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Shandril silvermoon
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Posted - 2011.08.12 18:08:00 -
[1]
Hello ,since CPP have there eyes on null sec again I decided to make this tread so we can discus about how they could change the sovereignty mechanic.Feel free to post your idea or comments mine.
I think that most people agree that shooting stationary structure is boring and that the more hp you give them the more you encourage blobbing. Here is my idea on how we could make taking SOV more interesting and reduce blobbing as a tactic.(of course, I know that not all of what i will say is really viable and some change to pos and other things would probably needed so that it work but i want to encourage discussion so feel free to comment)
First even if taking control of stargate make a lot of sens in some way the only think it do is encourage blobbing to make the grid lag and it is at the advantage of the defender. So My idea is to replace the TCU and BSU by a sort of command center that would be a bit like a POS with a shield around it. Everyone that want to claim Sov would have to install one and once installed it should help you enter your fleet in the system and put it to safety. I know that right now it seams to be a really bad idea but continue to read and you might change of idea.
These command center would be Linked and powered by a certain number of base installed in Deadspace area (number could vary from systems to systems). some of those deadspace area would have ship Size restriction(could vary from systems to systems). IT is to encourage bringing ship of all size and allow smaller alliance with limited number of capital ship to have a better chance to defend themself if they are installed in a system with more base that have ship size restriction.
Here how it would work: when you successfully install a command center in a system(some people might prevent you) it start to try to link itself to those power source in Deadsapce area. It would take a certain amount of time (to allow each side to prepare for the battle if its on contested territory). When the timer end the Command center is sucessfully linked to these area and it have a gate inside it that allow ship to warp to those deadspace and try to claim them. Claiming them would be a bit like claiming base in Battlefield series FPS games .It would consist of successfully activating a module on them for a certain number of time or something similar to that. It should not take to much time to claim (maybe 5 minutes). Each command center would have a certain number of energy point and when you do not have the majority of base you lose point until you have none.The objective is to claim as much of them as possible so that your opponents (there could be many party trying to take SOV at the same time) command center shield drop and become defenseless.(it would be invulenerable before that and very easy to destroy once the shield down) .
The objective of this system is to encourage people to divide there force. You can still keep grouped in one big gang to take claim but while you take control of one zone your enemy might take 2 or 3 so it might not be the best idea. Also since some zone have ship restriction you cant take claim of all of them with only capital ship. You need to bring smaller size to. Carrier and super Carrier might be useful to bring those small ship and provide support for the war effort. Clone vat bay might be used to bring back lost people to the battle.
I probably forgot some stuff in there but my wall of text is big enough already ;)
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Shandril silvermoon
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Posted - 2011.08.12 18:30:00 -
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I should also mention that you should not be able to prevent people from going in and out of the command center with interdiction sphere or similar stuff or else there will be no point to this system because the blob will camp it. an prevent the other party to take claim. SO there should be a way to prevent that, maybe that the command center have powerful weapon that destroy any ship coming near while shield is still activated or it simply prevent bubble from working on on the same grid while the shield is still activated.
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.08.12 18:31:00 -
[3]
Originally by: Shandril silvermoon Hello ,since CPP have there eyes on null sec again I decided to make this tread so we can discus about how they could change the sovereignty mechanic.Feel free to post your idea or comments mine.
You didn't like the thread where the CCP dev in charge of this project is actually discussing these changes with the player base? And by the way, it's full of terrible ideas so you won't look out of place there. ... Return the Old Hangar Back... for Immersion.
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Spurty
Caldari V0LTA VOLTA Corp
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Posted - 2011.08.12 18:39:00 -
[4]
We could implement a system where the number of POS s anchored at moons counted towards sov. The entity with 51% would have the majority and therefore the sov.
The whole issue is the investment of time is too heavy.
Hitpoints can be countered by blobs Cost in ISK is a non-factor Investment of up to a week of time due to timers is the 800lb gorilla CCP needs to deal with.
Like the poster after you, there is already a thread and I don't see a light at the end of the tunnel their either.
There's only One Zymurgist! |
Shandril silvermoon
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Posted - 2011.08.12 18:50:00 -
[5]
Originally by: Razin
You didn't like the thread where the CCP dev in charge of this project is actually discussing these changes with the player base? And by the way, it's full of terrible ideas so you won't look out of place there.
Well the CPP tread is not specifically about SOV, so i wanted to make a tread discussing that subject in particular to collect idea and maybe if people agree on something make a formal proposal later. I know that my idea do not take many important things in consideration but if if everyone discuss about the subject we might come with something not to bad.
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Shandril silvermoon
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Posted - 2011.08.12 18:52:00 -
[6]
Originally by: Spurty We could implement a system where the number of POS s anchored at moons counted towards sov. The entity with 51% would have the majority and therefore the sov.
That was pretty much the system that was in place before the one we have now.
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Feligast
Minmatar GoonWaffe Goonswarm Federation
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Posted - 2011.08.12 19:19:00 -
[7]
Why are you trying to turn nulsec sov it what is essentially lowsec faction warfare, which sucks as it is now?
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Razin
The xDEATHx Squadron Legion of xXDEATHXx
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Posted - 2011.08.12 19:20:00 -
[8]
Edited by: Razin on 12/08/2011 19:20:43
Originally by: Shandril silvermoon
Well the CPP tread is not specifically about SOV
This is only your impression. 0.0 sov is a complex problem that requires an integrated approach. ... Return the Old Hangar Back... for Immersion.
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Shandril silvermoon
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Posted - 2011.08.12 19:32:00 -
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Originally by: Razin Edited by: Razin on 12/08/2011 19:20:43 This is only your impression. 0.0 sov is a complex problem that requires an integrated approach.
You are right, we cant talk specifically of SOV without thinking about how it would integrate to 0.0 as a whole so It was probably a bad idea to start this tread to begin with, but I felt that it would be pointless to post on a tread that have already over 20 post since almost no one would read it anyway.
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Jekyl Eraser
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Posted - 2011.08.12 19:50:00 -
[10]
Sov should be about population... the more people there is the more systems they can have and the more power alliance have. Thats pretty nice way to encourage 0.0 entities to hire/lure/force/bribe more people to their team. Game mechanics can't make people play like you want, players can.
also, sov is arbitrary
Lets destroy X country just by bombing one building at the capital in few hours.
Lets just jump over their army and smash the capital, who cares of the border defences.
Who cares about destroying the factories, just destroy the building and poof magically all the income dies.
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Shandril silvermoon
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Posted - 2011.08.12 20:03:00 -
[11]
Originally by: Feligast Why are you trying to turn nulsec sov it what is essentially lowsec faction warfare, which sucks as it is now?
To be Honest I have not tried faction warfare and after reading on the subject its true that its a lot similar to it with the difference that the command center is not kept invulnerable only by having taken control of more base but by depleting is point by having more base. I feel ashamed to have Proposed FW for Null SOV ;)
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Jita Bloodtear
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Posted - 2011.08.13 13:06:00 -
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I always had the funny notion that civilizations would be based off of planets and moons, which would house colonies. That controlling the planets in a system would make sense for who controlled the system. Of course, placing large floating objects in space might also be considered symbolic of ownership (TCU, IHUBs). At least ownership of stations makes sense --------------------------- Full Explanation of the Industry Index System |
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