Author |
Thread Statistics | Show CCP posts - 29 post(s) |

Warde Guildencrantz
TunDraGon
94
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Posted - 2012.10.02 19:47:00 -
[1] - Quote
as long as i can put a bounty on myself so people actually want to fight instead of running 23/7 |

Warde Guildencrantz
TunDraGon
94
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Posted - 2012.10.02 19:57:00 -
[2] - Quote
Hans Jagerblitzen wrote: But besides all the logic that explains why these two systems should go hand-in-hand, there's always the matter of all the players that talked to the devs at the recent press events and specifically reported the developers talking about sellable killrights being a component of the planned overhaul.
So yeah, I don't think threads like this are pointless at all. CCP may not have posted details yet to the public in an official thread or dev blog, but that doesn't mean the players shouldn't be sharing ideas and brainstorming - conversations like the ones that have taken place the last few pages very closely mirror the conversations we've had internally with CCP and so I'm very much interested in your perspectives and feedback.
I really think it should be payable/transferrable AND sellable if anything. Think of it this way:
"kate mosh shot and killed me!!! 30 mil for me to give you the kill rights!!! " /sell
"This noob came and killed me and I want revenge, but I am a miner! I will give you 5mil and the kill rights to take him down!" /pay
however if they make it possible to transfer for free as a "sale" and just send the bounty hunter isk as compensation, it could work |

Warde Guildencrantz
TunDraGon
95
|
Posted - 2012.10.03 13:39:00 -
[3] - Quote
Wilhelm Riley wrote:Spirocles wrote:
I agree Pipa, there should be SOME mechanic in place for a criminal (who know's he/she is a criminal btw) to find out who owns the killrights to pewpew him/her wherever they want. I do think everyone is in agreement that the transferring of killrights can be a good thing. I merely suggest CCP implement it in such a way as to cost money to find out, and it's something that has to be initiated by the target. Not something automatically popping up on their screen saying "Pilot X bought killrights from Pilot Y".
Maybe the information could come from an agent that you need to pay, like how locator agents work?
Maybe just a button on the "can be killed by" tab that will cost a certain amount of isk, and will update with any people who can kill you who you don't know about. |

Warde Guildencrantz
TunDraGon
129
|
Posted - 2012.10.09 15:57:00 -
[4] - Quote
Pipa Porto wrote:CCP Punkturis wrote:are you guys excited about the dev blog?  The AI Change Devblog was detailing how CCP was directly nerfing Ninja-Looting and Ratter hunting.
Ninja looting is never done for the sake of looting and is 1000% done for the sake of making people annoyed enough to shoot you and make you have the ability to fight back. It is a lame PvP form, just suicide gank someone if you think its particularly worth killing their ship in a HS mission. If you see someone get ganked and want to ninja loot their wreck, do it in a ship that can warp off before others can benefit from your newly acquired suspect flag. You can't "ninja loot" in an industrial ship anyways...(well maybe a cloaky hauler).
Hunting ratters in low and null will be much easier, because they cannot merely log off and escape due to the NPC agression flag triggered while ratting. However, I'm not all that happy about the NPCs potentially engaging people who found others at a site in low/null fair and square...
Also, you can still ninja salvage, it just requires the ability to speed tank or the ability to kill frigs. |
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