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TheGunslinger42
Bite Me inc
425
|
Posted - 2012.10.22 14:23:00 -
[31] - Quote
I agree that fixing dickstars would go a long way to fixing any issues with lower class wormholes being "too fortified" or whatever (though really, there are plenty of towers getting burned in c2s according to the last numbers I saw on the issue). As would providing more reasons to actually fight over wormholes, considering how easy it is to find an unpopulated one that suits your needs currently.
Though the idea of babydreads, say along the lines of the tier3 bcs but bumping up the scale - weak battleships with XL weapons - amuses me too |

YuuKnow
Inner 5phere
423
|
Posted - 2012.10.23 00:12:00 -
[32] - Quote
Mattalious wrote:YuuKnow wrote: There's a lot of uniqueness to WHs atm and I would hate to see CCP morph it into Null-sec without local.
yk
That would kill WH space for a lot of corps. No one wants to see another slice of Eve run by a handful of mega-alliances. The wonderful thing about WH is the feeling on Independence that being cut off from k-space gives. Yes, there's some large C5/C6 corps you have to be respectful of, but they're not charging us smaller corps for the privileged of trying to make a living in Eve.
That and the fact that there's a variety of combat styles from the capitals based combat to mainly cruisers/frig combat all available depending on which class one chooses to inhabit. And thank goodness that Supercaps are out of the picture. CCP did it right when they made WH the first time, and for once this isn't something that they don't need to tweak much.
yk |

Ossirrus
Imperial Academy Amarr Empire
2
|
Posted - 2012.10.23 02:31:00 -
[33] - Quote
Dear ccp your captains quarters are wonderful..... Wormholes dont need them
-Ossirrus
P.S Dont fix stuff thats not broken... stay away from WH mechanics please. |

Siobhan MacLeary
BRG Corp Ocularis Inferno
22
|
Posted - 2012.10.25 17:15:00 -
[34] - Quote
TheGunslinger42 wrote:Though the idea of babydreads, say along the lines of the tier3 bcs but bumping up the scale - weak battleships with XL weapons - amuses me too
As someone who absofuckinglutely loves the glass cannon BCs, I say yes please to babydreads.
Everything else in this discussion I also agree with, I'm in favor of a POS revamp but please oh please don't give us docking games. I'd much prefer a proximity-based forcefield, though I do admit the idea of being able to moor my ship to a POS and sit around with my corpmates' avatars while we shoot the **** on comms is attractive.
That said, give us FiS first. WiS would be nice but is definitely not a need for WH space right now.
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calaretu
Axial tilt Malefic Aspects
0
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Posted - 2012.10.25 18:56:00 -
[35] - Quote
Is there any confirmed statements from ccp regarding POS revamp avaiable? I might be bad at google but woul like to know more about what ccp actually have in mind |

Wolvun
Crimson Cell
58
|
Posted - 2012.10.25 19:52:00 -
[36] - Quote
calaretu wrote:Is there any confirmed statements from ccp regarding POS revamp avaiable? I might be bad at google but woul like to know more about what ccp actually have in mind
Considering there has been no word or update from CCP or the the CSM since the CSM summit it would be very good to get an update on how things are traveling or if design concepts have altered at all.
An update would be good considering the massive amount of feedback this subforum has given on the changes, at most times in opposition to the views of our WH CSM rep.
Perhaps said CSM rep could you know like update his blog every know and then......  |

Evolution1979
No Self Esteem Malefic Aspects
58
|
Posted - 2012.10.26 07:37:00 -
[37] - Quote
I couldnt be arsed to read everything here, but i have a small comment, wich imo is the best way to go. Delete pos as a whole from the game! Instead make small destructible stations, wich would use fuel (like posfuel) have the same kind of hp and maybe an outside scanner, wich you can use from inside the station, to see if there is something outside, before undicking from it.
Obviously, people who are allready settled into a wh, would not like it to import a station there, so you could try to change it so that when this would hit tq, all existing pos will be tranformed into a station.
Also these stations, would be able to anchor guns and stuff from it.
Another advantage would be, that you dont have to deal with roles anymore, since everybody can keep their crap in their own hangar. If the station gets destroyed, then all in hangar will be lost or dropped obviously, this should keep people hauling crap out, so its not worth it to put everything you own in station, this should be in line with current ship maintenance and corp hangar arrays.
For guns and mods, you have on a pos, you would still be able to anchor these, and the modules you now anchor inside shields, like hardeners, would be invulnerable for destruction until the station is dead or something like that.
Well i just made this up when typing, didnt really think it over tbh, but it sounds pretty good in my head.
Any ideas on this?
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TheGunslinger42
Bite Me inc
437
|
Posted - 2012.10.26 10:19:00 -
[38] - Quote
Evolution1979 wrote:I couldnt be arsed to read everything here, but i have a small comment, wich imo is the best way to go. Delete pos as a whole from the game! Instead make small destructible stations, wich would use fuel (like posfuel) have the same kind of hp and maybe an outside scanner, wich you can use from inside the station, to see if there is something outside, before undicking from it.
Obviously, people who are allready settled into a wh, would not like it to import a station there, so you could try to change it so that when this would hit tq, all existing pos will be tranformed into a station.
Also these stations, would be able to anchor guns and stuff from it.
Another advantage would be, that you dont have to deal with roles anymore, since everybody can keep their crap in their own hangar. If the station gets destroyed, then all in hangar will be lost or dropped obviously, this should keep people hauling crap out, so its not worth it to put everything you own in station, this should be in line with current ship maintenance and corp hangar arrays.
For guns and mods, you have on a pos, you would still be able to anchor these, and the modules you now anchor inside shields, like hardeners, would be invulnerable for destruction until the station is dead or something like that.
Well i just made this up when typing, didnt really think it over tbh, but it sounds pretty good in my head.
Any ideas on this?
Most of the issues mentioned already would apply to your idea - visibility, i.e. enemies being able to see how many people/what they're in, docking games, etc |

Casirio
DEEP-SPACE CO-OP LTD Exhale.
67
|
Posted - 2012.10.26 14:15:00 -
[39] - Quote
TheGunslinger42 wrote:Evolution1979 wrote:~snip~ Most of the issues mentioned already would apply to your idea - visibility, i.e. enemies being able to see how many people/what they're in, docking games, etc
this. I just dont know how they are going to prevent station games, and enemies being able to determine who's online in what ship type, like we can do now. |

Ethan Revenant
Adhocracy Incorporated Adhocracy
16
|
Posted - 2012.10.26 14:22:00 -
[40] - Quote
calaretu wrote:Is there any confirmed statements from ccp regarding POS revamp avaiable? I might be bad at google but woul like to know more about what ccp actually have in mind
I doubt they're devoting much time to a Soon(TM) feature behind the scenes when they have a little over a month left until Retribution. I'm hoping for an update sometime in February. |

calaretu
Axial tilt Malefic Aspects
0
|
Posted - 2012.10.26 14:54:00 -
[41] - Quote
Took the time to read the seleene and two steps blogs. Maybe OP could link them for short reference? Two step wrote a reply thats worth noticing aswell. http://twostep4csm.blogspot.no/2012/08/response-to-response-on-pos-redesign.html
Looks to me as mooring that have been suggested would solve many issues. Except visability of active pilots. But since many use cloak its a decent tradeoff for more services in my point of view |

jonnykefka
Adhocracy Incorporated Adhocracy
159
|
Posted - 2012.10.26 15:00:00 -
[42] - Quote
There used to be a separate thread for general discussion of new POSes...this was really just meant to be Adhocracy's take that Two Step could point out to the devs.
Oh well, the key to survival in W-space is adaptability. I'll update the OP in a sec with some background reading. |
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