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Thread Statistics | Show CCP posts - 0 post(s) |
Cronides
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Posted - 2011.08.01 03:05:00 -
[1]
The idea is to use a shield or Armor resistance transporter with four scripts to choose from, of the four elements of damage to fortify a fleet member |
Deliceous
Lone Star Exploration Lone Star Partners
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Posted - 2011.08.01 04:17:00 -
[2]
would this mean a lessening of you ships resistances?
I had though that shield transporters should have actually taken shield from your shield and placed it on another.
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EnderCapitalG
Caldari GoonWaffe Goonswarm Federation
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Posted - 2011.08.01 04:39:00 -
[3]
And then supers use these on each other and get even more millions of EHP!
I love this idea!!!
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Andski
GoonWaffe Goonswarm Federation
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Posted - 2011.08.01 04:47:00 -
[4]
Originally by: Deliceous would this mean a lessening of you ships resistances?
I had though that shield transporters should have actually taken shield from your shield and placed it on another.
nope
also this is a dumb idea
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Cronides
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Posted - 2011.08.01 22:18:00 -
[5]
Only add resistance to fleet member no penalties. Equip module to high slots to balance lose of damage or defense gain All modules safer penalty of over staking therefore a good FC will recommend well balanced approach this will allow for more options at medium and low slots
If used in fleet it will emphasize the significance of good communication and teamwork. This will further add to player skill of adapting and overcoming challenges and not fixating in a specific goal Therefore a sensible FC will designate fire to multiple targets not only one
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A8ina
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Posted - 2011.08.01 22:40:00 -
[6]
I like this it brings the human factor in more to the game and you never get cut unprepared when doing a mission with your buddy since having that resistance buster on and can select what script you like to use on the fly you can have your buddy switch your resistance in the event that PVPers drop by .
I like it
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Sobaan Tali
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Posted - 2011.08.02 00:44:00 -
[7]
Sorry bro, but someone was going to say it, so I'll say it.
I thought we already have these...gang links, anyone? And, the cool thing is you don't have to lock up friendlies to effect them, just be in fleet and system, AND it effects everyone in fleet. No scripts needed either, like an extra EANM or Invuln with having to actually have one.
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