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Daniel Otsolen
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Posted - 2011.08.23 03:52:00 -
[1]
So I have made several posts recently about some of my alts and such and now have a perm goal for all of them. Now, I am back to my main.
He is a mission runner. I sold my last mission runner to purchase one with more remaps and better Core. I am wondering what the MANDATORY skills for flying a Mach to the best of it's ability. Rather than saying "All V", I am looking more for optimal skills and there levels (that may contradict the "best of it's ability, but optimal would be a better phrasing).
My last main just flew a Maelstrom for L4's. I'm sure the skills are somewhat different (or atleast a few other skills).
I suppose a simpler thing to ask: What skills should I be taking to 5?
note: Rather than posting what skills I already have, I would like to see all the skills. I am considering training a 2nd missioning alt (unless dual-machs arent ideal)
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Dirk Magnum
Blue Republic RvB - BLUE Republic
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Posted - 2011.08.23 04:03:00 -
[2]
Edited by: Dirk Magnum on 23/08/2011 04:06:29
Mach is basically a Tempest that can take stuff apart from longer distance and absorb a bit more damage. In terms of all ship aspects other than EHP, the Mach and Tempest are much more similar than the Mach and the Mael.
Train all gunnery support skills to five except for controlled bursts. If you don't have them already, get T2 large projectiles. Realistically you can start flying the Mach in missions with level 4 support skills though.
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Amda Tori
Minmatar
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Posted - 2011.08.23 06:37:00 -
[3]
From the top of my head:
Spaceship Command IV Gallente Frigate I Gallente Frigate II Gallente Frigate III Gallente Frigate IV Gallente Cruiser I Gallente Cruiser II Gallente Cruiser III Gallente Cruiser IV Gallente Battleship I Gallente Battleship II Gallente Battleship III Gallente Battleship IV Minmatar Cruiser I Minmatar Cruiser II Minmatar Cruiser III Minmatar Cruiser IV Minmatar Battleship I Minmatar Battleship II Minmatar Battleship III Minmatar Battleship IV Gunnery III Gunnery IV Gunnery V Motion Prediction I Motion Prediction II Motion Prediction III Motion Prediction IV Rapid Firing I Rapid Firing II Rapid Firing III Rapid Firing IV Surgical Strike I Surgical Strike II Surgical Strike III Surgical Strike IV Trajectory Analysis I Trajectory Analysis II Trajectory Analysis III Trajectory Analysis IV Sharpshooter I Sharpshooter II Sharpshooter III Sharpshooter IV Medium Projectile Turret I Medium Projectile Turret II Medium Projectile Turret III Large Projectile Turret I Large Projectile Turret II Large Projectile Turret III Large Projectile Turret IV Motion Prediction V Small Projectile Turret IV Small Projectile Turret V Small Autocannon Specialization I Small Autocannon Specialization II Small Autocannon Specialization III Small Autocannon Specialization IV Medium Projectile Turret IV Medium Projectile Turret V Medium Autocannon Specialization I Medium Autocannon Specialization II Medium Autocannon Specialization III Medium Autocannon Specialization IV Large Projectile Turret V Large Autocannon Specialization I Large Autocannon Specialization II Large Autocannon Specialization III Large Autocannon Specialization IV
Until T2, I'd use faction guns. Then sell it when you get T2. =D
________________________________________________ I feel free to explore only within boundaries.
You're =/= your they're =/= their |
Shadowsword
The Rough Riders Ares Protectiva
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Posted - 2011.08.23 08:11:00 -
[4]
Edited by: Shadowsword on 23/08/2011 08:12:07
I'm currently training for a Mach, but it will be my secondary mission ship, the first one being a Paladin or Nightmare, so I don't intend to max out the Mach skills.
Mandatory skills to fly a Mach decently without too much time involved are:
Gallente BS IV
Minmatar BS IV
All generic generic skills IV, except controlled burst and sharpshooter. You don't care about those two.
Large projectile IV (pushing that to V would really be a signifiant boost (5% +8% from the AC spec skill, -4% or so for downgrading from faction to T2 gun), but require a signifiant amount of time for all the T2 prerequisites).
tanking and cap skills to V.
Navigation and afterburner-related skills to IV.
Skills to use T2 small-medium drones decently. ------------------------------------------
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Daniel Otsolen
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Posted - 2011.08.23 14:25:00 -
[5]
Thanks guys! Not too far away, as far as tanking, cap, and navigation skills are concerned. Finally will be able to remap in about a month and a half :D
So, is there anything worthwhile to consider dual-boxing with (other ships)? My Production alt in nearing the end of his training for simple ammo (just a T1 producer) and if it worth the time, I was going to make him a missioner as well (was going to be a T2 producer, but really just don't want to deal with all that).
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Harris
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Posted - 2011.08.23 17:19:00 -
[6]
Edited by: Harris on 23/08/2011 17:20:29
Originally by: Daniel Otsolen So, is there anything worthwhile to consider dual-boxing with (other ships)? My Production alt in nearing the end of his training for simple ammo (just a T1 producer) and if it worth the time, I was going to make him a missioner as well (was going to be a T2 producer, but really just don't want to deal with all that).
I think the ideal pairing would be a NH as it hits smaller-to-larger much more effectively than a Tengu (my preferred ship) - the smaller stuff being the only thing of concern you might have when flying a mach. It's quite skill intensive to get into though and anyway, I found that flying with a Tengu with the capacity to shield rep, the perfect partner for my Mach pilot.
It can keep up with the Mach. This means I don't have to worry about keeping the mobility within a mission. It can shield rep the Mach if needed. The Mach can shield rep the Tengu with light drones if needed. The Tengu is expensive but easy to train for.
The above facts combined mean it's easier to run the missions in 'lazy mode' and blitz them accordingly - which is my preferred style. I've considered playing with 2 Machs orbitting each other at 30km (meaning they can shoot each other's target frigs if they get under the guns), but not sure that's worth the isk!
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