for the vast vast majority of cases.
Oh, and as it hasn't been mentioned yet. Considered getting a scout?
Hmm... Never thought of that.
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Kazareh
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Posted - 2011.07.17 20:03:00 -
[8]
Originally by: NoNah
Originally by: Kazareh
Originally by: Blacksquirrel Shield extenders make you easier to lock... but a few warp stabs, and inertia modifiers would help.
The fastest way would be afk via highsec.
Ah, didn't know that about shield extenders... I'm Amarr after all, hah. As for the guy above you, hm.. Interesting.. What should I do though, with the warp-stabilizer and istabilizer ratio though?
It's one of those rock paper scissors things. And it depends on your timing, I'd personally go for something like 3 istabs 5 wcs, mainly due to the stacking penalty and signature increase from istabs, however, 2 wcs is more than enough for the vast vast majority of cases.
Oh, and as it hasn't been mentioned yet. Considered getting a scout?
Well that's a possibility, but again as said before 'rock paper scissors' as of the fact that someone could warp to that gate between the time the scout leaves and I get there.
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NoNah
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Posted - 2011.07.17 20:31:00 -
[9]
Originally by: Kazareh
Well that's a possibility, but again as said before 'rock paper scissors' as of the fact that someone could warp to that gate between the time the scout leaves and I get there.
That's just a matter of paranoia. Have your scout stay on the gate, spamming his directional on one side, while the geddon lands on the other side. Don't warp off until you activate the gate with the geddon. Warp away with the scout and then warp to the scout. Pretty much the only risk you'll ever be at is if something manages to warp those 14.5 au, land and get a lock on you before you're in warp. Keep in mind this vessel must also have 6 points and be able to withstand sentry fire until the rest arrives. Parrots, commence!
Postcount: 677694
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Kaikara
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Posted - 2011.07.17 21:51:00 -
[10]
I'd go for a scout over anything else. Even a 1 day old alt in a shuttle would do.
Warp stabs and i-stabs are fine but they won't help against a sensor booster multi point gang or a sensor boosted infi-point HIC.
Both Active and buffer tank modules will not help because if they get point and web on you, you will be dead very quickly. Even if you do manage to get back to the entry gate they will have someone jump through to meet you to grab you again. Overheating with mwd aligned isn't really an option.
The cloak+mwd trick may help if they are not prepared, or are badly equipped. However a decloaking interceptor or a drones out cruiser may catch you.
My advice?
- Any scout, preferably an expendable one.
- Proper protocol for lowsec/nullsec travel for the scout. I.e. use of d-scan on the scout when entering system to check for nearby ships if there are none on gate. I.e. ships at "pounce points" (1000km off gate).
- Equip the battleship with 3 warp stabs and remaining i-stabs, if money isn't tight and the ship was very expensive, I would equip rigs to help align time but that is overkill.
- Equip battleship with all the ecm drones you can field.
- While you scout, have your battleship either in station or at a safe (checking for probes in space if there are people in system)
- While the battleship is safe, I would use the scout to create safe spots ahead for warping the battleship to once the battleship is in system (via warping to scout in fleet)
I don't normally move my expensive ships when there are unknowns in system.
If you are pointed and your entry gate you came from is lowsec/nullsec, then immediately align to station, overheat mwd (if not scrammed), target closest enemy with a web, launch drones and target the ship that is most likely to be preventing you warping. I.e. Ships that are close enough to be scrambling, HICs, or Force Recon etc. ...then spam warp to 0.
Hope that helps
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Firh
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Posted - 2011.07.18 03:43:00 -
[11]
It takes a serious gate camp to bring down a non-outlaw BS that's passing through, at least if the BS is properly fitted, skilled for and is fighting back.
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Akuma Tsukai
Amarr
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Posted - 2011.07.18 03:56:00 -
[12]
To clarify. do u need to get through lowsec yourself or do you need geddon on the other side of it? If 1 - heck whats your pod for? If 2 - easier to buy second ship if ure so careful about lowsec. ---- Drones eat everything. Trust me. |

I likegirls
Minmatar
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Posted - 2011.07.18 04:10:00 -
[13]
Originally by: Firh It takes a serious gate camp to bring down a non-outlaw BS that's passing through, at least if the BS is properly fitted, skilled for and is fighting back.
This would not include someone that is considering to fit warp core stabs. <3 |

madpsychc0killer
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Posted - 2011.07.18 12:40:00 -
[14]
Edited by: madpsychc0killer on 18/07/2011 12:41:18 don't fit it like this and stop to do a little bit of ratting in the belts
http://risingphoenixalliance.com/killboard/?a=kill_detail&kll_id=369 |

Sjugar
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Posted - 2011.07.18 14:33:00 -
[15]
Buy 2 Armageddons and use a shuttle to go through the low-sec.
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Darth Mouse
Caldari Steel Soldier's
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Posted - 2011.07.18 14:59:00 -
[16]
Originally by: madpsychc0killer Edited by: madpsychc0killer on 18/07/2011 12:41:18 don't fit it like this and stop to do a little bit of ratting in the belts
http://risingphoenixalliance.com/killboard/?a=kill_detail&kll_id=369
Lord i lolled.
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Pharos Pharos
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Posted - 2011.07.18 16:10:00 -
[17]
Seriously, it's easy.
1. Fit Improved cloak and MWD - practice MWD Cloak trick until you've got it down, google if you need a video tutorial. Throw on some warp core stabs in the lows to be super safe - don't use istabs, they'll cause you to decelerate more quickly under cloak so if you **** up the timing you're screwed, and since your warp time is predetermined by the mwd cycle time anyway they're useless. but you probably won't even need the warp core stabs, 99% of lowsec camps won't be set up to decloak.
2. Blissfully fly your bs through lowsec, sans scout.
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Ryuce
My Bonnie Lies over the Ocean
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Posted - 2011.07.18 17:19:00 -
[18]
Originally by: Pharos Pharos Seriously, it's easy.
1. Fit Improved cloak and MWD - practice MWD Cloak trick until you've got it down, google if you need a video tutorial. Throw on some warp core stabs in the lows to be super safe - don't use istabs, they'll cause you to decelerate more quickly under cloak so if you **** up the timing you're screwed, and since your warp time is predetermined by the mwd cycle time anyway they're useless. but you probably won't even need the warp core stabs, 99% of lowsec camps won't be set up to decloak.
2. Blissfully fly your bs through lowsec, sans scout.
This.
MWD cloak is easy with an Improved Cloaking Device II (don't use the prototype) and most gate camps in low sec won't have a ship able to decloak you within the 10 sec MWD cycle.
I might add; if the ship is not rigged yet, consider keeping rigs which might slow your alignment time in the cargo until you reach destination.
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Vin Kuntzininov
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Posted - 2011.07.18 17:29:00 -
[19]
I would advise to rethink your entire approach...simply put, don't do it in a battleship period if you are alone. 
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Cipher Jones
Minmatar
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Posted - 2011.07.18 18:16:00 -
[20]
The words "escort in a throwaway blackbird" come to mind. . Adapt and overcome or become a monkey on an evolution poster.
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Zombie Jeebus
Amarr Alt Holdings llc
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Posted - 2011.07.18 23:30:00 -
[21]
Wcs are really an illusion of safety, but I'll admit they might save you from a half-assed camp or someone sitting with a solo drake. Cloak + mwd is a handy pair of items, but practice with them in hi sec before you try to run down through low sec with it. Wcs won't save you from a real camp with a hic+ scripted point and one with sebos can lock an average bs in just over 1 second so you need to be good the mwd + cloak trick or you can still get nabbed. (Really serious ones keep a fast frigate or cepter on hand to burn over and decloak slow things like bc/bs trying the cloak+mwd trick..)
Long story short... practice and get a scout or just come down in my area and I'll help you collect on your insurance 
This is not the alt you are looking for. |

Wannabehero
Wayward Ventures
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Posted - 2011.07.19 15:51:00 -
[22]
It is important to be able to analyze the situation as well.
MWD+cloak can get you out of many less organized or non-optimal gatecamps, but when you jump through be sure to take in the whole situation.
Do you see any interceptors? Do you see a sebo HIC? How are they organized around the gate?
There are times when it is best to overheat the MWD back to the gate and jump through, even though you have a MWD and cloak, a sensor boosted inty or HIC can grab you in the brief uncloaked window. If you do burn back be aware that smart camps will usually have one (or more) member not agress so they can chase you through. Luckily dodging one ship with MWD+cloak is easier than trying to dodge the whole camp, particularly if it isn't a sensor boosted inty or HICtor (or if you did chose to fit one or two warp stabs afterall). ---
≡√≡ Don't harsh my mellow |

Adian Grey
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Posted - 2011.07.19 16:00:00 -
[23]
Pay someone else to freighter it for you via a contract.
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