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Weshe
The Scope
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Posted - 2011.08.06 16:13:00 -
[1]
Everywhere I've read said that damage mods which do the same thing are stacking penalized. I understand this. The other day I was talking to a fellow who swore that if you put three magstabs on a ship, and put a fednavy magstab (for a total of four magstabs), because one was a faction mod you would get the full benefit. Is that true?
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Aamrr
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Posted - 2011.08.06 16:19:00 -
[2]
Edited by: Aamrr on 06/08/2011 16:19:35 Sort of. Because it's a better quality module, the faction magstab will be at the top of the stacking penalty chain and will be at full effectiveness.
...it just shifts everything else down one step, making them less effective. So yeah, it's more or less *******s.
Edit: Really? That word is censored? I am astounded.
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Weshe
The Scope
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Posted - 2011.08.06 16:30:00 -
[3]
Ok, I kind of figured it was something like that, otherwise you'd probably see glass cannon pvp fits (or pve dps) with three faction and three t2. Thanks for your response.
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Pantload
Gallente Handsome Millionaire Playboys
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Posted - 2011.08.06 16:34:00 -
[4]
Originally by: Weshe Ok, I kind of figured it was something like that, otherwise you'd probably see glass cannon pvp fits (or pve dps) with three faction and three t2. Thanks for your response.
You definitely will see pve gank fits with at least 3x faction damage mod and 3x tracking mod. Often 4x damage mod. And sometimes even 4x damage mod + 1x T2 ROF rig because of the "ordering" that takes place when the bonuses are applied either full or partial. 1x T2 ROF rig + 4x faction damage is the absolute outer limit of still sanely getting an effect with the stacking penalties, but it does have its uses.
TUG: The Underpants Gnomes. Buy Corps here
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Aamrr
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Posted - 2011.08.06 16:45:00 -
[5]
Edited by: Aamrr on 06/08/2011 16:47:36 Since we're on the subject, I'll just leave this here...
Edit: You'll sometimes also see 4x faction damage modules for CPU savings, as on this Machariel:
[Machariel, ShieldMWD]
7x 800mm Repeating Artillery II, Republic Fleet Fusion L True Sansha Heavy Nosferatu
Republic Fleet 100MN MicroWarpdrive Heavy Capacitor Booster II, Cap Booster 800 Gist C-Type X-Large Shield Booster Explosion Dampening Field II Dread Guristas Invulnerability Field
3x Tracking Enhancer II 4x Republic Fleet Gyrostabilizer
Large Projectile Burst Aerator II Large Anti-EM Screen Reinforcer I
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Jdestars
Stars Research systems Incorporation
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Posted - 2011.08.06 20:48:00 -
[6]
when you read the description tab of any item you see if the module have penality ... just do it
for exemple http://wiki.eveonline.com/en/wiki/Magnetic_Field_Stabilizer_II
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Aamrr
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Posted - 2011.08.06 20:53:00 -
[7]
That doesn't tell the whole story, unfortunately. Take a look at Targeting System Subcontroller rigs. They are indeed stacking penalized, but they're not penalized against sensor booster or signal amplifier modules...nor are the T1 and T2 versions penalized against each other.
I've had a bug report up about this for about 3 months now, without any response.
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Pharos Pharos
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Posted - 2011.08.07 01:32:00 -
[8]
Originally by: Aamrr That doesn't tell the whole story, unfortunately. Take a look at Targeting System Subcontroller rigs. They are indeed stacking penalized, but they're not penalized against sensor booster or signal amplifier modules...nor are the T1 and T2 versions penalized against each other.
I've had a bug report up about this for about 3 months now, without any response.
Is this actually true? If so, holy **** I need to get on abusing this.
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Aamrr
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Posted - 2011.08.07 01:48:00 -
[9]
Yeah. Instalock loki and hurricane fits have been abusing it for a while. There's not a huge benefit (who cares whether you lock in 0.1 seconds or 0.15), but it is inconsistent and really should be changed.
For that matter, I'm still bothered by the fact that regenerative membranes are stacking penalized while trimarks and extenders aren't.
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