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Thor Kerrigan
Guardians of Asceticism
218
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Posted - 2012.09.24 20:52:00 -
[1] - Quote
You see this a lot in science-fiction; huge battleships deploying series of small guns to fight off enemy fighters. We currently have drones that serve this purpose, so what if we had another mechanic with different pros and cons?
Since the two biggest issues when fighting bigger ships are usually their significantly increased buffer and superior capacitor, I think these should be the main cons of using series of smaller guns.
The concept is similar to rigs: so you fit an OP carrier or dreadnought to fight-off battleships? It could come with a 50%+ reduction of your overall buffer. Since active tanking would remain unaffected, this would also promote more active fits for PVP. Since drones are no longer a must-have on every ship BC/T2 cruiser and up, we can have drones fixed with the ships they were meant for in mind and we can remove them from other classes that have them "for balance".
How would you fit them? Sacrifice a highslot with the new module, place 4 or 8 new guns. Mods are balanced as they modify the guns' damage multiplier. Simple, easy, bikini.
But wait, EVE lore says pods can't possibly manage more than 8/8/8 mods. Okay... Salvaging brain implants from podded capsuleers and using them as mini processors for this new highslot module, anyone? Suddenly selling that slave-set corpse you slavaged on time yeilds 3 billion. |
Spurty
V0LTA Verge of Collapse
454
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Posted - 2012.09.24 21:05:00 -
[2] - Quote
Fairly sure EVE Mk 2 will have infinite guns and like drones MAGIC ammo (it materializes prior to firing) ---- CONCORD arrested two n00bs yesterday, one was drinking battery acid, the other was eating fireworks. They charged one and let the other one off. |
Tippia
Sunshine and Lollipops
9550
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Posted - 2012.09.24 21:10:00 -
[3] - Quote
If you want to fit smaller guns, just do so.
If you choose to fly a bigger ship, you also choose to be exposed to smaller ships. The best way to get around that is to bring friends to deal with those murderous gnats. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Thor Kerrigan
Guardians of Asceticism
218
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Posted - 2012.09.24 21:27:00 -
[4] - Quote
Tippia wrote:If you want to fit smaller guns, just do so.
If you choose to fly a bigger ship, you also choose to be exposed to smaller ships. The best way to get around that is to bring friends to deal with those murderous gnats.
Currently it is always best to simply fit a web+neut while keeping your regular guns. These mods are also useful against bigger target and thus, it is rarely justified to fit smaller guns with the current system. |
Bennet Am
Seekers of Oblivion
6
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Posted - 2012.09.24 21:48:00 -
[5] - Quote
I have fit one small gun in an extra slot just to make me feel better vs frigates. I tried tractor beams but meh. 1 little autocannon with some short and long range ammo didn't hurt. |
Tippia
Sunshine and Lollipops
9550
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Posted - 2012.09.24 21:56:00 -
[6] - Quote
Thor Kerrigan wrote:Currently it is always best to simply fit a web+neut while keeping your regular guns. These mods are also useful against bigger target and thus, it is rarely justified to fit smaller guns with the current system. Good. Sounds like it's working properly already, then.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Planktal
Kenshao Industries Galactic Acqisition Specialists
40
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Posted - 2012.09.24 22:00:00 -
[7] - Quote
Like what, add point defense guns via a module on a cap ship in a medium or utility high slot? Like what was in the Dominion trailer?
Good for shooting at enemy drones/missiles. Here sanity, nice sanity.....*THWOOK* Got the bastard |
Ager Agemo
Saturn Reaper
101
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Posted - 2012.09.24 22:01:00 -
[8] - Quote
Tippia wrote:If you want to fit smaller guns, just do so.
If you choose to fly a bigger ship, you also choose to be exposed to smaller ships. The best way to get around that is to bring friends to deal with those murderous gnats.
i will just say taht from a game balance standpoint what tippia says is right, its just counterintuitive when you see like they were real life battleships, no one would make a nimitz aircraft carrier without phalanx and rolling sparrows on it, specially given that when ships are so big, you can very easily fit small weapons to deal with small targets without sacrifying utility.
if ships in eve were "realist" frigates with their size could fit antimatter warheads with enough power to obliterate entire cities whole, terrain included, and railguns like those from a rokh could achieve relativistic speeds and hit so hard the hull of the target would undergo nuclear fusion.
And last, laser weapons from ships like an abaddon would be nearly impossible to avoid even on small ships and their damage would be a joke against large targets since stuff like ablative armor would render such weapons useless.
and as you mentioned, chances are given the size and power and fitting options of some ships, you could just link guns to keep the 8/8/8 limit, but alternative their firing times and fit a maelstrom with lets say.... 40 or more small autocannons? |
Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2291
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Posted - 2012.09.24 22:06:00 -
[9] - Quote
Tippia wrote:If you want to fit smaller guns, just do so.
If you choose to fly a bigger ship, you also choose to be exposed to smaller ships. The best way to get around that is to bring friends to deal with those murderous gnats.
Yes, that way we won't make fun of you for putting small guns on a BS "A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |
Herr Hammer Draken
Imperial Academy Amarr Empire
107
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Posted - 2012.09.24 22:21:00 -
[10] - Quote
When I first signed up for EVE I was hoping this game played out like Traveler does. It does in some ways but is very different in others. In Traveler all the ships have short range self defense weapons like sand casters and short ranged fast tracking lasers to intercept incoming missiles. But In an MMORPG the more fast acting stuff like that on a ship the more lag it puts on the server. Herr Hammer Draken "The Amarr Prophet" |
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Thor Kerrigan
Guardians of Asceticism
218
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Posted - 2012.09.24 22:23:00 -
[11] - Quote
Tippia wrote:Thor Kerrigan wrote:Currently it is always best to simply fit a web+neut while keeping your regular guns. These mods are also useful against bigger target and thus, it is rarely justified to fit smaller guns with the current system. Good. Sounds like it's working properly already, then.
Indeed. This specific mechanic does not have any bugs either. Did I make it sound like I was trying to fix something? My bad. It's more about improving the game.
That's because ship survivability is actually increased when fitting specifically to kill smaller targets. The leftover pg and cpu allows those ships to fit even greater buffer or active tanks. It may make ships setups 20-30% more effective against smaller targets but at the expense of making them 50% or more at risk to the bigger fish.
Also, being properly balanced, you should never go over your max DPS having a full set of proper guns + drones. The more deadly to a specific group you would be, the dealier other groups would be against you. |
Doddy
Excidium. Executive Outcomes
227
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Posted - 2012.09.24 22:26:00 -
[12] - Quote
Imagine bs with dozens of point defence turrets for vs frigs/drones and interceptor gridfire vs missiles and defender missile batteries for long range point defence.. Now imagine 250 of those bs and what happens to the server. |
Thor Kerrigan
Guardians of Asceticism
218
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Posted - 2012.09.24 22:30:00 -
[13] - Quote
Doddy wrote:Imagine bs with dozens of point defence turrets for vs frigs/drones and interceptor gridfire vs missiles and defender missile batteries for long range point defence.. Now imagine 250 of those bs and what happens to the server.
I Imagine each module using 4-8 guns, 4-8 times the ammo requirement for these etc. etc. before you undock.
When you actually use it, the server simply sees this new module as a single turret. What exactly is the problem? |
Tippia
Sunshine and Lollipops
9552
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Posted - 2012.09.24 23:01:00 -
[14] - Quote
Thor Kerrigan wrote:Indeed. This specific mechanic does not have any bugs either. Did I make it sound like I was trying to fix something? My bad. It's more about improving the game. The thing is that it's not an improvement GÇö it's breaking a (reasonably) clear implementation of paper-scissors-rock balancing. Bigger ships are supposed to be utterly horrid against smaller ones; they're supposed to have decreased survivability (at least in the sense of GÇ£the best defence is a good offenceGÇ¥) against small ships.
Trying to reverse that is not a good idea unless you do it all the way, which in this case would mean that those smaller ships are given guns that will pretty much instagib the larger targetsGǪ This whole idea operates on the logic that bigger is better, but that logic does not apply to EVE, and it does so for a very good reason: to keep those smaller ships on the field and to make sure the bigger ships do not like it when they're around.
What you're describing isn't a problem. It's actually a solution to the problem your suggestion is going to create. If you do find it troublesome to have the support ships around to take care of smaller ships, then the game already offers you the solution to fit the guns to match, but this obviously makes the ship much worse, and this too is by design GÇö a very good design, at that. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Reicine Ceer
Blue Republic RvB - BLUE Republic
76
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Posted - 2012.09.24 23:15:00 -
[15] - Quote
Point-defence systems are always a big fan-favourite; im sure we're all more than aware of the delicious anti-missile/frigate fire that the Battlestar Galactica used in the updated tv series recently.
From an EVE perspective, the thing that immediately popped into my (albeit usually vacuous) head was the Golem, and other Marauder-class ships. They're supposed to be "behind enemy lines" style craft that're sent on long missions etc (ok so theyre used as L4 whores, but still), giving something like a point-defence system and sacrificing drone capacity (or a rig slot?) would totally add to the lore side of the ships and give them something really interesting to do.
Oh, and actually a full-on defence-grid themed ship would be sweet too; sort of like the tank of a HIC but no weaponry or speed to talk of, just the ability to direct a flak screen for protecting bigger ships.
In fact, sacrificing my entire drone bay and a portion of the cargohold (large portion ofc) for hte ability to launch such a craft from the ship i am piloting would be suh-wweeeeeeeet. |
Thor Kerrigan
Guardians of Asceticism
219
|
Posted - 2012.09.24 23:16:00 -
[16] - Quote
Tippia wrote:Thor Kerrigan wrote:Indeed. This specific mechanic does not have any bugs either. Did I make it sound like I was trying to fix something? My bad. It's more about improving the game. The thing is that it's not an improvement GÇö it's breaking a (reasonably) clear implementation of paper-scissors-rock balancing. Bigger ships are supposed to be utterly horrid against smaller ones; they're supposed to have decreased survivability (at least in the sense of GÇ£the best defence is a good offenceGÇ¥) against small ships. Trying to reverse that is not a good idea unless you do it all the way, which in this case would mean that those smaller ships are given guns that will pretty much instagib the larger targetsGǪ This whole idea operates on the logic that bigger is better, but that logic does not apply to EVE, and it does so for a very good reason: to keep those smaller ships on the field and to make sure the bigger ships do not like it when they're around. What you're describing isn't a problem. It's actually a solution to the problem your suggestion is going to create. If you do find it troublesome to have the support ships around to take care of smaller ships, then the game already offers you the solution to fit the guns to match, but this obviously makes the ship much worse, and this too is by design GÇö a very good design, at that.
So removing drones from certain ships and replacing their DPS by smaller guns, while ALSO making those bigger ships easier to alpha is not an idea to consider? Without any attributes being actually set in stone, you seem convinced of it's outcome regardless.
At the same time, You can improve drones without it suddendly being a game-wide change. Gallente ships are a prime example of ships who need drones to complement their blasters, but boosting drones would currently boost all races equally.
And on top of that, we could finally have a valid reason to pod people. |
Tippia
Sunshine and Lollipops
9552
|
Posted - 2012.09.24 23:23:00 -
[17] - Quote
Thor Kerrigan wrote:So removing drones from certain ships and replacing their DPS by smaller guns, while ALSO making those bigger ships easier to alpha is not an idea to consider? Pretty much. Again, if you want that, the game already offers it to you: it's called flying a smaller ship to match the smaller ships coming after you. If you absolutely have to fly a larger ship, then the game offers you a solution as well: just fit it poorly.
If you want to break the GÇ£bigger is vulnerable to smallerGÇ¥ chain, you have to do it all the way and end up with frigates that fire siege weaponry and DDDs. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Thor Kerrigan
Guardians of Asceticism
219
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Posted - 2012.09.24 23:26:00 -
[18] - Quote
Tippia wrote: If you want to break the GÇ£bigger is vulnerable to smallerGÇ¥ chain, you have to do it all the way and end up with frigates that fire siege weaponry and DDDs.
Or, you know, torpedo launchers on frigates. |
Tippia
Sunshine and Lollipops
9552
|
Posted - 2012.09.24 23:30:00 -
[19] - Quote
Thor Kerrigan wrote:Or, you know, torpedo launchers on frigates. Not big enough. Also, not common enough. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Thor Kerrigan
Guardians of Asceticism
219
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Posted - 2012.09.24 23:39:00 -
[20] - Quote
Tippia wrote:Thor Kerrigan wrote:Or, you know, torpedo launchers on frigates. Not big enough. Also, not common enough.
If that is true, we should make them bigger and more common or troll threads on the forums? |
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Jiska Ensa
Unour Heavy Industries
90
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Posted - 2012.09.24 23:48:00 -
[21] - Quote
Big ships hit intys easily enough as it is... |
Thor Kerrigan
Guardians of Asceticism
219
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Posted - 2012.09.24 23:55:00 -
[22] - Quote
Jiska Ensa wrote:Big ships hit intys easily enough as it is...
... Aaaand my drake ate a daredevil the other day with 5 light drones, web + neut.
Instead of those 5 light drones and that neut, I could have used the last highslot on my drake to dish out drone DPS but without the neut... and with a lower over all buffer so if I got caught by his friends, it would have melted much faster.
Would you like to know more?
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Mars Theran
Caldari Provisions Caldari State
308
|
Posted - 2012.09.25 00:03:00 -
[23] - Quote
Just make a large Flak Gun that spews AOE over a large area away from the ship. Tracks like a Large Turret, but the AOE is large enough that it just shreds little ships and drones, and give it a max. range of, (more or less), 20-30 km, to be effective within Scram and Web Range. Maybe I was actually sleeping in front of my computer and dreamed I posted. Certainly, it's not there now. |
Tippia
Sunshine and Lollipops
9552
|
Posted - 2012.09.25 00:04:00 -
[24] - Quote
Thor Kerrigan wrote:Would you like to know more? I would like to know why any of this is needed.
All I see is something that will either unbalance larger ships against smaller ones (and thus a bad addition) or be completely pointless (and thus be a bad addition).
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Mars Theran
Caldari Provisions Caldari State
308
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Posted - 2012.09.25 00:14:00 -
[25] - Quote
Jiska Ensa wrote:Big ships hit intys easily enough as it is...
That's only because they are burning straight towards, or straight away from them with a MicroWarp, which gives them a Sig the size of a Cruiser or better. Maybe I was actually sleeping in front of my computer and dreamed I posted. Certainly, it's not there now. |
Thor Kerrigan
Guardians of Asceticism
219
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Posted - 2012.09.25 00:43:00 -
[26] - Quote
Tippia wrote:Thor Kerrigan wrote:Would you like to know more? I would like to know why any of this is needed. All I see is something that will either unbalance larger ships against smaller ones (and thus a bad addition) or be completely pointless (and thus be a bad addition).
The nebulaes were not "needed", nor were the new missile effects, nor were the new v3 skins, nor was PI, nor was ... etc. You don't think it would look cool? Well, unless you think most people would find it disgusting that point is pretty moot.
As for what it can actually accomplish, I think it can add more diversity in fittings. - It can give drones more specific roles by giving those ships interesting bonuses. - It can give podkilled corpses a purpose. - It can promote active tanks in PVP. - It can remove the automatic neut that every ship fits with extra highs.
I understand you are skeptical about the implementation, but even the most awesome feature still need to be properly balanced.
It's more about discussing the concept more than any implementation at this point. |
Tippia
Sunshine and Lollipops
9552
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Posted - 2012.09.25 00:47:00 -
[27] - Quote
Thor Kerrigan wrote:The nebulaes were not "needed", nor were the new missile effects, nor were the new v3 skins, nor was PI, nor was ... etc. GǪand none of those had any effect on balance, unlike what you're proposing so they're utterly irrelevant. It has nothing to do with GÇ£looking coolGÇ¥ GÇö if that's what you're after, ask them to update the firing animations GÇö it has to do with breaking a core balancing principle.
Quote:As for what it can actually accomplish, I think it can add more diversity in fittings. No. It will either lead to one ship class taking over because it gets the best combined power projection against the wider range of targets (i.e. much less variety as all other classes are obsoleted) or it will lead to nothing at all because your addition serves no purpose (no diversity GÇö just more clutter).
So again, what you're asking for is either inherently unbalanced (=bad) or unnecessary (=bad), and either way, it's not needed.
Quote:I understand you are skeptical about the implementation, but even the most awesome feature still need to be properly balanced. The problem is that this one is all about breaking balance, so the proper way to balance it is to not implement it.
Quote:It's more about discussing the concept more than any implementation at this point. GǪand the concept is always that bigger ship gets an easier time going after smaller ship, which is a concept that is antithetical to how EVE works. It's a fundamentally bad concept for this game and, if anything, the development is luckily headed away from this concept. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.
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Thor Kerrigan
Guardians of Asceticism
219
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Posted - 2012.09.25 03:44:00 -
[28] - Quote
Tippia wrote: GǪand none of those had any effect on balance, unlike what you're proposing so they're utterly irrelevant. It has nothing to do with GÇ£looking coolGÇ¥ GÇö if that's what you're after, ask them to update the firing animations GÇö it has to do with breaking a core balancing principle.
If you read my ideas one more time, you will see they're mostly about switching where the dps is coming from. You already mentioned ships can be dedicated to killing smaller stuff, I say we get dedicated modules for that with the appropriate drawbacks. You are free to think it would not look cool, I disagree, let's move on. Hardly breaking any core principles here, since the appropriate buff would be coupled with an appropriate de-buff.
Tippia wrote: No. It will either lead to one ship class taking over because it gets the best combined power projection against the wider range of targets (i.e. much less variety as all other classes are obsoleted) or it will lead to nothing at all because your addition serves no purpose (no diversity GÇö just more clutter).
So again, what you're asking for is either inherently unbalanced (=bad) or unnecessary (=bad), and either way, it's not needed.
Not if it is balanced like choosing shield or armor. There is hardly a ship that will dual-tank without shooting itself in the foot. Keep that in mind before bringing back this point. What is inherent to the game is that there will always be flavor-of-the-month builds as the game will never be perfectly balanced. Obviously, testing before implementation is required to avoid imbalance when adding new variances.
Tippia wrote: The problem is that this one is all about breaking balance, so the proper way to balance it is to not implement it.
See my above two points.
Tippia wrote: GǪand the concept is always that bigger ship gets an easier time going after smaller ship, which is a concept that is antithetical to how EVE works. It's a fundamentally bad concept for this game and, if anything, the development is luckily headed away from this concept.
While I do respect your sentiment the game has a balance that should not be tampered with, I think giving more variables to the mix actually allows for more creativity and for the game to progress. And while this may give you more "flavor-of-the-month" ships, it also gives more tools to the players for countering them. |
Lors Dornick
Kallisti Industries Solar Assault Fleet
197
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Posted - 2012.09.25 03:57:00 -
[29] - Quote
Thor Kerrigan wrote:Tippia wrote: If you want to break the GÇ£bigger is vulnerable to smallerGÇ¥ chain, you have to do it all the way and end up with frigates that fire siege weaponry and DDDs.
Or, you know, torpedo launchers on frigates.
As with Stealth Bombers?
Aka MTBs when on the surface?
And actually, larger ships do have the option to down grade their guns or use rapid fire launchers (ex assult launchers) to fire light missiles from medium sized launchers.
So it seems that we do have options from both ends, small sneaky ones being able to hurt the big boys, and the big boys being able to select smaller weapons as pesticides.
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War Kitten
Panda McLegion
1206
|
Posted - 2012.09.25 11:37:00 -
[30] - Quote
Thor Kerrigan wrote:Jiska Ensa wrote:Big ships hit intys easily enough as it is... ... Aaaand my drake ate a daredevil the other day with 5 light drones, web + neut. Instead of those 5 light drones and that neut, I could have used the last highslot on my drake to dish out drone DPS but without the neut... and with a lower over all buffer so if I got caught by his friends, it would have melted much faster. Would you like to know more?
No.
Your idea is to replace drones with a small gun system at the expense of tank on larger ships?
Instead of this brainfart of an idea, why not just use the proper smaller ship with its guns *and* drones? Who wants a Drake that tanks like a Moa and hits like a Moa, but still has the added benefit of Drake agility, Drake scan resolution, Drake cost, and reduced effective range vs small ships? Sign me up!
Often when sitting in a Maelstrom, I've found myself thinking, "Gosh, I wish I could fit cruiser guns on this ship, cut my tank in half and lose all those pesky drones in order to shoot at that Thrasher." But then I remember I could do all that without losing any tank or the drones. Or I could just fly a Hurricane, or a Rupture, or a Thrasher, or...
I find that without a good mob to provide one for them, most people would have no mentality at all. |
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