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Tribunia
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Posted - 2011.08.01 16:16:00 -
[1]
Either I m using the hangars in a non-intended way and just too dense to grasp the logical way to do it properly or they are just another underdeveloped part of the game.
And no, I m not paying for an office to get tabs in my hangars. :P
Anyone botherering the slightest with keeping order in their hangars know what a right pain in the arse it is and it shouldnt be a reason to rent an office just for that sole purpose.
The only hangar that I can use to reprocess stuff in, repair stuff in, repackage stuff in etc, is the general hangar. Usign station containers wont let you do any of the above without having to move stuff out of the container into the station hangar properly.
Why not introduce a hangar compartmentalization object and also have items 'remember' from which compartment of the hangar it came from, ie when you unfit something from your ship it all goes in a giant heap on the hangar floor instead of neatly returnign to their respective compartments/containers.
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Grey Stormshadow
Starwreck Industries
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Posted - 2011.08.01 16:23:00 -
[2]
That was one of the items in crowdsourcing... it was rather popular (got 453 votes) ending to 23rd place on the results. --- This is one of the moments where we look at what CCP does and less of what they say. Innovation takes time to set in and the predictable reaction is always to resist change |

Serene Repose
Caldari Perkone
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Posted - 2011.08.01 16:58:00 -
[3]
Normally players buy storage containers at their station of operation. I usually have 9 to 12. They label these things like "ammo", "weapons", "armor", "shields", "misc", and "market"...etc.
That way, when you look at your station items you see some neatly lined up containers with a nice happy label telling you what's inside. Try it. You'll like it. My karma ran over my dogma. |

Cpt Greagor
Caldari Liquid Relief
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Posted - 2011.08.01 17:33:00 -
[4]
Originally by: Serene Repose Normally players buy storage containers at their station of operation. I usually have 9 to 12. They label these things like "ammo", "weapons", "armor", "shields", "misc", and "market"...etc.
That way, when you look at your station items you see some neatly lined up containers with a nice happy label telling you what's inside. Try it. You'll like it.
Yes, but as the OP said, you can't do things like reprocess, use for manufacturing or anything of those likes unless you put the items into your actual hangar, which when reprocessing a LOT of salvage, it becomes messy very quickly and you can accidentally reprocess things you don't want to if you don't go through the LONG list of things and check everything. R A I N B O W S |

Grey Stormshadow
Starwreck Industries
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Posted - 2011.08.01 17:46:00 -
[5]
Originally by: Cpt Greagor
Yes, but as the OP said, you can't do things like reprocess, use for manufacturing or anything of those likes unless you put the items into your actual hangar, which when reprocessing a LOT of salvage, it becomes messy very quickly and you can accidentally reprocess things you don't want to if you don't go through the LONG list of things and check everything.
Actually you can not reprocess in corp hangar either and if you keep your own hangar tidy, you have only the assembled containers in there. If you move patch of misc items there, you can freely select _all_ with ctrl+a and hit reprocess. Your containers and their contents wont end up to grinder. --- This is one of the moments where we look at what CCP does and less of what they say. Innovation takes time to set in and the predictable reaction is always to resist change |

Nefriel Arkori
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Posted - 2011.08.01 17:50:00 -
[6]
Containers prevent you from seeing the items in your Assets tab. That's what I hate about them. I know I have a blueprint somewhere, but I'd have to fly to 20 different stations and check inside every container to see if it's there. |

Tribunia
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Posted - 2011.08.01 17:53:00 -
[7]
Originally by: Nefriel Arkori Containers prevent you from seeing the items in your Assets tab. That's what I hate about them. I know I have a blueprint somewhere, but I'd have to fly to 20 different stations and check inside every container to see if it's there.
I think you can rightclick a remote ship/container and show contents.
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Lady Spank
Amarr Trillionaire High-Rollers Suicidal Bassoon Orkesta
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Posted - 2011.08.01 17:57:00 -
[8]
Originally by: Tribunia
Originally by: Nefriel Arkori Containers prevent you from seeing the items in your Assets tab. That's what I hate about them. I know I have a blueprint somewhere, but I'd have to fly to 20 different stations and check inside every container to see if it's there.
I think you can rightclick a remote ship/container and show contents.
It's still poor. I have to use an out of game tool to monitor my assets.
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Grey Stormshadow
Starwreck Industries
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Posted - 2011.08.01 18:01:00 -
[9]
Originally by: Tribunia
Originally by: Nefriel Arkori Containers prevent you from seeing the items in your Assets tab. That's what I hate about them. I know I have a blueprint somewhere, but I'd have to fly to 20 different stations and check inside every container to see if it's there.
I think you can rightclick a remote ship/container and show contents.
Yes you can.
This hangar issue isn't any game breaking feature, but I too would fully support more transparent containers in assests view and possibility to reprocess in them, manufacture using their contents as material source, refine in 'em, sell stuff from 'em and so on. Possibility to reprocess in corp hangar wouldn't harm either.
Perhaps when they are doing major overhaul to UI someday soonTM... ? --- This is one of the moments where we look at what CCP does and less of what they say. Innovation takes time to set in and the predictable reaction is always to resist change |

Sentient Blade
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Posted - 2011.08.01 18:05:00 -
[10]
Biggest single problem with using containers is their contents do not show up in assets forcing a reliance on third party tools.
A clear engineering failure rather than a gameplay one.
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Grey Stormshadow
Starwreck Industries
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Posted - 2011.08.01 18:27:00 -
[11]
Edited by: Grey Stormshadow on 01/08/2011 18:27:19
Originally by: Sentient Blade Biggest single problem with using containers is their contents do not show up in assets forcing a reliance on third party tools.
A clear engineering failure rather than a gameplay one.
Did u just miss the 3 posts above yours or fail to understand what "right click, show contents" means ?-) |

Ender Shadow
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Posted - 2011.08.01 18:36:00 -
[12]
Originally by: Grey Stormshadow Edited by: Grey Stormshadow on 01/08/2011 18:27:19
Originally by: Sentient Blade Biggest single problem with using containers is their contents do not show up in assets forcing a reliance on third party tools.
A clear engineering failure rather than a gameplay one.
Did u just miss the 3 posts above yours or fail to understand what "right click, show contents" means ?-)
Did you just miss the part where when you use Asset Search, it does NOT look into containers? Of course if you have only assets in one station and maybe 1-2 containers you can easily just look into them.
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Grey Stormshadow
Starwreck Industries
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Posted - 2011.08.01 19:26:00 -
[13]
Originally by: Ender Shadow
Originally by: Grey Stormshadow Edited by: Grey Stormshadow on 01/08/2011 18:27:19
Originally by: Sentient Blade Biggest single problem with using containers is their contents do not show up in assets forcing a reliance on third party tools.
A clear engineering failure rather than a gameplay one.
Did u just miss the 3 posts above yours or fail to understand what "right click, show contents" means ?-)
Did you just miss the part where when you use Asset Search, it does NOT look into containers? Of course if you have only assets in one station and maybe 1-2 containers you can easily just look into them.
Did you just miss the Sentient Blade's quote where he says that you can't see inside containers in assets at all and my quote below it which replies to that. I think you did .) |

Craven Aleros
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Posted - 2011.08.01 19:35:00 -
[14]
Station Containers do the job but on rare occasions can become bugged so you can never repackage them. I've had it happen twice and got a GM to delete the container. Not a biggy really...
Also, every so often (usually new patches or new clients I think) they default back to Locked and if you don't notice, you end up with loads of items locked which you have to unlock and also configure each container to default as unlocked.
Personal hangars like the corp hangar would definately be better but not essential imho.
_____________ I got beef... |

Sentient Blade
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Posted - 2011.08.01 19:42:00 -
[15]
Originally by: Grey Stormshadow
Originally by: Ender Shadow
Originally by: Grey Stormshadow Edited by: Grey Stormshadow on 01/08/2011 18:27:19
Originally by: Sentient Blade Biggest single problem with using containers is their contents do not show up in assets forcing a reliance on third party tools.
A clear engineering failure rather than a gameplay one.
Did u just miss the 3 posts above yours or fail to understand what "right click, show contents" means ?-)
Did you just miss the part where when you use Asset Search, it does NOT look into containers? Of course if you have only assets in one station and maybe 1-2 containers you can easily just look into them.
Did you just miss the Sentient Blade's quote where he says that you can't see inside containers in assets at all and my quote below it which replies to that. I think you did .)
Strange, I don't see me saying "at all" I said their contents don't show up in assets... assets is a specific window with search features. Can you use that window to search inside containers?
Answer - No.
Searching for something when you already know its location defeats the purpose, would you not agree?
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