
Apollo Gabriel
Mercatoris Etherium Cartel
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Posted - 2011.09.01 23:42:00 -
[2]
Dude you just don't get it!
CCP is geographically isolated as they are in Iceland. They don't operate as a normal software/game company and they LIKE it. When the independently discover something mainstream companies have been doing for years, they say Bazinga and then let everyone know how cool they are. Try to keep up.
AG
Originally by: Denidil
Originally by: CCP Zymurgist EVE Online: Incarna 1.1 has been deployed. This release features a number of fixes and improvements, including changes to the session change timer while docking, updates to the Macintosh client and customizable API keys. For full details of this release please check the patch notes.
When reporting issues, please specify which client you are using (Mac or PC). This thread is for reporting issues only; for general feedback please use the Incarna: 1.1 feedback thread here.
Known Issues
- Switching ships may offline modules if the ship is over CPU budget with an unskilled pilot. The lazy dock workers are being beaten for their failures.
- Warping to missions using the right click in space menu is not working. Workaround is to relog in space using the ship you wish to do the mission with.
- Cargo window is opening after using a jump gate.
- Cargo icon next to the ship's wheel will open but not close the cargo hold. Workaround is to close the cargo hold using the cargo hold's window.
- Ammo and charges are disappearing from offlined modules.
- Right clicking on the fitting window will not produce a context menu.
- Cargo holds are not receiving bonuses from the cargohold expanders.
Every one - every single one of this bugs should have been caught by a base test case. These aren't corner cases - these are primary client use cases. things that thousands of players do a minute, and things that take no time at all to test. These are bugs that should have been detected withing 10 minutes of your nightly build being deployed to your internal testing clusters as part of your standard build verification testing suite. These should have never made it to public test, let alone production.
Normally, being a software engineer who specializes in testing, I am one of the first people to defend an MMO company when bugs slip through in their patches. The bugs are usually corner cases - but as much as I defend companies when they're being illegitimately attacked I must also call them out when they're slacking. To do anything less would be dishonest.
Where is your Build Verification testing CCP? Where are your basic use case tests? How did these bugs get through?
These kind of bugs waltzing through testing shows a concerning lack of Commitment to Quality in your development processes. What is more troubling is several users claim to have reported these on test more than a week ago.
Veritas, Fallout, Zymurgist - I think we (The community) and you (the devs) need to have a serious discussion about CTQ on CCPs part. Much of the rage that happens in general discussion (and related to the MT) store centers around players seeing you spending time on something many think shouldn't exist, and only is there to generate revenue instead of spending time working on real content and bug fixes. A completely flubbed patch like this actually validates their claims!
What is CCP willing to do to demonstrate to us, our customers, a Commitment To Quality going forward?
Originally by: CCP Soundwave
I'll tell you what I believe we should never sell; Anything that messes with the competitive balance of the game. No + stat ammo, no + stat ships and anything of that type.
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