| Pages: 1 2 3 4 [5] :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

MoonDragn
|
Posted - 2003.07.04 22:37:00 -
[121]
Why didn't we kick out pirates in empire space? because any small size force we bring gets lagged at the gates and decimated before coming out of warp. Any large size fleet show up and you pirates run. So where is the risk vs reward? There was no risk at all for you guys. Except maybe from each other. I heard M0O podded you Tank, they were bragging how they had your corpse.
If the fights were fair maybe the players would have organized forces to boot you out. Several attempts to do so failed in misery because of the gate lag. When they finally did kick some pirate butt. The pirates came back right after the people left.
So the way I see it, the only carebears are the pirates. Who want their victims handed on a silver platter to them.
|

Crepiscule
|
Posted - 2003.07.04 22:47:00 -
[122]
Moon admit it, you were too damn scared to do it. N.E.M.A gathered enough forces to chase us off a number of times.
Take a look at any number of posts on the board where people tried to organize some sort of force to combat pirates. Most of the time they would get one or two responses.
Your pathetic excuses of lag at the jumpgates has become tiresome. Tar your ship and put feathers on it and cluck off into your Concord protected systems.
|

Jash Illian
|
Posted - 2003.07.04 22:47:00 -
[123]
<< If the fights were fair maybe the players would have organized forces to boot you out. Several attempts to do so failed in misery because of the gate lag. When they finally did kick some pirate butt. The pirates came back right after the people left. >>
The fights are only as fair as you make them. Why is it that RUS was able to take on m0o in a fair fight and win while you weren't? Why is it that the pirate groups seem to be capable of containing and eliminating each other, yet you can't? Why is it a small-mid size corp like m0o was capable of doing a helluva lot more than larger corps with better resources?
Why are you pretending you wanted a fair fight or them to stick around for their beating when what you really wanted was them out of the way? Because if you wanted a fight I'd think it would have been child's play to demand the stargates/stations refuse access to anyone involved in a fight until 5 minutes after hostilites had ended.
Nevermind a proper trap doesn't have 2 exits :P
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

MoonDragn
|
Posted - 2003.07.04 23:02:00 -
[124]
I did gather forces. However we could not compete with the bugged dmg modules and the stacking skills that cause alot of dmg.
We attacke ONE M0O and could only bring down his shields with 4 of us shooting. We have since went back to reequip ourselves the right way.
I personally lost several ships to M0O while fighting them. Don't say I didn't try because I did. I did not succeed because we were outgunned and outnumbered. Can't win there.
However my point is that if it was a fair fight perhaps MORE people would have gathered together to fight them.
You can't possibly know the way I play Crep. So don't judge me. I merely tried to point out a problem.
There is still plenty of space to pirate in. I see OBE is still busy as ever.
|

MoonDragn
|
Posted - 2003.07.04 23:06:00 -
[125]
Also I didn't just base the lag at the jumpgates from other people's complaints. I personally lost one badger to pirates from gate lag and the badger was doing 1800 m/s. Got stuck at the gate from all the lag.
Also if they chased you off, why were you still blockading? If they were successful your group would have been totally decimated without recourse. Obviously it didn't slow you guys down that much... as you said yourself "Chased you off". The fact that you ran off speaks volumes about the tactics that pirates who supposidly want a fair fight.. use.
Edited by: MoonDragn on 04/07/2003 23:08:54
|

CortexX
|
Posted - 2003.07.04 23:42:00 -
[126]
Pirates have a very important role to play in this game . The game needs its good guys and bad guys .
The trouble is that any game that gives the freedom to do what you want attracts the idiots that are just out to do it because they can .
Ideally Tank you would webify and give a ship time to pay you a toll so that it can pass and the ships pilot can also be pirated again later . Instead you and MoO tend to take the easy road and pod kill the players and then just sift through the barrels after .
I would say the majority of the playerbase are anti griefers not anti pirate , but if you and MoO used common sence and pirated sensibly alot of the latest nerfs would not have happened , you have effectively shot yourselves in the foot .
The people i feel sorry for are the pirate squads like the gang who respect where the bounderies of pirating stop and the griefing begins .
|

Crepiscule
|
Posted - 2003.07.04 23:45:00 -
[127]
When you are in a group with 1 cruiser and 3 frigates and you see 4 or 5 cruisers warp in, you leave. To do otherwise is just stupid. Most of the time you are able to make an escape if youÆre paying attention and havenÆt been warp locked.
The same goes for players approaching the jumpgates. We have players warp to the gates and warp away all the time.
I'm so glad you have based your entire pirate experience off of one pirate corp. I'm sure 60% of the player based has followed your lead and based their opinions off the same group.
|

MoonDragn
|
Posted - 2003.07.04 23:49:00 -
[128]
Aye I agree, pirates are a necessary part of this game. Griefing is what I am against. Not Pirating. If there were some way to protect newbies from pirates and still allow them their targets. I would say go for it. Business even picked up for us when M0O started blowing up ships. So it was good for us that they were around.
My point of view is that if you want to roleplay fine, don't grief and drive off new players who have no clue. I see newbies cry about how they just lost everything(one little frigate) to moo and how they were going to quit. That makes me really sad. Knowing we just lost another potential part of the community and somebody went away unhappy.
I too want to see this game succeed. Things will work itself out. I just think we need to give them time to balance it instead of complaining about it.
|

Crepiscule
|
Posted - 2003.07.04 23:53:00 -
[129]
And everyone else, stop calling podding griefing. It's not. If it were CCP would have taken it out of the game or never have put it in.
There is this nice little option called cloning. Buy one then all you would have lost is a bit of money.
Griefing would be someone waiting outside a station (if this was still possible) where you have this clone, and podding you over and over again. Then coming back the next day, finding you and doing it over again. See the difference?
Podding isn't reserved for the bounty hunters, or the Mega corps for when they decide to go to war with each other.
|

Mayumi
|
Posted - 2003.07.05 00:11:00 -
[130]
This thread is being closed because some people are bringing out the same arguments repeatedly, and the discussion is not progressing.
The moderators are not on the side of the "carebears", nor are we on the side of the pirates. We're doing our jobs, and people on both sides have been breaking the rules. Flaming is just more likely to get your posts deleted and/or threads locked. There are some persistent offenders, we are keeping our eyes open. --
Forum Rules | Customer Support | Contact CRC |

MoonDragn
|
Posted - 2003.07.05 00:16:00 -
[131]
Griefing is somebody who takes advantage of the drawbacks in the game and exploit it to take advantage of other players. Camping at a gate with ALOT of ships that do enormous amount of dmg is griefing. Picking on newbies in newbie ships is griefing. They stopped doing that after a while but I think it ruined enough people's experiences to be called griefing.
I have only gone through the blockade once while in an industrial. I never expected pirates deep in the heart of caldari space and perhaps I was foolhardy. However, with my equipment I could have easily gone through the gate, and in fact did reach the gate way before my shields went down. However due to lag or whatever it was, I was stuck at the gate for the next 5 minutes while the game was stuck at an endless loop of watching my ship get fired upon. I never did get out of that loop. I had to reboot my machine to find out I was in my clone.
That to me is griefing. Providing fair even if offsided fights is not. Perhaps the blame is on the game system. If they allowed you a choice of warping 100km from the gate maybe it would be alot more fair. But people who KNEW this problem with the game system and still took advantage of it. Those are the griefers I am talking about.
I don't have any problems with the way you do your pirating in fact I encourage it. Stasis+threat should be the proper way to do it. It gives their client time to load. If they want to fight then they do so. They can even talk their way out of it. But to have no chance. To die within 20-30 secs of warping to a gate without warning.
To me that is unjust. Griefing at its worse.
|
| |
|
| Pages: 1 2 3 4 [5] :: one page |
| First page | Previous page | Next page | Last page |