Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
S'Daria
|
Posted - 2005.03.18 09:54:00 -
[1]
I don't know how many of you guys would even consider doing a 6 jump, 100k m3 cargo mission, but the new class of ships coming called Freighters described in this dev blog, can move ALL of that in one load.
Will these behemoths actually make Level IV cargo missions attractive to do?
Will they increase the cargo size of these missions?
Granted you don't get the bounties or the loot, but you won't die unless you're in a corp war or travel though unsecure space...
What do you think?
PS: Can't wait for freighters
|
capt
|
Posted - 2005.03.18 10:24:00 -
[2]
The "veeeeeeeeeeeery slow" remark kinda frightens me.
|
S'Daria
|
Posted - 2005.03.18 10:32:00 -
[3]
Originally by: capt The "veeeeeeeeeeeery slow" remark kinda frightens me.
As long as they don't nerf insta-bookmarks? Additionally these bad boys may have their own jumpdrives - who'll need a jumpgate?
|
Balbriggan
|
Posted - 2005.03.18 11:12:00 -
[4]
I understood from the description that these things would be only used within o system and would be unable to use jump gates and jumpdrives
|
S'Daria
|
Posted - 2005.03.18 11:27:00 -
[5]
Edited by: S''Daria on 18/03/2005 11:32:32
No...these freighters will only be able to add/remove items from their cargo hold while docked. So you can't use them to haul ore for mining, but can move 100k m3 of stuff from one station to another.
And since Level IV missions require you move stuff from one station to another, well these would work well.
However, I could see how they could add "cargo missions" that require you to pickup stuff outside of stations?
Example 1 of 2:
One of our pilots is in his heavily damaged shuttle. Normally you would just eject from the ship, but his POD was also damaged. We need you to bring back his ship whole.
Required: 1 Damaged Shuttle (5000 m3)
Example 2 of 2:
One of our industrials was ambushed and its cargo strewn in space. We already sent a patrol there to secure the area, but I need you to pickup the cargo.
Required: 1200 Small Secure Cargo Containers (3600 m3)
|
Uggster
|
Posted - 2005.03.18 12:59:00 -
[6]
What you also should try and remember is the CCP never give out anything for nothing, it could be possible that Jump Drives will require more than just the usall point, click, see the cap go and arrive.
You might need industral items to make the jump (like the coolant and mech parts etal, for the POS's) This could be dependant on the distance of the jump that you are going to make.
Thus for moving an entire POS or Corp "start-up-kit-for-0.0" it might be worth the JD fuel requments to make sure that your 1-2 Billion cargo and investment make it to where they need to go but the costs to move umpteen thousand units of this or that to here or there will mean you might not break-even on it.
Hope I dont give CCP any (more) nasty ideas with this post
|
Lizanne
|
Posted - 2005.03.18 13:41:00 -
[7]
Edited by: Lizanne on 18/03/2005 13:41:48
Originally by: S'Daria
Example 1 of 2:
One of our pilots is in his heavily damaged shuttle. Normally you would just eject from the ship, but his POD was also damaged. We need you to bring back his ship whole.
Required: 1 Damaged Shuttle (5000 m3)
Example 2 of 2:
One of our industrials was ambushed and its cargo strewn in space. We already sent a patrol there to secure the area, but I need you to pickup the cargo.
Required: 1200 Small Secure Cargo Containers (3600 m3)
I really like those mission ideas! Could be fun!
|
Vaaliant
|
Posted - 2005.03.18 16:12:00 -
[8]
Originally by: Uggster What you also should try and remember is the CCP never give out anything for nothing, it could be possible that Jump Drives will require more than just the usall point, click, see the cap go and arrive.
You might need industral items to make the jump (like the coolant and mech parts etal, for the POS's) This could be dependant on the distance of the jump that you are going to make.
Thus for moving an entire POS or Corp "start-up-kit-for-0.0" it might be worth the JD fuel requments to make sure that your 1-2 Billion cargo and investment make it to where they need to go but the costs to move umpteen thousand units of this or that to here or there will mean you might not break-even on it.
Hope I dont give CCP any (more) nasty ideas with this post
Ugh dear god you realize how expensive that could potentially be? Look at how POS's were done in costs for instance. Worst case we see similar costs per day or worse PER jump that a POS experiences in a whole week or month. That could make having a dreadnought or titan ruinously hideously expensive to even just go anywhere (hey its only 100+ mill for one jump, not counting the return trip). Yeah yeah I know thats the absolute worst case scenario for what you're talking about but I'm a pessimist by nature most of the time. Oh and by the way...it would kill traders if the costs per jump exceeded what they could potentially make from their cargo ya know
Look if you guys really want to think about what a freighter should be, they really oughta look at it from a RL supertanker kinda viewpoint. Freighter is slow, ungainly, and friggin HUUUUUUGE. But its also extremely efficient in moving a lot of cargo at a low cost. This is something that definitely needs to be put into the game, but I'd say that it should go hand in hand with increasing the volume on trade goods in the market at least (volatility in prices is currently limiting the change in price for a lot of goods to around 1000-4000 m3 of space often times on an industrial), what this means is that if it were up to me I'd increase the number of goods being sold and demanded in stations across the board in some cases especially if freighters come out.
|
Lefia
|
Posted - 2005.03.18 17:16:00 -
[9]
I think they will be huge but like said in the post ungainly slow (probably worse off than a mining barge with 3 expanders) I could easily imagine a freighter moving at 20-30 m/s base with no slots at all so you couldn't do much to improve the speed. I'd pretty much be a 'set your destination and go have lunch' kinda ship.
Originally by: hired goon ------------------------------------------------ I agree with every point and counter point that has been brought up in this and every other argument ever had. --------- |
Macca
|
Posted - 2005.03.19 01:14:00 -
[10]
Originally by: Balbriggan I understood from the description that these things would be only used within o system and would be unable to use jump gates and jumpdrives
I highly doubt it. CCP Might as well release a Chocolate Fire Guard to go with it. --------
|
|
Ratzap
|
Posted - 2005.03.19 03:22:00 -
[11]
I already do the cargo missions, I like them. With my char and my 2nd hauler char I can move about 34k m3 per trip. If you bookmark the common routes round your mission area they're simple - not exciting but get the job done. Freighters won't be a one shot super cargo mission runner though. I've had quite a lot that are > 100k m3 (some up to 160 to 180k m3). If frieghters are really slow, you'd still be faster in a couple of normal indies.
But whatever, why speculate till the things are out (I want one already though )
Ratzap
|
Question2
|
Posted - 2005.03.19 14:17:00 -
[12]
Nothing will make courier/trade missions attractive to do as they are by necessity boring as hell.
Well there IS a way but i know CCP will never-ever add it in.
You see,mining is more boring than killing stuff.So mining is more profitable.
So why isnt boring missions more rewarding than kill missions?
God knows.CCP knows.
I mean,its common sense.Why do a boring courier when you can do a fun kill mission with comparable rewards?And in most cases takes you less time to do depending on your ship/skills/etc?
|
Sadist
|
Posted - 2005.03.20 05:55:00 -
[13]
Originally by: Question2 You see,mining is more boring than killing stuff.So mining is more profitable.
Uuumm...no its not? What are you hunting 2.5k rats in a 0.8 system? Hunting in 0.0 in a BS (and killing BS rats) doesnt only rack up a lot of money from bounties, but can also give you great loot, worth dozens of millions, whilst in mining you are stuck with a certain PpH (profit per hour), but you have to refine the ore, then transport it back to empire, and then make a sell order and wait until someone buys it.
_______________________________________________
|
Question2
|
Posted - 2005.03.20 07:44:00 -
[14]
Mining is more profitable than NPCing unless you are extremely lucky and get uber rare tags and mods frequently.
This is not up for discussion.I know perfectly well just how much 0.0 alliance miners can make if they want to.
|
S'Daria
|
Posted - 2005.03.20 07:48:00 -
[15]
If jumpdrives don't drop you at the other system's gate or you can choose where in the next system to land (i.e. a moon or planet), then I think these might be useful in moving large quantities of stuff from/to 0.0.
Otherwise I would suspect that these things are as tough as a wet cardboard box.
|
Lygos
|
Posted - 2005.03.20 08:02:00 -
[16]
I think it would be hilarious if they had no cap recharge value. All you could do was pack capacitor charges into the cargo bay, or some new warp charge UI.
Everyone that neglected this, or miscalculated would have to leave the poor beast stranded and return with more charges to deliver the cargo.
I wish all ships had more specialized bays: Cargo, Drones, Ammo, Missiles, Personnel, Warp Charges/Fuel. That would be a real kick in the pants. Logistics is cool and good for the future.
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |