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Droneland
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Posted - 2011.07.26 16:57:00 -
[1]
Do Magnetometric/radar sites still despawn after a minute if all players have left the site?
And also I was reading somewhere about certain sites having the ability to respawn sleepers after DT, can anyone specify what those sites are and how to get them to respawn sleepers |
Am Li
Caldari 0ne Percent.
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Posted - 2011.07.26 17:16:00 -
[2]
they only despawn if you have touched the cans. And no sleepers respawn under any normal circumstances. |
Forgotten Heathen
Heretical Innovations Talocan United
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Posted - 2011.07.26 18:11:00 -
[3]
I have had them respawn a number of times now, but, I have no idea if downtime had anything to do with it. I only know in one instance that I paid absolute attention, there were no patches or server downtime that particular day. So unsure as of yet what may cause it. It happens very seldom. Wormholes, Asteroids, Profit! - Living In A Wormhole |
Halthoris
Caldari Samurai Salvaging Stellar Defense Alliance
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Posted - 2011.07.26 19:55:00 -
[4]
Originally by: Droneland Do Magnetometric/radar sites still despawn after a minute if all players have left the site?
And also I was reading somewhere about certain sites having the ability to respawn sleepers after DT, can anyone specify what those sites are and how to get them to respawn sleepers
Mags sites will despawn as soon as everyone warps off of grid. I Fced an op where we hit one mag, moved onto the second mag, then had someone stay in the second mag while i checked the first, and all the cans were gone.
Radar sites however will only despawn after someone has started to hack them, they were still there when we went back to salvage
I have only encountered sleepers respawning once in the year that i have been living in wormholes, so I am pretty sure that it cannot be farmed if that is what you were thinking ~Surviving by the blood of the Sleeping |
Bibosikus
Gallente
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Posted - 2011.07.26 19:57:00 -
[5]
Edited by: Bibosikus on 26/07/2011 20:00:29 Edited by: Bibosikus on 26/07/2011 19:58:12 If we find a few radar/mag sites in our static c3, we usually run them all in quick succession then return with Noctis and crate crackers. Even salvaging all the wrecks doesn't despawn the site - it will sit there even through DT if you haven't touched a crate. I once scanned 5 radars & mags, only to discover that (via dotLan stats) that a team had already been in & farmed all the sleepers 24 hours before. I had 5 sites' worth of crates to crack for free
Edit: That's my personal experience, which differs clearly from the poster above. Take your pick. I've been living in our hole for 18 months.
Edit2: I suppose it's possible that *any* form of interaction with a crate might trigger the off-grid despawn. That would include accidental targetting of a crate, which can easily happen.
/Signed |
Marcus Gideon
Gallente Federal Defense Operations
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Posted - 2011.07.26 22:15:00 -
[6]
In our C3, we make a point of leaving someone inside the site while switching ships.
Otherwise we've had sites despawn merely because the rats were dead. No interaction with the containers at all. Came back to wrecks in empty space. |
Mr Kidd
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Posted - 2011.07.27 00:36:00 -
[7]
Yes, mag sites will despawn rather quickly. But, I've been able to warp off and then back successfully once or twice. Not always.
Radars will despawn after a can is opened and you warp off for whatever reason.
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Substantia Nigra
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Posted - 2011.07.27 03:09:00 -
[8]
Originally by: Droneland Do Magnetometric / radar sites still despawn after a minute if all players have left the site?
Yes, in w-space mag / radar sites can despawn if all players leave the site. This can occur if there has been no interaction with the cans, or the talocan 'ship' that may be present in the site.
It is for this reason that we always place a cloaked ship on the grid of such sites when we're running them ... so if we messup and have to warp out, the site (and isk) doesn't disappear on us. Be wary though, sometimes warping-to-100km (or whatever distance) from the site lands you in a 'gas-cloud' or near an object and decloaks you ... depending on where you warp to the site from. Warping to zero does not seem to decloak in any of the sites we've done this with, so may be the safer option overall.
There have been times when we have warped out and warped back to find the site still there (without our having a cloaky ongrid). I am not sure whether that is just 'natural' variation or a reflection of there being someone else cloaked on grid ... gulp!
Originally by: Droneland And also I was reading somewhere about certain sites having the ability to respawn sleepers after DT, can anyone specify what those sites are and how to get them to respawn sleepers
Anomalies respawn, to the start of the left-off spawn, over DT. You can, sort of, farm them this way. It's not an awful lot extra but if you're operating each side of DT then you can get to run the same spawn twice ... just don't forget to salvage those that you've killed before DT (we had a typhoon setup as combat salvager for just this purpose and lured the remaining sleeper BS away from the wrecks before we started the salvage).
Mag / radar sites despawn if you 'activate' them (commence warp onto their grid) and DT intervenes. Ladar / grav sites do not get a second wave of sleepers after DT if you've killed them all off, but I donĘt know whether they respawn any sleepers if you partly kill them off and leave the site over DT.
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Myz Toyou
APOCALYPSE LEGION
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Posted - 2011.07.27 10:48:00 -
[9]
Did one yesterday in my C3 and I could warp out to switch to Noctis and again to switch to my hacking frig, all stayed as it was. Never had a despawn since I¦m living in that WH.
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Felstaff Celium
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Posted - 2011.07.27 19:29:00 -
[10]
Been living in a WH for nearly a year and during that time I have NEVER had a MAG or RDR site despawn on me (or my corp) unless we tried to access a can. Once the first can has been accessed, if you leave grid the site will despawn. I have even soloed the sites on a regular basis where I will kill sleepers, jump back to the home system, run the cans, and return a third time to do the wrecks in a despawned site.
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Halthoris
Caldari Samurai Salvaging Stellar Defense Alliance
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Posted - 2011.07.27 19:45:00 -
[11]
since it is obvious that there has been such a large difference in experience for people running the radar and mag sites, some despawning and some not, I will need to look into this further. what I suspect happens is for mag sites, there is a timer when people warp out. if no one re-enters before that timer is over, the cans despawn. this timer would be long enough for people to get into a salvage/hacking ship and come back to clean up the site, but not long enough to run another site and come back to the first one. next time I run radar and mag sites, I will see what I can do to confirm this timer, and see how long it really is. ~Surviving by the blood of the Sleeping |
Felstaff Celium
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Posted - 2011.07.27 23:27:00 -
[12]
I have run upwards of 6 sites (combination of MAG and RDR) in a row with NONE of them despawning unless a pilot tried to do something with the cans. Specifically, the fleet has cleared all the Sleepers and warped to the next site(s) and not come back to the first one for 50-60 min without issue. Attempting to access a can with a mod (correct one or not) is probably the issue for the despawning timer to start.
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