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Muad 'dib
Caldari The Imperial Fedaykin
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Posted - 2011.08.10 19:26:00 -
[31]
one sentence could have saved ccp major shame
"due to the first part of WIS, incarna, heating up systems beyond reasonable levels and some other bugs, we have postponded this patch to the next expansion to unsure a smooth and bug free roll out of this new content."
rather than rushing out a bad patch which actually doesnt allow you do go anywhere but a single room, ill conviced and stupid roll out management.
This is clearly the most worthless patch thats ever come out, ever.
Meep Meep!
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Mendolus
Aurelius Federation Eternal Evocations
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Posted - 2011.08.10 19:27:00 -
[32]
Edited by: Mendolus on 10/08/2011 19:34:11
Originally by: Grey Stormshadow Incarna has lots of potential and could be attractive even for those who like this game mainly because of spaceships.
Personally I feel that incarna has taken bit too major role in the game, did not need to be this heavy (the incarna they presented looong time ago would have been better) and it lacks content. People don't have any idea what the end product will look like and cash shop is the main attraction atm.
Honestly if this is best CCP can do in planning and communications - well they can blame really only themselves from the poor feedback they've been receiving lately.
1. Think why and to what people will use new feature. 2. Think content -> what features will it offer to players? -> How it will change old game? -> Could players be able to give even more ideas? 3. Decide is it worth implementing -> Will it provide something to the game that people will love? -> Will it work well also with old content? -> Is it something that the development team can handle with their current workload and when. 4. Decide how good you can make it look without breaking 1,2 or 3. 5. Think if there is ways to make it more profitable for you as company without overriding 1 to 4. 6. Give carrot to playerbase and see the general feedback. 7. If people seem to agree -> start developing. 8. Implement. 9. Fix bugs. 10. Enjoy your new "happier customerbase" with improved loyality and 1000% added free positive advertising they spread to their friends and family.
...but ofc things from outside always seem much more clearer than from inside. Many things are made much more complex than they really need to be. Reasons may vary, but the fact that people always seem to make them up - doesn't.
It is simple. What is good is good and people like it.
This is pretty much exactly how I feel about Incarna, CCP bit off more than they could chew, and I could not be happier that they are so zealous about their projects, but at some point I really would prefer they just make it good enough and release something that works as flawlessly as possible even if it is not nearly as sparkly as it could be.
I think a LOT of EVE content could be vastly better than it is at present if CCP would just not try SO hard to make it the most amazing thing we have ever seen, rather than just make it as practical and functional as possible.
Edit: The problem is that someone over in their marketing department got this hair-brained idea in their head that new shiny features outweigh solid content progression and upkeep...
Whoever thinks this is the way to develop a product should be shown the door.
It smacks of the WWII era Russian war machine that would spit out ten thousand rifles a day, and only half of them would even fire a round. Oh but it looked great on paper! Amazing propaganda material.
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Fredfredbug4
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Posted - 2011.08.10 20:22:00 -
[33]
Who do you think is piloting the ships? Who do you think is buying and selling goods? Who do you think is launching invasions of others territories? Who do you think is playing the game?
The answer: People
It's impossible to feel sympathy for cold, lifeless spaceships fighting each other. At least for long anyway. Incarna gives a personal attachment. You begin to realize that there is a person, not much different than you (biologically at least) piloting a spaceship on his computer miles away.
While CCP may of screwed up several things while trying to add this personal link, they have the right idea. Imagine how much more immersive the game will be when they fix all the bugs and put an end to the worries people have with NEX. If we give CCP some time to work on what they have in store for us and let us see what they have then, and only then will it be fair to pass final judgment on CCP.
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Zak'thore
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Posted - 2011.08.10 20:49:00 -
[34]
Here is what i don't get, the people who are going on about "the old days when eve was about spaceships" do realize that their is a magical thing called the undock button right? Or is what i am typing right now just a bunch of prophetic psychobabble?
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Muad 'dib
Caldari The Imperial Fedaykin
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Posted - 2011.08.10 21:01:00 -
[35]
Originally by: Zak'thore Here is what i don't get, the people who are going on about "the old days when eve was about spaceships" do realize that their is a magical thing called the undock button right? Or is what i am typing right now just a bunch of prophetic psychobabble?
thats the piont everyone undocks so since thats what makes eves ecconomy work, why would we need to walk round a single room when we dock for afk anyways.
I understand some new players will come due to the new content and im all for it, its just when it seems like massive time and money is spent on somthing so indirect, everyone who does undock (90% pulling numbers out of my hat?) doesnt care
Meep Meep!
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Zak'thore
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Posted - 2011.08.10 21:20:00 -
[36]
Originally by: Muad 'dib
Originally by: Zak'thore Here is what i don't get, the people who are going on about "the old days when eve was about spaceships" do realize that their is a magical thing called the undock button right? Or is what i am typing right now just a bunch of prophetic psychobabble?
thats the piont everyone undocks so since thats what makes eves ecconomy work, why would we need to walk round a single room when we dock for afk anyways.
I understand some new players will come due to the new content and im all for it, its just when it seems like massive time and money is spent on somthing so indirect, everyone who does undock (90% pulling numbers out of my hat?) doesnt care
I do agree that in its current state it is an almost useless feature just about the only thing i really use is the agent finder. But that could change in the next expansion, If not then Role-players will have an environment to do their thing in.
Just my two cents.
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Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2011.08.10 21:23:00 -
[37]
What's really ******ed is that CCP are supposed to be releasing the new CQs at the end of the month, but still haven't put them on the test server. ----- Andreus Ixiris CEO, Mixed Metaphor
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Muad 'dib
Caldari The Imperial Fedaykin
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Posted - 2011.08.10 21:25:00 -
[38]
Originally by: Andreus Ixiris What's really ******ed is that CCP are supposed to be releasing the new CQs at the end of the month, but still haven't put them on the test server.
did the first part of WIS feel like it was tested well at all?
sigh
Meep Meep!
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Kumq uat
Gallente Guiding Hand Social Club Dystopia Alliance
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Posted - 2011.08.10 21:27:00 -
[39]
I came to Eve in the hope that one day in my CQ I could do /dance --------------------------------------- www.eve-pirate.com original author |
Andreus Ixiris
Gallente Mixed Metaphor
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Posted - 2011.08.10 21:27:00 -
[40]
This is my point. The new CQs should have been on the test server two months ago. ----- Andreus Ixiris CEO, Mixed Metaphor
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Cletus Graeme
North Eastern Swat Pandemic Legion
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Posted - 2011.08.10 21:42:00 -
[41]
Incarna will be a good addition in the game in the longrun. What is bad is the attempt to force it down people's throats instead of making it optional.
If it's good people will WANT to dock and walk about but why force CQ on them as soon as they enter station? This has been the major cause of anger over CQ.
CCP plan to expand EvE into a virtual world & Incarna is part of that plan. They have a vision and a need to expand the EvE universe.
What they shuold realise is they don't need to alienate existing players in the progress by adding COMPULSORY new content (which will always have bugs and performance issues).
Make CQ optional and then judge it's success by how many players actually dock and walk.
Breaking the mould & pushing the boundaries worked for EvE in 2003 so if CCP are the same company it should work in 2011.
I'd like Incarna to succeed but forcing me into CQ everytime I dock up makes me mad. And by that I mean, really mad. It also shakes my faith in CCP. Do they have my interests as a longtime player at heart at all? The message I am getting is "your gameplay doesn't matter to our vision so eat this even if you have to choke on it".
I might just chose to eat elsewhere.....
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BLACK-STAR
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Posted - 2011.08.10 21:55:00 -
[42]
Look at how long the community has been burdened with a wallpaper or a small room to walk circles in. Walking in circles stations is a good idea but only good if it works and is finished. It took CCP years to figure out how to start it, but this isn't right and it is... sloppy. Incarna is far premature.
you can ask yourselves; with all this devotion to create a connection in the game with your avatar we could have had long improvements and fixes. Incarna does not improve the game, or fix anything. exact opposite rather.
I would like to get hangar spinning and unlimited fittings back. please ccp.
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Lazarus Longe
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Posted - 2011.08.10 22:32:00 -
[43]
I disagree with your opinions. I support anything that brings more role playing opportunities into this role playing game, and look forward to being able to walk about in a station. I'm curious to see what it will look like when it finally does happen, and my general low standards afford CCP some flexibility.
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jackaloped
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Posted - 2011.08.10 22:33:00 -
[44]
Originally by: Miss Rabblt
Originally by: Kogh Ayon New features, but no walk in station.
just the question: how many new players will Eve get after CCP introduced let's say t3 weapon? Or T3 mining barge? Maybe T3 drone or faction BCs will attract new players?
I suppose this will not work. Current players will enjoy it. But no new blood....
The same is for other features limited by "spaceship game". Hovewer WiS is a completely new idea... Maybe it will work. Why don't try it?
None of your suggestions is really that great. But I do agree with you CCP can try something they really have never done before. Create a good game mechanic that produces excellent and plentiful small scale pvp.
They started this in Faction War but they never really got the plexing to work. If they actually worked on this and made it as good as it should be then they would see their numbers booming.
People who play this game and like small scale pvp tend to love small scale pvp. They will tell others what a great game this is if ccp really did it right.
Not more shooting red xs and walking in virtual clothes. But small scale quality pvp on tap. That is what this game needs.
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Laura Toralen
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Posted - 2011.08.10 22:38:00 -
[45]
The open station could be somewhat of a useful marketing tool if they were to design it correctly. As of right now I find the most boring part of the game being the market system IMO. Why you might ask? Because its all menu's and no interaction with traders... Oh unless you would like to communicate with scammers and their ever more creative contracts. Introducing an in station element should only be used to revamp the marketing aspect of this game to make it more interactive for other players to trade and barter with each other. Oh and think of the drug game...
But to quote Bella...
Originally by: BellaDonna Nyghtshade -------------------------------------------------------------------------------- The damn game is about killing people, not dress up barbie fantasies, ffs. --------------------------------------------------------------------------------
I couldnt agree with this statement more... This game is full of older, more intellectual players that have been around for quite some time, who enjoy a strong learning curve. If CCP desires to lose those loyal clients... turn this game into some wierd space social network, where people sit in station and troll each other, play dress up, have virtual weddings, and whatever other stupid VR BS you can possibly waste your time thinking of doing. (A.E. Playstation Home) On a positive note, Im sure with all the new players that style of environment would bring, there would be plenty more tears to collect and savor.
IDK... Im a fan of change, as long as that change is going to better the system that has been in place and has been successful.
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Laura Toralen
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Posted - 2011.08.10 22:41:00 -
[46]
Honestly, this MMO is about grinding currency to continue your fighting/trading/manufacturing/mining/ect. If CCP stray's away from that strategy in current and future add-on's, they will create their own demise, and I will have no sympathy.
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jackaloped
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Posted - 2011.08.10 22:44:00 -
[47]
Edited by: jackaloped on 10/08/2011 22:44:36
Originally by: Lazarus Longe I disagree with your opinions. I support anything that brings more role playing opportunities into this role playing game, and look forward to being able to walk about in a station. I'm curious to see what it will look like when it finally does happen,.....
Newsflash: It happened! It is here! Incarna has been released. You can now *walk* about in a station.
Are you upset that there is no game play? Well there was no gameplay planned.
Are you upset that you cant see other people walking around? Well I don't see what difference that makes. You will still be talking to people in chat channels or on comms. There are plenty of mmos were you could see people walking around, if you want to just people watch.
Really what are you waiting for? What is going to be so awesome? We are just going to have different backdrop rooms we can *walk* in. After we see all the rooms once or twice and go "ewww" and "ahhhhh" no one will care.
Watching people *walk* around in these rooms isn't exactly what any sane person would consider a big selling point for a game.
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Sharon Anne
Caldari
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Posted - 2011.08.11 00:05:00 -
[48]
Please buy CCP stock, and join the adults in the real world.
The general epidemic of rectal-cranial inversion |
Kogh Ayon
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Posted - 2011.08.11 03:19:00 -
[49]
Originally by: Muad 'dib
Originally by: Andreus Ixiris What's really ******ed is that CCP are supposed to be releasing the new CQs at the end of the month, but still haven't put them on the test server.
did the first part of WIS feel like it was tested well at all?
sigh
Atfer the CQ patch I couldn't open two client any more Maybe my computer is just too old that the CQ was the last straw.
Anyway even through the CQ were fullly dressed/test well it still only a "awesome/neat" but useless feature without a clear goal.
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Tu Ko
Predator's Inc.
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Posted - 2011.08.11 03:37:00 -
[50]
The goal was clear and it did succeed
A. Test the engine to be used for WoD B. Grab as much money as you can before people realize there will very little put in to EvE Spaceships.
Too many fanboys got struck by the one-two greed/sloth combo and haven't recovered enough to see that some suit grabbed something they liked and screwed it up. They'll recover in time and we can set this piece of history next to Starwars Galaxy and Fury Online.
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Selinate
Amarr
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Posted - 2011.08.11 04:23:00 -
[51]
Edited by: Selinate on 11/08/2011 04:23:36 I'm still pretty certain that I'll enjoy Incarna very much, when it's completed. Right now, I am a little annoyed with the lack of functionality of the CQ, along with the lack of optimization, but I really don't find it game breaking (sorry for those who have ATI cards out there), nor do I find it too much of a drag on my Eve experience that I'm willing to quit the game over (especially since I can turn it off).
My biggest beef with it is, still, the prices in the NeX store. There is no appropriate justification for these prices. Could I afford to drop 20$ on a shirt or pair of pants for my avatar? I suppose. Would I rather have 2 half-liters of my favorite vodka? Hell ****ing yes. And I certainly am not going to drop the egregious amount of isk for any clothes that I would rather use to buy 2 or so fully fitted HAC's or a nicely fitted abaddon.
As soon as they drop the prices on everything in the NeX store by a tremendous amount, CCP will be enjoying a bit more of my money. Until then...
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Deviana Sevidon
Gallente Panta-Rhei Butterfly Effect Alliance
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Posted - 2011.08.11 08:06:00 -
[52]
Please continue working on Incarna CCP. Thank you.
Quote: Disclaimer: All mentioned above contains my opinion and is therefore an absolute truth (for me anyway, my universe, muhahaha.....ok, done
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Revajin
Gallente 15 Minute Outliers
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Posted - 2011.08.11 08:37:00 -
[53]
Originally by: Kogh Ayon For the most people who playing EVE, like me, I assume, are fans of spaceships and science fantasy. We quit WOW for this game, not for the EVE saves time, not for the EVE get better reality in design, not for the EVE has heavy punishment in combats.
Those are all many reasons people enjoy EVE.
Originally by: Kogh Ayon We are coming for spaceships with advanced equipments(machines), the lasers, the colorful and/or powerful weapons, and then, drive these powerful machines to fight, maybe with players, maybe with computers.
Still in EVE.
Originally by: Kogh Ayon We are coming to build our small sites, cities, colonies in the great universe. Maybe come with factories but not purely factories.
Still in EVE. Unless you mean actually interacting with those structures beyond the space phase, well that would be...in the Incarna department...
Originally by: Kogh Ayon We are coming to explore, to contact with the aliens and unknown creatures and phenomenon.
Not in EVE and would never work in an mmo period. Within a few days every single type of alien or phenomenon would be discovered and documented by players. It would then be compiled into a guide explaining all of their benefits and the best way to find them.
Originally by: Kogh Ayon Also, as a feature of almost all mmo games, we would like to fight as guilds, fight for the countries, and get glories for the fights we made.
All of that is still in EVE and I daresay the major selling point of the game.
Originally by: Kogh Ayon Maybe they are just simple phrases, but I worry if you just forget it in the long period of developing EVE, forget what originally motivated the players come to the game. It's a really long-lived mmo game, but I could not say it is a very good game still. What the game need is more players, not those bots in arvsa, ummoka and irju, but those real players who can only play 2 to 5 hours each day.
1. Argue that EVE needs to pull in more players 2. Assert that to do so CCP should focus development on areas that interest the current playerbase 3. Fail to see the logic problem
Not that I don't want to see more resources go into the spaceship game but if you want to pull in a new audience you don't appeal to your current one. You figure out why that new audience is reluctant to play your game and you fix that issue.
Originally by: Kogh Ayon There are many things to do to attract more real players, make the new players easier to survive and get better user interfaces. There should be 10 more times as the players now who would like to play a spaceship game, could adapt to the rules of EVE because they would not be more stupid than those noobs you can find all around.
Improve the UI I can agree on but the game is way too carebear as it is and the new tutorials do a sufficient amount of hand holding.
Originally by: Kogh Ayon Back to the topic, would anybody come to the EVE because it gets a nice role play feature? Maybe it would satisfy some old players, but I bet a simple but different ship skin would be 10 times more attractive than a delicate human model.
Actually yes, yes they would. The vast majority of people I talk to who didn't like the game list "Just being a spaceship" as one of their primary complaints.
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Mors Magne
Astral Adventure
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Posted - 2011.08.11 08:52:00 -
[54]
I don't agree with the OP - we are literally going through a 'bad patch'. We have to wait until walking in stations is properly here.
However, I do think Dust should be in Eve - not a separate game though.
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Normal citizen
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Posted - 2011.08.11 09:50:00 -
[55]
speak for yourself, I'm here to pay real money to dress up virtual characters
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Solhild
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Posted - 2011.08.11 10:06:00 -
[56]
Originally by: Mors Magne I don't agree with the OP - we are literally going through a 'bad patch'. We have to wait until walking in stations is properly here.
However, I do think Dust should be in Eve - not a separate game though.
All true.
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Kogh Ayon
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Posted - 2011.08.11 10:10:00 -
[57]
Originally by: Revajin Those are all many reasons people enjoy EVE.
Still in EVE.
Still in EVE. Unless you mean actually interacting with those structures beyond the space phase, well that would be...in the Incarna department...
Not in EVE and would never work in an mmo period. Within a few days every single type of alien or phenomenon would be discovered and documented by players. It would then be compiled into a guide explaining all of their benefits and the best way to find them.
All of that is still in EVE and I daresay the major selling point of the game.
I assume this is a try in practice your logical reasoning course; but for the first five points you listed, I worry you just get some problem in understanding ..."something"(using "language" is offensive&inacurate, using "custom" is ambigious)
Originally by: Revajin 1. Argue that EVE needs to pull in more players 2. Assert that to do so CCP should focus development on areas that interest the current playerbase 3. Fail to see the logic problem. Not that I don't want to see more resources go into the spaceship game but if you want to pull in a new audience you don't appeal to your current one. You figure out why that new audience is reluctant to play your game and you fix that issue.
Firstly, I would point out a fault: "What interest the current playerbase" does not equal to "What originally motivated the players come to play", actually they are far too different that would affect the answer. It's good to be careful when change the original sentense otherwise just quote.
For your second point, I would say, before you try to figure out anything, you need to have your target "audience". This is obvious that you can not figure out a game that suits to all kinds of people.
Originally by: Revajin Improve the UI I can agree on but the game is way too carebear as it is and the new tutorials do a sufficient amount of hand holding.
You would not solve UI problems(if there is any) with sufficient tutorials. If you have any thoughts about tutorials, you would see that only very patient people would actually read and finish the textwall-tutorials like what in EVE. By the way, UI is just an example, currently there are far too many things prevent new player from even understanding this game.
Originally by: Revajin Actually yes, yes they would. The vast majority of people I talk to who didn't like the game list "Just being a spaceship" as one of their primary complaints.
This is interesting.
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Muad 'dib
Caldari The Imperial Fedaykin
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Posted - 2011.08.11 15:11:00 -
[58]
did anyone else here the sales/marketing dude talk about AUR and the store on the eve TV AT?
wow did i feel like cattle being whipped with no respect from the cowboy :(
"people want this, some sort of data proves it, we will put it in and people will pay MUAHAHAH" okay i added the maniacal laugh but you get the idea, this is the dude thats pushing all this, hes good at selling.
Like i sed in another thread, they gave us a cell to walk round, but not a store to walk to, to browse and buy the stuff. NO no instead they just add a button into the existing station services. crappy or what.
all the bugs and client lag not to mention the epic heat my new heater er i mean pc is kicking out.
I DO HOPE the next expoansion gives us somthing to do with it and not just a rerun of this failure.
Meep Meep!
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Miss Rabblt
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Posted - 2011.08.11 15:22:00 -
[59]
Edited by: Miss Rabblt on 11/08/2011 15:23:32 Edited by: Miss Rabblt on 11/08/2011 15:22:13
Originally by: jackaloped
None of your suggestions is really that great. But I do agree with you CCP can try something they really have never done before. Create a good game mechanic that produces excellent and plentiful small scale pvp.
not sure. i know many people (including myself) who are simply too lazy/peaceful to participate and have fun in pvp.
Problem with pvp is: pvp in EVE == exploiting game laws (neutral repping/scouting), camping, blobbing, cowardice (i can loose my shiny dramiel? noway!), blue tackling and many other "good" aspects which would not be interesting for normal people. Yes some people enjoy it. But not so many as you think.
Originally by: jackaloped
They started this in Faction War but they never really got the plexing to work. If they actually worked on this and made it as good as it should be then they would see their numbers booming.
This is what i speak about. FW in general is very special. That's why i and many others have never tried it. Many don't even notice main problems of FW but don't try it.
Originally by: jackaloped
People who play this game and like small scale pvp tend to love small scale pvp. They will tell others what a great game this is if ccp really did it right.
Not more shooting red xs and walking in virtual clothes. But small scale quality pvp on tap. That is what this game needs.
Hm... you can get small scale pvp in many other games. Personally i prefer Counter Strike for it. It really doesn't matter if you fight person on the ground of spaceship in space. And i don't think it is CCP's fault that pvp in Eve has a very poor quality. Players made it. And only players.
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Niena Nuamzzar
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Posted - 2011.08.11 15:41:00 -
[60]
Originally by: Selinate
Right now, I am a little annoyed with the lack of functionality of the CQ, along with the lack of optimization, but I really don't find it game breaking (sorry for those who have ATI cards out there)
Don't believe everything you hear. I'm running station environment at 60 fps (high settings) with one year old Radeon Sapphire's HD 5800
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