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garash
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Posted - 2011.08.06 18:57:00 -
[1]
So I need a new L4 ship and was looking at the Varg and Sleip. Both seem like great ships and I can fully T2 fit both, but I'm not sure which I should aim for. I'm 11d from a Sleip and 37d from a Varg.
Which should I go for?
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Zhilia Mann
Tide Way Out Productions
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Posted - 2011.08.06 20:19:00 -
[2]
Edited by: Zhilia Mann on 06/08/2011 20:21:42 I'm maxed for both and I still find myself in a Machariel most of the time. I do keep a Sleip around for a secondary agent in Amarr space though.
The problem with the Sleip versus the Mach/Varg is the lack of range of medium guns. It works best as a knife fighter, but it still has to close range to do maximum damage.
The problem with the Varg versus the Sleip/Mach is the lack of speed. It's... well, like any other battleship. Slow. If that doesn't bother you, its ability to project damage probably sets it well ahead of the the Sleip.
The Mach just combines both and does it oh so well....
Edit: the one thing the Mach lacks is the massive tank you can get on the other two ships. So keep that in mind as well. |
Baljos Arnjak
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Posted - 2011.08.06 20:31:00 -
[3]
Well, for straight up mission running, I'd go with the Vargur. Good DPS, good tank, and can loot as you go.
The Sleipnir doesn't really have the DPS/Tank to comfortably do lvl 4's by itself (can make a good sidekick though). You might be able to speed / passive tank it (totally negating it's shield boost bonus), but then it runs into the same problem as the Loki, short range. Which makes it take forever to complete the tougher missions.
You can't really compare a command ship to a marauder for lvl4 running, the marauder will win hands down and laugh in its face.
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garash
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Posted - 2011.08.06 21:41:00 -
[4]
So Sleip is out of the question now. Is there any reason to go for a Mach over Varg or vice versa? The way I see it, Varg is better because as soon as you can hop into it you already have a 50% falloff bonus which helps range and dps and 25% dmg bonus, the varg's maruader skill bonuses aren't really needed. With the Mach you need to train Gall BS V to get the full falloff range. Of course the Varg tanks quite a bit more also.
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Linda Shadowborn
Gallente Dark Steel Industries
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Posted - 2011.08.07 00:14:00 -
[5]
Originally by: garash So Sleip is out of the question now. Is there any reason to go for a Mach over Varg or vice versa? The way I see it, Varg is better because as soon as you can hop into it you already have a 50% falloff bonus which helps range and dps and 25% dmg bonus, the varg's maruader skill bonuses aren't really needed. With the Mach you need to train Gall BS V to get the full falloff range. Of course the Varg tanks quite a bit more also.
Do you want to salvage as you go? then vargur, otherwise mach. i flew the mach with gallente bs 4 and i never saw the need to train it to 5.
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Aamrr
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Posted - 2011.08.07 01:08:00 -
[6]
Here's another thing to consider -- as a T2 ship, the Vargur gets a marginal boost to its EM and thermal resists. If you're fighting Sanshas and taking advantage of that nearly pure EM damage from EMP ammo, the Vargur's gonna have a LOT easier time tanking it than a shield Machariel will.
Armor Machs wouldn't struggle so much, but they've got their own problems.
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Linda Shadowborn
Gallente Dark Steel Industries
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Posted - 2011.08.07 02:09:00 -
[7]
Though tbh a shield mach doesnt have any real issues with sansha or bloodraiders due to the silly DPS you have. Who needs tank when everything is dead.
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Aamrr
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Posted - 2011.08.07 02:22:00 -
[8]
Edited by: Aamrr on 07/08/2011 02:22:52 Well, you can't deny that it's easier to tank Angels than Sanshas.
Edit: Particularly as Sanshas have long enough range that they don't need time to close distance...
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Linda Shadowborn
Gallente Dark Steel Industries
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Posted - 2011.08.07 04:54:00 -
[9]
of course it is easier, but i am saying it isnt hard to tank sansha in a shield mach :) that is all
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Baljos Arnjak
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Posted - 2011.08.07 08:32:00 -
[10]
Another thing to consider with the vargur is that since you're only shooting 4 turrets instead of 7, faction ammo becomes more feasible and brings the DPS up a good bit. But then the Mach is WAY more mobile, so it really depends on your play style.
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Domyn
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Posted - 2011.08.07 17:26:00 -
[11]
Originally by: Baljos Arnjak The Sleipnir doesn't really have the DPS/Tank to comfortably do lvl 4's by itself (can make a good sidekick though). You might be able to speed / passive tank it (totally negating it's shield boost bonus), but then it runs into the same problem as the Loki, short range. Which makes it take forever to complete the tougher missions.
I dont know what kind of sleipnir you fly, but a sleipnir can very easily do lvl 4 missions. it tanks plenty and has plenty of dmg as well. While you are right about the limited dmg projection of medium sized ships, its perfectly capable of doing lvl 4 missions in a reasonable amount of time. its native resists and selectable dmg types work pretty well.
But all in all, a battleship will usually be faster. my personal favourite is the vargur, i slightly prefer it to the machariel, although both are extremely good.
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Zhilia Mann
Tide Way Out Productions
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Posted - 2011.08.07 19:36:00 -
[12]
Originally by: Domyn I dont know what kind of sleipnir you fly, but a sleipnir can very easily do lvl 4 missions. it tanks plenty and has plenty of dmg as well. While you are right about the limited dmg projection of medium sized ships, its perfectly capable of doing lvl 4 missions in a reasonable amount of time. its native resists and selectable dmg types work pretty well.
But all in all, a battleship will usually be faster. my personal favourite is the vargur, i slightly prefer it to the machariel, although both are extremely good.
This. The Sleip can run L4s without any problem whatsoever. Decent prop mod, XL booster, and the rest of the fit just follows. The only problem is damage projection.
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