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Last Star Fighter
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Posted - 2011.08.07 03:57:00 -
[1]
I think so. Far too many players are just farming high sec missions non stop making a steady amount of very good ISK. CCP has even said the amount of ISK entering the game daily is out of control.
Would increasing it from10% to say 25-30% be enough? 50%?
This would also help balance out null sec reward and risk with the high sec reward and no risk.
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Cornullus Rage
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Posted - 2011.08.07 04:02:00 -
[2]
It would also help if there wasn't a security hit to sec status for attacking them in lo sec.
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Valentina Valentia
Caldari State War Academy
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Posted - 2011.08.07 04:05:00 -
[3]
Originally by: Last Star Fighter I think so. Far too many players are just farming high sec missions non stop making a steady amount of very good ISK. CCP has even said the amount of ISK entering the game daily is out of control.
Would increasing it from10% to say 25-30% be enough? 50%?
This would also help balance out null sec reward and risk with the high sec reward and no risk.
lets do this instead... how about we nerf mining yields accross the board - by 50% and then you will see alot LESS ISK entering the game you TROLL from Null... get over yourselves... you want a monopoly on everything - drop dead! ______________
Effete Noir - a wonderful virtual cologne for the discerning Pod-Pilot - 4500 Aur - BUY. |
Flamewave
Crimson Moon Society
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Posted - 2011.08.07 04:08:00 -
[4]
Veldspar doesn't create ISK, bounties do. But thanks for your elegantly-stated and cool-tempered opinion. __________
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Brooks Puuntai
Minmatar Nomadic Asylum
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Posted - 2011.08.07 04:21:00 -
[5]
This really doesn't help much at all. It will only cause more people to make single man corporations and do corp jumps when decced. It does nothing to balance High vs Null and will have very little effect on the isk faucet.
If anything CCP needs to rework corp management and make it more rewarding for people to actually join player corps, instead of staying in NPC. Penalizing it even more will only cause people to get ****ed and quit.
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Last Star Fighter
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Posted - 2011.08.07 04:29:00 -
[6]
Originally by: Brooks Puuntai This really doesn't help much at all. It will only cause more people to make single man corporations and do corp jumps when decced. It does nothing to balance High vs Null and will have very little effect on the isk faucet.
If anything CCP needs to rework corp management and make it more rewarding for people to actually join player corps, instead of staying in NPC. Penalizing it even more will only cause people to get ****ed and quit.
It slows them down for sure. Which means less ISK being injected into the game. Only those who bot heavily would be opposed to this anyways.
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Brooks Puuntai
Minmatar Nomadic Asylum
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Posted - 2011.08.07 04:45:00 -
[7]
Originally by: Last Star Fighter
It slows them down for sure. Which means less ISK being injected into the game. Only those who bot heavily would be opposed to this anyways.
The idea is crap. Even the original idea of adding a NPC tax was bad. It has a larger negative impact on new players then it does bots. Most bots are in null btw, and the ones in highsec are mostly miners and market bots which aren't effected by corp tax.
As I stated before, instead of penalizing those who are in NPC they should improve the functionality and security of player corps. Make joining a player corp more beneficial to the individual member instead of penalizing those who don't.
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Last Star Fighter
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Posted - 2011.08.07 04:49:00 -
[8]
Originally by: Brooks Puuntai Make joining a player corp more beneficial to the individual member instead of penalizing those who don't.
Going from a NPC corp with a 50% tax to a player run corp with 0% tax sounds pretty damn beneficial to me.
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Valentina Valentia
Caldari State War Academy
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Posted - 2011.08.07 04:55:00 -
[9]
Originally by: Brooks Puuntai
Originally by: Last Star Fighter
It slows them down for sure. Which means less ISK being injected into the game. Only those who bot heavily would be opposed to this anyways.
The idea is crap. Even the original idea of adding a NPC tax was bad. It has a larger negative impact on new players then it does bots. Most bots are in null btw, and the ones in highsec are mostly miners and market bots which aren't effected by corp tax.
As I stated before, instead of penalizing those who are in NPC they should improve the functionality and security of player corps. Make joining a player corp more beneficial to the individual member instead of penalizing those who don't.
THIS!
Because right now I have over 2 years in the original NPC corps on all my chars, I long ago started a single corp and I never have joind a player one... why?
because I don't like being ganked for all the ISK I can trying to make a PLEX a month or some such crap, that PCorps are mostly flakey here today gone tomorrow the first War Dec they get, and so on... there was zero benefit to being in a player corp for me during 1yr and the 2nd was the same - the tax only made me say - **** it, better then losing all my stuff...
What are you the government - figure just make a new tax will motivate people to do something against their own interstes... god are you that stupid?
People will only do what is of benefit to them not because someone takes from their hard work to punish them for it...
Take out bots in Null and you will see the ISK slow down radically... because that is where the ISK is coming from, Empire miners aren't the issue.
I suspect the OP is a tax and spend Null-sec bot commander! KILL HIM! ______________
Effete Noir - a wonderful virtual cologne for the discerning Pod-Pilot - 4500 Aur - BUY. |
Coeus Enderas
Caldari
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Posted - 2011.08.07 05:07:00 -
[10]
on the topic of government, Tax is a source of revenue, and the only one the country actually gets unless it learns to pillage and plunder again. which i doubt.
on to EVE, Removing access to ISK in the high-sec areas will not help the game in the least. people need to remember that this is a MMO from a for profit company, which means it needs new players. if you start making high-sec level 4's reward 1 mil on a good mission with another 3-4 in bounties, and then cut that in half because of Tax, then you need to start making ships cheaper. i can tell you as a newb i would not be playing right now if money had been hard to get and i was still unable to afford my drake.
if you want people to leave NPC corps, stop war deccing newb corps for some kill-board padding. ôWhat we imagine is order is merely the prevailing form of chaos.ö
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Barbelo Valentinian
Gallente The Scope
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Posted - 2011.08.07 05:21:00 -
[11]
Originally by: Last Star Fighter I think so. Far too many players are just farming high sec missions non stop making a steady amount of very good ISK. CCP has even said the amount of ISK entering the game daily is out of control.
Would increasing it from10% to say 25-30% be enough? 50%?
This would also help balance out null sec reward and risk with the high sec reward and no risk.
Why do you assume that someone who likes to stay in the NPC Corps lives in high sec?
And since when was null sec high risk/high reward? *****
"To wake up is to wake the world up" - D.E. Harding |
JC Ferguson
Federal Navy Academy
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Posted - 2011.08.07 05:36:00 -
[12]
The NPC corp tax issue shows CCP making the same mistake yet again: Forcing people to do something they don't want (forums, evegate, incarna, player corps) instead of enticing people to do something.
If people don't want to play 'space empires' with a bunch of (primarily) nerdy, grotesque, sociopaths, CCP shouldn't force them to. If players can't make their corporations enticing enough to compete with the 'noob corp' default, then that's too damn bad for them.
Signature locked for trolling and inappropriate content. Zymurgist |
Valentina Valentia
Caldari State War Academy
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Posted - 2011.08.07 05:53:00 -
[13]
Originally by: JC Ferguson The NPC corp tax issue shows CCP making the same mistake yet again: Forcing people to do something they don't want (forums, evegate, incarna, player corps) instead of enticing people to do something.
If people don't want to play 'space empires' with a bunch of (primarily) nerdy, grotesque, sociopaths, CCP shouldn't force them to. If players can't make their corporations enticing enough to compete with the 'noob corp' default, then that's too damn bad for them.
THIS!
Small corps are like small business in RL, today they cant survive, let alone compete with Alliances and the meta game - you either become a "pet" corp or you die, all it takes is some notice from some group that you are staring out, and you will be WD'ed, station locked, and your few starting ISK lines will shut-down, the players will abandon and then the corp is dead... all for the price of what 10M ISK?
How about this... 1B ISK to War dec for a corp in HS, and the in low and null you can have at it... and you have to be a solo corp, Alliance member corps can't dec at all...
That would give PCorps a time to build income stings, train pilots and get things going for that much being rammed down our guts move that CCP wants people to make...
I can say this - the first slaughter at a GC of your new corp at a gate on a move will either make new players quit or simply never leave HS...
INCENTIVE, NOT PUNITIVE MEASURES! ______________
Effete Noir - a wonderful virtual cologne for the discerning Pod-Pilot - 4500 Aur - BUY. |
Estephania
Independent Political Analysts
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Posted - 2011.08.07 05:56:00 -
[14]
You are concerned about mission runners when more than half of 0.0 is constantly botted to death for RMT And guess what, those bots are not in the NPC corps.
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Last Star Fighter
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Posted - 2011.08.07 06:05:00 -
[15]
While the rest of you do wild speculation on where most of the ISK injection comes from blaming anyone but yourself; perhaps you should refer to the hard facts of the QEN published by CCP themselves. A vast majority of players live in empire and that is where a vast majority of the ISK is coming from.
Deal with it.
It is either a much higher tax or the payout (including LP and items dropped) has to be decreased 50%. This game needs the ISK injection to be put in check ASAP.
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Garresh
Minmatar Opposite of Low
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Posted - 2011.08.07 06:10:00 -
[16]
Jesus christ this thread is a ****ing comedy gold mine. Not a single good ****ing suggestion here. Not one.
The problem is the ISK faucet, not corp taxes and ****. The easy way to move around this is to lower bounties across the board, and instead provide other incentives. W-space is full of people, and they don't contribute anything to isk inflation. Nullsec can just lower bounties and raise drop rates on higher meta mods or deadspace loot. Missions could shift the focus of their rewards to high meta mods and loyalty points.
Yes, this will hurt the income of people who run missions, complexes, and anomalies, but unfortunately they're basically printing money atm. There needs to be a rebalancing of this, and the only way to preserve the benefits of those tasks without printing money or making mining even more ****ty(see drone drops and mass reprocessing of mission loot) is high meta drops, which have high value but reprocess at the rate of Meta 1 drops. I mean christ, arbalest heavy missile launchers go for like 12 million. They don't contribute to the decline in ore values because they're a specialty good, they don't inflate the market, and they still give the people who grab them decent income.
Tax rates effect everyone, not just mission runners. Need to hit the isk faucet, not the isk sinks.
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Nyio
Gallente Federal Navy Academy
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Posted - 2011.08.07 06:12:00 -
[17]
I do think and hope the OP is joking..
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Garresh
Minmatar Opposite of Low
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Posted - 2011.08.07 06:13:00 -
[18]
Originally by: Last Star Fighter While the rest of you do wild speculation on where most of the ISK injection comes from blaming anyone but yourself; perhaps you should refer to the hard facts of the QEN published by CCP themselves. A vast majority of players live in empire and that is where a vast majority of the ISK is coming from.
Deal with it.
It is either a much higher tax or the payout (including LP and items dropped) has to be decreased 50%. This game needs the ISK injection to be put in check ASAP.
And for the record, LOYALTY POINTS AND ITEM DROPS DON'T CONTRIBUTE TO THE ISK FAUCET. Those items are traded with other players(indirectly, in the form of LP), while isk rewards are printed money. |
Brooks Puuntai
Minmatar Nomadic Asylum
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Posted - 2011.08.07 06:19:00 -
[19]
Originally by: Last Star Fighter While the rest of you do wild speculation on where most of the ISK injection comes from blaming anyone but yourself; perhaps you should refer to the hard facts of the QEN published by CCP themselves. A vast majority of players live in empire and that is where a vast majority of the ISK is coming from.
Deal with it.
It is either a much higher tax or the payout (including LP and items dropped) has to be decreased 50%. This game needs the ISK injection to be put in check ASAP.
Again your understanding and reasoning is flawed. The isk injection has very little to do with people inside a NPC. Meaning increasing the tax won't cause a noticeable decrease in injection. As stated before doing this will only cause people to either quit or make solo corps to avoid it. It forces a certain playing style on people who don't want it, while correcting very little.
As for the QEN your still wrong. The LP Store is actually one of the larger isk sinks in the game. So reducing the benefit for people to do them, and move to other things will lessen the effect of the LP sink. While I do agree that missions should be changed, maybe to something with less of a isk faucet to more LP/Goods income, but doing a reduction across the board would be detrimental.
You still have this ideology that every person in a NPC corp lives in highsec and runs l4s non stop. Or that everyone that runs l4s are in a NPC corp. |
Omara Otawan
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Posted - 2011.08.07 06:35:00 -
[20]
Edited by: Omara Otawan on 07/08/2011 06:38:49
Originally by: Last Star Fighter
It slows them down for sure. Which means less ISK being injected into the game. Only those who bot heavily would be opposed to this anyways.
Botting for bounties is primarily a nullsec issue.
The problem really is that there is pretty much no risk involved short of getting awoxed, and even awoxing the bots is difficult with those that dont look for deep blue standings but only for empty local.
Tax increase is a dumb idea that has already been proven to be ineffective, the bounties simply need to go away completely in favour of tags you have to turn in.
And as for balance, to be honest nullsec and hisec are not that different in terms of risk. I'd even say hisec missioning has more risk involved if you are in a pimped out mission boat.
The only thing that needs looking at here is lowsec, the rewards are ridiculously low for the risk involved.
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Chopper Rollins
Minmatar
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Posted - 2011.08.07 07:39:00 -
[21]
OP has not thought this through and does not understand the issue. It's understandable though, as those things get in the way of posting something every damn day.
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Vice Admiral Spreadsheet
Caldari
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Posted - 2011.08.07 07:42:00 -
[22]
I don't know how much of an issue this really is, but if NPC corp tax must be raised here's a suggestion: Raise NPC corp tax to 15%. Corps with 1-4 subscribed/PLEX'd accounts (Not characters, accounts!) should have 15% tax by default. This tax is a sink, similar to NPC tax. Once a corp has 5 or more different accounts, the tax can be set normally, with no ISK-sinking.
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Karia Sur
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Posted - 2011.08.07 08:38:00 -
[23]
NPC corp tax should be raised at the same time CCP declare war on nullsec botters. More ISK is generated by those cheats than by people staying within NPC corps and within the rules.
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Dr Nefarius
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Posted - 2011.08.07 08:46:00 -
[24]
Wouldn't increasing the war dec cost solve a lot of the problems mentioned? Say increase it by a factor of 20 or so, making it an actual cost compared to now. It would still me small isk for most, but people would spend it on deccing 'real' corps, that doesn't autodisband at the first sign of trouble.
And has been mentioned earlier in the thread, some more benefits to beeing in a player corp would be nice, (corp bookmarks, better security managment of corp assets etc.)
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Ovella
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Posted - 2011.08.07 08:55:00 -
[25]
Sure, raising NPC tax might actually help in creation of more player-run (1man) corps. Not that anyone would care to wardec all of them, but at least possibility of it would be closer to reality of "cold harsh universe" carebears don't seem to grasp. Plus reducing L4 income or making L4s tougher (at least getting them to AE/blocade level) might help too.
And to balance risk/reward thing out: 0.0 carebears should get removal of local and chockepoints - that would make 0.0 harder to defend and much more dangerous. |
Titus Phook
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Posted - 2011.08.07 09:03:00 -
[26]
Edited by: Titus Phook on 07/08/2011 09:04:05 And another butt hurt OP who thinks that because others don't play the way he does they should be nerfed.
For the OP's information NPC corp tax is already higher than 10%, in fact the actual figure is 11%. The NPC corp tax is already an ISK sink, the ISK taken in tax disappears into the ether, NPC corps don't spend it on ship reimbursment, POS fuel or whatever else Player corps spend the tax income on.
Some of us don't play to shoot at other players, we play to relax & have fun for a couple of hours by trading, mining, having a laugh in corp, helping out nubs with knowledge, isk, sometimes ships & modules etc. We do this in NPC corps because we don't want or need to put up with people whose idea of fun is ruining someone elses day.
If you want to wardec other corps, live in losec/nullsec thats fine by me, play the game & crap in the sandbox in the way you see fit.
Meanwhile I'll sit in my NPC corp, sign in for a few hours a day and crap in the sandbox in the way I see fit.
It's a sandbox, people will play in different ways, deal with it! your way isn't the only way to play. --------------------------------------------- CCP just shat in the sandbox, so they could try and sell us a gold plated shovel to remove said turd. :( |
Anya Ohaya
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Posted - 2011.08.07 09:38:00 -
[27]
Orphanage alt detected.
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Marchocias
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Posted - 2011.08.07 09:47:00 -
[28]
Originally by: Valentina Valentia lets do this instead... how about we nerf mining yields accross the board - by 50% and then you will see alot LESS ISK entering the game you TROLL from Null...
What the hell are are you on about? Mining doesn't create isk... it creates minerals.
If you're going to oppose this idea, at least use one of the many available arguments that are actually logical, rather than one that is obviously false. ---- Will 2011-06-24 go down as the day CCP stood still, or the day the dream died? |
Dr Nefarius
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Posted - 2011.08.07 10:00:00 -
[29]
Originally by: Marchocias
Originally by: Valentina Valentia lets do this instead... how about we nerf mining yields accross the board - by 50% and then you will see alot LESS ISK entering the game you TROLL from Null...
What the hell are are you on about? Mining doesn't create isk... it creates minerals.
If you're going to oppose this idea, at least use one of the many available arguments that are actually logical, rather than one that is obviously false.
Actually, through the insurance system minerals become isk. Not that it is a viable source of income since the insurance nerf, but it's still a considerable source of isk (not saying I agree at all with valentinas suggestion).
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Marchocias
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Posted - 2011.08.07 10:32:00 -
[30]
Edited by: Marchocias on 07/08/2011 10:35:09
Originally by: Dr Nefarius
Originally by: Marchocias
Originally by: Valentina Valentia lets do this instead... how about we nerf mining yields accross the board - by 50% and then you will see alot LESS ISK entering the game you TROLL from Null...
What the hell are are you on about? Mining doesn't create isk... it creates minerals.
If you're going to oppose this idea, at least use one of the many available arguments that are actually logical, rather than one that is obviously false.
Actually, through the insurance system minerals become isk. Not that it is a viable source of income since the insurance nerf, but it's still a considerable source of isk (not saying I agree at all with valentinas suggestion).
I would say that the insurance system is really creating isk via PvP, not mining.
You have to look at the specific action that affects the database, and its net effect on total isk and total stuff. Eg: Mining creates stuff. PvP destroys stuff (and creates one specific type of stuff) and through insurance creates isk. Missions create isk. Popping rats creates isk and stuff. Industry transforms stuff (with a marginal net loss of stuff) and destroys isk. Trading destroys isk. ---- Will 2011-06-24 go down as the day CCP stood still, or the day the dream died? |
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Asuri Kinnes
Caldari Adhocracy Incorporated
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Posted - 2011.08.07 10:35:00 -
[31]
Originally by: Last Star Fighter I think so. Far too many players are just farming high sec missions non stop making a steady amount of very good ISK. CCP has even said the amount of ISK entering the game daily is out of control.
Would increasing it from10% to say 25-30% be enough? 50%?
This would also help balance out null sec reward and risk with the high sec reward and no risk.
You sir, are an idiot.
Show me the information detailing the break down of people in NPC corps running level 4's, and those in 1 to 5 man corps that were made specifically to avoid the NPC corp tax when it was implemented. Raising the NPC corp tax would do *very little* if anything at all to reign in the Hi-Sec isk faucets (CCP being the only ones with the numbers, of course) - So I'm going off of my "gut feelings" from when my alt used to run lvl 4's.
Originally by: Last Star Fighter It slows them down for sure. Which means less ISK being injected into the game. Only those who bot heavily would be opposed to this anyways.
Doesn't "slow them down" at all. As for botters - yeah, I would imagine they would oppose it, but thier opinion really doesn't matter now, does it? So why even bring it up?
Originally by: Last Star Fighter While the rest of you do wild speculation on where most of the ISK injection comes from blaming anyone but yourself; perhaps you should refer to the hard facts of the QEN published by CCP themselves. A vast majority of players live in empire and that is where a vast majority of the ISK is coming from.
Deal with it.
It is either a much higher tax or the payout (including LP and items dropped) has to be decreased 50%. This game needs the ISK injection to be put in check ASAP.
#1 - a vast majority of players do live in hi-sec, I looked at the last QEN and didn't see a breakdown of where isk injections to the economy came from, if you have that info, post it, please.
#2 - Lowering the payout of Items dropped and LP have nothing to do with "isk injection" and so are irrelevant to your post. OH WAIT! LP conversion is an isk sink! So yeah, lowering the LP rewards from where they are now would not decrease the isk coming into the game, only that *leaving* the game.
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |
Asuri Kinnes
Caldari Adhocracy Incorporated
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Posted - 2011.08.07 10:38:00 -
[32]
If you want *anyone* to take your post seriously, do try to come off a little less butt-hurt, and a little more thoughtful.
One of the biggest things that would lower the Isk in games is to change rat "bounties" to "LP points".
Hi-Sec rat bounties would be changed to faction LP (I.E. : Minmatar Republic space get Minnie LP, Caldari get squid LP, etc). This "faction LP" would be redeemable in any LP store allied with that faction. That accounts for mission rats, exploration rats and random belt rats.
Low Sec would get two different sorts of LP. In Systems with stations aligned to a particular faction, Faction LP, same as Hi-Sec. In systems w/o factions, Concord LP.
In 0.0 space, bounties would be rewarded based on opposing pirate factions. I.E. killing Sansha Rats might reward with gurista LP (or whatever, I don't even know if there is backstory about pirate factions not getting along). But something similar. This would strike at botting, and isk faucets across the board.
Also, any combination of decreasing bounties and increasing LP rewards would affect the desired change, without nerfing rewards (might lower the total isk reward from selling faction LP items, but I think that with a price drop would come a concomitant increase in demand).
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |
Name Family Name
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Posted - 2011.08.07 11:16:00 -
[33]
I agree both isk faucets - bounties and T1 insurance should be massively cut down.
CCP should just put out some news item about concords an pend insurances impending bankrupcy and be done with it. LP store and loot for highsec runners, officer/deadspace loot and probably T2 salvage for nullsec.
Considering the op aiming at stopiing ppl hiding from wardecs in npc corp whilst hamsterwheeling l4s in highsec: I don't get why highsec l4 runners are still in npc corps anyway - creating a 1 man tax evasion corps costs 6 minutes of training and less than the price of a wardec and that''s it, since offices are not mandatory anymore.
Those corps are never wardecced because everyone knows they wont log in until roles are dropped and then just create another corp...
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Marchocias
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Posted - 2011.08.07 11:18:00 -
[34]
Edited by: Marchocias on 07/08/2011 11:19:30
Originally by: Asuri Kinnes Edited by: Asuri Kinnes on 07/08/2011 10:56:59 If you want *anyone* to take your post seriously, do try to come off a little less butt-hurt, and a little more thoughtful.
One of the biggest things that would lower the Isk in games is to change rat "bounties" to "LP points".
Hi-Sec rat bounties would be changed to faction LP (I.E. : Minmatar Republic space get Minnie LP, Caldari get squid LP, etc). This "faction LP" would be redeemable in any LP store allied with that faction. That accounts for mission rats, exploration rats and random belt rats.
Low Sec would get two different sorts of LP. In Systems with stations aligned to a particular faction, Faction LP, same as Hi-Sec. In systems w/o factions, Concord LP.
In 0.0 space, bounties would be rewarded based on opposing pirate factions. I.E. killing Sansha Rats might reward with gurista LP (or whatever, I don't even know if there is backstory about pirate factions not getting along). But something similar. This would strike at botting, and isk faucets across the board.
Also, any combination of decreasing bounties and increasing LP rewards would affect the desired change, without nerfing rewards (might lower the total isk reward from selling faction LP items, but I think that with a price drop would come a concomitant increase in demand).
Edit to add: The change wouldn't have to be an "all or nothing change" to have the desired effect. Changing 5% of bounties to LP would be a good first step, check the metrics 3 months later and adjust as needed. I don't think very many people would mind that as a starting point.
I like the idea of isk reduced from ratting, but we would need some extra faucets to make up for it, and add variety. I have suggested a few on the previous page but couldn't think of any more.
One point tho - I don't think changing isk to LP for killing rats would really hurt botting that much... the decrease in money printed and increase in stuff created would rebalance the market, to be sure, but the bots would still get all those LP, and it would just mean that they exchange the LP for stuff, and then exchange that stuff for isk. It would slow them down at first, but the only real long term effect would be to crash the LP market. ---- Will 2011-06-24 go down as the day CCP stood still, or the day the dream died? |
Ineka
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Posted - 2011.08.07 12:00:00 -
[35]
Originally by: Last Star Fighter I think so. Far too many players are just farming high sec missions non stop making a steady amount of very good ISK. CCP has even said the amount of ISK entering the game daily is out of control.
Would increasing it from10% to say 25-30% be enough? 50%?
This would also help balance out null sec reward and risk with the high sec reward and no risk.
Your post made me laugh, thx.
First of all, null sec is paradise land compared with your supposed "safe high sec" and if you don't believe it just go there and do regular activities for a month or two.
Secondly if you're INCAPABLE or UNBRAINED yeah null sec you're not a rich guy but if you ever know how to system scan (you know the little button with 64AU range?) or better use probes, if you are ever capable of using jump freighters or cloaky indy's you make billions per week. And I'm just showing the most obvious there.
You're just too silly to even explore a 10th of what 0.0 offers to you, too silly, unskilled, unbrained, asocial or a combination of all those.
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Sonva Lat
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Posted - 2011.08.07 12:04:00 -
[36]
Originally by: Ineka
Originally by: Last Star Fighter I think so. Far too many players are just farming high sec missions non stop making a steady amount of very good ISK. CCP has even said the amount of ISK entering the game daily is out of control.
Would increasing it from10% to say 25-30% be enough? 50%?
This would also help balance out null sec reward and risk with the high sec reward and no risk.
Your post made me laugh, thx.
First of all, null sec is paradise land compared with your supposed "safe high sec" and if you don't believe it just go there and do regular activities for a month or two.
Secondly if you're INCAPABLE or UNBRAINED yeah null sec you're not a rich guy but if you ever know how to system scan (you know the little button with 64AU range?) or better use probes, if you are ever capable of using jump freighters or cloaky indy's you make billions per week. And I'm just showing the most obvious there.
You're just too silly to even explore a 10th of what 0.0 offers to you, too silly, unskilled, unbrained, asocial or a combination of all those.
The OP was about the injection of new ISK in to Eve, rather than how much an individual can earn from other players.
Seems that maybe it is you that is "INCAPABLE or UNBRAINED"
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Sandrestal
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Posted - 2011.08.07 13:03:00 -
[37]
Considering all the measures already taken to turn the isk spigot down, I'd be curious as to what evidence there is that there is too much isk flowing into the game. Inflation increasing? Value of isk down? In countries where there was too much printed currency, the image of a wheel barrow filled with paper money to buy a loaf of bread comes to mind. So do items cost more now than they did years ago? Also remember that players keep loads of isk in their wallets and as such, the amount of isk in actual circulation is reduced. Hopefully I will get a intelligent reply
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GinSu San
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Posted - 2011.08.07 13:52:00 -
[38]
I agree that ISK in the game needs to be managed.
However there is a bit more to it than just raising taxes, cutting bounties, and reducing mining yields.Simply because if it takes to long get or achieve something people will give up and quit. If some of the drastic measures mention in this post were implemented the game play of eve would be severely compromised. The whole point of eve is ôsandbox game playö not ôdirected game playö. Some people group up some like to solo, ISK management should not dictate game play.
I think we can all agree that bots and cheats are the number one problem when it comes to unchecked ISK entering the game. Something else that has not been mentioned in this ISK balancing post is PLEX. So if the ISK balancing is not done carefully the players who grind ISK to buy PLEX may not be able to afford them. This would be a potential real world wallet hit for CCP due to the loss of accounts. This model has to be considered when rebalancing is done. Players who buy PLEX would have less people to sell them to therefore there is less incentive to buy the PLEX.
The ISK faucets do need to be revised and perhaps one or two new faucets could be carefully added. What would make a good ISK faucet? This is the question we need to answer. If players see the ISK faucet doing something then it is less invasive to game play. Here my thoughts on a good faucet. We all like eve videos right? So why not let us spend some ISK on videos that could be watched in game? Perhaps even a news channel that charges a reasonable ISK subscription. This way all players can be up to date one the game lore and or the chronicles. Why not even make videos about player corporationÆs wars and other activities? This is a good faucet for two reasons it takes ISK out and the player gets something in return.
Now this is only an example of how a good faucet works. There are many variations of this kind of faucet. Yes this is a voluntary type of faucet; however it is a better start at finding a way to balance the ISK in the game than hacking and slashing at present faucets that donÆt work. Nor does it change game play.
In my opinion micro transactions would have been a better ISK faucet than real world transactions. I personally have no intention to buy PLEX to buy novelty items. Now if it was a reasonably priced novelty market I see billions of IKS being spent. Just think of the things you would spend ISK on to personalize your eve experience.
Now things like missions, complexes, ratting, insurance, incursions, planetary interactions, and mining of all types need to have the rewards revised. Perhaps use a sec status scale as a measure. As you progress down the scale towards low sec and null sec the rewards are, maybe upgraded or receive a better kill to reward ratio to a point.
We all agree that ISK management is an issue that needs addressing, letÆs just do it with something other than an fire axe and one way game play dictation. ThereÆs no need to make game play a **** victim when it comes to ISK management.
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Marchocias
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Posted - 2011.08.07 13:58:00 -
[39]
Originally by: GinSu San
I think we can all agree that bots and cheats are the number one problem when it comes to unchecked ISK entering the game. Something else that has not been mentioned in this ISK balancing post is PLEX. So if the ISK balancing is not done carefully the players who grind ISK to buy PLEX may not be able to afford them.
This isn't an issue, as if peoples income goes down, so does the number of people prepared to pay for the plex at current price, so demand at that price point drops. So the prices of plex then come down, and people can afford them again. ---- Will 2011-06-24 go down as the day CCP stood still, or the day the dream died? |
GinSu San
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Posted - 2011.08.07 14:08:00 -
[40]
Thanks for the correction on the micro transaction grammer error. I agree with you. I just hate to see people pounding a round peg in a square hole. Becasue game play will suffer sooner or later. |
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Asuri Kinnes
Caldari Adhocracy Incorporated
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Posted - 2011.08.07 17:30:00 -
[41]
A little information that might help....
And then this discussion here....
But, until we actually get direct information (i.e. - some weekly, monthly and quarterly averages ) we're still talking out our butts though because we can't tell where those breakdowns of bounties are (hi-sec missions/0.0 anom bounties). Also, breakdowns of bounties earned by those in player corps and those earned by NPC corp players.
Wormholes: The *NEW* end game of Eve - Online: No Local. No Lag. No Blues (No Intell Channesl). No Blobs.
NEW FEATURE: NO INCARNA! |
Last Star Fighter
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Posted - 2011.08.07 23:28:00 -
[42]
Bottom line is the injection of ISK in the game has to be dealt with now. An increase of NPC corp tax is the absolute way to go.
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Judge Ment
BOOM BOOM POW
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Posted - 2011.08.07 23:47:00 -
[43]
Your going to have a lot of EMORAGE QUUTING GOING ON not that there hasn't already been. But I think if CCP Did what you asked you would see another 5k people leave the game with out a question.
Now that would make me happy (Less lag)
But whateva ------------------------------------- We judge others by actions We judge ourselves by intentions. |
Herping yourDerp
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Posted - 2011.08.08 00:11:00 -
[44]
increase wardec cost of corps to 50mil and alliances to 150mil. ( currently 5 mil/50mil) NPC taxes dont do much now, let alone if it was 50%, it only hurts new players who just wanna learn before searching for a player corp.
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Anya Ohaya
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Posted - 2011.08.08 00:23:00 -
[45]
Originally by: Last Star Fighter Bottom line is the injection of ISK in the game has to be dealt with now. An increase of NPC corp tax is the absolute way to go.
Your premise is false - there is not too much ISK in the game, and the lack of underlying inflation is pretty solid proof of that.
And NPC corp taxes wont solve anything, since 1 man corps are so easy to create.
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