I find it highly amusing that the highsec haters don't realise that they themselves have created the problem. Time to face up to the reality of EvE. Lowsec is a wasteland of your own creation, and null is full of blues. Your selfishness has created a system whereby there is little reward to measure up to the insurmountable risks of traveling outside the comfort zone of highsec. EvE's learning curve is
HUGE. Highsec is there to provide an area of safety where newer players can learn at least a part of this mass of knowledge, before (theoretically) advancing to low and null space. However, the true
parasites of eve are waiting for them, eager for that pointless kill to show how awesome their pvp skills are. It's no wonder that newer players are put off, and that the majority of players reside in highsec (or stop playing). True, some of these players fall through the cracks and succeed, and go on to live in these areas of space. Others take the risk and throw themselves into the depths of null (and by god, i salute you!), but many more only experience a quick death in the jaws of a uber-pvp gatecamp, or be risk-free ganked in the very space that is supposedly safe. Such is the nature of EvE today, with cowardly campers and highsec gankers forcing their pvp onto players that are unwilling or unable to fight back. Its no wonder thay choose to stay in high, where the rewards, though small, do measure up to the risks.
Thats not even mentioning players that play EvE for reasons that have absolutely nothing to do with PvP. The highsec haters will never understand this, thinking as they do that their opinion is the only one that counts, and that everyone should think as they do. But there are indeed many people that play eve that have zero interest in PvP, and will continue to subscribe to move stuff around, trade, build stuff, endlessly mine or do mission after mission after mission. Personally, i don't think this is a bad thing. EvE is a glorious game, that caters to many different types of players, both pvp and pve. Shouting "pvp-only-game!" while exploding their ship isn't going to change that. They will continue to play only in highsec, because that is what they enjoy about this game.
I personally thought that the suggested changes to the lowsec gategun mechanics was the single best suggestion for the betterment of EvE. It effectively leveled the playing field, and gave highsec players the chance to get a "foot in the door" into lowsec without immediately getting owned in a gatecamp. More players in lowsec = more targets, literally a win-win. The only difference was that these targets would need to be hunted and destroyed in system, while they are running sigs or belts. But
no, the lowsec parasites couldn't handle the idea of their victims no-longer shuffling single-file into their uber-pvp camp. The idea of such a change to their privilaged niche was completely unacceptable, as if sitting on a gate is all they know.
L33T PVP!! I guess the best targets are the ones that don't shoot back, right?
(And no, i don't live in highsec!)
