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Novarei
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Posted - 2005.03.10 13:21:00 -
[31]
Tbh there are two sides to this debate, 1 side which is the alliances, who want more recognition, and who want to be able to offer their members more. On the other side you have the pirates. But thiking about it pirates would have more to shoot at. Imagine all those haulers and mining barges that will come flooding in because the space is more safe. It also means in general more peolpe in 0.0 altogether (which is what a lot of alliances want) get those carebears out of empire.
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Aelius
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Posted - 2005.03.10 13:29:00 -
[32]
Originally by: Fendor Atar will alliances ever be able to setup there own sentrys at gates someday?
could work something like this
max 6 at each gate need to have the system claimed by alliance need a upkeep (need to be refilled with ammo now and then)
this would change alot in guarding claimed 0.0 space
this just me 5 cents 
Horrible, badest idea ever. Why not just claim the jumpgate as your own so no one could enter your private EVE space?! [sarcastic mode off] Selling Raven BPC ME20 3M at Yulai 1st Station |

Novarei
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Posted - 2005.03.10 13:40:00 -
[33]
Originally by: Aelius Horrible, badest idea ever. Why not just claim the jumpgate as your own so no one could enter your private EVE space?! [sarcastic mode off]
Great idea we could charge peeople to use the gates and have mobile warp scrams on the other side :D Free money, come by once a day and pick up the myriad loot cans. Thx for the idea. [now thats sarcasm]
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MaiLina KaTar
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Posted - 2005.03.10 13:52:00 -
[34]
Edited by: MaiLina KaTar on 10/03/2005 13:55:52 Edited by: MaiLina KaTar on 10/03/2005 13:54:45
Originally by: Mattduk
Originally by: MaiLina KaTar Don't fool yourselves. It is the only logical way to settle players in .0 and the next logical step in the evolution of this game.
If you can't see this then you have no clue. Period.
What a ****!
Thanks for the compliment. I love you too 
btw: Ask yourself, why would they implement a feature that makes an alliance appear as a dot eg sovereignity on the map for everyone and their mother to point their guns at when there are no plans to give these alliances the tools to actually enforce the claim on their space? Demanding people to be on 23/7 doesn't cut it and you know that. If you don't, read my previous post again.
Mai's Idealog |

CKOZUK
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Posted - 2005.03.10 14:46:00 -
[35]
Edited by: CKOZUK on 10/03/2005 14:47:26 To be honest I think its not the best idea, 0.0 is supposed to be dangerous and things unknown.
When alliances are at war a lot of small attacks happen on supply chains ie frigs/cruisers and intys attacking miners and hauler. These attacks make it harder for people to replnish there wallet and get more ships. Sentries would make denial of resource attacks v hard. In my opinion it just turns 0.0 into a high earning(ok ok apart from current state of empire and lvl 4 missions) no risk empire.
Peoples mind state from warring alliances will be "damn Ive lost my BS in that fleet fight not to worry I can go mine ark/bistot/crok semi afk and not have to worry as we have got sentries all over the place so I will not be bothered by x alliance. If they are coming I will see there fleet to take out the guns ages before they get here!!1!!1"
Also not everyone likes to fly around in a huge fleet of ships some of us prefer to fly in little groups of 1-2 bs and a frig this will come near impossible as your frigs will get toasted by the sentries.
Those of you saying but you can't expect our alliance to form a fleet to protect our territory at any given time 23/7 the solution is easy recruit corps who play during that time zone to defend it. |

Fendor Atar
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Posted - 2005.03.10 14:57:00 -
[36]
Hyllex this is a serious discussion and not a opertunity for you to start the u are a carebare game im quite sick of it... 
The allainces are supposed to function as empires atleats this is what CCP makes it look like. So far i havent seen a other reason not to have POGS (player owned gate sentrys) then the following
1. 0.0 should be 0.0 (dangerous) and turns 0.0 into empire space
0.0 will still be dangerous a few sentrys at a FEW gates wont all of a sudden turn 0.0 into empire space also there wont be a NPC force (like concord) that will will warp in and gank the **** out of you.
there are 6 kinds of places/space u can fly in
1. Gates 2. Stations 3. Planets/moons 4. Belts 5. Deadspace/safespots
we want to make 1 of these safer witch is gates thats 20% of the places u can go, that leaves you with "only" 80% of places u can fight at. And for the 1 thousand time this wont be used in all systems only a select FEW systems will have sentrys
i have been clear from the moment i started the topic that there should be limits to avoid 0.0 being flooded by sentrys
1. the system must be claimed 2. having POS to support the sentrys 3. have a upkeep of somekind and also need to be loaded with ammo now and then
these limits already make it considerable hard to setup sentrys since alot of 0.0 space is claimed by different NPC nations already.
also this is a logical roleplay step for allainces
some people already hinted that CCP has gate sentrys in mind already so it looks like they will be out whatever we say.
cheers
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CKOZUK
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Posted - 2005.03.10 15:30:00 -
[37]
Edited by: CKOZUK on 10/03/2005 15:31:33
Originally by: Fendor Atar
there are 6 kinds of places/space u can fly in
1. Gates 2. Stations 3. Planets/moons 4. Belts 5. Deadspace/safespots
we want to make 1 of these safer witch is gates thats 20% of the places u can go, that leaves you with "only" 80% of places u can fight at. And for the 1 thousand time this wont be used in all systems only a select FEW systems will have sentrys
That 20% of space is something you HAVE to pass 100% of the time the and is where 99.9% of 0.0 engagements happen other 80% you don't have to go anywhere near. |

Fendor Atar
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Posted - 2005.03.10 16:24:00 -
[38]
the sentrys will be programmed to shoot ONLY at people with a bad standing with the alliance
so if ure a friend u have nothing to worry abaout infact youll benefit from it same with neutrals
all other will be kos
i understand why pirates dont like this, it ruins there favorite thing to do in EVE, witch is gate camp
so it benefits everyone exept the enemys of the allaiance...
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Danton Marcellus
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Posted - 2005.03.10 17:34:00 -
[39]
How about corporation owned senty guns, max 50 at each gate to combat the alliances.
Convert Stations
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CKOZUK
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Posted - 2005.03.10 17:38:00 -
[40]
Originally by: Fendor Atar the sentrys will be programmed to shoot ONLY at people with a bad standing with the alliance
so if ure a friend u have nothing to worry abaout infact youll benefit from it same with neutrals
all other will be kos
i understand why pirates dont like this, it ruins there favorite thing to do in EVE, witch is gate camp
so it benefits everyone exept the enemys of the allaiance...
Dude I think you need to understand that not all PVPers are pirates did you actually read and take in what I said above about aliances at war and attacking supply lines? |

Dionysus Davinci
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Posted - 2005.03.10 17:57:00 -
[41]
Hehe, the more I think about it. If these are like the senty turrets found in complexes. They will quite the money sink for Alliances.
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Marcus Grisbius
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Posted - 2005.03.10 18:32:00 -
[42]
I don't think it's a bad idea. It gives a little more security and control to an alliance but if it's limited to systems alliances claim through POS then it would be balanced.
First of all, they would be destructable. That means there is a risk of the alliance losing them as well as the risk for invaders getting shot by them. I would imagine that they would be fairly expensive to buy, but not too high.
The next point is that it wouldnt turn 0.0 space into effectively 1.0 space for the alliance. The highest it could possibly be compared to is 0.4. Except when you pirate in alliance space 1.) you wouldn't get criminally flagged, 2.) you wouldnt lose sec status, 3.) you can destroy the guns without other consequence. So to say that it would effectively be empire space is FAR from correct.
Finally, how many POS do you think that an alliance can put up in every system they claim? They may be able to place a couple POS in a handful of systems but they wont nearly be able to put one in each system. It would take the next step in dividing "controlled" space from "claimed" space. What an alliance controls and what they claim are two entirely different things.
An alliance is seen as a sovereignty by CONCORD and thus can control space. With that in mind, they should be able to protect their space with deployable structures that can be semi-permanent (ie. don't stop working when you go to bed).
All in all I think it would be a worthwhile idea. It would change the focus of wars and such from just ganking players to conquering the space and controlling it.
Certainty of death... little chance of success... what are we waiting for? - Gimli, son of Gloinn |

Fendor Atar
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Posted - 2005.03.10 19:23:00 -
[43]
supply lines can still be attacked... as i said over and over again it will be limited. if u cant camp the system u want to camp then camp anotehr system you know they will pass
also the controling space idea is nice
makes the game alot more intresting
if CCP are seriously thinking abaout alliance sentrys then they will come.
it will be balanced youll see... its like it was when mobile warp disruptors where anounced everyone thought they would ruin everything, today we know not much changed
the majority will be for the sentrys... tat im pretty sure of
and also add that some allainces usaly are focused mainly on 1 time zone... sentrys would relief them of alot of stress and pain..
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Selim
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Posted - 2005.03.10 20:01:00 -
[44]
This is such a hopelessly carebearish idea that I want to kill myself in disgust.
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Dionysus Davinci
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Posted - 2005.03.10 20:08:00 -
[45]
Originally by: Marcus Grisbius The next point is that it wouldnt turn 0.0 space into effectively 1.0 space for the alliance.
It turns it into 1.0 space if the guns fire on anyone with poor standing, effectly locking out anyone trying to get through. It's a terriable idea. An idea that should never be considered.
Alliances want to claim the space, then patrol the space.
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Marcus Grisbius
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Posted - 2005.03.10 21:58:00 -
[46]
I'm glad you read part of my post, i'm disappointed you didnt read all of it.
Last time I checked when you do something bad in 1.0, CONCORD will find you wherever you are and pull that pod out of your ship like magic. CONCORD would be nowhere near alliance space. Not only that there wouldnt be a sec hit for it. You can do things without fear in belts, moons, planets, etc. or take out the sentries first and then camp the gate. So either you havent been playing the game for more than a week or you just really dont want to put any effort into trespassing on their space.
Just about anyone in a bship can tank 0.4 sentries for long enough to warp out or jump out. The only ones that wouldnt be safe are small ships flying solo. So it would mean that those who are serious about invading would be able to do so. Those who are coming to harrass indies with frigs would have to be more choosey when picking spots.
Also if you dont know that you arent welcome in certain alliance areas then you should get ganked. But just to protect the ignorant, you could throw in a popup window before you jump that tells you that you're a target on the other side.
Certainty of death... little chance of success... what are we waiting for? - Gimli, son of Gloinn |

hylleX
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Posted - 2005.03.11 01:18:00 -
[47]
Originally by: Selim This is such a hopelessly carebearish idea that I want to kill myself in disgust.
Signed.
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Miner's Bane
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Posted - 2005.03.11 05:59:00 -
[48]
Listen. Idiots. Sentry guns are bad. Being able to close of entire regions with 2 PoS are bad. Being able to close off ALL of 0.0 with 7 PoS is bad.
I know that alliances like SE and Xetic would like this. They can massively outblob anyone who brings enough of a force to get through the guns, so its basically like 100% safety. And I'd bet that you could seal off all of SE and XIF space with a total of 8 PoS.
Its just that I'm not a complete ******* idiot. I dont think that just because you have some isk laying around that you should be able to buy absolute security in 0.0 space. Many of you seem to want that - and I do understand why. You're idiot carebears. Go play WoW, and turn off your PvP flag.
This is EVE. It has danger. Live with it or leave. ------------------------------------------------------------------
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Talland
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Posted - 2005.03.11 08:12:00 -
[49]
Better idea (maybe)
Make scan probes really fast and accurate if you have a POS in the system. Doesn't block anyone from the system, but gives you and your alliance buddies a chance to actually defend and patrol. and force roving baddies into a fight or have to keep running.
The game does need some mechanism to defend and hold space, and some motivation to build something, both organisationally and structurally.
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Ulverious
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Posted - 2005.03.11 09:11:00 -
[50]
This would be a great idea if it werenĘt for the chokepoints. Get rid of chokepoints so that the sentry guns would only control the system the actually, well, control and it might work. Alternatively allow the constructions of POS with sentry guns in belts so you can control precious resources but not cut of vast realms of space
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Fendor Atar
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Posted - 2005.03.11 09:14:00 -
[51]
OFCOURSE xetic and SE would WTFPOWN your arse its a alliance!
and u keep whining abaout how u wouldnt be able to pass..
first as a guy said you will most probably be able to tank sentrys long enough to warp out in BS, and frigs will warp out before the can even get a lock.
if u havea bad standing with a allaince u have no buisness there unless u want to fight.
i still havent seen a good reason why sentrys shouldnt be allowed there has been several good points why they should be in the game, both in roleplay and gameplay
u shouldnt be able to just go into alliance space like it was your own backyard it should be a challenge.
and please post something that does not include "omg u bloody carebear" instead well sentrys are not good for us because of this, this and this
be creatvive ffs untill then im just gonna ignore ure coments
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