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Corwin Broadside
Four Horsemen of the Apocalypse
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Posted - 2011.07.25 12:21:00 -
[1]
If someone could give some good info that would be great.
Been reading abit about the NPC 0.0 area of late. Hear that the pvp is good for gang warfare and fleet battles on the 50 on 50 ish scale and not having the cap blobs.
Is this true? or is low-sec the only place for small/medium scale warfare?
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Noisrevbus
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Posted - 2011.07.25 13:00:00 -
[2]
NPC 0.0 has traditionally been dominated by single-corporation alliances, and still seem to be.
That doesn't mean it doesn't get blobby at times, or that there aren't resources available (many of these areas are hot-drop heavens, with well-organised and well-funded groups). Numbers do tend to be smaller however, as you mention, from 1v1 to about 50v50.
Tbh, it's not that much different from lowsec, which also house groups of similar size and ability. It's often difficult to differentiate between the two.
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Darryl Ward
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Posted - 2011.07.25 16:09:00 -
[3]
It is pretty much like that, at least out in GW. Don't discout the ability to see cap / supercap blobs though. It can happen, and for that reason it might.
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Theodoric Darkwind
Gallente PonyWaffe
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Posted - 2011.07.25 19:58:00 -
[4]
Edited by: Theodoric Darkwind on 25/07/2011 19:58:46 Each NPC null region is typically dominated by a single alliance (i.e. Unthinkables in GW, Godfathers in npc fountain, Rote Kappele in Syndicate, Agony in Venal, Waterboard in Curse) but you will see numerous other small pirate corps running around as well.
NPC null typically has more blobs than lowsec, but less than sov warfare. Its not uncommon to see 30-50 man gangs roaming npc nullsec and hotdrops are common.
Most of the major npc nullsec alliances have cap fleets and even some supers, a few might take some sov (iirc waterboard just recently took some sov near curse)
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Roosterton
Eternal Frontier Enemy-Fleet
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Posted - 2011.07.26 22:47:00 -
[5]
NPC 0.0 is basically like lowsec (minimal politics, not too blobby) without the artificial restrictions (gate/station guns). It's also sort of a middle ground between lowsec and sov space in terms of sustainability; belt ratting in NPC 0.0 can actually be quite decent, and you'll find 6/10 complexes fairly regularly. -------- Enemy corps raided into disbandment: Three.
Originally by: Tarminic
OH MY GOD WHAT HAVE YOU DONE?! |
RavenPaine
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Posted - 2011.07.27 02:38:00 -
[6]
o/ Corwin.
Picture doing everything you do right now, but more targets are shootable. No sec-status issues, better rats, a little less in the markets.
You will still find someone who is "the local bad guy's". You still have a station. You can still be close to Hi-sec.
Send me a mail if you get the chance.
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Ynot Eyob
Minmatar Nisroc Angels The Obsidian Front
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Posted - 2011.07.27 10:31:00 -
[7]
Edited by: Ynot Eyob on 27/07/2011 10:33:09
Originally by: Theodoric Darkwind Edited by: Theodoric Darkwind on 25/07/2011 19:58:46 Each NPC null region is typically dominated by a single alliance (i.e. Unthinkables in GW, Godfathers in npc fountain, Rote Kappele in Syndicate, Agony in Venal, Waterboard in Curse)
I dont belive this is true. For Curse at least you see corporations / Alliances sit in a few systems, not the region.
Also, in my opinion its easier to get a 1 on 1 or even small scale fight in 0.0 than in low sec, as long as you know what you are doing. What iv seen so fare in 0.0 is when a larger fleet pass a system, they hardly ever camp a small fleet in a station for long. 2-5 min top. If you have to flee from a larger fleet in low sec, they often camp you for 10-30 min as they are having a hard time finding targets for a decent fight.
Again if you in 0.0 are warping safes, hardly anyone is carrying combat probes and if they do, the often spend maks 2-5 min to try and find you where they in low sec often carry on from 20- 1 hour.
I curse at least you often see solo PVPers looking for fights or small fleets, so finding a fight of you likes seems alot easier in my opinion than low sec, where you eighter blob or get blobbed.
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Othran
Brutor Tribe
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Posted - 2011.07.27 13:05:00 -
[8]
Edited by: Othran on 27/07/2011 13:06:12
Originally by: Ynot Eyob Edited by: Ynot Eyob on 27/07/2011 10:33:09
Originally by: Theodoric Darkwind Edited by: Theodoric Darkwind on 25/07/2011 19:58:46 Each NPC null region is typically dominated by a single alliance (i.e. Unthinkables in GW, Godfathers in npc fountain, Rote Kappele in Syndicate, Agony in Venal, Waterboard in Curse)
I dont belive this is true. For Curse at least you see corporations / Alliances sit in a few systems, not the region.
Curse has lots of stations, GW has 5 in 3 (very small) systems, PB isn't a lot better (I know its mixed sov). If the npc null region has lots of stations then its a lot harder to dominate. Simples
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2011.07.27 15:31:00 -
[9]
Originally by: Theodoric Darkwind Waterboard in Curse
The utter dominance of these PvP masters cannot be overstated. The whole south literally trembles in fear of this horde of inexorable destruction.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |
Kasimir Deadalus
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Posted - 2011.07.27 15:54:00 -
[10]
Edited by: Kasimir Deadalus on 27/07/2011 15:56:36 Edited by: Kasimir Deadalus on 27/07/2011 15:54:49
Originally by: Theodoric Darkwind Edited by: Theodoric Darkwind on 25/07/2011 19:58:46 Each NPC null region is typically dominated by a single alliance (i.e. Unthinkables in GW, Godfathers in npc fountain, Rote Kappele in Syndicate, Agony in Venal, Waterboard in Curse) but you will see numerous other small pirate corps running around as well.
NPC null typically has more blobs than lowsec, but less than sov warfare. Its not uncommon to see 30-50 man gangs roaming npc nullsec and hotdrops are common.
Most of the major npc nullsec alliances have cap fleets and even some supers, a few might take some sov (iirc waterboard just recently took some sov near curse)
U made my day, sir. U know Waterboard is a DRF Pet and living in Wicked Creek after they got shootin out of Catch by -A-? How can someone dominate NPC 0.0 when he lives in a Region 10-15 Jumps away?
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Kro0k
Gallente Primum Artifex
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Posted - 2011.07.27 17:48:00 -
[11]
LAWL you think waterboard controls curse?? |
Nimrod Nemesis
Amarr Royal Amarr Institute
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Posted - 2011.07.27 21:47:00 -
[12]
Originally by: Malcanis
Originally by: Theodoric Darkwind Waterboard in Curse
The utter dominance of these PvP masters cannot be overstated. The whole south literally trembles in fear of this horde of inexorable destruction.
I lol'd.
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Calfis
Amarr Dirt Nap Squad Dirt Nap Squad.
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Posted - 2011.07.29 16:05:00 -
[13]
Originally by: Malcanis
Originally by: Theodoric Darkwind Waterboard in Curse
The utter dominance of these PvP masters cannot be overstated. The whole south literally trembles in fear of this horde of inexorable destruction.
Isn't INIT still basing out of Curse? They were when FREE Explorer left... Props to uncle Poll and VANIS o/
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Securitas Protector
The Concordiat Concordiat Alliance
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Posted - 2011.07.30 17:27:00 -
[14]
Edited by: Securitas Protector on 30/07/2011 17:27:09 Confirming Concordiat Alliance controls Curse during US TZ. I'm not joking, and this is actually a bad thing because US TZ is barren for gangs larger than 10. Curse is, however, a great place to base an alliance to strike elsewhere or to live solo.
During EU TZ, however, there are tons of people (especially russians) running around.
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Ynot Eyob
Minmatar Nisroc Angels The Obsidian Front
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Posted - 2011.08.01 08:20:00 -
[15]
Originally by: Securitas Protector Edited by: Securitas Protector on 30/07/2011 17:27:09 Confirming Concordiat Alliance controls Curse during US TZ. I'm not joking, and this is actually a bad thing because US TZ is barren for gangs larger than 10. Curse is, however, a great place to base an alliance to strike elsewhere or to live solo.
During EU TZ, however, there are tons of people (especially russians) running around.
Well i havnt seen you in control in any systems we operate in yet. But if thats the case, im sure we will meet.
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Corwin Broadside
State Protectorate
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Posted - 2011.08.01 13:03:00 -
[16]
Cheers for the replys that give an idea on the warfare style of the area.
o/ raven, mail sent :)
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Midori Tsu
The Concordiat
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Posted - 2011.08.02 00:52:00 -
[17]
Originally by: Ynot Eyob
Originally by: Securitas Protector Edited by: Securitas Protector on 30/07/2011 17:27:09 Confirming Concordiat Alliance controls Curse during US TZ. I'm not joking, and this is actually a bad thing because US TZ is barren for gangs larger than 10. Curse is, however, a great place to base an alliance to strike elsewhere or to live solo.
During EU TZ, however, there are tons of people (especially russians) running around.
Well i havnt seen you in control in any systems we operate in yet. But if thats the case, im sure we will meet.
You must go deep into Curse to find our home. not just stick around the Litom area (yeah, i looked eve-kill)
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Gizznitt Malikite
Agony Unleashed
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Posted - 2011.08.02 23:39:00 -
[18]
Originally by: Theodoric Darkwind Edited by: Theodoric Darkwind on 25/07/2011 19:58:46 Each NPC null region is typically dominated by a single alliance (i.e. Unthinkables in GW, Godfathers in npc fountain, Rote Kappele in Syndicate, Agony in Venal, Waterboard in Curse) but you will see numerous other small pirate corps running around as well.
Theodoric might have the names wrong, but his gist is typically right.
There are typically dominant groups within each NPC region, however the dominant force varies with timezones and even constellations. My view is that NPC regions are a lot more fluid than sov space, meaning that alliances come and go quite a bit more often. What drives them into/out of a region varies from sov related invasion bases or retreating points, vacation spots to enjoy a change of scenery, and startup corps trying to get a taste of null, to people looking for or running from pewpew hotspots.
Since station assets are moreless safe in NPC stations, its easy to move in and out. Curse and Syndicate are some of the favored NPC regions because of their shear number of stations and closeness to high-sec.
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Vege Mite
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Posted - 2011.08.03 05:17:00 -
[19]
Originally by: Theodoric Darkwind Edited by: Theodoric Darkwind on 25/07/2011 19:58:46 Each NPC null region is typically dominated by a single alliance (i.e. Agony in Venal, )
HAHAHAHAHAHA
Agony .
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Aloe Cloveris
The Greater Goon
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Posted - 2011.08.03 06:23:00 -
[20]
Middle-to-lower Syndicate (everything beyond the FD- to F67 pipe on the MHC side) in US prime is generally BC+HAC+Recon gangs 5- to 25-strong. Good stuff.
If you're looking for 50-man stuff, that's generally not the place to bring it. Nobody really rolls that deep in US prime mid-lower Syndicate and will generally dock up once you're scouted. The expanse between FD- to Cloud Ring is probably more suitable for what you're looking for, I think. |
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Theodoric Darkwind
Gallente PonyWaffe Test Alliance Please Ignore
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Posted - 2011.08.04 18:47:00 -
[21]
Edited by: Theodoric Darkwind on 04/08/2011 18:50:11
Originally by: Kro0k LAWL you think waterboard controls curse??
They were very heavy down there when I was active down there back in the spring, sounds like thats not the case anymore. Yay for that great mystery that is politics down south.
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Robert Caldera
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Posted - 2011.08.08 11:27:00 -
[22]
Originally by: Theodoric Darkwind
Each NPC null region is typically dominated by a single alliance (i.e. Unthinkables in GW, Godfathers in npc fountain, Rote Kappele in Syndicate, Agony in Venal, Waterboard in Curse) but you will see numerous other small pirate corps running around as well.
pirate? What makes them more "pirates" than any other blob of people? Their size?
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Ethan Blue
Caldari Dirty Rotten Bastards
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Posted - 2011.08.10 17:23:00 -
[23]
Originally by: Ynot Eyob Edited by: Ynot Eyob on 27/07/2011 10:33:09
Originally by: Theodoric Darkwind Edited by: Theodoric Darkwind on 25/07/2011 19:58:46 Each NPC null region is typically dominated by a single alliance (i.e. Unthinkables in GW, Godfathers in npc fountain, Rote Kappele in Syndicate, Agony in Venal, Waterboard in Curse)
I dont belive this is true. For Curse at least you see corporations / Alliances sit in a few systems, not the region.
Also, in my opinion its easier to get a 1 on 1 or even small scale fight in 0.0 than in low sec, as long as you know what you are doing. What iv seen so fare in 0.0 is when a larger fleet pass a system, they hardly ever camp a small fleet in a station for long. 2-5 min top. If you have to flee from a larger fleet in low sec, they often camp you for 10-30 min as they are having a hard time finding targets for a decent fight.
Again if you in 0.0 are warping safes, hardly anyone is carrying combat probes and if they do, the often spend maks 2-5 min to try and find you where they in low sec often carry on from 20- 1 hour.
I curse at least you often see solo PVPers looking for fights or small fleets, so finding a fight of you likes seems alot easier in my opinion than low sec, where you eighter blob or get blobbed.
The grammar and spelling in your post explains your character name.
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