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Eternum Praetorian
PWNED Factor The Seventh Day
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Posted - 2011.08.19 11:59:00 -
[1]
Edited by: Eternum Praetorian on 19/08/2011 12:00:03 Op is an idiot 
Removing local and enhancing D-scan might actually save non-blobbing style PVP. People who oppose it tend to be scared of a universe where they can't instantly see a local full of blues with 0 effort and risk on their part.
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Eternum Praetorian
PWNED Factor The Seventh Day
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Posted - 2011.08.19 12:18:00 -
[2]
Originally by: Zagdul
Originally by: Eternum Praetorian Edited by: Eternum Praetorian on 19/08/2011 12:00:03 Op is an idiot 
Removing local and enhancing D-scan might actually save non-blobbing style PVP. People who oppose it tend to be scared of a universe where they can't instantly see a local full of blues with 0 effort and risk on their part.
Again, you're not reading.
Take a few minutes... read what I've written.
Removing local removes one of the tools used to FIND fights.
The fights I've found in the north > western half > south have all been encounters where similar sized fleets of 10 > 30 dudes come together and get a fight.
Blobs these days happen over strategic objectives. Not over a gate.
* Takes a napkin and wipes the drool from Zagdul's bottom lip 
I read it just fine, it is the same drivel that gets argued over and over again and quit frankly its complete bull****. An enhanced Dscan and an improved map/statistics would be an improvement over todays current "local intel gathering" fail mechanics.
Now where as you do whatever it is you do in EVE... I actually roam and find fights every day...
U know what I do?
1. I check the map FIRST to see what to expect in the destination systems and more often enough it is bugged.
2. As soon as I jump into a system and hit the D-scan first off to see if anything is hiding just off grid.
3. Local count can be 5 or it can be 50 I don't really care because scoring a kill is not about how many are in system, it is what I can find on D-scan. Fast ships for the win baby, no worries about blobs or carrier hot drops when your whole gang can do 2,000 M/S. Catch me if you can.
So you see... you just don't realize of "pvp-carebear-failsauce" your assertion actually is. Nor do I expect you to, some people just don't get it and never will. So just keep on blobbing and be a happier "PVP-bear"
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Eternum Praetorian
PWNED Factor The Seventh Day
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Posted - 2011.08.19 12:49:00 -
[3]
Originally by: Jaari Val'Dara
Another hypothetical situation: 1. You are ratting in your ship, whatever it is. 2. Recon decloaks and bumps you. 3. Recon lights a covert cyno. 4. You are ****d by a black ops fleet.
You lose a ship and you had no chance to avoid this at any time. It would be fun for black ops, perhaps I would even fly my widow, but all the economic activities in null would halt.
So what your saying is that you were not paying attention to your overview, you were no where near being aligned to anything and you are also saying that ships that jump a Cyno have 0 delay from the time that you see them to the time that they can lock you?
U fail to. Get better at eve.
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Eternum Praetorian
PWNED Factor The Seventh Day
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Posted - 2011.08.19 12:57:00 -
[4]
Edited by: Eternum Praetorian on 19/08/2011 12:57:22
Originally by: Jenn aSide Delayed local only works in wormholes because you can't get into a wormhole via a gate.
You can't get into your main sanctum system via a gate?
When did that happen 
For god's sake learn to defend your assets you loathsome destroyers of all fun in EVE Online.
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Eternum Praetorian
PWNED Factor The Seventh Day
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Posted - 2011.08.19 13:00:00 -
[5]
Edited by: Eternum Praetorian on 19/08/2011 13:00:43
Originally by: Jaari Val'Dara
Like I said, recon bumps you, alignment is gone. After that even a fast ship would need a few seconds to align. And if you are ratting in anything bigger than bs then you are most definitely doomed.
I am just going to come right out an say it, you are imagining this scenario in your head. That technique will work like 1 out of 10 tries if the target is doing what he or she is supposed to be doing. For cereal.
AND.... RAT IN A PVP CAPABLE SHIP!!!!
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Eternum Praetorian
PWNED Factor The Seventh Day
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Posted - 2011.08.19 13:07:00 -
[6]
Edited by: Eternum Praetorian on 19/08/2011 13:07:45
Originally by: Jaari Val'Dara
Originally by: Eternum Praetorian
AND.... RAT IN A PVP CAPABLE SHIP!!!!
When CCP will give regular rats a sleeper AI I will do that. Until then any PVP capable ship is absolutely useless for ratting.
Says you. It works just fine on my end. Maybe you need more Sp in the correct combinations?
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Eternum Praetorian
PWNED Factor The Seventh Day
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Posted - 2011.08.19 13:17:00 -
[7]
Edited by: Eternum Praetorian on 19/08/2011 13:19:03 Target: "Oh my god I am tackled what do I do!!!" Friend 1: "Dear god I don't know!!!" Friend 2: "sorry bud" The other 10 in system: "Meh, he is screwed who cares" The 7 in the neighboring system: "That's one jump away I'll just dock up" The 8 others 4 jumps away in the next outpost: "LOL that moron"
Target dies in a fire...
The problem? Local creates an easy peasy environment where you are not required to defend your assets only your massive EHP sov structures from supercapitals. That is a big problem for any game. Defending your space, defending your people and defending your faucets of ISK should be priority 1 in nullsec.
If you can't handle that move over because someone else will be able to. 
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Eternum Praetorian
PWNED Factor The Seventh Day
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Posted - 2011.08.19 13:58:00 -
[8]
Originally by: Jenn aSide
Originally by: Jaari Val'Dara
The problem is not that it would be a certain suicide to rat in null without local, but that there's no good reason to increase your chance of losing a ship over only slight increase in profit over highsec. Not to mention wh's are more profitable and if suddenly all null is without local, you might as well go there, as they would become safer.
Well said. That's the main point.
It's not that I don't see things ever changing, hell, GOOD changes would be great. Life in null isn't supposed to be safe or even easy.
But there is a point when you go to far. Delayed local in null sec while not changing the insane amounts you can make in the safety of hi-sec or the myriad ways you can already gank null sec ratters would have a chilling effect on null sec. That's not an improvement at all.
Me, I'd adjust just like I have after the anom nerf, but there are already to few targets in null to begin with.
NOT WELL SAID
This is complete bull****. Gathering together and defending both your space and each other would improve the game. If you want more isk and less community by all means go to empire, if less people like you lived in null I might be arsed to go take some myself under new mechanics.
And less supercarriers online ofc...
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Eternum Praetorian
PWNED Factor The Seventh Day
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Posted - 2011.08.19 14:23:00 -
[9]
Edited by: Eternum Praetorian on 19/08/2011 14:25:03 Edited by: Eternum Praetorian on 19/08/2011 14:24:21
Originally by: Aelius 5th- You are a carebear, but you think you are cooler than your highsec counterparts because you operate in nullsec.
QFT... epic win Aelius.
You get a big Brutor Kiss!!! Mwhaaa!!!
@ Jaari Val'Dara A clicky D-scan is stupid, we need something more like a ships radar that has the same range as the D-scan.
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Eternum Praetorian
PWNED Factor The Seventh Day
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Posted - 2011.08.19 14:28:00 -
[10]
Originally by: Zebediah Orly The only problem with removing local, would be doing missions for pirate factions, if you are in a frig and undock, how do you know there isn't a dictor waiting for you? (i'm talking lvl 1 missions here) I don't mind getting scanned down or scanning people down, but camping outside a station, when you can 'redock' seems to be a gamble to me.
You don't understand how aggression mechanics and undock timers work then do you?
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Eternum Praetorian
PWNED Factor The Seventh Day
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Posted - 2011.08.19 16:41:00 -
[11]
Originally by: Zebediah Orly Edited by: Zebediah Orly on 19/08/2011 16:35:00
Originally by: baltec1
Originally by: Zebediah Orly
It seems you don't really have a clue, let me enlighten you, when you undock in a FRIG you are hardly going to have a long fight are you? or last untill you can dock again, Especially if you get caught in a dictor bubble the moment you undock.
Please know what you are talking about.
Its funny because you have no idea about the 30 seconds you have where they cannot lock you.
It's funny, because you have no idea, it's not 30 seconds.
What's really funny is that you don't have a clue 
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