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Vigilant
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Posted - 2005.02.25 16:47:00 -
[1]
Can someone explain how they work ? (up to the 192 Au Range)... Or point me to thread with a good explanation..
Thanks
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Vigilant
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Posted - 2005.02.25 18:42:00 -
[2]
Anyone ?
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Attrezzo Pox
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Posted - 2005.02.25 22:08:00 -
[3]
Originally by: Vigilant Anyone ?
Whelp... ahhhhh. This is going to be awhile, I wish a dev would sticky one of these posts I've seen a new thread almost every week about these things. I think they're the ugly duck of Eve right now. CCP doesn't wanna admit to their conseption.
Anyway, the normal scanner is your start, this is still the bread and butter of scanning it's where it starts. Scan your system in a 360 for the ships you're looking for at the current highest setting that scans about 14 au in every direction. (this is good enough for most systems). If your target has warped to a planet and you know about which one they warped too take note of it so that if they don't show up on your first 360 scan you know where to warp. Lets say enemy doesn't pop up here... well you have a choice of three places they MIGHT have warped to planet A is 12 au away, Planet B is 20au and Stargate B is 30au away. Using your good sence the stargate is the obvious choice it's a good in-warp place to make a bookmark because you can use your instas from it. Plus it's far enough away that you can do another good 360 scan without scanning over someplace you've already scanned and you'll also get planet B scanned in the process.
Some things to consider... if you feel they made a ss on the fly it's likely that it's only a few au from a warpable. It's hard to get a good bm EXACTLY in the middle of warp ESPECIALLY in a fast ship like a frig.
Secondly don't waste your time, it's likely they'll log off cause this process takes awhile, if you 're chasing one person or a small group of nancies then move on, let them think you've left and try to catch em later. If it's a fleet battle though and you're trying to attack a force that's defending someplace or trying to gank a station or your fleet it might actually be worth it.
Last long range scan probes are gimped. If you use them they will return a warp point, but this warp point will be more than 2au off of the target and will VERY likely be up or down of the target. This is bad because scan probes work on a plane. Imagine you place three scan probes in a triangle, the flat surface that makes the middle of that triangle is the plane and it continues on through the probe's ranges but in a flat 2au thick pankcake. If you have a warp point outside of that plane it will help you find the general whereabouts of an enemy coupled with your scanner, but you can't simply place another probe there and re-scan. That's where bookmarks come in.
OK now, we warp to the stargate and do a maxium range 360... viola here's our ship(s)/spot. Now start narrowing down the range... point the camera in the direction you think the enemy is in and scan slowly lowering the scan angle every time so you have a good idea of where they're at. This is good to do because you want to be able to find these guys instantly. So narrow their location down as much as possible before deploying probes. (because waiting on a 12au probe scan gets you little to nowhere in 5 minutes where you could be choosing better places in those five minutes.)
Ok we notice that they're not likely lined up directly between the gate B (where we are at) and gate A (where we just warped from) In fact you have the scanner at thirty degrees and it points at planet B. Ok so we need to figure out about how far away from planet B these guys are. Start lowering the range on your scanner keeping it set in the direction you're aimed... ---> new post |
Attrezzo Pox
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Posted - 2005.02.25 22:24:00 -
[4]
Now you get somewhere around 13au and they dissapear... Aha. They're proably less than 3au from the planet. Warp to planet B and start scanning at about 4au 360. You narrow them down somewhere around the direction of a moon (because it was on scanner before you got past 60 degrees) and from you're position at the planet they are about 2 au away... You just found your first probe drop point. REmember the planet name. Now, warp to the moon.... scan again at 4 au or less and you find that your enemy is DIRECTly aimed up with the gate. Narrow down the range and you find he's about 2 au from the moon also... you're lucky day you now have your second drop point. OK the third and final one for this example is easy. Warp toward the gate and make a bookmark just before your ship stops shuddering (right before you start going aus and aus per second). You should get a bm about 3 au from both the planet and the moon. Warp to it and drop a 3au probe, warp to the planet drop another warp to the moon drop another and in five minutes you'll be a few km from your enemy.
Now using larger probes takes a bit more practice and precision. If you want to get good at this use the scanner and your bookmark making skills BEFORE you use probes. These are heavily reliant on your personal skill as a human in rl. You need to practice using all of them in conjuntion to get a system worked out for yourself... some tips to help you out are...
make easy to use bms around your "home" system. This way if you're ever attacked you can scan common places to make safespots quickly.
Practice in high security stealing people's ships. Go ahead and use 48 au probes for it as they can help you get started in a particular area and you can actually make a fair ammount of money doing this.
The best bookmarks are between two uncommon warpables or between two safespots. Don't think your scanner is lieing when you have it narrowed down. These safespots can be *****ed it just takes a bit of time and some skill with your own bookmark making capabilities.
Slower ships are easier to make bookmarks in but I'd reccomend learning to make them with a fast cruiser or something. The idea is to do this stuff quick so the better you get at making bookmarks the better you'll be at QUICKLY *****ing safespots. While I'm on that note something to remember about bms is when you're about to enter warp, click "add bookmark" so that when you're ready to make the bm all you have to do is click ok. There's a bit of lag so it takes some skill and some luck to get it right the first time but practiceing will make you a master.
Everything else you will want to know is in the scan probe's info and your skill info. Ask other safespot *****ers for help if you need it, but most importantly don't really listen to them until you test it. So many players in this game are just retarded, so take what anyone says with a grain of salt. If it did/didn't work for them it doens't mean it will or will not work for you. That goes for everything imaginable in this game. |
Garion Maki
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Posted - 2005.02.25 23:00:00 -
[5]
small FAQ on the probes themselfs (crosslinking posts)
currently recruiting euro players. |
madhapee
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Posted - 2005.06.22 18:44:00 -
[6]
atrezzo thanks for your great post |
Arokan Manturi
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Posted - 2006.05.04 09:51:00 -
[7]
Nice guide. The only thing i need to know now is, how many kilometres are 1au?
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Ithildin
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Posted - 2006.05.04 09:55:00 -
[8]
Originally by: Arokan Manturi Nice guide. The only thing i need to know now is, how many kilometres are 1au?
150,000,000km (exact number is slightly lower - more like 149,99#,###) New sig coming soonÖ Drone musing (MC-boards) |
TresheR
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Posted - 2006.05.04 09:57:00 -
[9]
Edited by: TresheR on 04/05/2006 09:58:03
Ithildin raced me to the post and won!
/me retracts comment. --------------------------------------------------------------------------------
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BETT LYNCH
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Posted - 2006.05.05 22:01:00 -
[10]
sticky
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Merin Ryskin
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Posted - 2006.05.05 23:22:00 -
[11]
Edited by: Merin Ryskin on 05/05/2006 23:22:19
Originally by: Attrezzo Pox Practice in high security stealing people's ships. Go ahead and use 48 au probes for it as they can help you get started in a particular area and you can actually make a fair ammount of money doing this.
How do you do this? Do people really just leave ships sitting around empty in space for you to take? Especially in high-sec, why wouldn't they just dock it at a station?
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Vmir Gallahasen
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Posted - 2006.05.06 00:31:00 -
[12]
Quote: How do you do this? Do people really just leave ships sitting around empty in space for you to take? Especially in high-sec, why wouldn't they just dock it at a station?
Yes, people do leave ships in space for later. However, I would suggest going to your local lowsec system and try scanning there -- the high traffic in empire makes it quite difficult to find anything worthwhile (scanner clutter + skewed results)
Signature filesize exceeds max limit of 24000 bytes. Mail us if you have questions -Eldo Davip New sig coming soonÖ
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Merin Ryskin
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Posted - 2006.05.06 02:20:00 -
[13]
Originally by: Vmir Gallahasen
Quote: How do you do this? Do people really just leave ships sitting around empty in space for you to take? Especially in high-sec, why wouldn't they just dock it at a station?
Yes, people do leave ships in space for later. However, I would suggest going to your local lowsec system and try scanning there -- the high traffic in empire makes it quite difficult to find anything worthwhile (scanner clutter + skewed results)
Huh... I have no idea why they wouldn't just dock the ship, but if people want to leave free money sitting around for me to take...
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Olivin
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Posted - 2006.05.06 02:42:00 -
[14]
Originally by: Attrezzo Pox Now, warp to the moon.... scan again at 4 au or less and you find that your enemy is DIRECTly aimed up with the gate. Narrow down the range and you find he's about 2 au from the moon also... you're lucky day you now have your second drop point. OK the third and final one for this example is easy. Warp toward the gate and make a bookmark just before your ship stops shuddering (right before you start going aus and aus per second). You should get a bm about 3 au from both the planet and the moon. Warp to it and drop a 3au probe, warp to the planet drop another warp to the moon drop another and in five minutes you'll be a few km from your enemy.
You don't need to form a triangle for probes to work. Just drop 3 probes and it will produce the same result. And overall your guide is not user firendly. No wonder nobody knows how to use scanner and probes.
Olivin
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Merin Ryskin
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Posted - 2006.05.07 05:55:00 -
[15]
So I scanned the system, spotted a Hulk, right click and "board ship" pops up... this is nice, an easy 500 million. I fetch my scout, drop my probes, pin down his location, warp in... oh wait, it isn't empty after all...
So I guess all ships the scanner finds have that "board ship" option appear, even though they aren't empty? Is this a known bug? Is there any way to tell if a ship is occupied without tracking it down and warping in to see?
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inSpirAcy
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Posted - 2006.05.07 08:24:00 -
[16]
Originally by: Merin Ryskin So I scanned the system, spotted a Hulk, right click and "board ship" pops up... this is nice, an easy 500 million. I fetch my scout, drop my probes, pin down his location, warp in... oh wait, it isn't empty after all...
ROFL!
Oh man, I can almost imagine the moment of disappointment.
Originally by: Merin Ryskin So I guess all ships the scanner finds have that "board ship" option appear, even though they aren't empty? Is this a known bug? Is there any way to tell if a ship is occupied without tracking it down and warping in to see?
Correct, it's a silly bug. A good deal of ships you find on your scanner will be occupied.
There are a couple of ways to tell if they're not. In smaller systems you can sometimes match the ship to a local player (XXX's Caracal, for example). More reliably you'll notice the ship moving from time to time when you're trying to pinpoint it (make use of range/angle for precision), a sure sign that it's occupied.
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