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Feligast
GoonWaffe Goonswarm Federation
112
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Posted - 2011.10.08 19:47:00 -
[31] - Quote
Big Bad Mofo wrote:You realy dont have a clue do you? Look who kissing drf ass btw so they dont lose their moons...lmao..seriously go away..any post from a goon will never be taken seriously...
So you're confirming this thread to be a troll, not seeking discussion.
K. |
Joshua Aivoras
Tech IV Industries
5
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Posted - 2011.10.09 15:17:00 -
[32] - Quote
Feligast wrote:If you would start play the eve meta game, you would realize that Dotlan tells you exactly where all those moons in one place are, and how well used that system is.
Not every moon in EVE is registered on Dotlan. I find moons on there with ???'S for their resources all the time. Though this is irrelevant...
Quote:but then you just want to keep whining about the big bad goons to Mommy CCP and demanding they change the game, rather than, you know, form a fleet to take one, which is obvious.
never, NEVER stop posting.
Please don't mistake this thread for a "Goonswarm are mean wahhhhhhhhhhh' thread, go to crime and punishment for those. In a thread about Moongoo and its inherent financial value in this game, and Goonswarm, being one of the only superpowers in all of EVE to control these moons is inevitably going to be mentioned.
Also it was mentioned above why fleeting up and burning a POS was fruitless. Please read up past the last post.
I was actually talking with my CEO about this, and he actually had a good idea to remove notifications about POS aggro from their owners. That way, you couldn't set up a POS and never enter that system again until the POS needed fuel or the silo needed to be emptied, and alliances would actually need to occupy systems in order to control the Moongoo.
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Karim alRashid
Aliastra Gallente Federation
25
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Posted - 2011.10.09 15:35:00 -
[33] - Quote
I fail ...
... to see how moving moon materials around would be any worse, compared to the current situation where the superpowers hold the moons indefinitely.
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Scatim Helicon
GoonWaffe Goonswarm Federation
45
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Posted - 2011.10.09 15:36:00 -
[34] - Quote
Laechyd Eldgorn wrote:if you would actually play eve you would realise that moving moons is more trouble for big alliances than small organized groups. Please explain why a group having more people available to carry out a task makes it harder for that group to carry out that task.
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Feligast
GoonWaffe Goonswarm Federation
134
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Posted - 2011.10.10 10:10:00 -
[35] - Quote
Personally, I would just like a little acknowledgment from the moderators when they delete multiple posts in a thread. It's just polite. |
Shaidar Hussan
Ancient Malevolence Rage Alliance
2
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Posted - 2011.10.11 03:46:00 -
[36] - Quote
*EDIT: Deleted, silly eve forums not loading and making me double post |
Shaidar Hussan
Ancient Malevolence Rage Alliance
2
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Posted - 2011.10.11 03:47:00 -
[37] - Quote
Vio Geraci wrote:It is easier than you think to take these moons, provided you have the expertise and choose your target well, you will require much less personnel than you imagine. Even so, the main reason for holding much of the space in EVE online is these moons. Every ISK spent taking, defending, and fortifying that space comes out of the bottom line of that ISK produced by the moons. I think I agree with everything you said except this, I can't see how a moon could be taken and held against a vastly superior force. I do however disagree with the OP's suggestion of moving minerals around randomly, large alliances would still retain the advantage in finding the moons and the capacity to blob any credible threat in claiming them.
The fact that EvE is controlled by a small number of very large and powerful alliances is almost inevitable in my view. For CCP to fight it they would need to artificially break up the alliances, perhaps intentionally create internal conflict or motivation to break into smaller groups and fight one another. I for one cannot see how that could be done in a reasonable, non game-breaking, manner.
On top of that, people in those alliances have worked hard to control all that they do. Part of their power or wealth may come from the advantage of having been in the game early on, but then so are skill point advantages. I don't see anyone QQing about them (not often, anyway). Removing their control of the resources they fought for, or intentionally nerfing their capacity to control large areas of space, is not the answer in my eyes.
One other good point brought up in this thread though was that a lot of the moons these alliances control are actually in territory where they are not active, and that seems extremely silly to me. After hearing that I checked, and there is a tech moon with a Raiden pos in my home system, I have never seen a Raiden member in system as long as I have been there.
Perhaps adding a method to attack a POS without alerting the owner, so the owner will only be aware if the pos is checked on, could stretch resources and allow smaller alliances a foot in the door (more likely it would gain CCP more alt accounts though).
tl;dr: The fact that an alliance I have never seen in my system controls that systems resources is just silly, but I disagree with more or less everything else the OP said. I also know nothing about mining, moon mining, T2 production or... well, anything I just wrote a massive wall of text about. I probably should have put that as a disclaimer at the top, eh? |
Nurdra
Aliastra Gallente Federation
1
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Posted - 2011.10.12 15:20:00 -
[38] - Quote
I think the main problem is the location of the moons.
Some time ago the r64 were the real money making moons. They are very rar and spread over the whole universe.
Now the tech moons are the best, but they are not rar and only available in the north. For example Venal has 71 tech moons (dotlan), thats way to much isk for the alliance living there (over 420b/month), while all other 0.0 holders exept the neigbour living in the north too, have nothing comparable.
T2 production should be redesined again to reduce the bottleneck. r32 moons should not be that good, r64 are the rar ones. Redesine the need of ressource for t2 manufactering and the moon peoblem will be solved or at leased it will be better than now. |
Shaidar Hussan
Invictus Latrones Rage Alliance
2
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Posted - 2011.10.12 19:09:00 -
[39] - Quote
Nurdra wrote:T2 production should be redesined again to reduce the bottleneck. r32 moons should not be that good, r64 are the rar ones. Redesine the need of ressource for t2 manufactering and the moon peoblem will be solved or at leased it will be better than now. Didn't they say they were messing with t2 production in the winter expansion, or was that just t2 rig production? Would be interesting to see what plans they've got. |
Scatim Helicon
GoonWaffe Goonswarm Federation
73
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Posted - 2011.10.12 20:05:00 -
[40] - Quote
Tech is probably being nerfed either in the winter expansion or some other patch before or afterwards, but CCP aren't going to come out and announce mineral rebalancing in advance because that will just cause the market to meltdown through speculation. Expect it, but don't rely on dev blogs or posts to tip you off. |
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Joshua Aivoras
Tech IV Industries
6
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Posted - 2011.10.12 20:08:00 -
[41] - Quote
Shaidar Hussan wrote:Nurdra wrote:T2 production should be redesined again to reduce the bottleneck. r32 moons should not be that good, r64 are the rar ones. Redesine the need of ressource for t2 manufactering and the moon peoblem will be solved or at leased it will be better than now. Didn't they say they were messing with t2 production in the winter expansion, or was that just t2 rig production? Would be interesting to see what plans they've got.
I believe they are adding new Tech 2 items, don't think it said anything about 'addressing' Tech 2 production |
Nurdra
Aliastra Gallente Federation
1
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Posted - 2011.10.12 20:49:00 -
[42] - Quote
Joshua Aivoras wrote:Shaidar Hussan wrote:Nurdra wrote:T2 production should be redesined again to reduce the bottleneck. r32 moons should not be that good, r64 are the rar ones. Redesine the need of ressource for t2 manufactering and the moon peoblem will be solved or at leased it will be better than now. Didn't they say they were messing with t2 production in the winter expansion, or was that just t2 rig production? Would be interesting to see what plans they've got. I believe they are adding new Tech 2 items, don't think it said anything about 'addressing' Tech 2 production
Yes, new T2 modules are announced.
Let's hope they are goining to balance existing t2 modules for less tech need, without announcement. |
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