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Marcus Gideon
Federal Defense Operations Gentlemen's Interstellar Nightclub
4
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Posted - 2011.10.09 02:28:00 -
[61] - Quote
If you're looking for a tiny ISK sink, I've seen that our wallet has a catagory for Gate fees. We could just start charging people to jump from system to system. Or docking fees for NPC stations.
But trying to micromanage fuel would only make the entire game lame.
Imagine a spy behind enemy lines, cloaked up watching fleet movements. And then his tank runs empty, and he's left stranded.
Or imagine that fleet engaging another, only to realize that not everyone topped off before leaving and suddenly ships have to fall back and gas up.
Heck, you could run dry in the middle of a mission, and get picked off by the rats you were sent to kill. Or have your Barge/Exhumer floating adrift like the asteroids you were mining only moments ago.
Point being, fuel tanks would only further complicate an already overly complicated game.
It wouldn't make any aspect of the game "more fun", and isn't that what games are really about? |

Akara Ito
Eternity INC. Goonswarm Federation
31
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Posted - 2011.10.18 12:44:00 -
[62] - Quote
Karim alRashid wrote:Tubrug1 wrote: what would happen, if you run out of fuel in a battleship in 0.0, and there are no people nearby who can refuel you, would you just wait until someone scanned you out, came along and popped you?
No, you would proceed to warp at a reduced warp speed. Given that I have to repeat that ships CAN warp without fuel in almost every reply of mine in this thread, it's obvious I have to make this information stand out more.
All you do with this is giving defender a hilarious advantage over roaming gangs because the roaming gang must be carefull with warping while the defender can do whatever they want with plenty of fuel nerby. This will actually discourage small gang warfare as you are always at the risk of running out of fuel with hit and run tactics. Once you are out of fuel, a defending fleet will be able to intercept your frigates/Hacs with BS thanks to the lowered warpspeed. And good luck managing meaningfull fuel depots in the enemies core system.
Honestly, if you want an anti blobb mechanism, introduce a warpspeed modifier for fleets that is based on the combined mass of all fleet ships. 250 Frigates work fine, 50 BS work fine, 250 BS not so much.
Hell thats a better idea than yours and still bad... |

Karim alRashid
Aliastra Gallente Federation
60
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Posted - 2011.10.18 12:51:00 -
[63] - Quote
No. |

Smiling Menace
Star Nebulae Holdings Inc.
0
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Posted - 2011.10.19 00:06:00 -
[64] - Quote
Last I checked EVE was a game and not a job. I play for fun not to sit for ages working out logistics for going further than 5 jumps.
You ask anyone that flies Capitals what they hate most about them and the majority will tell you fuel and cyno chains. Logisitics is not fun even if the OP thinks differently.
Try making the game fun, not a second job. |

Nariya Kentaya
Celestial Ascension
23
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Posted - 2011.10.19 02:52:00 -
[65] - Quote
Smiling Menace wrote:Last I checked EVE was a game and not a job. I play for fun not to sit for ages working out logistics for going further than 5 jumps.
You ask anyone that flies Capitals what they hate most about them and the majority will tell you fuel and cyno chains. Logisitics is not fun even if the OP thinks differently.
Try making the game fun, not a second job.
better yet, implement the idea for a one month trial period, and make OP responsibe for plotting ALL CYNO chains, refueling routes, and POS logistics costing him 1 PLEX for every month he fails to do his job, and after he si 3 plex in debt, he biomasses.
but seriously, ship "fuel" is the capacitor, and theoretically if they used something liek a "fusion engine" kind of principle as a power source, a pellet only weighing 10 grams could power a city for 4 hours, so im sure it could keep a frigate energiced for months, making fuel irrelevant, and Supers basically have to be their own gate, so they require a larger source of fuel, hence isotopes.
TL;DR OP's idea was implemented at start of agme, fact si ship's just dont last long enough to see their capacitor run out of juice, try flying the same rifter for about 3 years and im sure you'd EVENTUALLY need to refuel but chances are you'll die months before you ever need to. |

Karim alRashid
Aliastra Gallente Federation
60
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Posted - 2011.10.19 06:12:00 -
[66] - Quote
Of course, attempts to maintain the current style of mindless megablob game play in the hypothetical new environment, gets all sorts of obstacles, as pointed by the highly revered opposition here, which kinda proves that the idea will work.  |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
186
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Posted - 2011.10.19 18:48:00 -
[67] - Quote
Karim alRashid wrote:Of course, attempts to maintain the current style of mindless megablob game play in the hypothetical new environment, gets all sorts of obstacles, as pointed by the highly revered opposition here, which kinda proves that the idea will work. 
The opposition could also indicate that it's a crap idea that needs to be allowed to die a slow, painful death. Six months in the hole... it changes a man. |

Karim alRashid
Aliastra Gallente Federation
60
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Posted - 2011.10.20 09:10:00 -
[68] - Quote
Ingvar Angst wrote:Karim alRashid wrote:Of course, attempts to maintain the current style of mindless megablob game play in the hypothetical new environment, gets all sorts of obstacles, as pointed by the highly revered opposition here, which kinda proves that the idea will work.  The opposition could also indicate that it's a crap idea that needs to be allowed to die a slow, painful death.
Indicate?
I thought it was expressed in no uncertain terms.
Don't you think so or you were just stupid in a desperate attempt at writing something ~clever~ ?
|

Ari Kelor
Black Core Federation Intrepid Crossing
2
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Posted - 2011.10.20 11:25:00 -
[69] - Quote
I only got through half the thread before I realized that you need to think and modify your idea.
Your original idea is terrible, but the premise is something to be noted. I would suggest that you instead switch the concept and make it seem like a boost instead of a nerf. Add a fuel to the game that increases your warp speed, a gas cloud product that you keep in your cargo that will be consumed when you initiate warp. This way you get across the big systems faster and respond to threats more quickly. This will act like boosters for the warp drive.
Just a thought.
Ari |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
208
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Posted - 2011.10.20 13:15:00 -
[70] - Quote
Karim alRashid wrote:Ingvar Angst wrote:Karim alRashid wrote:Of course, attempts to maintain the current style of mindless megablob game play in the hypothetical new environment, gets all sorts of obstacles, as pointed by the highly revered opposition here, which kinda proves that the idea will work.  The opposition could also indicate that it's a crap idea that needs to be allowed to die a slow, painful death. Indicate? I thought it was expressed in no uncertain terms. Don't you think so or you were just stupid in a desperate attempt at writing something ~clever~ ?
I was being gentle.  Six months in the hole... it changes a man. |
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