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Dorian Tormak
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Posted - 2011.08.08 00:40:00 -
[31]
Ammrr, your idea is sound as a pound! :D
anyone who thinks otherwise is f00l!!!
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Aamrr
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Posted - 2011.08.08 01:31:00 -
[32]
Originally by: Dorian Tormak Ammrr, your idea is sound as a pound! :D
anyone who thinks otherwise is f00l!!!
You realize that even I think it's a bad idea, since there's not really any niche for these ships to occupy, right? I mean, hell, look at the Angel version. It completely overlaps the Sleipnir's niche.
I had fun spec'ing out the theoretical ships, but their introduction would not be a good idea. =P
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Pod Salesman
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Posted - 2011.08.08 07:30:00 -
[33]
personally, I wonder why there is such a large gap in quality of ships between the "tier 1" and "tier 2" versions of BCs.
perhaps the notion of "tiers" be removed completely from battlecruisers; have them respec'd to successfully fit the niche they were obviously intended for. For instance, let's look at the drake and ferox. Obviously, the first question that comes to mind for many of you right now is, "Ferox who?" The drake, while only needing 1 more measly level of battlecruisers compared to the ferox, soundly outclasses it in terms of ability to take a beating. There is no 1v1 pvp situation that can be easily thought of where a decently-fit drake is taken out by even a "perfectly-fit" ferox.
Now, to the notion of niches, (and to state the obvious) the drake is a missile boat and the ferox is a rail(blaster) boat. How about having the skill requirement difference reflect the difference in capabilities of the ship? The "Battlecruisers" skill requirement could be reduced to 1 for the drake, but have a few levels in heavy assault missiles and heavy missiles be required. Likewise, for the ferox, maybe make a few levels in medium hybrid turret a necessity (along with perfect engineering-related skills, since its PG is so underpowered!) Ferox vs. Drake is the only comparison I'm familiar with that seems so ridiculously imbalanced, but I know the cyclone vs. hurricane is a similar story, although the ships seem to fight over the *same* niche (we know which one wins).
Along with nearly any change, re-balancing needs to take place, which I'm not going to speculate as to how to do without assigning bonuses typically attributed to a different race's ships.
Only after re-engineering the current BC balance do *I* think they should add faction BCs. Other ship types also need some looking-into (frigates...*ahem* rifter, dramiel *ahem*).
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Isan'na
Malicious Destruction
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Posted - 2011.08.08 09:39:00 -
[34]
Originally by: Aamrr You know, I recently had an idea to name my ships after fonts. Rifters are standard can't-go-wrong ships, so it'd be Times New Roman, the Minmatar supercarrier would be Helvetica...you get the idea.
I just wasn't sure what to name the Drake. Now I know. (Comic Sans)
Now I'm interested to know if your basi is going to be Wingdings - because logi pilots are a special kind of insane.
On topic, +1 for the "very bad idea" crowd.
<Isan> MALD Incursion Store |
Aamrr
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Posted - 2011.08.08 12:03:00 -
[35]
Nah. I think that'd be the procurer -- everyone knows about it, but nobody actually uses it and it's ultimately become nothing but a bad joke.
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Jack Tronic
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Posted - 2011.08.08 12:10:00 -
[36]
Originally by: Th0rG0d I think Tier 2 BCs need to be balanced first. They completely outclass everything below it, and are more versatile the most BSs.
I would like to see faction battlecruisers though. Maybe they should be what Tier 2 are now?
No, tier 1 just needs a fix to their LOL intended setups, be it boosting Cyclones, blaster Feroxes or other fits that will ALWAYS do poorly just by "design". Also all the t1 cruiser need their horrid secondary bonuses removed for mining and other random crap.
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Aamrr
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Posted - 2011.08.08 12:37:00 -
[37]
...And yet those Tier-1 BCs STILL outperform their cruiser counterparts in every respect but signature radius, including speed and agility.
It's far easier to nerf four ships into line with the other four BCs and 20 cruisers below them than buff 24 ships into balance with the tier-2's...
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Drykor
Minmatar Aperture Harmonics K162
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Posted - 2011.08.09 08:03:00 -
[38]
I agree with nerfing the tier2 bc's, this is all that needs to be done to have a place for T1 cruisers and HACs again in regular combat. --- Drykor - AHARM |
Liza Stone
Caldari Advanced War Technologies
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Posted - 2011.08.09 12:37:00 -
[39]
Originally by: Aamrr Wraith (Sansha Battlecruiser) ~400 million isk
7 high slots, 5x turrets 6 medium slots 4 low slots 3 rig slots, 350 calibration
Special Ability: +100% bonus to medium energy turret damage Battlecruiser Skill Bonus: +5% bonus to medium laser turret damage per level +7.5% bonus to medium laser turret tracking per level
Prerequisites: Caldari Cruiser 5, Amarr Cruiser 5, Battlecruisers 1[/quote
5 Turrets, 100% dmg bonus thats 10 Turrets. +25% dmg bonus per level 12.5 Turrets. Now if that wouldn't kill off Commandships... nothing will !
<Space for rent> |
Aamrr
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Posted - 2011.08.09 17:13:00 -
[40]
Edited by: Aamrr on 09/08/2011 17:19:16 You'll notice that I also suggested a rather significant buff for those exact same ships when I made my "submission." And priced the faction battlecruisers at about 80% more than the T2 counterparts.
I built them to compete more with T3s than the T2 battlecruisers, honestly.
Edit: If the tier-2 battlecruisers were nerfed properly, then these would obviously need to be scaled back.
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