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Koujo Arji
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Posted - 2011.08.26 23:24:00 -
[1]
Ok my first attempt was a complete disaster and had to scrap the whole deal and start over. What I've done this time is setup on a small gas planet to produce coolant. I've got 2 ECUs (but only had enough PG for 5 heads) routed to my launch pad. From there the Aqenous liquid and ionic solutions are routed to two different basic processors. They process them and return the product to the launch pad again. Then the Water and Electrolytes are sent from the launch pad to an advanced processor which makes coolant and then returns the product to the launch pad.
The only problem I see so far is I don't have enough PG to run enough extractor heads to run the whole setup on a 1 day cycle like I want to. I'm currently training CC Upgrades 3 to fix that. I'm a little worried however that after upgrading my CC one more time I will now have about 4 mil in this operation and I'm wondering if I'll even break even. See any problems with my setup that maybe I missed?
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Koujo Arji
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Posted - 2011.08.27 00:42:00 -
[2]
Ugh, this is getting aggravating. I really don't want to get to involved with this. I kinda was just shooting for a supplemental income that wouldn't take too much micro managing. So you say I should focus on Barren planets for P2?
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Koujo Arji
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Posted - 2011.08.27 14:08:00 -
[3]
Originally by: none770 my advice to you is if four mil is an issue lol please GO BACK TO WOW
When you're brand new to the game and grinding level 1 missions to get that 4 mil it is a big deal. I don't know why that seems to invoke your inner nerd rage though. |

Koujo Arji
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Posted - 2011.08.27 16:41:00 -
[4]
Originally by: Nyrak One minor, but important, point to remember about gas planets is due to their overall size (though graphics are not always perfect), running links between each module uses more processing power and thus you will have less available mining extractor heads compared to the same set-up on say a barren planet.
Whereas I may have not called certain game parts by their proper name, hopefully you get the idea.
Yeah I read that somewhere so I targeted a really small gas planet 15km I think? Anyway I guess my real concern is how long will my "hotspots" last? Long enough to double my investment? And after its depleted I guess I can use my upgraded CC to work new areas so not all of my investment is lost. There's just alot I don't know about it and I'm trying not to sink more money into it than I can get out.
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Koujo Arji
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Posted - 2011.08.27 16:50:00 -
[5]
Originally by: Tau Cabalander
Originally by: Koujo Arji When you're brand new to the game and grinding level 1 missions to get that 4 mil it is a big deal.
I agree. I'm guessing you haven't checked your wallet lately.
Thanks a lot man.
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Koujo Arji
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Posted - 2011.08.27 17:13:00 -
[6]
Originally by: Velicitia
Originally by: Koujo Arji
Originally by: Nyrak One minor, but important, point to remember about gas planets is due to their overall size (though graphics are not always perfect), running links between each module uses more processing power and thus you will have less available mining extractor heads compared to the same set-up on say a barren planet.
Whereas I may have not called certain game parts by their proper name, hopefully you get the idea.
Yeah I read that somewhere so I targeted a really small gas planet 15km I think? Anyway I guess my real concern is how long will my "hotspots" last? Long enough to double my investment? And after its depleted I guess I can use my upgraded CC to work new areas so not all of my investment is lost. There's just alot I don't know about it and I'm trying not to sink more money into it than I can get out.
yes, hotspots move. no, you don't have to link stuff to the cc.
What you can do is make "mobile" extraction facilities. My method for this (YMMV) is to have an ECU, put a spaceport as close to it as possible, link them (upgrades sometimes necessary).
Then, let the spaceport fill up, and export once/day or every other day (or longer, if it takes forever to fill).
Then, I will either pick up the P0, and import it to a second (factory) planet, or re-import it to the originating planet at a stationary P0-P1 set of factories (the P1 is then either sold, or hauled to a factory planet for further processing.
When the hotspot runs dry, decommission the ECU and Launchpad; and rebuild near the next hotspot.
By "spaceport" do you mean "launch pad"?
Your "exporting" and "importing" is all done through the customs office?
The idea being not bothering to link up factories to far off ECUs and just moving everything manually?
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Koujo Arji
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Posted - 2011.08.27 18:59:00 -
[7]
Originally by: Tau Cabalander I don't recommend tearing everything up and moving it. That gets expensive. Just move the ECU if you must. It is the only one that you can/should use a long link on. Let it wander around your main colony.
Optional: With skill you can fit 2x sets of ECU, spaceport, and 2 or more BIF. Locate the ECU on opposite side of the planet if desired. This isn't very grid/CPU efficient though, but it can help when extracting on really lousy planets.
For what it is worth, here's what my factory planets look like (level 4 upgrade): * P2 factory planet * P3 factory planet The idea is to keep links minimal as much as possible.
Wow thats a lot of factories lol. I'm guessing this is a really good planet that you extract high volumes of P0 out of? Also what is a "BIF"? I see you keep suggesting multiple planets. I was trying for now just to focus on a single planet before investing heavily in skills and ISK. Basically just to get my feet wet and learn the basics.
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Koujo Arji
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Posted - 2011.08.28 01:23:00 -
[8]
Originally by: Creepy Blackguy Edited by: Creepy Blackguy on 28/08/2011 00:05:19
Originally by: Marchmain But yeah PI is a lot of headache and a lot of work if you actually want to make money.
Not really, you just have to play smart. I spent a few hours playing with the numbers in excel and figured out a setup that works perfectly fine for me.
My setup basically generates 2 million ISK profit per day and only takes about 10 minutes of work from me each day to manage. That may not seem like a lot, but a) it's pretty much auto-pilot, and b) that's only for 1 planet.
(I'm expanding to more planets shortly now that I've figured it out).
2 million ISK/day x 30 days x 5 planets = 300M ISK/month.
And that's in highsec.
And this toon only has 400k SP.
And at 10 mins/day, that's 300 mins/month. Aside from trading, I don't think there is another activity in eve that will generate 1 million ISK per minute of time invested each month.
PI, like all industry stuff in eve, is a game of analyzing, planning, and organizing things. If you take the time to plan things out properly then you can make a nice profit. If you just throw a bunch of random crap together and sit there waiting for profits, you'll fail.
Don't guess you could give me some specifics? What you're doing sounds exactly like what I want to do. I plan on spending much of my time PvPing in the future and I want something low maintenance but I don't need to rake in a ton of cash with it.
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Koujo Arji
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Posted - 2011.08.28 15:49:00 -
[9]
Ok been doing a lot of thinking on this. I've decided to manage 3 planets. 2 planets extracting and producing P1 and a third planet to combine them to P2. The problem I'm having now is deciding what to produce. It seems the highest priced P2 items generally involve a component that is low in supply (which makes sense). So I'm torn between trying to produce less for more or more for less.
The next concern is it seems the planets in my home system (0.8 sec ) really suck. Just playing around with the first extractor I laid down earlier this week it seems it would take 6 extractor heads to supply one factory on a 1 day cycle. Should I look for planets in 0.5 security or do all high sec planets suck? I really don't know enough about the game to venture into low sec yet.
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Koujo Arji
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Posted - 2011.08.28 18:44:00 -
[10]
My skills are still pretty low but working on them. I didn't have much luck in the 0.5 systems but I have found a couple of higher sec systems with planets with around 50% Aquenous Liquids and another one jump away with 45% ish Micro Organisms. I was thinking maybe I could produce some test cultures. Maybe not awesome isk but profitable?
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Koujo Arji
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Posted - 2011.08.29 15:26:00 -
[11]
Well I took the plunge and set up to make superconductors. I found a Storm planet that looked like it might have enough suspended plasma to sustain 5 basic processors with one ECU feeding them on a 24 hours cycle. It does but just barely however I think this has a lot to do with my non-existent scanning skills. I set an identical setup on another nearby planet to make water.
If I haven't totally screwed up the math I should make about 2.5 mil a day with a three planet setup. Haven't built my P1 > P2 factories yet but I figure there's no hurry since I need to build up some P1 before they can do anything. Just wanted to say thanks to all for all the help. I know I ask a TON of questions. I think maybe I can fiddle with this and not break the bank now even if all I wind up doing is breaking even.
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