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Izekiel Zateki
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Posted - 2011.08.24 18:57:00 -
[1]
Hey all, I need a good PVP tip for my weekly newsletter. If it's fairly decent, let me feature it!
Upcoming Newsletter: http://milpacs.net/newsletters/082911/
Also Looking for a corporation to feature in newsletter. Need a 180x100 Logo and web address sent to support[at]milpacs.net. See example in newsletter above.
Thanks for the help!
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Rath Kelbore
Spaceship Hooligan Productions
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Posted - 2011.08.24 18:59:00 -
[2]
What kind of tips? Noob tips? Ship fittings? Something else?
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Izekiel Zateki
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Posted - 2011.08.24 19:03:00 -
[3]
Doesn't matter for now actually, what ever you're willing to share.
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Mystical Might
Amarr The Imperial Fedaykin
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Posted - 2011.08.24 19:13:00 -
[4]
Don't Die? Oh, and ECM sucks.
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Rath Kelbore
Spaceship Hooligan Productions
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Posted - 2011.08.24 19:17:00 -
[5]
Everything is so situational it's hard to give a good general tip haha.
But it appears to have not been said yet,
Do not take into combat a ship which you cannot or do not want to lose.
Two webs and a scram on a battle cruiser kills many silly angel cartel ships.
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Kitty McKitty
Gallente In Praise Of Shadows
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Posted - 2011.08.24 19:26:00 -
[6]
Assume everyone is a scrub and engage everything. If you die, make it glorious. ~~~
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Dark Pangolin
Caldari Four Horsemen of the Apocalypse
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Posted - 2011.08.24 19:40:00 -
[7]
Best Tip I have heard recently;
When engaging in solo PVP in a Frig, turn Auto-aim ON to 6 targets. That way you automatically lock on to the drones of an enemy ship, it makes it way easier to kill those drones when you don't have to mess with overview tabs and lock them manually every time they are recalled.
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Izekiel Zateki
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Posted - 2011.08.24 19:58:00 -
[8]
Originally by: Dark Pangolin Best Tip I have heard recently;
When engaging in solo PVP in a Frig, turn Auto-aim ON to 6 targets. That way you automatically lock on to the drones of an enemy ship, it makes it way easier to kill those drones when you don't have to mess with overview tabs and lock them manually every time they are recalled.
This is a good one, would you be willing to elaborate a little more if possible? Or if you have another one please post. I'll be sure to name you in the newsletter.
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Hwong Jian
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Posted - 2011.08.24 20:21:00 -
[9]
Edited by: Hwong Jian on 24/08/2011 20:23:27 Basic PvP Resist Holes:
T1 - Caldari/Minmatar - EM (Since most of the T1 ships shield tank) Gallente/Amarr - Exp (Since most of the T1 ships armor tank)
T2 - Caldari - EM Gallente - Exp Minmatar - Kinetic Amarr - Exp
This is just a basic generalization. But, it's a good starting point for guessing which damage type you should start with. It is also assumed that most PvPers fit omni instead of specific resists (invulns and eanms).
That being said, it is pretty difficult to take your racial hole and patch it to be among the highest resists.
Also, from the "solo pvp" angle, it's usually a good idea to boost your Exp resists, since most pvp frigs use Warrior IIs.
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Dan Pyre
Amarr Wolfsbrigade
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Posted - 2011.08.24 20:45:00 -
[10]
Edited by: Dan Pyre on 24/08/2011 20:44:53
Originally by: Hwong Jian T2 - Amarr - Exp
Nope.
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Hwong Jian
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Posted - 2011.08.24 20:53:00 -
[11]
Originally by: Dan Pyre Edited by: Dan Pyre on 24/08/2011 20:44:53
Originally by: Hwong Jian T2 - Amarr - Exp
Nope.
Yeah, it's "thermal". Meant to put that. Not entirely sure why my brain stopped working just then, but it did.
Thanks for pointing it out. Ficst.
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AdamusMaximus
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Posted - 2011.08.24 21:03:00 -
[12]
always pvp naked, increases your success chances a LOT..plus u got an extra hand to use...but maybe thats just me :P *Sol* > Charlie what have you gotten me into this time u fu.....!
*Charlie Fodder* > hmmm what do u think he meant Fundamentally Flawed individual?
<Clear Skies 3>
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Hwong Jian
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Posted - 2011.08.24 21:10:00 -
[13]
Originally by: AdamusMaximus always pvp naked, increases your success chances a LOT..plus u got an extra hand to use...but maybe thats just me :P
Must be just you. When I'm naked, I have an extra foot. But, I don't see how hitting ouiguomjfgnbttyb byhe5yhyb houoi9g by bouncing up and down would help anything...
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Sphit Ker
Dreddit Test Alliance Please Ignore
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Posted - 2011.08.24 21:32:00 -
[14]
Explain "drag & bag". I believe the name is self-explanatory.
The likes of Vagabond and Cynabals are king of hill of this tactic. I see it used a lot by "elite pvpers" around where I live. The crux is, it force everything to use it's MWD in order to even have a chance at catching up to you in time and since you are flying away at full steam from the start and at a distance, transversal will be minimal along their sig majorly bloomed on top of that.
In no lesser words, warp at a distance and immediately align away at full flank. Pop tacklers that tries to catch up to you.. easy pansy. See what I mean? Works even better than it sounds.
The following statement is not my signature. The preceding statement is my signature. |

Dorian Tormak
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Posted - 2011.08.24 21:34:00 -
[15]
Yeah well when I was born they thought I was twins!!
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Tosser Galore
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Posted - 2011.08.24 21:45:00 -
[16]
T#3 Links.
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Queue K'Umber
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Posted - 2011.08.24 22:02:00 -
[17]
Never fight on their terms.
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Izekiel Zateki
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Posted - 2011.08.24 22:07:00 -
[18]
Originally by: Queue K'Umber Never fight on their terms.
This is a good one. I just need more substance for the newsletter. See example: http://milpacs.net/newsletters/082911/
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Hwong Jian
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Posted - 2011.08.24 22:12:00 -
[19]
Originally by: Sphit Ker Explain "drag & bag". I believe the name is self-explanatory.
The likes of Vagabond and Cynabals are king of hill of this tactic. I see it used a lot by "elite pvpers" around where I live. The crux is, it force everything to use it's MWD in order to even have a chance at catching up to you in time and since you are flying away at full steam from the start and at a distance, transversal will be minimal along their sig majorly bloomed on top of that.
In no lesser words, warp at a distance and immediately align away at full flank. Pop tacklers that tries to catch up to you.. easy pansy. See what I mean? Works even better than it sounds.
I'm not sure where you're pvp'ing or who you're fighting against (Test Alliance, maybe?), but I know for a fact that very few inty/frig pilots in the militias burn for, fly for or even head for someone that warps in at range.
Also, if you align out "full steam", you're going to fly out of your falloff in a couple seconds anyway.
I have yet to see anyone of note attempt your "drag and bag" technique in low sec with any measurable rate of success. But, I do encourage you to some around when I'm running as fleet tackle and see what happens to your ship.
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Queue K'Umber
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Posted - 2011.08.24 22:19:00 -
[20]
Originally by: Kitty McKitty Assume everyone is a scrub and engage everything. If you die, make it glorious.
For frigate PVP I believe that this is more pertinent than having a good fit, employing good tactics or even knowing enemy ship and weapon characteristics.
Empirical process improvement is the best process improvement.
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Queue K'Umber
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Posted - 2011.08.24 22:41:00 -
[21]
Originally by: Izekiel Zateki
Originally by: Queue K'Umber Never fight on their terms.
This is a good one. I just need more substance for the newsletter. See example: http://milpacs.net/newsletters/082911/
I shall provide an example: The Misperception Tank.
My impression is that Marlona Sky leveraged the assumptions and perceptions of Emo TJ to create a situation that Emo TJ could not forsee. After all, how could a Dramiel lose to a Badger? Emo TJ misperceived the situation and proceeded to fail.
This example goes far beyond simple baiting. It was a masterful manipulation that leveraged then-current group-think and ego to trap the victim.
This is one of my favorite examples of not fighting on another's terms. Another variation of this is the "****offsprey". I shall leave that as an exercise in searching for interested readers.
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King Rothgar
Autocannons Anonymous
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Posted - 2011.08.24 23:45:00 -
[22]
Pro's use blaster falcons.
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Rick Venus
Minmatar Matari Republican Army
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Posted - 2011.08.25 00:38:00 -
[23]
Put the correct type and quantity of ammo in your ship before you undock. Load your guns before you engage.
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Umad Bro Questionmark
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Posted - 2011.08.25 02:22:00 -
[24]
Originally by: Rick Venus Put the correct type and quantity of ammo in your ship before you undock. Load your guns before you engage.
I really can't imagine someone engaging without the guns loaded... poorly coded bots tbh.
Kitty said up assume ev1 is a scrub and engage everything. I 2nd this.
Current state of the forums:
Making capsuleers slightly angry since 2003.
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fgft Athonille
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Posted - 2011.08.25 02:45:00 -
[25]
scout
everybody does it. even people who brag about their solo honorable fights or whatevs
Originally by: Skippermonkey keep trying and you can be an hero just like fgft Athonille
Originally by: Singeaboot Raj Tbh i am beginning to see the win - it's the haircut, makes people take notice.
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Crellion
Parental Control Merciless.
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Posted - 2011.08.25 06:20:00 -
[26]
Grab the lewt.
&
Post kill mail once you have grabed the lewt and lossmail once you have warped your pod.
Arguably my opinions represent to an extent the opinions of my alliance and in particular circumstances give rise to a valid "casus belli" claim. |

Iggy Stooge
Gallente Federal Navy Academy
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Posted - 2011.08.25 06:34:00 -
[27]
Always say GF, never rage about a loss in local, don't cry.
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Kiran Fayede
Four Horsemen of the Apocalypse
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Posted - 2011.08.25 06:45:00 -
[28]
Izekiel Zateki> The request is a bit general, but I'll give it a go... In my mind, the most important "tip" for PVP is "Know Your Ship"
Know the basic hull itself: Each ship has its strengths, weaknesses, bonuses, etc. This really goes without saying...but it is too often forgotten. Strengths and weaknesses don't just come in the form of resists, but also in the form of agility, speed, drone capacity, locking range, etc. Each one of these is a factor in its combat usefulness.
When you know the basic factors of your ship, you can then fit it out to maximize those factors you want to enhance. You can choose to go with the "standard" fits if that's what suits your needs, or you can try something different.
Know what you are fitting: Like knowing the hull itself, know what you are trying to DO with your ship. Do you want to make a brawler? A kiter? An eW platform? Know what mods you need to achieve your goal and how to make them work on the hull you are using. In my limited experience for example, I have found people who simply throw on damage mods when instead a tracking mod was called for. This is usually because they donÆt understand what their hull is actually good for, or what it is they are really trying to DO with their fit. If you know what you are trying to achieve with your ship, you can fit it out accordingly. Each mod should be on there for a reason, and that reason should ultimately agree with whatever fundamental factors you are trying to enhance.
With those things in mind, you should be able to know your ship. Understanding this will tell you: - if its agility is poor or that it has trouble turning, you can figure out when you need to hit the MWD to get to the right range. AKA range control. - What situations to engage in, what situations to run from - If you need your target to chase you to get into your optimal setting, or do you want to get on them first.
DonÆt just go out there in a fit that someone hands you as ôthe best fit omgz.ö Know the ship, know what it is meant to do and fly accordingly. This has nothing to do with skill points. As far as I can tell, you need 0 skill points to click on the ôattributesö tab. It has EVERYTHING to do with the determination of the pilot.
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AdamusMaximus
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Posted - 2011.08.25 10:47:00 -
[29]
Edited by: AdamusMaximus on 25/08/2011 10:48:20
Originally by: King Rothgar Pro's use blaster falcons.
erm auto falcons better :P more range and better tracking and no cap usage :P
example of utter falcon km whorage >
xDD
bamm!
oh and my tip > LESS QQ MORE PEWPEW!
*Sol* > Charlie what have you gotten me into this time u fu.....!
*Charlie Fodder* > hmmm what do u think he meant Fundamentally Flawed individual?
<Clear Skies 3>
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Izekiel Zateki
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Posted - 2011.08.25 10:54:00 -
[30]
Originally by: Kiran Fayede Izekiel Zateki> The request is a bit general, but I'll give it a go... In my mind, the most important "tip" for PVP is "Know Your Ship"
Know the basic hull itself: Each ship has its strengths, weaknesses, bonuses, etc. This really goes without saying...but it is too often forgotten. Strengths and weaknesses don't just come in the form of resists, but also in the form of agility, speed, drone capacity, locking range, etc. Each one of these is a factor in its combat usefulness.
When you know the basic factors of your ship, you can then fit it out to maximize those factors you want to enhance. You can choose to go with the "standard" fits if that's what suits your needs, or you can try something different.
Know what you are fitting: Like knowing the hull itself, know what you are trying to DO with your ship. Do you want to make a brawler? A kiter? An eW platform? Know what mods you need to achieve your goal and how to make them work on the hull you are using. In my limited experience for example, I have found people who simply throw on damage mods when instead a tracking mod was called for. This is usually because they donÆt understand what their hull is actually good for, or what it is they are really trying to DO with their fit. If you know what you are trying to achieve with your ship, you can fit it out accordingly. Each mod should be on there for a reason, and that reason should ultimately agree with whatever fundamental factors you are trying to enhance.
With those things in mind, you should be able to know your ship. Understanding this will tell you: - if its agility is poor or that it has trouble turning, you can figure out when you need to hit the MWD to get to the right range. AKA range control. - What situations to engage in, what situations to run from - If you need your target to chase you to get into your optimal setting, or do you want to get on them first.
DonÆt just go out there in a fit that someone hands you as ôthe best fit omgz.ö Know the ship, know what it is meant to do and fly accordingly. This has nothing to do with skill points. As far as I can tell, you need 0 skill points to click on the ôattributesö tab. It has EVERYTHING to do with the determination of the pilot.
This is perfect.
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Rick Venus
Minmatar Matari Republican Army
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Posted - 2011.08.25 12:17:00 -
[31]
Originally by: Umad Bro Questionmark
Originally by: Rick Venus Put the correct type and quantity of ammo in your ship before you undock. Load your guns before you engage.
I really can't imagine someone engaging without the guns loaded... poorly coded bots tbh.
Kitty said up assume ev1 is a scrub and engage everything. I 2nd this.
Have you ever been in Minmatar Factional Warfare?
Joey, have you ever been in a Turkish prison?
This cat named Failpirate used to engage everything and he got pretty good. I think he was a B A N U S alt, maybe Lilith V's or monkeym3n's. This dude would take on any frigate hull in his rifter. Whoever he was he was an ass kicker.
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Kiran Fayede
Four Horsemen of the Apocalypse
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Posted - 2011.08.25 12:53:00 -
[32]
Originally by: Izekiel Zateki
Originally by: Kiran Fayede Izekiel Zateki> The request is a bit general, but I'll give it a go... In my mind, the most important "tip" for PVP is "Know Your Ship"
Know the basic hull itself: Each ship has its strengths, weaknesses, bonuses, etc. This really goes without saying...but it is too often forgotten. Strengths and weaknesses don't just come in the form of resists, but also in the form of agility, speed, drone capacity, locking range, etc. Each one of these is a factor in its combat usefulness.
When you know the basic factors of your ship, you can then fit it out to maximize those factors you want to enhance. You can choose to go with the "standard" fits if that's what suits your needs, or you can try something different.
Know what you are fitting: Like knowing the hull itself, know what you are trying to DO with your ship. Do you want to make a brawler? A kiter? An eW platform? Know what mods you need to achieve your goal and how to make them work on the hull you are using. In my limited experience for example, I have found people who simply throw on damage mods when instead a tracking mod was called for. This is usually because they donÆt understand what their hull is actually good for, or what it is they are really trying to DO with their fit. If you know what you are trying to achieve with your ship, you can fit it out accordingly. Each mod should be on there for a reason, and that reason should ultimately agree with whatever fundamental factors you are trying to enhance.
With those things in mind, you should be able to know your ship. Understanding this will tell you: - if its agility is poor or that it has trouble turning, you can figure out when you need to hit the MWD to get to the right range. AKA range control. - What situations to engage in, what situations to run from - If you need your target to chase you to get into your optimal setting, or do you want to get on them first.
DonÆt just go out there in a fit that someone hands you as ôthe best fit omgz.ö Know the ship, know what it is meant to do and fly accordingly. This has nothing to do with skill points. As far as I can tell, you need 0 skill points to click on the ôattributesö tab. It has EVERYTHING to do with the determination of the pilot.
This is perfect.
Hi Izekiel, If you were planning on using this, can you please contact me in-game first? Thanks!
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Izekiel Zateki
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Posted - 2011.08.25 12:59:00 -
[33]
You can email me directly at Support[at]Milpacs.net
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Dark Pangolin
Caldari Four Horsemen of the Apocalypse
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Posted - 2011.08.25 13:10:00 -
[34]
Originally by: Izekiel Zateki
Originally by: Dark Pangolin Best Tip I have heard recently;
When engaging in solo PVP in a Frig, turn Auto-aim ON to 6 targets. That way you automatically lock on to the drones of an enemy ship, it makes it way easier to kill those drones when you don't have to mess with overview tabs and lock them manually every time they are recalled.
This is a good one, would you be willing to elaborate a little more if possible? Or if you have another one please post. I'll be sure to name you in the newsletter.
OK I'll give it a try, though Kiran got in a good "tip" too (Yay The4!)...
In general for those starting off in solo PVP a Frigate Hull is the optimal choice. It is fast enough to get away from targets it can not kill, fast enough to get "under the guns" of large targets (and proceed o kill them slowly), and fast enough to catch other frigates. Frigate PVP is a whole article all on its own and many people already have guides online (Google rifter guide!). One of the biggest problems Frigate Solo PvP-ers face is Drones. When you do manage to catch that juicy lone battleship and get into range under its massively slow to track guns, often the only thing it has to hurt you with is DRONES! Generally the best thing to do in this scenario is to target and kill the drones, which will then allow you the 15 minutes of alone time you need to actually kill the Battleship you caught.
Smart PVP-ers have an entire overview tab set to show enemy drones only. You should to this. It will allow you to see if drones are close to you and attacking you and will allow you to target the drones and kill them. Smarter PVP-ers know to recall their drones once they see one of them being attacked, then relaunch. This forces you to "re-target" the drone in order to destroy it. Even in a frig, it can take precious seconds to find the new drone, click on it, target it...seconds matter in solo PVP.
In general it is to you benefit to turn auto-targeting OFF, as it gets you in more trouble than its worth. However, this is one of those special circumstances when you want it ON! If you plan to engage in solo combat Vs. 1-2 opponents, turn auto targeting ON and put up the maximum number of targets you have the skill/ship for. Enemy Drones have to target you to shoot you just like everything else in EVE...when they target you, your ship will automatically target them back. This means you will instantly know that drones are attacking you, and can instantly choose to kill them, if that's the right move in the situation. It will also quickly let you know what kind of drones are attacking you. Sometimes its a good idea to just ignore the drones and go for the kill (If for example Hobgoblins are attacking your ship and you have 89% thermal resistance...but the enemy is shooting explosive ammo into your 20% Exp resistance and actually hitting you). Auto-Lock also means you will instantly see if the enemy recalls its drones, and you will automatically lock on to those drones again if the enemy relaunches and attacks you...you may eve see yourself lock on to a different type of drone as your enemy may have a large drone bay and may be switching between different types of drones...for example EC-300 ECM drones...once he realized you have him scrammed/webbed and that he can't hit you with his guns, and that he has no friends withing 10 jumps, and that all his Warrior 2s are dead...
ENJOY!
-DP
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Awoxina Dojona
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Posted - 2011.08.26 14:58:00 -
[35]
Originally by: Kitty McKitty Assume everyone is a scrub and engage everything. If you die, make it glorious.
i hate your stupid face and want to punch you in the throat
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Sphit Ker
Dreddit Test Alliance Please Ignore
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Posted - 2011.08.27 23:53:00 -
[36]
I have a good one.
Problem tracking your target? Keep missing? Fly formation as follow:
1) "look at" target 2) Double click where it's nose is going. 3) Match speed as best as possible. 4) F1.. F2.. F3.. 5) Collect killmail
This work 100% of the times your ship can at least match the speed and agility of your target. A skilled enemy will never let you fly formation with it. If he beats you with agility, you'll have to think ahead of him by pointing your nose where he will be .
The following statement is not my signature. The preceding statement is my signature. |

Gibbo3771
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Posted - 2011.08.28 11:41:00 -
[37]
Burning back to gate and getting instalocked and scrammed, dont watch yourself die as you helplessly approach the gate @ 50m/s...shoot something and pray
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Pooper Scooperz
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Posted - 2011.08.29 13:48:00 -
[38]
Originally by: Gibbo3771 Burning back to gate and getting instalocked and scrammed, dont watch yourself die as you helplessly approach the gate @ 50m/s...shoot something and pray
So, instead of having a chance to live you...
1. Give up the possibility of having kill rights on the person. 2. Give up the possibility of jumping through the gate via aggression. 3. Give up the security status hit they would take from killing you.
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Zangorus
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Posted - 2011.08.29 14:35:00 -
[39]
Overload is important! and if u fail u get to pay for it!
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Roosterton
Eternal Frontier
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Posted - 2011.08.30 03:21:00 -
[40]
Edited by: Roosterton on 30/08/2011 03:21:34
Originally by: Pooper Scooperz
Originally by: Gibbo3771 Burning back to gate and getting instalocked and scrammed, dont watch yourself die as you helplessly approach the gate @ 50m/s...shoot something and pray
So, instead of having a chance to live you...
1. Give up the possibility of having kill rights on the person. 2. Give up the possibility of jumping through the gate via aggression. 3. Give up the security status hit they would take from killing you.
It depends heavily on the circumstances. If the enemies are flying solely 90% web Daredevils or Vigilants or something, then you have no chance in hell of getting back to the gate and might as well take as many of them down with you as possible. If it's just one or two slow, lumbering battleships though, then yeah, go back to the gate. (Unless, of course, you have the firepower to kill them. ) -------- Enemy corps raided into disbandment: Three.
Originally by: Tarminic
OH MY GOD WHAT HAVE YOU DONE?!
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Amar Azaph
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Posted - 2011.08.30 21:30:00 -
[41]
Originally by: Dark Pangolin Best Tip I have heard recently;
When engaging in solo PVP in a Frig, turn Auto-aim ON to 6 targets. That way you automatically lock on to the drones of an enemy ship, it makes it way easier to kill those drones when you don't have to mess with overview tabs and lock them manually every time they are recalled.
Where's the auto aim button about to switch it on?
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Soldarius
Caldari Caldari Provisions
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Posted - 2011.08.31 02:25:00 -
[42]
Originally by: Amar Azaph
Originally by: Dark Pangolin Best Tip I have heard recently;
When engaging in solo PVP in a Frig, turn Auto-aim ON to 6 targets. That way you automatically lock on to the drones of an enemy ship, it makes it way easier to kill those drones when you don't have to mess with overview tabs and lock them manually every time they are recalled.
Where's the auto aim button about to switch it on?
Its on one of the escape menu tabs. I don't remember which. But its center panel near the bottom. "The Lord loosed upon them his fierce anger All of his fury and rage missiles." - The Scriptures, Book II, Apocalypse 10:1 amended
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suckmy d00by Amatin
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Posted - 2011.08.31 11:28:00 -
[43]
The most important pvp tip. Is don't pvp in a ship you cannot easily replace. Also unexpect ship fit work.
For example
Autocannon ferox Lazor ferox Shield buffer harby (support dps fit) Armor cane Nuet cane Nuet myrmidon
If you would like fits let me know will copy form my evehq
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Pychian Vanervi
Solar Revenue Service TAXU
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Posted - 2011.08.31 14:35:00 -
[44]
Best advice is play to have fun in pvp, losses are just a hinderance and really have no real concern as long as you can afford it. Make isk a couple of days and easy have enough back up to lose plenty of ships while having fun doing it. Gung ho should be the way forward but many are scared to lose as it makes them look bad with the odd lose on a KB. Screw that, waiting for the right moment is like watching paint dry, boring as anything. Start cheap and fight anyone you can, learn from that and enjoy the loss/fight as much as the kills that will come.
Some will mock you for being a losser I laugh at that as I have fun!
And if you want to ignore that prepare to live in a world of ganks and boredom b]-----------------------------
It's all about the fortune and glory, fortune and glory![/b]
[ |

Kikkoman6
Amarr NON PROPERO
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Posted - 2011.08.31 18:21:00 -
[45]
Edited by: Kikkoman6 on 31/08/2011 18:22:21 *Edit: I almost made a funny.. instead I just derped ----------- |

VegasMirage
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Posted - 2011.08.31 19:26:00 -
[46]
Originally by: Gibbo3771 Burning back to gate and getting instalocked and scrammed, dont watch yourself die as you helplessly approach the gate @ 50m/s...shoot something and pray
taken from the LSS tactician manual, section 9.8 on "Giefing, Douchyness and Being a Total Prick"
If you are at war, wait on gate let targets engage, most of them wont remember to have tackle hold aggression. When you start to take some damage and realize they're all aggro'd (means red boxed) jump through the gate and have a friend accept your application into their corp. Either the tackler will get corded on the other side or you just warp away laughing in local.
Jumping thru the gate is considered a session change and has been approved in writing by GM's recently.
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Dark Pangolin
Caldari Four Horsemen of the Apocalypse
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Posted - 2011.09.01 12:29:00 -
[47]
Originally by: VegasMirage
Originally by: Gibbo3771 Burning back to gate and getting instalocked and scrammed, dont watch yourself die as you helplessly approach the gate @ 50m/s...shoot something and pray
taken from the LSS tactician manual, section 9.8 on "Giefing, Douchyness and Being a Total Prick"
If you are at war, wait on gate let targets engage, most of them wont remember to have tackle hold aggression. When you start to take some damage and realize they're all aggro'd (means red boxed) jump through the gate and have a friend accept your application into their corp. Either the tackler will get corded on the other side or you just warp away laughing in local.
Jumping thru the gate is considered a session change and has been approved in writing by GM's recently.
"I h8 u" and everyone like you, so much so that I had to write it like a 13 year old girl. Enjoy High-Sec and the endless stream of people you will grief there. ::shakes head and walks away::
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Princess Nexxala
Gallente Quantum Cats Syndicate
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Posted - 2011.09.01 15:44:00 -
[48]
Pro PvP tip: Have fun!
It is a game after all isn't it :)
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VegasMirage
Empire Douchebag Eviction Board
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Posted - 2011.09.02 01:09:00 -
[49]
Originally by: Princess Nexxala Pro PvP tip: Have fun!
It is a game after all isn't it :)
At night, your pillow is drenched in tears not the sweat you convinced yourself of; it's a crying game where chix have dix LOL
-------------------------------------------------------------------------- "You got LUCKY, luck is when opportunity and preparation meet." |
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