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Mina Sebiestar
Minmatar Mactabilis Simplex Cursus
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Posted - 2011.09.05 22:40:00 -
[1]
Edited by: Mina Sebiestar on 05/09/2011 22:44:44 Edited by: Mina Sebiestar on 05/09/2011 22:44:13
so let say my ship have 70/80/80/80 resist so there is obvious em hole now what i am interested with did i just wasted rig slot for therm resist or not ie if there is em hole is high therm resist wasted sansha lazors do EM/THERM and torps do KIN/EXP.
soo my ship can look like 70/70/80/80 and have spare rig slot for something else?
TX.
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Dorian Wylde
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Posted - 2011.09.05 23:11:00 -
[2]
1. 70 is fine for vanguards.
2. 10 lower resist is not a "hole", it's fine. You get more EHP at that point using an extender or trimark than fitting another resist mod or rig.
If you're unsure, always fit more tank. Once you get more experience, and decide you can lose a little ehp for more damage you can always change it.
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freshspree
Caldari Dissonance Corp
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Posted - 2011.09.05 23:12:00 -
[3]
Originally by: Mina Sebiestar Edited by: Mina Sebiestar on 05/09/2011 22:44:44 Edited by: Mina Sebiestar on 05/09/2011 22:44:13
so let say my ship have 70/80/80/80 resist so there is obvious em hole now what i am interested with did i just wasted rig slot for therm resist or not ie if there is em hole is high therm resist wasted sansha lazors do EM/THERM and torps do KIN/EXP.
soo my ship can look like 70/70/80/80 and have spare rig slot for something else?
TX.
I'd try fitting a trimark/extender in your extra rig slot and the standard resist lvl for incursions is 70%+, so you are good to go.
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Mina Sebiestar
Minmatar Mactabilis Simplex Cursus
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Posted - 2011.09.05 23:22:00 -
[4]
Ok thanks for fast response will use rig slot for something else proly extender for few more shield hit points.
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Aamrr
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Posted - 2011.09.06 05:04:00 -
[5]
Originally by: Dorian Wylde 1. 2. 10 lower resist is not a "hole", it's fine. You get more EHP at that point using an extender or trimark than fitting another resist mod or rig.
Comapared to a resist of 80, yes, 70 is a resist hole. He's taking 50% more damage against EM than against any other source. I'd say that's fairly significant.
Whether that's worth addressing will be a function of stacking penalties, base hp, signature radius, and gang links. For things with large signature radii and lots of base hit points, it might be worth looking at. On a logistic with signature-related damage mitigation but not a lot of buffer, you probably want a plate or extender.
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Mfume Apocal
Minmatar Origin. Black Legion.
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Posted - 2011.09.06 08:32:00 -
[6]
Edited by: Mfume Apocal on 06/09/2011 08:34:17 I'd say he has a slight EM weakness. I save the term "hole" for ships like a shield Zealot with 12.5% EM resist or a plated Rupture with 10% explosive resist. At any rate, 70% EM is fine as long as he is properly buffered, since the majority of DPS in the most common sites is KIN/EXP.
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Aamrr
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Posted - 2011.09.06 11:30:00 -
[7]
Edited by: Aamrr on 06/09/2011 11:33:07 The actual value of the number is irrelevant to whether it's a "hole" or not. It only matters how that resist compares to the other on the ship.
Consider a 35% thermal resist. Typical armor resist value for just about every T1 ship in New Eden. Most people slap a couple EANMs on and call it good. But in reality, I was thinking of the Zealot. Here, thermal is your lowest resist and you'll take 3.25 times more damage from it than from explosive.
"Resist percentage" is a concept that most people do not handle well mathematically. When you express damage resistance as a percent, the number appears to have a diminishing return -- even before stacking penalties. In reality, this is anything but the case. Going from a 50% resist to 75% is just as beneficial as going from 0% to 50 was.
Far more useful would be a display which related how many points of raw damage from a specific type are necessary to deal one point of true damage. In the example cited, their resists would be 3.33/5/5/5. On a T1 zealot, it'd be 2/1.54/3.33/5. And if you divide each of these by the lowest term, this normalized value tells you how many times more damage one type has to deal to equal the effect of the weakest. (On the example cited: 1/1.5/1.5/1.5. See what I mean by 50% more?)
The neat thing about these numbers? A hardener would affect them all linearly. 50% hardener? A 25% hardener? 33% higher -- just the way that an Abaddons 25% resist bonus does.
Even cooler? Their weighted average is the multiplier that converts raw HP to EHP. So when your guardians are complaining that you're fitting nothing but plates and it's making you impossible to rep, they have one number to point to. |
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