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Kuga Natsuki
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Posted - 2005.03.10 12:47:00 -
[1]
This has probably been asked before... is it possible to use EW on sentry guns, for example tracking distrupters, sensor dampeners and jammers. do caldari guns have a gravimetric based sensor and what are theyre strengths? other races likewise. basically im looking at various options of gate camping and need some suggestions of different tactics, shield tanking is an option too but what are the rules concerning other ships passing shields and cap and how the sentries will react to them? does being an outlaw have any effect on how people can help you at the gates with respect to passing shields etc. its just the other day a ship was lost to the sentries by a gang & corp member who helped out his outlaw friend who was retaliating to an attack at a gate, the rules seem to vary.
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Masta Killa
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Posted - 2005.03.10 12:52:00 -
[2]
Originally by: Kuga Natsuki This has probably been asked before... is it possible to use EW on sentry guns, for example tracking distrupters, sensor dampeners and jammers. do caldari guns have a gravimetric based sensor and what are theyre strengths?
People used to be able to dampen sentry guns but since it probably wasn't intended to be done, it was changed/fixed/nerfed. --------------------------------------
We are The Collective. Resistance is futile. |

Verone
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Posted - 2005.03.10 12:56:00 -
[3]
Sentries are unaffected by EW, as far as i'm aware.
If you try to help a criminally flagged player at a gate by any means, i.e. shield/armor/cap transfer and/or remote sensor boosting you also become flagged, as you are classed as assisting a criminal, and are there for subjected to the consequences - CONCORDOKEN'D!
As far as i know sentries do all four types of damage, so you need a full all around tank to survive sentry fire.
The person who agresses is criminally flagged to his target i beleive, and if anyone attacks the flagged person, then they become criminally flagged too, and are next on the list to be CONCORDOKEN'D.
This may or may not be correct, but using this theory, i've never been CONCORDOKEN'D yet.
COME AND SOCIALISE WITH US NASTY SNIGG BASTARDS AT : WWW.SNIGG.CJB.NET |

Kuga Natsuki
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Posted - 2005.03.10 13:11:00 -
[4]
a corp mate was sat at a gate and targetting players he has a very low sec rating, the ship opened fire on him allowing him to engage without a problem, when another member of his corp and gang came to his aid, he was killed by the sentries. i thaught that you could help out corp/gang members and not get hit by sentries if the original corp member was defending himself. it appears that this isnt so for outlaws... or did i miss understand the rule?
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Scorpyn
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Posted - 2005.03.10 13:49:00 -
[5]
Edited by: Scorpyn on 10/03/2005 13:50:31
Originally by: Kuga Natsuki a corp mate was sat at a gate and targetting players he has a very low sec rating, the ship opened fire on him allowing him to engage without a problem, when another member of his corp and gang came to his aid, he was killed by the sentries. i thaught that you could help out corp/gang members and not get hit by sentries if the original corp member was defending himself. it appears that this isnt so for outlaws... or did i miss understand the rule?
You can't help corp/gang mates without getting attacked by the sentries, and when you could you still had to be there when the fight started.
As for the original question, I'm not sure but I think the sentries have a sensor strenght of 100 in all, so you'd need 25 multispecs per sentry to be able to jam them, and then you still haven't jammed the billboard which will also fire (although the billboard is weaker). Remote sensor damps don't work anymore, and I don't know about tracking disruptors.
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Kuga Natsuki
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Posted - 2005.03.10 14:32:00 -
[6]
is passing shield and cap considered to be helping as far as the sentries are concerned? seeing as you can fire on corp mates without sentries attacking you. is it possible to have a tanked bs being fed shield and cap from his corp whilst he kills everything that comes thru the gate? will the 'feeders' get hit?
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Scorpyn
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Posted - 2005.03.10 14:39:00 -
[7]
Originally by: Kuga Natsuki is passing shield and cap considered to be helping as far as the sentries are concerned? seeing as you can fire on corp mates without sentries attacking you. is it possible to have a tanked bs being fed shield and cap from his corp whilst he kills everything that comes thru the gate? will the 'feeders' get hit?
That counts as helping and will turn you into turret food aswell. Used to be possible but it isn't anymore.
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HybridMiner
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Posted - 2005.03.10 22:40:00 -
[8]
Originally by: Scorpyn
Originally by: Kuga Natsuki is passing shield and cap considered to be helping as far as the sentries are concerned? seeing as you can fire on corp mates without sentries attacking you. is it possible to have a tanked bs being fed shield and cap from his corp whilst he kills everything that comes thru the gate? will the 'feeders' get hit?
That counts as helping and will turn you into turret food aswell. Used to be possible but it isn't anymore.
You have zombie corp to thank for that one :D -----
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Scorpyn
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Posted - 2005.03.10 22:55:00 -
[9]
Edited by: Scorpyn on 10/03/2005 22:55:40
Originally by: HybridMiner
Originally by: Scorpyn
Originally by: Kuga Natsuki is passing shield and cap considered to be helping as far as the sentries are concerned? seeing as you can fire on corp mates without sentries attacking you. is it possible to have a tanked bs being fed shield and cap from his corp whilst he kills everything that comes thru the gate? will the 'feeders' get hit?
That counts as helping and will turn you into turret food aswell. Used to be possible but it isn't anymore.
You have zombie corp to thank for that one :D
I don't really blame them, we did the same thing. Only difference is that we only did it in 0.4 and lower. Ok maybe that's a big difference but still...
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Lekenda
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Posted - 2005.03.11 02:11:00 -
[10]
Helping an outlaw in any way is a criminal act and results in flagging and sentry fire if i remember correctly...
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Kaeten
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Posted - 2005.03.11 08:05:00 -
[11]
what the range of the guns. Is the same for every single turrut (not POS guns). ___________________________________ Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante Gallante |

Scorpyn
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Posted - 2005.03.11 09:41:00 -
[12]
Edited by: Scorpyn on 11/03/2005 09:41:45
Originally by: Kaeten what the range of the guns. Is the same for every single turrut (not POS guns).
In 0.4 the sentries will shoot you if you get closer than 160km, then you have to warp away to make them stop because they have a greater range than 160km once they start shooting you.
In 0.5+ the sentry range is longer but I don't know what range.
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Baconjoe
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Posted - 2005.03.11 12:29:00 -
[13]
Originally by: Scorpyn Edited by: Scorpyn on 10/03/2005 22:55:40
Originally by: HybridMiner
Originally by: Scorpyn
Originally by: Kuga Natsuki is passing shield and cap considered to be helping as far as the sentries are concerned? seeing as you can fire on corp mates without sentries attacking you. is it possible to have a tanked bs being fed shield and cap from his corp whilst he kills everything that comes thru the gate? will the 'feeders' get hit?
That counts as helping and will turn you into turret food aswell. Used to be possible but it isn't anymore.
You have zombie corp to thank for that one :D
I don't really blame them, we did the same thing. Only difference is that we only did it in 0.4 and lower. Ok maybe that's a big difference but still...
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Ye it is a BIG difference lol
We are cursed men
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Kuga Natsuki
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Posted - 2005.03.11 12:44:00 -
[14]
I have been discussing this with various people including ccp, and what you are saying is correct, feeding a ship is seen as assisting combat, the only players you can attack without reprecussions are those of a lower sec rating than -9 and not outlaws in general, this came from ccp. however one point that has come up is wether or not the guns focus on the agressor first until that ship (the agressor) is dead and then and only then move on to the other players(feeders) i did not ask ccp this so im not sure. i know it has been like that in the past, but not sure if it has recently changed. does anyone know? it would still be possible to gate camp in the shield feeding fashion if this is still posible, as long as your attacking ship stays alive. i still need clarification before i try out a potentially very expensive experiment.... 
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Scorpyn
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Posted - 2005.03.11 12:57:00 -
[15]
Edited by: Scorpyn on 11/03/2005 12:59:01 The guns change targets every now and then so I don't recommend being within sentry range in a flagged and untanked ship. In fact the 2 sentries and the billboard (yes the billboard can shoot too) sometimes all shoot at different ships, so they don't focus the fire either.
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Big doggy
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Posted - 2005.03.12 17:34:00 -
[16]
It is amazing to me that amount of incorrect information in the above posts. |

Ceseuron
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Posted - 2005.03.12 22:55:00 -
[17]
Originally by: Big doggy It is amazing to me that amount of incorrect information in the above posts.
Then perhaps you'd care to enlighten us. Out of your own extensive experience....
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ZeeSniperPSA
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Posted - 2005.03.13 02:18:00 -
[18]
For range of sentry guns, this is how it goes. THey have an activation proximity of 150km. Which means, if your are within 150km of the target they r supposed to protect (like a sg or station) then they will shoot at u no matter how far they are
As for jamming them, when you look at eve-i you can see their stats, they have 100pts in all 4 ew categories...so according to eve-i they CAN be jammed with a ton of multispecs.
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Icarus Starkiller
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Posted - 2005.03.13 09:44:00 -
[19]
A long time ago there was a [name deleted] corp that did this in Yulai.
They took a BS, and a whole support fleet, and sat at one of the gates. That one BS fired on anything that came through the gate, CONCORD, and everything else while his support fleet fed him shields, cap, & repair. That fleet racked up hundreds of kills that day, much to the dismay of the carebare community and any who came to fight them (and attempt to break their blockade). Attacking their support fleet flagged the attacker for CONCORDOKEN, amazingly enough.
CCP repeatedly ordered this group to desist, and they were ignored. Finally they had to take drastic measures with each individual involved...
Since then, supporting a flagged ship in any way flags you the same as that vessel. Once CONCORD (or whatever force holding the gate) deals with them they will deal with you... and they switch targets now.
If a ship attacks your gang-mate or corp-mate that ship will be flagged and CONCORD will open up on it, and your corp-mate can attack without repraisal as well... I am not sure if you can, however. (unless you are at war, then all sec ratings are waived).
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Jerec Deepblue
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Posted - 2005.03.13 19:02:00 -
[20]
Edited by: Jerec Deepblue on 13/03/2005 19:02:57 I'll say this, the sentries still seem to be at least somewhat bugged. For instance, shoot a convoy outside the range of the station guns or a gate gun outside it's range of 150km and you have no problem UNLESS you add range boosting modules. I have found at that point even guns 250km away are shooting me. So shoot convoys outside the 150km range of the guns without range boosters and you are ok unless they are concord convoy ships. I spent months doing nothing but killing convoys and usually got junk but sometimes they have interesting things. I reported this as a repeatable bug 3 times and got no response. One time a GM replaced a ship due to this bug but thereafter they wouldn't. ++++++++++++++++++++++++++++++++++
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