Lord Zlok
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Posted - 2011.08.20 06:21:00 -
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Edited by: Lord Zlok on 20/08/2011 06:28:38 Edited by: Lord Zlok on 20/08/2011 06:25:02 Edited by: Lord Zlok on 20/08/2011 06:22:18 Problem - Lag, balance(Large vs Small Alliance), Blob of single ship type.
Solution - The Mechanics are already in game, only small changes are needed.
#1 - Sub system targeting on Capital ships only. #2 - Food chain theory - Sigs modified via gang links in large battles(50 man FLeet+)- Make it so each ship type can only effectively hit/fight its own class and one class lower/higher. ***With the above two changes, Frigs/Destroyers/Cruisers now have a place, Capital Ship sub systems as they are almost immune to Cap/BS fire. Granted, CAP vs CAP and BS VS CAP is still possible, just would take a very long time due to the huge EHP buffer instead of taking out the sub systems. So each fleet would need them for taking on the caps as well as taking out their enemies smaller ships. Sub systems: Sheilds, Engines(Sub light or Warp), Weapons, etc *** #3 - Remove Drones/Fighters from Carriers. Make them CARRIERS! Clone Vat bay them, they warp on seen and Deploy 50 Frig pilots or 30 Destroyers or 20 Cruisers or 10 Battle Cruisers or 5 Battle ships. The carrier can then give the fleet bonus(Gang link mentioned above, only when within range of its deployed ships) Defenses should be high, but its up to its deployed fighters to provide its offense. **Make Capitol Ships a CORP/ALLIANCE asset, not a one man gun slinger that it is today**Supers would just carrier more to the field** #4 - Titans should be multi manned. I know alts and bots were brought up, but that would be impossible if you setup tasks for each pilot. For example, one pilot would fly the ship, 4 others would man gun turrets to defend the ship. Another would operate Engineering that could counter act the sub system attacks by transferring power from other systems. Alot of options here. Also remove the Titan Bridge, as now Carriers have a real ROLE in combat.
With the above changes, Capitals are effective but in a much more limited capacity than just blobs. Showing up with 400 battle ships, you would be owned if a few carriers showed up on grid full of frigs/cruisers. Fleets would be forced to diversify or die. No need to change or limit the structure of most game mechanics. These small tweaks would make every ship in the game effective, and capitals would be seen in more limited but amazing roll. **Super Cap or even just Capital blobs would fall to frigs/cruisers and battle cruisers making the blob battles a thing of the past.
As far as # of people on grid at a time.. I liked the idea of multiple objectives needing completion at the same time in different systems to win kinda thing. Maybe Shooting I-hubs or T-claim units in all systems in a constellation to take sov in any system.Or something like that.
Just my thoughts....
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