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Jon Hawkes
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Posted - 2005.03.14 17:32:00 -
[1]
Edited by: Jon Hawkes on 14/03/2005 17:32:32 I've aready posted this on the Eve-i.com forums, so apologies for the cross posting!
I've compiled a spreadsheet to calculate the total costing of producing any ship in the game (except the Jovian ones of course!) It doesn't take BP costs into account, mainly due to the sheer amount of copies available in Escrow.
Starship Production Spreadsheet
If you spot any errors, just Eve mail me (same name in game) or give a shout in this thread. Hope you find it useful!
JH
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LoxyRider
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Posted - 2005.03.14 17:40:00 -
[2]
Very nice work, must have taken an age.
One suggestion would be to have the mineral prices on their own page, so when you change them it affects the whole thing?
----- Eris Discordia; I think the proper term is <3
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Bobbeh
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Posted - 2005.03.14 17:41:00 -
[3]
You are god Mimiru > It'd be a tie, the monkies nerfed pooflinger wouldnt have enough tracking to hit the parrot orbiting him, but the parrot's beak is so small it couldnt break the monkey's fur tanking. |

theblaze
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Posted - 2005.03.14 17:48:00 -
[4]
Very, very nice thank you - sticky me thinks
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Jon Hawkes
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Posted - 2005.03.14 18:30:00 -
[5]
Originally by: LoxyRider Very nice work, must have taken an age.
Three days and much hair pulling trying to work the PE formula into a function Excel could use! 
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Ankanos
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Posted - 2005.03.15 03:58:00 -
[6]
outstanding work, many thanks.. :D
offhand, noticed 2 items need to be fixed however..
1. The pull down to select ship in the frigate section does not pull down
2.the industrials are coming up with some really strange cost numbers. ie:
(all with me20 and pe5 build and your default mineral cost)
Badger 2 1349409.48
Iteron Mark V 2069562.5
Mammoth 1716375.34
etc.. something is a bit off here..
other than that, hats off to you mate :
-ank
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Jon Hawkes
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Posted - 2005.03.15 12:25:00 -
[7]
Edited by: Jon Hawkes on 15/03/2005 12:53:12 I've fixed the frigates now.
The funny results from the Industrial prices seem to be a result of the Quantity being set at "2"... 
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Randuin MaraL
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Posted - 2005.03.15 12:45:00 -
[8]
Would be nice to have the needed minerals depending on the number of ships to produce ;) ____________________________________________________
Never be in the company of anyone with whom you would not want to die.
MEDUSA veteran, Khumaak Award winner |

Macca
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Posted - 2005.03.15 14:08:00 -
[9]
This is brilliant! Thanks a lot mate, this will be very very useful  --------
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brainsoft
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Posted - 2005.03.15 18:04:00 -
[10]
Very nice, but that guy is right, the prices need to be on their own sheet, a global setting that will be applied to all ships across all sheets.
Other than that, nice work! Especially with the ME/PE formulas, that should come in very handy
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Skelator
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Posted - 2005.03.15 23:28:00 -
[11]
Dude convo me a reminder when you get on tonight I want to personally send you a few million isk for this Godsend   
Thank You
They have us Surrounded again.. the Poor Bastards |

Jon Hawkes
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Posted - 2005.03.16 12:15:00 -
[12]
Edited by: Jon Hawkes on 16/03/2005 12:15:20 Suggestions have been duly noted. I've now changed the layout so that mineral prices only need to be entered once at the Introduction page. Hope this makes it a little easier. 
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