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Demian Sky
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Posted - 2005.03.04 22:14:00 -
[1]
Logging off during a PVP situation is the bane of all PVPers. A pesky interceptor or Snipergeddon logs on, pings off a few helpless ships, and logs off as 15 warships come to bear on the nutless attacker. A massive fleet arrives at your homesystem and starts blasting away at your assets. You arrive with a fleet to counter the attackers, only to see them log off because they were, apparently, not even looking for a fight. After a few of you disband, they log back on to resume their tasteless activities. The solution?
Two words: Interdimensional pocket. Rather than being able to log off in space, in the middle of hostile territory, almost instantaneously with no cost... give logging off in space a distinct cost.
Have an item in your cargo hold that, when utilized, it spends five minutes "burrowing" into the fabric of space to make a nice little nest to log off in. At this point, you are untouchable much like when you log off now. The catch? The item is destroyed upon use, and costs a pretty penny. Perhaps 10 mil per battleship, and not much less for other vessels (prices are up for grabs). This will encourage individuals to log off in stations, and will discourage the OBSCENE, PROFUSE abuse of indestructability upon logging off. Those employing these candy @ss tactics will think twice before logging on/off ten times a day to evade a fair fight.
What do you think of the general idea?
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Nihn Lemai
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Posted - 2005.03.04 22:19:00 -
[2]
I disagree.
When you log of i think the ship will remain in space, as it is, free to be attacked. I dont know how heavy this would be on the server but if nothing happened to the ship (not even warp away) when you log off people in fight would see that as the very last thing they want to do! Cause they cant fight back then.
Easy to implent, i think its the server specs that keeps this idea in the idealab...
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Jakk Graiseach
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Posted - 2005.03.04 22:20:00 -
[3]
Originally by: Demian Sky Logging off during a PVP situation is the bane of all PVPers.
Think this is your hang up - if my opponent logs, hey I won and he's a lewser \0/  -- ** All accounts cancelled - have fun guys ** |

Odet
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Posted - 2005.03.04 22:31:00 -
[4]
Edited by: Odet on 04/03/2005 22:33:03
I have a better solution to fixing logging off while scrambled for example.
ok lets say u get some guy in his shinny bs scrambled, and whoops!! he logs off cuz hes a ****er. but whats this left behind? a can with a note inside it. that reads:
user : mr attacker and passsword : die @ www.die.com
u go to the website and they give u a plane ticket to the guy who just logged on you.
so u fly over to his city, and theres a limo driver there to pick u up! and whats this he gives u a bat with nails in it!! FOR FREE!!!!!!
he drives u to the loggers house where u get to ring the doorbell and then smash his face in!
can we implement this in the next patch?
=This podding has been brought to you by Odet, the only way to fry.= |

Liu Kaskakka
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Posted - 2005.03.04 22:35:00 -
[5]
Originally by: Odet Edited by: Odet on 04/03/2005 22:33:03
I have a better solution to fixing logging off while scrambled for example.
ok lets say u get some guy in his shinny bs scrambled, and whoops!! he logs off cuz hes a ****er. but whats this left behind? a can with a note inside it. that reads:
user : mr attacker and passsword : die @ www.die.com
u go to the website and they give u a plane ticket to the guy who just logged on you.
so u fly over to his city, and theres a limo driver there to pick u up! and whats this he gives u a bat with nails in it!! FOR FREE!!!!!!
he drives u to the loggers house where u get to ring the doorbell and then smash his face in!
can we implement this in the next patch?
Don't give anyone funny ideas, we have frustrated people browsing these forums ..
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Eira Eldan
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Posted - 2005.03.04 23:36:00 -
[6]
Logging off needs a fix. I shouldn't be able to camp a gate at an enemy system and log if something bigger than a cruiser comes through. Oh sure, nothing like losing your ship because you got disconnected, but it's far worse not being able to rely on the safety of a system deep in friendly territory, simply because an entire corps worth of ganking b*stards have characters logged out there. You can't kill them, you can't chase them away and you can't prevent it unless you camp the gates to the system 24/7 before any hostiles enter. This situation needs to be fixed.
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Shamis Orzoz
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Posted - 2005.03.04 23:53:00 -
[7]
The only thing that needs to be changed here is that ships that are warp scrambled don't disappear for a very long time, something like 10 minutes would do.
Also, pods should still have to appear and warp off when a ship is blown up after the owner logs out. That way it is still possible to get a pod kill if you are quick, or have smartbombs.
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Odet
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Posted - 2005.03.04 23:57:00 -
[8]
word hommie.
i kinda like my idea but urs will do i guess.
=This podding has been brought to you by Odet, the only way to fry.= |

Eleska
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Posted - 2005.03.05 00:05:00 -
[9]
Edited by: Eleska on 05/03/2005 00:07:06 Edited by: Eleska on 05/03/2005 00:05:41
Originally by: Shamis Orzoz The only thing that needs to be changed here is that ships that are warp scrambled don't disappear for a very long time, something like 10 minutes would do.
Also, pods should still have to appear and warp off when a ship is blown up after the owner logs out. That way it is still possible to get a pod kill if you are quick, or have smartbombs.
Right on man, wasn't this the way it was supposed(used?) to be? I'm sure one patch many many months ago they changed stuff with the warp away timers, such that a scrambled ship would stay for 2mins+ to stop the log-off-in-combat. Im sure they had different timers for scrambled by npc as well.
What in hell happend!
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Sheial Tarlien
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Posted - 2005.03.05 01:05:00 -
[10]
Originally by: Odet he drives u to the loggers house where u get to ring the doorbell and then smash his face in!
Except today it turns out hes a 6 foot wide patched maori, living at the HQ, and youre dead before you even get to his office.
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Rod Blaine
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Posted - 2005.03.05 02:06:00 -
[11]
Edited by: Rod Blaine on 05/03/2005 02:07:23
Originally by: Shamis Orzoz The only thing that needs to be changed here is that ships that are warp scrambled don't disappear for a very long time, something like 10 minutes would do.
Also, pods should still have to appear and warp off when a ship is blown up after the owner logs out. That way it is still possible to get a pod kill if you are quick, or have smartbombs.
Would be quite good, except it doesnt cover logging off fleets to evade pursuit.
I'd say increasing log off timer to 6-10 mins overall, decreasing scanning probe result delay to 1 min.
It would take 3-10 mins to effectively scan a safespot down if you start right after the guy logs. If you'd introduce shared scanning results you could theoretically use three probers for one probing and get it done in 3 minutes.
Combine with a block on logging in other chars on an account that lost connecton or closed for the duration of 10 minutes as well and weshould be pretty well done with this crap. _______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Mac Knife
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Posted - 2005.03.05 03:42:00 -
[12]
Originally by: Shamis Orzoz The only thing that needs to be changed here is that ships that are warp scrambled don't disappear for a very long time, something like 10 minutes would do.
Also, pods should still have to appear and warp off when a ship is blown up after the owner logs out. That way it is still possible to get a pod kill if you are quick, or have smartbombs.
Good idea m8, or how about when ur warp scrambled your ship just stays there? doesnt disappear just stays there till it gets blown up.
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Lorth
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Posted - 2005.03.05 03:49:00 -
[13]
I like the idea of ships staying in space for say 10min or so. Forever is far to long, you shouldn't be penilized for not playing the game. 10 min is reasonable, and combined with shorter/easier scan probes (duration) you can actually find a logged off fleet.
Also I would like to mention that pods should say in place for a little bit before warping. I see more people log to avoid a pod kill then a ship loss. And is currently impossible to lock down someone like this aside for large smart bombs. 10 seconds would allow the quick people to get a pod.
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Yolan
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Posted - 2005.03.05 05:55:00 -
[14]
Edited by: Yolan on 05/03/2005 05:59:17 ermm do you spend anytime in 0.0
yeah, cause it would be soo great to have to spend money to log off whem your 40+ jumps from the nearest friendly station.
The better way to do it imo is to not let ships dissapear if they are warp scrambled.
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ollobrains
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Posted - 2005.03.05 07:29:00 -
[15]
So what you guys are saying is if yure being attacked - you can simply shut the game down and youre safe from attack - nothing can happen to you despite being in the middile of the battle (esp if youre a newb being attacked by pirates)
Ollobrains will remember this next time the orion corp ganes up on him
Thanks guys and thanks CCP
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Diego
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Posted - 2005.03.05 08:13:00 -
[16]
Does it not take something like 5 min to dissaper if your ship is scrambled, and you lo off ?
At least is should have been
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Admiral IceBlock
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Posted - 2005.03.05 10:21:00 -
[17]
in 0.0 there is risk, so the risk should also be to be destroyed when your not logged on. if your stupid enough to log off in space, you should also have a small chance of being destroyed. nothing wrong in that is it? its 0.0 ffs...
other solution would be to increase the log off timer to 10min or higher as some one else said.
"We brake for nobody"
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zincol
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Posted - 2005.03.05 10:31:00 -
[18]
Edited by: zincol on 05/03/2005 10:32:37 If you log why not make ure ship just stay online all the time this would then make cloaking devices alot more used...
CCP does try make eve as realistic as possible so how can a ship just vanish?
just my opinion :-)
edit: but i guess if you ctd/crash/loose connection it may not work so well...
w00t!
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Thanit
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Posted - 2005.03.05 11:01:00 -
[19]
Originally by: Admiral IceBlock in 0.0 there is risk, so the risk should also be to be destroyed when your not logged on. if your stupid enough to log off in space, you should also have a small chance of being destroyed. nothing wrong in that is it? its 0.0 ffs...
other solution would be to increase the log off timer to 10min or higher as some one else said.
I have discussed this within my corporation in the past on numerous occasions. Some argue like you for total persistency in 0.0, and there would be a point yes, altho imo the risk would simply be too great.
Consider the numbers of pppl in 0.0 are supposed to rise. Take your covps alt with probes and lets do hunting for parked ships. Youd have found some close to important routes in no time. Finding one a day would be easy. It's too much.
Aside from that CCP has repeatedly stated that total persistency of player ships is NOT going to happen, end of dischusion deth to all etc etc.
So, next best compormise: logoff timer increased and bprobing timer decreased to introduce more risk to logging off while being pursued or attacked.
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ollobrains
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Posted - 2005.03.05 11:15:00 -
[20]
another thing is if player is engaged in combat then logging off leaves them exposed until the battle is finished otherwise 10 minutes seems acceptible - barring disconnection or other error i always log off at station
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Dev Larren
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Posted - 2005.03.05 11:17:00 -
[21]
Unfortunately it is a shame that players cannot see how pathetic they look by logging-off. Today I got ambushed in 0.0 space. It was well set-up with the ships working in unison. I panicked and failed to target all the small ships webbifying me and my ship was quickly getting blasted.
Log-off. Not a chance! This is part of the experience. They may be scum-bag pirates to my character but as a player they are just fellow players who deserve something for their effort. I ventured into 0.0 space, there should be risk.
AT the end of the day it is a game and in terms of RP my character has had an experience he can talk about. How do you RP logging-off?
Commanding Officer Channel: CAINCOM |

DrSeuss
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Posted - 2005.03.06 01:32:00 -
[22]
Dont get me wrong, I do agree that log outs need to be adressed. However, I would be highly ticked off if I loose a ship/clone due to a node drop when in combat.
As long as there is a way to tell if the 'log out' was intentional great, but other wise....
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